Don't set the renderFullVBOs flag; that's not the problem.

This commit is contained in:
Andrzej Kapolka 2013-05-13 12:30:56 -07:00
parent 57af5b11dd
commit 7a653741de

View file

@ -1004,7 +1004,6 @@ void VoxelSystem::deleteVoxelAt(float x, float y, float z, float s) {
_tree->deleteVoxelAt(x, y, z, s, true);
// redraw!
_renderFullVBO = true;
setupNewVoxelsForDrawing(); // do we even need to do this? Or will the next network receive kick in?
pthread_mutex_unlock(&_treeLock);