ZappoMan
c70ade0cc1
temporary hack fix to not discarding voxels
2013-05-29 12:14:45 -07:00
ZappoMan
1a2921e3e8
Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation
2013-05-25 15:32:12 -07:00
ZappoMan
60f2b9a438
removed debug
2013-05-25 15:31:28 -07:00
ZappoMan
f6863081f9
Fix Delta Sending mode by not culling out of view voxels until we STOP moving
...
- added isViewChanging() which determines if the view is currently changing
- made hasViewChanged() report false UNTIL we've stopped moving
- changed setupNewVoxelsForDrawing() to only call removeOutOfView() if we're not moving
2013-05-25 15:29:23 -07:00
Stephen Birarda
36892da488
keep a pointer to owning agent in AgentData
2013-05-24 12:17:34 -07:00
ZappoMan
8560e42357
fix issue with duplicate VBO slots
2013-05-24 12:08:25 -07:00
ZappoMan
06f2528d6a
fix crashing on deleting voxels in server and client
2013-05-22 13:23:01 -07:00
Andrzej Kapolka
c7e840e0d4
The end parameter to glDrawRangeElements is inclusive.
2013-05-21 22:36:27 -07:00
ZappoMan
0bcd629c8a
Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation
2013-05-21 13:46:04 -07:00
Andrzej Kapolka
597769a861
Added basic capsule/sphere collisions between avatar and voxels.
2013-05-21 12:58:02 -07:00
ZappoMan
7c9be4b9f5
cleanup code
2013-05-21 11:42:13 -07:00
ZappoMan
a7f0a66aee
code cleanup
2013-05-21 11:31:47 -07:00
ZappoMan
4f9c7fed59
removed UI for want exists bits, defaults to true
2013-05-21 11:25:50 -07:00
ZappoMan
ef2d27aba6
getting closer to working delete
2013-05-21 10:43:31 -07:00
Andrzej Kapolka
1be859ede9
Use glDrawRangeElements, which indicates the range of used indices. It may or
...
may not make a difference in performance, but it won't hurt.
2013-05-20 17:14:41 -07:00
ZappoMan
e1c89aac87
Merge branch 'master' of https://github.com/worklist/hifi into voxel_animation
2013-05-20 15:52:04 -07:00
ZappoMan
a53f84fcb9
latest hacking
2013-05-20 15:51:47 -07:00
Andrzej Kapolka
06c78c2f12
Tweak: let the reader know when it needs to load the full VBO.
2013-05-20 15:41:19 -07:00
Andrzej Kapolka
8d522cd3ed
I believe the problem with voxel rendering is caused by the update thread's
...
writing the data while the render thread is attempting to read it. This
should fix the issue.
2013-05-20 15:15:44 -07:00
ZappoMan
321d1952d6
first cut at exists bits
2013-05-20 12:56:59 -07:00
Andrzej Kapolka
3f0fd2f976
Added toggle for voxel textures; they may be slowing some machines down.
2013-05-20 12:13:23 -07:00
Andrzej Kapolka
0f2f4ee8f9
Add the discussed four lines to disable blending and enable backface culling.
2013-05-20 11:32:32 -07:00
Stephen Birarda
fc0448a148
disallow copying of VoxelSystem objects
2013-05-17 12:32:42 -07:00
Andrzej Kapolka
86ddcea87f
Better names for the shaders.
2013-05-16 13:08:21 -07:00
Andrzej Kapolka
0a6b4702c6
Experimenting with simple Perlin noise shader for voxels.
2013-05-15 22:18:56 -07:00
ZappoMan
8dc61d89fc
Added support for "destructive" vs "non-destructive" voxel create
...
- changed VoxelTree to support destructive and non-destructive mode
- added protocol packet headers to differentiate
- added new UI to switch modes
- default mode now, non-destructive.
2013-05-14 14:19:31 -07:00
ZappoMan
b196227385
Added wantResIn and wantColor feature between client and server
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- Updated Voxel Server to support non-res-in version of voxel distribution
- Updated agent data to allow client to send desired res-in and color state
- added menu items to client debug menu to toggle wantResIn and wantColor
2013-05-13 15:02:46 -07:00
Andrzej Kapolka
7a653741de
Don't set the renderFullVBOs flag; that's not the problem.
