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Anthony J. Thibault 5ef6847dc3 HMD re-centering while driving improvements.
Previously the HUD fading in/out would also recenter the hmd sensor and the avatar, which caused many problems including:
  * The user's view could shift vertically.
  * Your avatar would briefly go into t-pose
  * other users would see your avatar go into t-pose.

Now we now move the UI sphere instead, which results in a much smoother experience.

MyAvatar: added hasDriveInput method.

OverlayConductor:
* removed avatar and sensor reset, instead the overlay's modelTransform is changed.
* revived STANDING mode, which is active if myAvatar->getClearOverlayWhenDriving() is true and you are wearing an HMD.
* SITTING & FLAT mode should be unchanged.
* Instead of using avatar velocity to fade out/fade in the hud, We use the presense or absanse of avatar drive input.
* Additionally, we check distance to the UI sphere, and quickly recenter the hud if the users head is too close to the actual hud sphere.

CompositorHelper:
* Bug fixes for ray picks not using the modelTransform.

HmdDisplayPlugin:
* Bug fixes for rendering not using the modelTransform.
2016-06-08 18:36:36 -07:00
assignment-client fix warning 2016-05-29 12:34:57 -07:00
cmake
domain-server Improve max users explanation 2016-06-02 11:57:24 -07:00
gvr-interface
ice-server
interface HMD re-centering while driving improvements. 2016-06-08 18:36:36 -07:00
libraries HMD re-centering while driving improvements. 2016-06-08 18:36:36 -07:00
plugins Allow env disabling of the keyboard. Show keyboard after short delay to avoid flickers 2016-06-08 10:41:19 -07:00
script-archive remove audio test file 2016-05-29 14:16:30 -07:00
scripts New button content and initial positions. 2016-06-08 11:11:18 -07:00
server-console
tests Add a constant hud toggle button to the UI 2016-06-07 13:45:23 -07:00
tools apply FBXGeometry.scaleOffset to mesh vertices 2016-05-31 11:38:58 -07:00
unpublishedScripts/DomainContent
.gitattributes
.gitignore
BUILD.md Revert "Update the build docs for a better OpenSSL security posture." 2016-06-04 20:51:21 -07:00
BUILD_ANDROID.md
BUILD_LINUX.md
BUILD_OSX.md
BUILD_WIN.md Revert "Update the build docs for a better OpenSSL security posture." 2016-06-04 20:51:21 -07:00
CMakeGraphvizOptions.cmake
CMakeLists.txt
CONTRIBUTING.md
INSTALL.md
LICENSE
README.md

High Fidelity (hifi) is an early-stage technology lab experimenting with Virtual Worlds and VR.

In this repository you'll find the source to many of the components in our alpha-stage virtual world. The project embraces distributed development and if you'd like to help, we'll pay you -- find out more at Worklist.net. If you find a small bug and have a fix, pull requests are welcome. If you'd like to get paid for your work, make sure you report the bug via a job on Worklist.net.

We're hiring! We're looking for skilled developers; send your resume to hiring@highfidelity.com

Chat with us

Come chat with us in our Gitter if you have any questions or just want to say hi!

Documentation

Documentation is available at docs.highfidelity.com, if something is missing, please suggest it via a new job on Worklist (add to the hifi-docs project).

Build Instructions

All information required to build is found in the build guide.

Running Interface

When you launch interface, you will automatically connect to our default domain: "root.highfidelity.io".

If you don't see anything, make sure your preferences are pointing to root.highfidelity.io (set your domain via Cmnd+D/Cntrl+D), if you still have no luck it's possible our servers are simply down; if you're experiencing a major bug, let us know by adding an issue to this repository. Make sure to include details about your computer and how to reproduce the bug.

To move around in-world, use the arrow keys (and Shift + up/down to fly up or down) or W A S D, and E or C to fly up/down. All of the other possible options and features are available via menus in the Interface application.

Running your own servers

The assignment-client and domain-server are architectural components that will allow you to run the full stack of the virtual world.

In order to set up your own virtual world, you need to set up and run your own local "domain".

The domain-server gives a number different types of assignments to the assignment-client for different features: audio, avatars, voxels, particles, meta-voxels and models.

Follow the instructions in the build guide to build the various components.

From the domain-server build directory, launch a domain-server.

./domain-server

Then, run an assignment-client. The assignment-client uses localhost as its assignment-server and talks to it on port 40102 (the default domain-server port).

In a new Terminal window, run:

./assignment-client

Any target can be terminated with Ctrl-C (SIGINT) in the associated Terminal window.

This assignment-client will grab one assignment from the domain-server. You can tell the assignment-client what type you want it to be with the -t option. You can also run an assignment-client that forks off n assignment-clients with the -n option.

./assignment-client -n 4

To test things out you'll want to run the Interface client.

To access your local domain in Interface, open your Preferences -- on OS X this is available in the Interface menu, on Linux you'll find it in the File menu. Enter "localhost" in the "Domain server" field.

If everything worked you should see that you are connected to at least one server. Nice work!