mirror of
https://github.com/overte-org/overte.git
synced 2025-04-08 08:14:48 +02:00
Update SteamVR keyboard behavior
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parent
eab611acc0
commit
c2aa9e7f61
4 changed files with 95 additions and 57 deletions
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@ -751,30 +751,9 @@ void OffscreenQmlSurface::onFocusObjectChanged(QObject* object) {
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return;
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}
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QVariant result;
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#if 1
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auto invokeResult = QMetaObject::invokeMethod(object, "inputMethodQuery", Q_RETURN_ARG(QVariant, result),
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Q_ARG(Qt::InputMethodQuery, Qt::ImEnabled),
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Q_ARG(QVariant, QVariant()));
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#else
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//static const char* INPUT_METHOD_QUERY_METHOD_NAME = "inputMethodQuery(Qt::InputMethodQuery, QVariant)";
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static const char* INPUT_METHOD_QUERY_METHOD_NAME = "inputMethodQuery";
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auto meta = object->metaObject();
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qDebug() << "new focus " << object;
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auto index = meta->indexOfMethod(INPUT_METHOD_QUERY_METHOD_NAME);
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if (index < 0 || index >= meta->methodCount()) {
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setFocusText(false);
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return;
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}
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auto method = meta->method(index);
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auto invokeResult = method.invoke(object,
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Q_RETURN_ARG(QVariant, result),
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Q_ARG(Qt::InputMethodQuery, Qt::ImEnabled),
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Q_ARG(QVariant, QVariant()));
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#endif
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setFocusText(invokeResult && result.toBool());
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QInputMethodQueryEvent query(Qt::ImEnabled);
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qApp->sendEvent(object, &query);
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setFocusText(query.value(Qt::ImEnabled).toBool());
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}
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void OffscreenQmlSurface::setFocusText(bool newFocusText) {
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@ -14,9 +14,13 @@
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#include <QtCore/QTimer>
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#include <QtCore/QLoggingCategory>
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#include <QtCore/QProcessEnvironment>
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#include <QtGui/QInputMethodEvent>
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#include <QtQuick/QQuickWindow>
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#include <Windows.h>
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#include <OffscreenUi.h>
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Q_DECLARE_LOGGING_CATEGORY(displayplugins)
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Q_LOGGING_CATEGORY(displayplugins, "hifi.plugins.display")
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@ -90,6 +94,82 @@ void releaseOpenVrSystem() {
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}
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}
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static char textArray[8192];
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static QMetaObject::Connection _focusConnection, _focusTextConnection;
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extern bool _openVrDisplayActive;
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static vr::IVROverlay* _overlay { nullptr };
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static QObject* _focusObject { nullptr };
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static QString _existingText;
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static Qt::InputMethodHints _currentHints;
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void showOpenVrKeyboard(bool show = true) {
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if (_overlay) {
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if (show) {
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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_focusObject = offscreenUi->getWindow()->focusObject();
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QInputMethodQueryEvent query(Qt::ImQueryInput | Qt::ImHints);
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qApp->sendEvent(_focusObject, &query);
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_currentHints = Qt::InputMethodHints(query.value(Qt::ImHints).toUInt());
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vr::EGamepadTextInputMode inputMode = vr::k_EGamepadTextInputModeNormal;
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if (_currentHints & Qt::ImhHiddenText) {
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inputMode = vr::k_EGamepadTextInputModePassword;
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}
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vr::EGamepadTextInputLineMode lineMode = vr::k_EGamepadTextInputLineModeSingleLine;
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if (_currentHints & Qt::ImhMultiLine) {
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lineMode = vr::k_EGamepadTextInputLineModeMultipleLines;
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}
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_existingText = query.value(Qt::ImSurroundingText).toString();
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_overlay->ShowKeyboard(inputMode, lineMode, "Keyboard", 1024, _existingText.toLocal8Bit().toStdString().c_str(), false, (uint64_t)(void*)_focusObject);
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} else {
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_focusObject = nullptr;
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_overlay->HideKeyboard();
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}
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}
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}
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void finishOpenVrKeyboardInput() {
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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auto chars = _overlay->GetKeyboardText(textArray, 8192);
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auto newText = QString(QByteArray(textArray, chars));
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// TODO modify the new text to match the possible input hints:
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// ImhDigitsOnly ImhFormattedNumbersOnly ImhUppercaseOnly ImhLowercaseOnly
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// ImhDialableCharactersOnly ImhEmailCharactersOnly ImhUrlCharactersOnly ImhLatinOnly
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QInputMethodEvent event(_existingText, QList<QInputMethodEvent::Attribute>());
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event.setCommitString(newText, 0, _existingText.size());
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qApp->sendEvent(_focusObject, &event);
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// Simulate an enter press on the top level window to trigger the action
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if (0 == (_currentHints & Qt::ImhMultiLine)) {
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qApp->sendEvent(offscreenUi->getWindow(), &QKeyEvent(QEvent::KeyPress, Qt::Key_Return, Qt::KeyboardModifiers(), QString("\n")));
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qApp->sendEvent(offscreenUi->getWindow(), &QKeyEvent(QEvent::KeyRelease, Qt::Key_Return, Qt::KeyboardModifiers()));
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}
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}
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void enableOpenVrKeyboard() {
