Commit graph

226 commits

Author SHA1 Message Date
humbletim
b91d536dd0 rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
humbletim
08ccda9cfc rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
Olivier Prat
b296b96e5e Merged with master 2018-01-06 10:01:00 +01:00
Olivier Prat
29485b65e5 Fixed potential crash when getting mesh from voxel item 2017-12-22 14:35:19 +01:00
Seth Alves
b590cd5b89 avatar-entities which are children of an avatar will scale with the avatar 2017-12-02 09:31:43 -08:00
ZappoMan
f63db42c0e migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation 2017-10-28 10:14:25 -07:00
ZappoMan
a7a0f03ede rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition() 2017-10-27 18:39:17 -07:00
ZappoMan
e5becba4e9 migrate away from updateXXX standardize on setXXX 2017-10-26 20:38:07 -07:00
Anthony J. Thibault
0a943fbe7b Crash/Deadlock fix: Web3DOverlay could be destroyed on wrong thread.
When script calls Entities.getChildrenIDs*() it is possible to deadlock the main thread, and also invoke
the destructor of Entities and Overlays, which is very NOT thread safe.

The fix is to use a pattern already in use in several places in our codebase.
Use the custom deleter parameter of std::shared_ptr to call deleteLater() instead of destroying the object in place.
This allows any thread to use shared_ptrs of SpatiallyNestables without fear.
2017-10-11 17:32:34 -07:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
Olivier Prat
e85bb6fd08 Fixed compilation warnings on Mac 2017-07-31 19:19:00 +02:00
Olivier Prat
5f1d45d4de Revert "Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines"
This reverts commit 8a2fd01e81.
2017-07-31 18:06:51 +02:00
Olivier Prat
8a2fd01e81 Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines 2017-07-31 15:31:37 +02:00
Olivier Prat
e7282c67e6 Removed fade transition on poly voxel entities. 2017-07-31 13:02:42 +02:00
Olivier Prat
490aad2a06 Merged from master 2017-07-31 12:00:35 +02:00
Seth Alves
47ea32f4d3 vertex color support in ModelScriptingInterface 2017-07-23 08:06:26 -07:00
Olivier Prat
dbf0b64dfb Refactored Fade.slh to take into account differences between instanced draw and normal draw 2017-07-18 12:49:34 +02:00
Olivier Prat
1f14b6ef38 Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced rendering 2017-07-17 17:50:59 +02:00
Olivier Prat
95059e26c1 Fading working on voxels 2017-07-17 14:32:05 +02:00
Olivier Prat
c583de4d96 Fade working on voxel objects 2017-07-13 15:22:10 +02:00
Olivier Prat
0f60cca617 Merged cleaned up fader branch from Sam 2017-07-12 18:09:17 +02:00
Sam Gateau
5394ac8672 Cleaning up changes, removing comments and dead code etc... 2017-07-12 17:33:05 +02:00
Olivier Prat
2f9885870b First merge with Sam's fader branch with custom pipeline support in shape plumber 2017-07-12 17:29:21 +02:00
Sam Gateau
49779754ff Remove unecessary shaders and apply the custom shader pipeline to polyvox 2017-07-12 15:50:06 +02:00
Olivier Prat
4256a1f2a7 Preparing for merge with stage. DOESN'T COMPILE! 2017-07-07 15:16:20 +02:00
Olivier Prat
5ab093dc38 Preparing to introducte TransitionStage 2017-07-07 11:01:47 +02:00
Olivier Prat
69a7ec42fd Added fade state in render::Item 2017-07-07 09:16:54 +02:00
Olivier Prat
d9a83539b2 Merged with master 2017-07-03 15:32:30 +02:00
Olivier Prat
8a12d0c106 Fade effect working again for basic enter domain but with various Fade jobs 2017-06-29 08:54:23 +02:00
Brad Davis
8130a91b8c Cleanup entity dependencies 2017-06-27 19:15:49 -07:00
Olivier Prat
1bb0d51849 Merged with master 2017-06-26 11:55:46 +02:00
Brad Davis
fece438602 Cleanup and refactoring 2017-06-15 18:58:56 -07:00
Olivier Prat
24d45e0f5b Updated from upstream master because of change of protocol 2017-06-13 10:43:25 +02:00
Olivier Prat
cba70e6be0 Fade working on voxel objects 2017-06-08 14:57:09 +02:00
samcake
9c1e99fe3f Removing cruft and organizing the stencil config 2017-06-01 13:06:22 -07:00
Andrew Meadows
31bfc98b87 use const reference for ScenePointer when possible 2017-04-18 11:52:22 -07:00
Brad Hefta-Gaub
0d4649ded8 Merge pull request #10079 from jherico/entity_thread_safety
Thread safety for property getter/setters on entities
2017-04-07 19:01:07 -07:00
samcake
6122155880 Renaming the PendingCHanges class to Transaction 2017-04-05 13:10:31 -07:00
Brad Davis
15f7e895aa More thread safety 2017-04-04 15:09:21 -07:00
Seth Alves
6f6343420c don't crash if entity dimensions somehow include a zero 2017-03-28 10:56:33 -07:00
Seth Alves
5ed0ff729b cleanups 2017-03-27 07:25:40 -07:00
Seth Alves
2682586c38 some clean-ups and a bug fix in PolyVox to mesh code 2017-03-27 06:50:06 -07:00
Seth Alves
ba0c9e405a cleanup 2017-03-23 10:38:57 -07:00
Seth Alves
93992bb427 Merge branch 'model-scripting-2' of github.com:sethalves/hifi into model-scripting-2 2017-03-23 09:55:35 -07:00
Seth Alves
ce9bb439b3 change Model api in anticipation of more than just PolyVox being able to give meshes to javascript 2017-03-23 09:55:30 -07:00
Seth Alves
df875ab504 make RenderablePolyVoxEntityItem::setSphere affect any voxel the sphere touches rather than just the ones whose center the sphere touches 2017-03-22 16:21:45 -07:00
Seth Alves
98cae8d152 added EntityScriptingInterface::getEntityLocalTransform. try harder to make sure polyvox mesh is ready before giving it to javascript 2017-03-20 09:37:46 -07:00
Seth Alves
35c38b8130 Merge branch 'master' of github.com:highfidelity/hifi into model-scripting-1 2017-03-18 10:18:27 -07:00
samcake
e1a0984fed Merge pull request #9906 from samcake/red
Expose rendering in wireframe mode
2017-03-17 17:09:44 -07:00
Seth Alves
b3603ce8b3 Entities.voxelsToMesh, Model.transformMesh, Model.appendMeshes, Model.meshToOBJ appear to work now 2017-03-17 16:52:56 -07:00