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FIx again the issue of the COlor 32 format to NUINT8
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@ -14,7 +14,7 @@
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using namespace gpu;
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const Element Element::COLOR_RGBA_32 = Element(VEC4, UINT8, RGBA);
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const Element Element::COLOR_RGBA_32 = Element(VEC4, NUINT8, RGBA);
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const Element Element::VEC3F_XYZ = Element(VEC3, FLOAT, XYZ);
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const Element Element::INDEX_UINT16 = Element(SCALAR, UINT16, INDEX);
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const Element Element::PART_DRAWCALL = Element(VEC4, UINT32, PART);
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