Commit graph

44110 commits

Author SHA1 Message Date
David Rowe
b4543cc579 Unhighlight directory in table when type filename to save 2016-06-09 16:29:15 +12:00
David Rowe
0fe93a1e89 Fix capitalization of import and export dialog titles 2016-06-09 16:12:11 +12:00
David Rowe
3780b18cc0 Fix a QML error 2016-06-09 15:15:32 +12:00
David Rowe
0ef13e6c01 Fix action button label to be "Save" when saving a file 2016-06-09 15:15:31 +12:00
David Rowe
4ae018400d Give table focus after using dropdown 2016-06-09 15:15:30 +12:00
David Rowe
358355cfbf Clear file selection and disabled Open button when change directory 2016-06-09 15:15:29 +12:00
Anthony J. Thibault
5ef6847dc3 HMD re-centering while driving improvements.
Previously the HUD fading in/out would also recenter the hmd sensor and the avatar, which caused many problems including:
  * The user's view could shift vertically.
  * Your avatar would briefly go into t-pose
  * other users would see your avatar go into t-pose.

Now we now move the UI sphere instead, which results in a much smoother experience.

MyAvatar: added hasDriveInput method.

OverlayConductor:
* removed avatar and sensor reset, instead the overlay's modelTransform is changed.
* revived STANDING mode, which is active if myAvatar->getClearOverlayWhenDriving() is true and you are wearing an HMD.
* SITTING & FLAT mode should be unchanged.
* Instead of using avatar velocity to fade out/fade in the hud, We use the presense or absanse of avatar drive input.
* Additionally, we check distance to the UI sphere, and quickly recenter the hud if the users head is too close to the actual hud sphere.

CompositorHelper:
* Bug fixes for ray picks not using the modelTransform.

