Commit graph

832 commits

Author SHA1 Message Date
Brad Hefta-Gaub
1a98ab3fba Merge pull request #6877 from AndrewMeadows/crash-fix
fix interface crash when deleting lots of objects at once
2016-01-21 16:49:21 -08:00
Anthony J. Thibault
a91c181a89 MyAvatar: Recenter when the head turns away from the hips
Compute HMD facing moving average.
When the moving average diverges from the hips by more then 45 degrees, recenter the body.

Also, the follow code has been changed, instead of a follow velocity being passed to the CharacterController
a desired target is passed.  The CharacterController homes toward it's target based on the time remaining.
Any follow deltas applied to move the avatar's position closer to it's target is stored and re-applied
to the bodySensorMatrix.  This centralizes the moving/homing code to one place, the CharacterContoller.

A new FollowHelper class was also introduced, it groups together the data and logic necessary to perform the
re-centering/follow procedure.  This "hopefully" makes it easier to maintain.
2016-01-21 16:38:42 -08:00
Seth Alves
872a00d518 entities that are children shouldn't (at this point) be dynamic. 2016-01-21 15:53:47 -08:00
Leonardo Murillo
098b7a4ff3 Merge pull request #6870 from birarda/console
Your Stack Manager is now a Server Console
2016-01-21 14:31:34 -06:00
Andrew Meadows
e77189fb1b keep reference to removed entity until next frame 2016-01-20 17:09:37 -08:00
Andrew Meadows
a92c512c17 move collision group/mask calculus into EntityItem 2016-01-19 19:52:08 -08:00
Stephen Birarda
8bc063e758 Merge branch 'master' of https://github.com/highfidelity/hifi into console 2016-01-19 16:21:19 -08:00
Seth Alves
09dd3e2a56 merge from upstream, respond to code review 2016-01-19 14:38:22 -08:00
Andrew Meadows
7fb145e819 namechange ignoreForCollisions --> collisionless 2016-01-19 09:06:17 -08:00
Stephen Birarda
275fa1c5c7 fix for override warnings with clang on OS X 2016-01-15 15:41:34 -08:00
Andrew Meadows
952f5b23f6 namechange collisionsWillMove --> dynamic 2016-01-15 15:21:25 -08:00
Andrew Meadows
8b420adbc8 namechange MotionType to PhysicsMotionType 2016-01-15 15:21:25 -08:00
Andrew Meadows
b9352d3eaa prevent nan inside spring action 2016-01-15 08:44:52 -08:00
Andrew Meadows
72928fdbd6 fix problem where grab stops on slow movement 2016-01-14 10:42:27 -08:00
U-GAPOS\andrew
0126684a96 collisionMask shouldn't override ignoreForCollisions 2016-01-13 16:58:34 -08:00
Andrew Meadows
6a5a74700f activate sprung objects when action strong enough 2016-01-12 15:11:27 -08:00
Andrew Meadows
2288d96868 fix CharacterController ray cast for floor 2016-01-12 15:11:27 -08:00
Andrew Meadows
6c49d81475 collision mask bit reinterpretation
also cache sessionID in static methods inside PhysicsEngine
2016-01-12 15:08:52 -08:00
Andrew Meadows
502921e877 more consistency for collision group values 2016-01-12 15:08:52 -08:00
Andrew Meadows
c9b125612c fix bugs 2016-01-12 15:08:52 -08:00
Andrew Meadows
e1ba4ff0a8 add CollisionMask entity property 2016-01-12 15:08:52 -08:00
Seth Alves
bc538a0f7d Merge pull request #6756 from AndrewMeadows/physics-cleanup-003
more correct management of MotionState pointers
2016-01-07 11:04:28 -08:00
Seth Alves
cf9af462b5 replace some logging with an assert 2016-01-07 10:21:39 -08:00
Andrew Meadows
42711e5bad remove unused variable 2016-01-07 10:20:03 -08:00
Andrew Meadows
36e19b43c9 add some comments; specify const and overrides 2016-01-07 10:19:46 -08:00
Andrew Meadows
4f29156da1 fixing asserts for EntityItem delete pipeline 2016-01-07 10:19:46 -08:00
Andrew Meadows
6a642bdcf8 fix misusage of smart-pointers 2016-01-07 10:19:46 -08:00
Andrew Meadows
6eb177091b overhaul of MotionState cleanup
Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Andrew Meadows
8886f48c78 minor cleanup 2016-01-07 10:19:46 -08:00
Andrew Meadows