2013-05-13 12:30:56 -07:00
Andrzej Kapolka
eb77f5ff83
Removed debug code, more tests for staged-for-deletion.
2013-05-12 20:36:10 -07:00
Andrzej Kapolka
be88fec7d3
Fixed the major bug, which is that non-leaves were being collapsed. Update
...
full VBO on deletion, since otherwise we don't see the update.
2013-05-12 20:08:01 -07:00
Andrzej Kapolka
9802403749
Let's do some locking to prevent simultaneous access from different threads.
2013-05-11 15:38:49 -07:00
Andrzej Kapolka
750843e867
More editing progress. Now there are threading issues. Joy!
2013-05-10 21:02:08 -07:00
ZappoMan
ddd55104c1
CR feedback
2013-05-10 14:45:18 -07:00
ZappoMan
ef20b3e4b3
optimized performance of VoxelNode::isLeaf()
2013-05-10 14:32:44 -07:00
ZappoMan
322cb2ff23
implemented partial VBOs support in copyWrittenDataToReadArrays()
2013-05-10 13:18:51 -07:00
ZappoMan
3af8a1b8f4
code review fixes
2013-05-10 10:03:28 -07:00
ZappoMan
9dc09de75e
make VoxelSystem::deleteVoxelAt() work properly
2013-05-10 09:32:56 -07:00
ZappoMan
4fe93af5cd
create and delete voxels locally
2013-05-09 22:22:32 -07:00
ZappoMan
bd3ea6ef65
create and delete voxels locally
2013-05-09 22:20:13 -07:00
ZappoMan
2128cb8bff
get rid of dead code
2013-05-09 17:10:25 -07:00
ZappoMan
33fc9f5389
fixed partial VBO updates
2013-05-09 17:01:20 -07:00
ZappoMan
3aa862fa34
removed some debug messages
2013-05-09 14:19:42 -07:00
ZappoMan
c73d4ddfa4
Merge branch 'master' of https://github.com/worklist/hifi into render_voxels_optimization
2013-05-09 14:06:42 -07:00
ZappoMan
f490f3ed53
More work on partial VBO updates still not working 100% correctly
2013-05-09 14:04:08 -07:00
Andrzej Kapolka
7ff8b84f4c
Return the box face, as well as the distance, from the ray intersection test.
...
Use it to determine which voxel neighbor we create when adding.
2013-05-09 10:46:52 -07:00
ZappoMan
655f14121d
Voxel Render Optimization - using blended VBO update strategy
...
- Fixed a bug in updateNodeInArraysAsFullVBO() that caused blended strategy
to not work properly.
- Implement strategy to usually update only the portion of the VBOs that
have changed, unless nodes have been removed, and then update the full
VBO. This siginificantly improves treeToArrays() performance
- Still to do implement partial strategy for copy buffers and update GPU
2013-05-09 10:25:12 -07:00
Andrzej Kapolka
0cff127082
Merge branch 'master' of https://github.com/worklist/hifi
2013-05-09 09:56:58 -07:00
Andrzej Kapolka
785e55e06f
Working on voxel editing.
2013-05-09 09:56:35 -07:00
ZappoMan
bb65137b7e
Optimized performance of newTreeToArrays() by implementing blended VBO strategy
...
- Introduced concept of sometimes only updating the new/changed part of the VBO
while other times updating the full VBO. This allows us to get the speed
advantage of only partial VBO updates when nodes haven't been removed
- Some debugging output related to _alwaysRenderFullVBO
- added cleanupRemovedVoxels() which actually deletes the nodes that were
previously removed (fixes a memory leak!!)
2013-05-08 20:33:41 -07:00
ZappoMan
244b4a17f7
lowered voxel count so Ryan can run, and handle too many voxels case slightly more gracefully than crashing
2013-05-08 18:06:13 -07:00