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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_overlay = vr::VROverlay();
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_focusConnection = QObject::connect(offscreenUi->getWindow(), &QQuickWindow::focusObjectChanged, [](QObject* object) {
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if (object != _focusObject && _overlay) {
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showOpenVrKeyboard(false);
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}
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});
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_focusTextConnection = QObject::connect(offscreenUi.data(), &OffscreenUi::focusTextChanged, [](bool focusText) {
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if (_openVrDisplayActive) {
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showOpenVrKeyboard(focusText);
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}
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});
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}
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void disableOpenVrKeyboard() {
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QObject::disconnect(_focusTextConnection);
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QObject::disconnect(_focusConnection);
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}
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void handleOpenVrEvents() {
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if (!activeHmd) {
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return;
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@ -107,6 +187,10 @@ void handleOpenVrEvents() {
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activeHmd->AcknowledgeQuit_Exiting();
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break;
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case vr::VREvent_KeyboardDone:
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finishOpenVrKeyboardInput();
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break;
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default:
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break;
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}
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@ -114,3 +198,4 @@ void handleOpenVrEvents() {
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}
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}
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@ -18,6 +18,9 @@ vr::IVRSystem* acquireOpenVrSystem();
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void releaseOpenVrSystem();
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void handleOpenVrEvents();
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bool openVrQuitRequested();
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void enableOpenVrKeyboard();
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void disableOpenVrKeyboard();
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template<typename F>
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void openvr_for_each_eye(F f) {
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@ -11,9 +11,6 @@
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#include "ViveControllerManager.h"
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#include <QtCore/QProcessEnvironment>
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#include <QtQuick/QQuickWindow>
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#include <PerfStat.h>
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#include <PathUtils.h>
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#include <GeometryCache.h>
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@ -57,9 +54,6 @@ bool ViveControllerManager::isSupported() const {
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return openVrSupported();
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}
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QMetaObject::Connection _focusConnection;
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extern bool _openVrDisplayActive;
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bool ViveControllerManager::activate() {
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InputPlugin::activate();
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@ -72,20 +66,9 @@ bool ViveControllerManager::activate() {
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_system = acquireOpenVrSystem();
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}
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Q_ASSERT(_system);
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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_focusConnection = connect(offscreenUi.data(), &OffscreenUi::focusTextChanged, [this](bool focusText) {
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if (_openVrDisplayActive) {
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auto overlay = vr::VROverlay();
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if (overlay) {
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if (focusText) {
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//virtual EVROverlayError ShowKeyboard( eInputMode, EGamepadTextInputLineMode eLineInputMode, const char *pchDescription, uint32_t unCharMax, const char *pchExistingText, bool bUseMinimalMode, uint64_t uUserValue) = 0;
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overlay->ShowKeyboard(vr::EGamepadTextInputMode::k_EGamepadTextInputModeNormal, vr::k_EGamepadTextInputLineModeSingleLine, "Test", 1024, "", false, 0);
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} else {
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overlay->HideKeyboard();
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}
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}
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}
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});
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enableOpenVrKeyboard();
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// OpenVR provides 3d mesh representations of the controllers
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// Disabled controller rendering code
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/*
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@ -150,7 +133,7 @@ bool ViveControllerManager::activate() {
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void ViveControllerManager::deactivate() {
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InputPlugin::deactivate();
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disconnect(_focusConnection);
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disableOpenVrKeyboard();
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_container->removeMenuItem(MENU_NAME, RENDER_CONTROLLERS);
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_container->removeMenu(MENU_PATH);
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@ -240,18 +223,6 @@ void ViveControllerManager::pluginUpdate(float deltaTime, const controller::Inpu
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return;
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}
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vr::VREvent_t vrEvent;
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static char textArray[8192];
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while (vr::VRSystem()->PollNextEvent(&vrEvent, sizeof(vrEvent))) {
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if (vrEvent.eventType == vr::VREvent_KeyboardDone) {
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auto chars = vr::VROverlay()->GetKeyboardText(textArray, 8192);
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QInputMethodEvent* event = new QInputMethodEvent();
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event->setCommitString(QString(QByteArray(textArray, chars)), 0, 0);
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auto focusObject = DependencyManager::get<OffscreenUi>()->getWindow()->focusObject();
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qApp->postEvent(focusObject, event);
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}
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}
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// because update mutates the internal state we need to lock
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userInputMapper->withLock([&, this]() {
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_inputDevice->update(deltaTime, inputCalibrationData);
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