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e47c8896db
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6161aab0c1
2 changed files with 72 additions and 50 deletions
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@ -192,6 +192,9 @@ bool OBJReader::isValidTexture(const QByteArray &filename) {
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return isValid;
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}
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//FIXME
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#define WANT_DEBUG 1
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void OBJReader::parseMaterialLibrary(QIODevice* device) {
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OBJTokenizer tokenizer(device);
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QString matName = SMART_DEFAULT_MATERIAL_NAME;
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@ -360,9 +363,12 @@ bool OBJReader::parseOBJGroup(OBJTokenizer& tokenizer, const QVariantHash& mappi
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if (tokenizer.nextToken() != OBJTokenizer::DATUM_TOKEN) {
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break;
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}
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currentMaterialName = tokenizer.getDatum();
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QString nextName = tokenizer.getDatum();
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#ifdef WANT_DEBUG
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qCDebug(modelformat) << "OBJ Reader new current material:" << currentMaterialName;
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if (nextName != currentMaterialName) {
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currentMaterialName = nextName;
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qCDebug(modelformat) << "OBJ Reader new current material:" << currentMaterialName;
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}
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#endif
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} else if (token == "v") {
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vertices.append(tokenizer.getVec3());
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@ -427,6 +433,8 @@ FBXGeometry* OBJReader::readOBJ(QByteArray& model, const QVariantHash& mapping,
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OBJTokenizer tokenizer { &buffer };
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float scaleGuess = 1.0f;
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bool needsMaterialLibrary = false;
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_url = url;
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geometry.meshExtents.reset();
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geometry.meshes.append(FBXMesh());
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@ -459,55 +467,10 @@ FBXGeometry* OBJReader::readOBJ(QByteArray& model, const QVariantHash& mapping,
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0, 0, 0, 1);
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mesh.clusters.append(cluster);
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// Some .obj files use the convention that a group with uv coordinates that doesn't define a material, should use
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// a texture with the same basename as the .obj file.
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if (!url.isEmpty()) {
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QString filename = url.fileName();
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int extIndex = filename.lastIndexOf('.'); // by construction, this does not fail
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QString basename = filename.remove(extIndex + 1, sizeof("obj"));
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OBJMaterial& preDefinedMaterial = materials[SMART_DEFAULT_MATERIAL_NAME];
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preDefinedMaterial.diffuseColor = glm::vec3(1.0f);
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QVector<QByteArray> extensions = {"jpg", "jpeg", "png", "tga"};
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QByteArray base = basename.toUtf8(), textName = "";
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for (int i = 0; i < extensions.count(); i++) {
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QByteArray candidateString = base + extensions[i];
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if (isValidTexture(candidateString)) {
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textName = candidateString;
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break;
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}
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}
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if (!textName.isEmpty()) {
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#ifdef WANT_DEBUG
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qCDebug(modelformat) << "OBJ Reader found a default texture: " << textName;
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#endif
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preDefinedMaterial.diffuseTextureFilename = textName;
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}
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materials[SMART_DEFAULT_MATERIAL_NAME] = preDefinedMaterial;
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}
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for (int i = 0, meshPartCount = 0; i < mesh.parts.count(); i++, meshPartCount++) {
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FBXMeshPart& meshPart = mesh.parts[i];
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FaceGroup faceGroup = faceGroups[meshPartCount];
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OBJFace leadFace = faceGroup[0]; // All the faces in the same group will have the same name and material.
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QString groupMaterialName = leadFace.materialName;
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if (groupMaterialName.isEmpty() && (leadFace.textureUVIndices.count() > 0)) {
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#ifdef WANT_DEBUG
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qCDebug(modelformat) << "OBJ Reader WARNING: " << url
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<< " needs a texture that isn't specified. Using default mechanism.";
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#endif
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groupMaterialName = SMART_DEFAULT_MATERIAL_NAME;
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} else if (!groupMaterialName.isEmpty() && !materials.contains(groupMaterialName)) {
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#ifdef WANT_DEBUG
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qCDebug(modelformat) << "OBJ Reader WARNING: " << url
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<< " specifies a material " << groupMaterialName
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<< " that is not defined. Using default mechanism.";
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#endif
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groupMaterialName = SMART_DEFAULT_MATERIAL_NAME;
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}
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if (!groupMaterialName.isEmpty()) {
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meshPart.materialID = groupMaterialName;
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}
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bool specifiesUV = false;
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foreach(OBJFace face, faceGroup) {
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glm::vec3 v0 = vertices[face.vertexIndices[0]];
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glm::vec3 v1 = vertices[face.vertexIndices[1]];
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@ -529,6 +492,7 @@ FBXGeometry* OBJReader::readOBJ(QByteArray& model, const QVariantHash& mapping,
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}
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mesh.normals << n0 << n1 << n2;
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if (face.textureUVIndices.count()) {
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specifiesUV = true;
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mesh.texCoords
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<< textureUVs[face.textureUVIndices[0]]
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<< textureUVs[face.textureUVIndices[1]]
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@ -538,6 +502,30 @@ FBXGeometry* OBJReader::readOBJ(QByteArray& model, const QVariantHash& mapping,
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mesh.texCoords << corner << corner << corner;
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}
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}
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// All the faces in the same group will have the same name and material.