HmdDisplayPlugin:
* Bug fixes for rendering not using the modelTransform.
2016-06-08 18:36:36 -07:00
SamGondelman
24e5000aeb exposed orientation and eye position to procedural entity shaders 2016-06-08 18:26:54 -07:00
Brad Hefta-Gaub
262e0262fc Merge pull request #7889 from samcake/color
add support for ambient occlusion texture and lightmap texture for fbx exported from Blender
2016-06-08 17:38:45 -07:00
Zach Pomerantz
9926c80917 Only check user metadata before sending 2016-06-08 18:45:01 -05:00
Brad Hefta-Gaub
fc5214c938 Merge pull request #8033 from SamGondelman/xboxFix
Game pads work after falling asleep and being reactivated
2016-06-08 16:27:26 -07:00
Brad Hefta-Gaub
8434aa9416 Merge pull request #8027 from SamGondelman/exposeHaptics
Expose haptics to JS
2016-06-08 16:17:04 -07:00
Seth Alves
2e940e1055 Merge branch 'master' of github.com:highfidelity/hifi into fix-avatar-entity-locking 2016-06-08 15:54:12 -07:00
Seth Alves
f070708b4a _avatarEntityData is accessed by more than one thread. 2016-06-08 15:53:54 -07:00
Anthony Thibault
05ca715074 Merge pull request #7974 from hyperlogic/tony/daz3d-model-fix
Fix for models exported from Daz3D.
2016-06-08 15:44:50 -07:00
Brad Hefta-Gaub
69ae33ad9a Merge pull request #7997 from SamGondelman/touchFixes
Corrected Oculus Touch coordinate system so that hands track properly
2016-06-08 15:39:17 -07:00
Anthony J. Thibault
42068cf2dd Only render equip-hotspots for objects with attach points. 2016-06-08 15:01:53 -07:00
Brad Davis
0565d3aea1 Merge remote-tracking branch 'upstream/master' into vive-ui 2016-06-08 14:59:58 -07:00
Seth Alves
a312218722 back out some changes 2016-06-08 14:07:16 -07:00
Brad Hefta-Gaub
4e418f328f Merge pull request #7924 from imgntn/moreshelfstuff
[Home] Add More Content
2016-06-08 13:53:26 -07:00
Seth Alves
d7fc789ea7 try harder to not do simple-simulation on things that have an avatar ancestor 2016-06-08 13:47:52 -07:00
James B. Pollack
65e2cdbbf3 clear dead code 2016-06-08 13:44:53 -07:00
Brad Hefta-Gaub
0df72548f8 Merge pull request #8024 from kencooke/audio-src-avx2
AVX2 optimized audio resampler
2016-06-08 12:43:52 -07:00
Seth Alves
a1766539f4 don't do simple simulation on children of avatars 2016-06-08 12:17:07 -07:00
Seth Alves
201d7a7d3b when parent is an avatar, set velocity to zero (still incorrect, but avoids server-side problems) rather than the world-frame velocity 2016-06-08 12:11:08 -07:00
Seth Alves
5cbaf05e45 also zero angular velocity for child of avatar 2016-06-08 11:55:17 -07:00
howard-stearns
3138c4041b Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into fix-paused-interactions-with-mouse 2016-06-08 11:54:00 -07:00
Seth Alves
1b4b38c85b when parent is an avatar, set velocity to zero (still incorrect, but avoids server-side problems) rather than the world-frame velocity 2016-06-08 11:28:49 -07:00
Howard Stearns
b21fbe5d99 Merge pull request #8037 from howard-stearns/button-content
new hmd button content and initial positions
2016-06-08 11:28:26 -07:00
Howard Stearns
7588579ec3 Merge pull request #8026 from jherico/steamvr_keyboard
SteamVR keyboard functionality
2016-06-08 11:21:07 -07:00
howard-stearns
f8353fb082 New button content and initial positions. 2016-06-08 11:11:18 -07:00
howard-stearns
bd24a07750 Merge branch 'vive-ui' of https://github.com/highfidelity/hifi into vive-ui 2016-06-08 10:50:03 -07:00
Brad Davis
40778d7f29 Allow env disabling of the keyboard. Show keyboard after short delay to avoid flickers 2016-06-08 10:41:19 -07:00
Seth Alves
1977efae4f Merge branch 'master' of github.com:highfidelity/hifi into permissions-grid 2016-06-08 10:36:52 -07:00
Seth Alves
8085266c1d cause names in permissions tables to be alpha-sorted 2016-06-08 10:36:44 -07:00
Howard Stearns
bf48099286 Merge pull request #8032 from jherico/pin-button
Add a constant hud toggle button to the UI
2016-06-08 10:33:11 -07:00
Howard Stearns
8bf6ed8b7a Merge pull request #8025 from hyperlogic/feature/vive-ui-equip-hotspot
Render equip hotspot when trigger is squeezed
2016-06-08 09:42:33 -07:00
Brad Hefta-Gaub
d0e946c907 Merge pull request #8034 from ctrlaltdavid/20953
fix colors of buttons in Asset Browser dialog
2016-06-08 07:47:34 -07:00
Brad Davis
79c68b2ecb Working on positioning of the keyboard 2016-06-07 21:52:22 -07:00
Brad Davis
c2aa9e7f61 Update SteamVR keyboard behavior 2016-06-07 21:52:21 -07:00
Brad Davis
eab611acc0 Enable Steam VR text input 2016-06-07 21:52:20 -07:00
Brad Davis
ca6e86e767 Merge remote-tracking branch 'upstream/master' into vive-ui
Conflicts:
	interface/resources/qml/hifi/dialogs/RunningScripts.qml
2016-06-07 21:51:47 -07:00
David Rowe
f9d6a7ba8d Fix image2d overlay color property 2016-06-08 14:04:02 +12:00
Brad Hefta-Gaub
338557358d Merge pull request #8035 from Atlante45/master
Fix OS X warning
2016-06-07 18:17:58 -07:00
Brad Hefta-Gaub
80100b1d34 Merge pull request #8000 from Atlante45/feat/plugins
Select/Disable plugins via command line args
2016-06-07 18:17:29 -07:00
SamGondelman
2c1d20bd1a removed _deviceCounts, cache joystick available inputs, added deadzone to gamepad thumbsticks 2016-06-07 17:12:24 -07:00
Brad Hefta-Gaub
9a0076d4f1 Merge pull request #8028 from ctrlaltdavid/20949
add "Load Defaults" button to Running Scripts dialog
2016-06-07 17:09:29 -07:00
Brad Hefta-Gaub
6603289de9 Merge pull request #8029 from SamGondelman/constantTurn
Fixed constant turn of 22.5 degrees in comfort mode
2016-06-07 17:09:07 -07:00
Anthony J. Thibault
30d8ae36e8 Added MyAvatar.characterControllerEnabled property 2016-06-07 16:55:32 -07:00
Atlante45
71fb0e665f Fix OSX warning 2016-06-07 16:46:32 -07:00