f5d24a87ca remove entities from physics before we delete them 2016-01-07 10:19:46 -08:00
Andrew Meadows
b34df211df cleanup API for removal from EntitySimulation 2016-01-07 10:19:46 -08:00
Andrew Meadows
4208380d1c namechange 2016-01-07 10:19:46 -08:00
Seth Alves
b873d92469 try harder to ensure that a held object is active in bullet 2016-01-06 14:12:58 -08:00
Seth Alves
cd82383d33 Merge branch 'master' of github.com:highfidelity/hifi into improve-grab-action-reliability 2016-01-05 11:13:38 -08:00
Seth Alves
96f506a98d code review 2016-01-05 07:27:27 -08:00
Seth Alves
f5bc58f606 back out off-brand change 2016-01-03 08:00:31 -08:00
Seth Alves
2c21092808 be more careful about locking 2016-01-03 07:59:49 -08:00
Seth Alves
1d9f3097da trying to track down why equips fail after a few minutes 2015-12-21 15:16:55 -08:00
Seth Alves
c84fa5f821 cleanups 2015-12-21 14:45:18 -08:00
Seth Alves
1d9a81d5d4 Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting 2015-12-21 09:14:37 -08:00
Seth Alves
d71cecbc61 Merge pull request #6675 from AndrewMeadows/crash-fix
fix crash when visiting new domain with gun in hand
2015-12-20 06:24:44 -08:00
Seth Alves
701f99d28e only send a queryAACube for entities to entity-server 2015-12-18 16:28:11 -08:00
Seth Alves
688448fe41 more queryAABox experimenting 2015-12-17 16:18:41 -08:00
Seth Alves
473212e5b7 try to be more coherent about queryAABox meaning 2015-12-17 14:29:41 -08:00
Seth Alves
b83579e6e5 include queryAABox in physics-induced sends 2015-12-16 17:25:49 -08:00
Andrew Meadows
ff83f8fc37 fix crash mode when leaving domain with handgun 2015-12-16 15:11:47 -08:00
Seth Alves
d3c57821c0 call a method on actions before each physics simulation step. use this to attempt to dejitter held objects 2015-12-16 14:00:04 -08:00
Atlante45
ce51350b65 Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
Atlante45
a07d7494f0 More OS X warning cleanup 2015-12-11 14:20:36 -08:00
Andrew Meadows
9e99bff250 fix avatar upward drift after shape change 2015-12-09 18:09:55 -08:00
Andrew Meadows
8c109fd623 move raw bullet code from interface to physics lib 2015-12-08 17:21:43 -08:00
Atlante45
1d498af76e Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-12-04 15:18:25 -08:00
Seth Alves
6eae98fb28 merge from upstream 2015-12-02 14:38:26 -08:00
Andrew Meadows
ab6367ff4e remove debug option for disabling physics updates 2015-12-01 11:13:01 -08:00
Stephen Birarda
2acfbd0f8f revert accidental CCD change 2015-11-30 15:52:03 -08:00
Stephen Birarda
f07314f4ef resolve conflicts on merge with huffman/baseball 2015-11-30 13:34:36 -08:00
Seth Alves
4add3e2e91 rework worldToLocal, start on allowing scripts entity position/rotation to always be in world space 2015-11-30 09:41:15 -08:00
Seth Alves
ca75802b9c unmangle merge 2015-11-26 06:43:28 -08:00
Andrew Meadows
527408c7c1 Merge pull request #6292 from huffman/physics-continuous-collision-detection
Physics continuous collision detection
2015-11-25 15:45:18 -08:00
Andrew Meadows
e26081e981 always update physics properties when they change
and move activation check logic to MotionState
2015-11-24 10:20:19 -08:00
Andrew Meadows
5135c9dded whitespace cleanup 2015-11-24 10:20:19 -08:00
Seth Alves
d4937071e1 rather than activating rigid body and forcing non-static on deserialize, just force non-static 2015-11-23 12:17:15 -08:00
Seth Alves
6f19093cb9 if an entity with an action has a motion-type of static, flag it so it gets updated in bullet 2015-11-23 10:03:35 -08:00
Seth Alves
f013f95e9b merge from upstream 2015-11-21 08:43:00 -08:00
Ryan Huffman
510189dfbc Update CCD motion threshold 2015-11-17 15:08:05 -08:00
Ryan Huffman
5154fbc8c5 Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-11-16 12:23:26 -08:00
Seth Alves
b0d24be58f add a way to get a list of all actions of a certain type from an entity. hold actions average their positional targets. 2015-11-13 16:02:39 -08:00
