Commit graph

362 commits

Author SHA1 Message Date
Brad Davis
4f373937f9 Additional performance markers 2016-04-03 20:41:34 -07:00
howard-stearns
51a4154ae7 Check results of qUncompress, and catch fbx reader throws in utility
programs.
2016-03-30 16:56:39 -07:00
samcake
34633c2f19 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-03-22 16:51:32 -07:00
samcake
3274df9923 Fixing the missing field for blender translucent map 2016-03-22 16:18:51 -07:00
Seth Alves
47fb85eaeb be more defensive in FBXGeometry::convexHullContains 2016-03-22 11:24:12 -07:00
Brad Hefta-Gaub
afa6e6e30a Merge pull request #7414 from zzmp/fix/leaking-reply
Delete used QNetworkReply
2016-03-21 16:06:45 -07:00
Zach Pomerantz
40aabe7fae Delete used QNetworkReply 2016-03-21 13:30:01 -07:00
Brad Hefta-Gaub
492e71345a Revert "Revert "Fix ModelBlender crash""
This reverts commit f274cdcc7f.
2016-03-21 11:42:25 -07:00
Brad Hefta-Gaub
f274cdcc7f Revert "Fix ModelBlender crash" 2016-03-21 10:47:31 -07:00
Andrew Meadows
d7d428d1b2 Merge pull request #7387 from ZappoMan/fixBlenderCrash
Fix ModelBlender crash
2016-03-21 09:14:11 -07:00
howard-stearns
b9a3e130cb Safer early-bail for fetch of subresources of .obj models. 2016-03-18 15:02:30 -07:00
Brad Hefta-Gaub
2ef5b3727e Merge branch 'master' of https://github.com/highfidelity/hifi into fixBlenderCrash 2016-03-18 14:04:45 -07:00
Brad Hefta-Gaub
7483b8546b remove FaceModel, make Model support shared_from_this() so we can ave shared and weak pointers to it 2016-03-17 17:05:35 -07:00
Brad Hefta-Gaub
a6ecfd789c Merge pull request #7381 from sethalves/fix-crashes-1
fix FBXGeometry::convexHullContains crash
2016-03-17 16:00:58 -07:00
Seth Alves
87dbec8974 add comment 2016-03-17 14:43:00 -07:00
Seth Alves
cea97aa317 fix FBXGeometry::convexHullContains crash 2016-03-17 10:55:24 -07:00
Howard Stearns
e25c547cb7 whitespace 2016-03-16 09:50:05 -07:00
Howard Stearns
798a225573 Hack to suppress the attempted loading of .mtllib files if the url has a query part that includes "hifiusemat". 2016-03-15 21:11:54 -07:00
Howard Stearns
76b5b6aeeb clean 2016-03-15 20:31:57 -07:00
Howard Stearns
c9f6b15ac5 checkpoint after lazy mtllib reading 2016-03-15 18:35:59 -07:00
howard-stearns
6161aab0c1 checkpoint 2016-03-15 17:05:01 -07:00
Brad Davis
d428f3b96f Working on crash bugs 2016-03-09 14:00:05 -08:00
samcake
f82bd441a9 IMproving th ecomment 2016-03-09 10:34:49 -08:00
samcake
bb9957b7f1 using comments from review 2016-03-08 18:45:20 -08:00
samcake
afbec33f36 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-03-08 16:12:21 -08:00
Zach Pomerantz
77958e2a48 Change FBXReader impl to recognize inlined tex 2016-03-08 12:23:23 -08:00
samcake
5299b06e83 Reintroducing the use of the DiffuseFactor so both Bender and MAya looks closer to Hifi 2016-03-08 11:26:16 -08:00
samcake
3a810152fb Trying to consolidate the FBX reader for Blender /maya 2016-03-07 18:30:22 -08:00
samcake
9fb318570b Ajusting the pure Ambient SH lighting pass and more review issues 2016-03-01 12:24:44 -08:00
samcake
5401149713 Cleaning the tlist of textures in the NetworkTexture and in FBXMaterial 2016-02-26 12:10:13 -08:00
samcake
96fb9c4466 cleaning up macos warnings, separating Metallic maps from the default, gamma corrected gray textures 2016-02-25 14:13:35 -08:00
samcake
a0d7ce145e Adding support for emissive and occlusion maps, on to pr land 2016-02-24 17:30:29 -08:00
samcake
2f5800a4cc IMproving the shading model and the loading, added the roughness, needt to clean up 2016-02-23 18:31:38 -08:00
samcake
9d0803e6b8 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2016-02-23 09:33:54 -08:00
Brad Davis
4169e9be9d Don't deadlock objreader on shutdown 2016-02-22 14:24:31 -08:00
samcake
903824809c trying to have better support for the materials 2016-02-18 18:33:32 -08:00
samcake
b88501784c Making progress toward the PBR material 2016-02-17 18:47:52 -08:00
samcake
d7edc8c2ba Adding more fields ready for the PBR stingray materials 2016-02-17 16:06:30 -08:00
samcake
2ed7f997e3 A few changes in the material call back 2016-02-17 10:44:15 -08:00
samcake
b03f639e2c Renaming and rearranging the material fields to support PBR fbx materials 2016-02-16 17:20:23 -08:00
samcake
0ad7bacf02 Changing diffuse to albedo and breaking everything... 2016-02-15 21:50:10 -08:00
samcake
f98f8d5bbb Revert "Adds a fix for a rendering issue where models with a texture driving both color and opacity would be rendered fully opaque" 2016-01-22 11:51:02 -08:00
ericrius1
0ffcf437e9 Fix for transparent textures not being rendered with opacity 2016-01-20 16:22:49 -08:00
ericrius1
eb5a950f85 texture opacity potential fix 2016-01-20 15:08:39 -08:00
Zach Pomerantz
3280894e29 Load texture by convention with .obj 2015-12-15 19:30:15 -08:00
Atlante45
ce51350b65 Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
Anthony J. Thibault
8f46b8a765 Added USE_PRE_ROT_FROM_ANIM option to AnimClip
This will allow us in the future to pull preRotations from
animations instead of the model skeleton.  It is disabled
by default because our current animations preRotations are
not correct for the left hand.
2015-11-23 15:58:18 -08:00
Andrew Meadows
5c6df734c5 initialize vector of vec3's 2015-11-18 10:47:53 -08:00
Andrew Meadows
ae88057ad9 remove dangling whitespace 2015-11-18 10:24:10 -08:00
Andrew Meadows
ee751ed1b9 use kDop volume of avatar mesh parts for capsule 2015-11-18 09:22:40 -08:00