samcake
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5ed3b48f9d
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adding the checkbox to show the meta bounds from the debugDeferredLighting.js
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2017-01-17 12:15:09 -08:00 |
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Faye Li Si Fi
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78c96293a7
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Staging cameras, lights, and backdrop
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2016-12-09 17:25:18 -08:00 |
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Faye Li Si Fi
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33142d6a7f
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mvp progress
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2016-12-08 16:01:50 -08:00 |
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samcake
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9031e65aa5
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Merge and fix the bug!!!
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2016-11-16 19:12:56 -08:00 |
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samcake
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f274ef1a59
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Merging back with upstream and trying to fix counter for them to be more stable
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2016-11-04 16:56:03 -07:00 |
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sam
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567adf651a
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FOund 2 bugs causing the empty clusters. now back to working
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2016-10-07 05:02:04 -07:00 |
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samcake
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ac54533433
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Adding more counters to understand the cullign bug
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2016-10-06 18:15:32 -07:00 |
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samcake
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ba88db1b14
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Tried many different things to narrow down the issue of the corrupted memory, it seems to be linked to the grid dimendsions somehow, i m now forcing to reassign the frustum grid dimension on the 10th iteration which seems to fix the issue....
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2016-10-05 18:28:19 -07:00 |
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samcake
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9b94a025fc
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Refining the voxelization of the sphere in the view frustum grid
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2016-09-26 18:41:53 -07:00 |
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samcake
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124060d31a
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Cleaning up a bit
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2016-09-13 17:44:19 -07:00 |
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samcake
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e8c2dc10f1
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best state for now
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2016-09-13 14:59:23 -07:00 |
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samcake
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821072bb76
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REarrange the light stage construction and light frame usage to produce the light clusters
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2016-09-12 11:07:55 -07:00 |
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samcake
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7a7a60a5c4
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INtroducing a true stage for updating the light cluster and ui to debug
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2016-09-11 00:17:34 -07:00 |
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samcake
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0c45627d94
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CLeaning up the code for the RenderableLightEntityItem
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2016-09-06 12:39:48 -07:00 |
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samcake
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47aaed491d
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Merging with Blue
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2016-08-30 17:06:29 -07:00 |
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samcake
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2a5ee5d6b1
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Fixing the unit for the cpuTIme feed and the titles for the GPU PERf Plots
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2016-08-30 14:28:52 -07:00 |
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samcake
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c553e5f2fe
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fine tune the scripts for proper presentation of the timing values
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2016-08-30 13:57:47 -07:00 |
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samcake
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faef8a9930
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Adding the timing for GPU support with a simpelr JobConfig
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2016-08-30 12:22:21 -07:00 |
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samcake
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3755a3fc32
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Add batch timing information vs gpu
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2016-08-29 17:54:17 -07:00 |
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sam
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1e84f9dc90
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back to noise seeded in image space
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2016-08-21 23:37:24 -07:00 |
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sam
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db8bf78dd1
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Good state
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2016-08-08 02:28:25 -07:00 |
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sam
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e6c74b29c7
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WTF...
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2016-08-07 19:48:23 -07:00 |
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sam
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e92e69d963
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More changes
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2016-08-06 11:54:54 -07:00 |
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sam
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92c0fa2e7a
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Testiung more variations
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2016-08-05 09:26:48 -07:00 |
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samcake
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b4e5b60656
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fixing ao
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2016-08-03 15:45:22 -07:00 |
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samcake
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4ec971b449
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MOre debugging
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2016-08-01 23:17:32 -07:00 |
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samcake
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beb42332ef
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save the current state of adding debug and evolving the ao job
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2016-07-31 16:05:25 -07:00 |
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samcake
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2618741505
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Merging with upstream master and updating my old PR
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2016-07-21 17:59:00 -07:00 |
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samcake
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7f169b8e4f
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Adjust qml positions and fix one shader bug
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2016-07-19 13:20:19 -07:00 |
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samcake
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36d58a2b82
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Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui
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2016-07-19 10:34:06 -07:00 |
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samcake
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ff132fa712
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Gathering the diffusion passes in the SUrfaceGEometryPAss job
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2016-07-19 02:11:22 -07:00 |
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samcake
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34f2a96888
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Adding the check for Obscurrance
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2016-07-18 18:11:51 -07:00 |
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samcake
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80587ca8a3
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using the textureGather lookup
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2016-07-18 12:52:21 -07:00 |
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samcake
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5a0ce81516
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Performing the curvature generation and diffusion at half the resolution
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2016-07-18 03:54:05 -07:00 |
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samcake
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cfa51ae1f5
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REmoving problematic timers for mac
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2016-07-17 18:32:43 -07:00 |
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samcake
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9332f82d54
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Carrefully improving the curvature generation performances
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2016-07-17 17:13:07 -07:00 |
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samcake
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076b8cd297
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Instrumenting the GPU git status
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2016-07-15 17:47:54 -07:00 |
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samcake
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800d2db8f1
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New plots to watch the GPU load"
"
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2016-07-15 09:13:55 -07:00 |
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samcake
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89ec547161
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Trying to get the gpu timer to work correctly
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2016-07-14 18:20:20 -07:00 |
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samcake
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d69be5e4d2
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Fixing the default value for the lightingMOdel flag when using debugDeferredLighting
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2016-07-14 16:45:56 -07:00 |
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samcake
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219b41e813
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Fix the mini mirror perf issue and improve the debugDeferredLighting script
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2016-07-13 17:37:35 -07:00 |
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samcake
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51594fefa2
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more clean up
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2016-07-12 18:21:31 -07:00 |
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samcake
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cde17ecaab
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Clenaing the rendering and the framebuffer allocations
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2016-07-12 14:34:54 -07:00 |
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samcake
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2fbdb22493
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Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward
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2016-07-08 18:14:05 -07:00 |
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samcake
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1eb4acf815
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Unifying the lighting pass for scaterring and not
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2016-07-07 15:41:00 -07:00 |
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samcake
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2a52f1db7f
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Adding the lighting model class to configure accross the jobs the lighting
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2016-07-01 18:36:51 -07:00 |
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samcake
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9a604d0ede
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Bringing Beckmann specular to the lighting
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2016-06-30 19:03:24 -07:00 |
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samcake
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ab21a5a5d5
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FIxing the bad brdf and adding better debug tool and better Pipeline architecture
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2016-06-29 18:59:06 -07:00 |
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samcake
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d128af48db
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Fix the curvature issue in stereo by evaluating in the mono clip space, not stereo. INtegrate the scattering in simple ambient without IBL
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2016-06-28 13:47:55 -07:00 |
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samcake
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197d49fc03
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introducing the depth aware blur
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2016-06-27 17:04:37 -07:00 |
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