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OBJFace leadFace = faceGroup[0];
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QString groupMaterialName = leadFace.materialName;
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if (groupMaterialName.isEmpty() && specifiesUV) {
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#ifdef WANT_DEBUG
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qCDebug(modelformat) << "OBJ Reader WARNING: " << url
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<< " needs a texture that isn't specified. Using default mechanism.";
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#endif
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groupMaterialName = SMART_DEFAULT_MATERIAL_NAME;
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}
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if (!groupMaterialName.isEmpty()) {
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OBJMaterial& material = materials[groupMaterialName];
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if (specifiesUV) {
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material.userSpecifiesUV = true; // Note might not be true in a later usage.
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}
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if (specifiesUV || (0 != groupMaterialName.compare("none", Qt::CaseInsensitive))) {
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// Blender has a convention that a material named "None" isn't really used (or defined).
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needsMaterialLibrary = groupMaterialName != SMART_DEFAULT_MATERIAL_NAME;
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material.used = true;
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}
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materials[groupMaterialName] = material;
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meshPart.materialID = groupMaterialName;
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}
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}
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// if we got a hint about units, scale all the points
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@ -559,8 +547,41 @@ FBXGeometry* OBJReader::readOBJ(QByteArray& model, const QVariantHash& mapping,
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qCDebug(modelformat) << "OBJ reader fail: " << e.what();
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}
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OBJMaterial& preDefinedMaterial = materials[SMART_DEFAULT_MATERIAL_NAME];
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if (preDefinedMaterial.userSpecifiesUV && !url.isEmpty()) {
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// Some .obj files use the convention that a group with uv coordinates that doesn't define a material, should use
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// a texture with the same basename as the .obj file.
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QString filename = url.fileName();
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int extIndex = filename.lastIndexOf('.'); // by construction, this does not fail
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QString basename = filename.remove(extIndex + 1, sizeof("obj"));
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preDefinedMaterial.diffuseColor = glm::vec3(1.0f);
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QVector<QByteArray> extensions = { "jpg", "jpeg", "png", "tga" };
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QByteArray base = basename.toUtf8(), textName = "";
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qCDebug(modelformat) << "OBJ Reader looking for default texture of" << url;
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for (int i = 0; i < extensions.count(); i++) {
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QByteArray candidateString = base + extensions[i];
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if (isValidTexture(candidateString)) {
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textName = candidateString;
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break;
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}
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}
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if (!textName.isEmpty()) {
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#ifdef WANT_DEBUG
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qCDebug(modelformat) << "OBJ Reader found a default texture: " << textName;
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#endif
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preDefinedMaterial.diffuseTextureFilename = textName;
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}
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materials[SMART_DEFAULT_MATERIAL_NAME] = preDefinedMaterial;
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}
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foreach (QString materialID, materials.keys()) {
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OBJMaterial& objMaterial = materials[materialID];
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OBJMaterial& objMaterial = materials[materialID];
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if (!objMaterial.used) {
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qCDebug(modelformat) << "fixme skipping" << materialID;
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continue;
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assert(false);
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}
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geometry.materials[materialID] = FBXMaterial(objMaterial.diffuseColor,
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objMaterial.specularColor,
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glm::vec3(0.0f),
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@ -591,7 +612,6 @@ FBXGeometry* OBJReader::readOBJ(QByteArray& model, const QVariantHash& mapping,
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}
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void fbxDebugDump(const FBXGeometry& fbxgeo) {
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qCDebug(modelformat) << "---------------- fbxGeometry ----------------";
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qCDebug(modelformat) << " hasSkeletonJoints =" << fbxgeo.hasSkeletonJoints;
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@ -56,6 +56,8 @@ public:
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glm::vec3 specularColor;
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QByteArray diffuseTextureFilename;
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QByteArray specularTextureFilename;
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bool used { false };
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bool userSpecifiesUV { false };
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OBJMaterial() : shininess(96.0f), opacity(1.0f), diffuseColor(1.0f), specularColor(1.0f) {}
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};
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