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Don't set the renderFullVBOs flag; that's not the problem.
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@ -1004,7 +1004,6 @@ void VoxelSystem::deleteVoxelAt(float x, float y, float z, float s) {
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_tree->deleteVoxelAt(x, y, z, s, true);
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// redraw!
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_renderFullVBO = true;
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setupNewVoxelsForDrawing(); // do we even need to do this? Or will the next network receive kick in?
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pthread_mutex_unlock(&_treeLock);
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