Seth Alves
919ea5f1a0 send action updates even if we aren't the simulation owner 2015-11-13 12:37:07 -08:00
Seth Alves
7979fb38cf don't always send actiondata along with other physics related properties 2015-11-13 09:25:17 -08:00
Seth Alves
ed8a604e13 adjust how the decision to send action changes over the wire is made 2015-11-12 17:36:45 -08:00
Seth Alves
756b382a75 adjust how the decision to send action changes over the wire is made 2015-11-12 17:12:20 -08:00
Seth Alves
6f83f32ecc adjust how the decision to send action changes over the wire is made 2015-11-12 16:27:54 -08:00
Seth Alves
d7be1699a7 adjust how the decision to send action changes over the wire is made 2015-11-12 15:27:10 -08:00
Seth Alves
a8cd891e48 adjust how the decision to send action changes over the wire is made 2015-11-12 14:19:23 -08:00
Seth Alves
2e635bd936 cleanups 2015-11-12 11:14:25 -08:00
Seth Alves
93da3ed5bd if our simulation-bid priority matches the remote one, don't bid. 2015-11-12 11:03:34 -08:00
Seth Alves
774e2ab6d6 adjust how EntityMotionState updates its idea of what the server knows about an entity 2015-11-10 15:13:07 -08:00
Seth Alves
97fec5b814 adjust how EntityMotionState updates its idea of what the server knows about an entity 2015-11-10 15:09:53 -08:00
Seth Alves
df5d161721 adjust how EntityMotionState updates its idea of what the server knows about an entity 2015-11-10 15:02:17 -08:00
Seth Alves
e067195dfe adjust how EntityMotionState updates its idea of what the server knows about an entity 2015-11-10 14:42:40 -08:00
Seth Alves
82bd506086 adjust how EntityMotionState updates its idea of what the server knows about an entity 2015-11-10 14:32:57 -08:00
Ryan Huffman
7c5f0bb620 Update RADIUS_MOTION_THRESHOLD_MULTIPLIER 2015-11-10 08:51:22 -08:00
Ryan Huffman
7694958b20 Merge branch 'master' of https://github.com/highfidelity/hifi into physics-continuous-collision-detection 2015-11-09 15:22:26 -08:00
Atlante45
6a53021818 Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-11-09 13:23:31 -08:00
Seth Alves
4ed8a1e5d1 changes to send an update to entity-server when AvatarActionHold releases an entity 2015-11-06 09:25:53 -08:00
Atlante45
55894f2eee Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-11-03 17:46:24 -08:00
Seth Alves
ffb0317a50 Merge branch 'master' of github.com:highfidelity/hifi into parents 2015-11-03 16:53:00 -08:00
Ryan Huffman
c0a7da0b88 Add comment to ObjectMotionState::updateCCDConfiguration 2015-11-03 11:22:15 -08:00
Ryan Huffman
b410604475 Add comments to updateCCDConfiguration 2015-11-03 11:18:38 -08:00
Ryan Huffman
b75e053e9d Add automatic CCD activation to the physics engine 2015-11-03 11:01:51 -08:00
Ryan Huffman
f4531759be Merge branch 'master' of https://github.com/highfidelity/hifi into baseball 2015-11-02 12:27:08 -08:00
Seth Alves
3ac0fef1ea merge from upstream 2015-11-01 15:22:57 -08:00
Howard Stearns
79f05c63e5 Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds 2015-10-31 11:23:18 -07:00
Seth Alves
944f0965c0 some refactoring and a bug fix -- grab script can throw things again 2015-10-30 16:35:50 -07:00
Seth Alves
cf83ca22bb change how kinematic objects get data back to entity when an action is active 2015-10-30 15:30:54 -07:00
Andrew Meadows
f652e983a9 flag kinematic objs when changed in stepSimulation() 2015-10-30 14:53:29 -07:00
Howard Stearns
28246c1951 Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds 2015-10-30 13:21:56 -07:00
Clément Brisset
317674c89a Merge branch 'grab' of https://github.com/sethalves/hifi 2015-10-30 11:13:56 -07:00
Seth Alves
93503d0a21 make kinematic grab set entities kinematic in bullet and update entity position 2015-10-30 11:03:13 -07:00
Brad Hefta-Gaub
126f68114b Merge pull request #6241 from huffman/fix-physics-substep-warning
Fix warning in ThreadSafeDynamicsWorld
2015-10-30 09:37:55 -07:00