Brad Hefta-Gaub
1a98ab3fba
Merge pull request #6877 from AndrewMeadows/crash-fix
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fix interface crash when deleting lots of objects at once
2016-01-21 16:49:21 -08:00
Anthony J. Thibault
a91c181a89
MyAvatar: Recenter when the head turns away from the hips
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Compute HMD facing moving average.
When the moving average diverges from the hips by more then 45 degrees, recenter the body.
Also, the follow code has been changed, instead of a follow velocity being passed to the CharacterController
a desired target is passed. The CharacterController homes toward it's target based on the time remaining.
Any follow deltas applied to move the avatar's position closer to it's target is stored and re-applied
to the bodySensorMatrix. This centralizes the moving/homing code to one place, the CharacterContoller.
A new FollowHelper class was also introduced, it groups together the data and logic necessary to perform the
re-centering/follow procedure. This "hopefully" makes it easier to maintain.
2016-01-21 16:38:42 -08:00
Seth Alves
872a00d518
entities that are children shouldn't (at this point) be dynamic.
2016-01-21 15:53:47 -08:00
Leonardo Murillo
098b7a4ff3
Merge pull request #6870 from birarda/console
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Your Stack Manager is now a Server Console
2016-01-21 14:31:34 -06:00
Andrew Meadows
e77189fb1b
keep reference to removed entity until next frame
2016-01-20 17:09:37 -08:00
Andrew Meadows
a92c512c17
move collision group/mask calculus into EntityItem
2016-01-19 19:52:08 -08:00
Stephen Birarda
8bc063e758
Merge branch 'master' of https://github.com/highfidelity/hifi into console
2016-01-19 16:21:19 -08:00
Seth Alves
09dd3e2a56
merge from upstream, respond to code review
2016-01-19 14:38:22 -08:00
Andrew Meadows
7fb145e819
namechange ignoreForCollisions --> collisionless
2016-01-19 09:06:17 -08:00
Stephen Birarda
275fa1c5c7
fix for override warnings with clang on OS X
2016-01-15 15:41:34 -08:00
Andrew Meadows
952f5b23f6
namechange collisionsWillMove --> dynamic
2016-01-15 15:21:25 -08:00
Andrew Meadows
8b420adbc8
namechange MotionType to PhysicsMotionType
2016-01-15 15:21:25 -08:00
Andrew Meadows
b9352d3eaa
prevent nan inside spring action
2016-01-15 08:44:52 -08:00
Andrew Meadows
72928fdbd6
fix problem where grab stops on slow movement
2016-01-14 10:42:27 -08:00
U-GAPOS\andrew
0126684a96
collisionMask shouldn't override ignoreForCollisions
2016-01-13 16:58:34 -08:00
Andrew Meadows
6a5a74700f
activate sprung objects when action strong enough
2016-01-12 15:11:27 -08:00
Andrew Meadows
2288d96868
fix CharacterController ray cast for floor
2016-01-12 15:11:27 -08:00
Andrew Meadows
6c49d81475
collision mask bit reinterpretation
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also cache sessionID in static methods inside PhysicsEngine
2016-01-12 15:08:52 -08:00
Andrew Meadows
502921e877
more consistency for collision group values
2016-01-12 15:08:52 -08:00
Andrew Meadows
c9b125612c
fix bugs
2016-01-12 15:08:52 -08:00
Andrew Meadows
e1ba4ff0a8
add CollisionMask entity property
2016-01-12 15:08:52 -08:00
Seth Alves
bc538a0f7d
Merge pull request #6756 from AndrewMeadows/physics-cleanup-003
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more correct management of MotionState pointers
2016-01-07 11:04:28 -08:00
Seth Alves
cf9af462b5
replace some logging with an assert
2016-01-07 10:21:39 -08:00
Andrew Meadows
42711e5bad
remove unused variable
2016-01-07 10:20:03 -08:00
Andrew Meadows
36e19b43c9
add some comments; specify const and overrides
2016-01-07 10:19:46 -08:00
Andrew Meadows
4f29156da1
fixing asserts for EntityItem delete pipeline
2016-01-07 10:19:46 -08:00
Andrew Meadows
6a642bdcf8
fix misusage of smart-pointers
2016-01-07 10:19:46 -08:00
Andrew Meadows
6eb177091b
overhaul of MotionState cleanup
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Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Andrew Meadows
8886f48c78
minor cleanup
2016-01-07 10:19:46 -08:00
Andrew Meadows
f5d24a87ca
remove entities from physics before we delete them
2016-01-07 10:19:46 -08:00
Andrew Meadows
b34df211df
cleanup API for removal from EntitySimulation
2016-01-07 10:19:46 -08:00
Andrew Meadows
4208380d1c
namechange
2016-01-07 10:19:46 -08:00
Seth Alves
b873d92469
try harder to ensure that a held object is active in bullet
2016-01-06 14:12:58 -08:00
Seth Alves
cd82383d33
Merge branch 'master' of github.com:highfidelity/hifi into improve-grab-action-reliability
2016-01-05 11:13:38 -08:00
Seth Alves
96f506a98d
code review
2016-01-05 07:27:27 -08:00
Seth Alves
f5bc58f606
back out off-brand change
2016-01-03 08:00:31 -08:00
Seth Alves
2c21092808
be more careful about locking
2016-01-03 07:59:49 -08:00
Seth Alves
1d9f3097da
trying to track down why equips fail after a few minutes
2015-12-21 15:16:55 -08:00
Seth Alves
c84fa5f821
cleanups
2015-12-21 14:45:18 -08:00
Seth Alves
1d9a81d5d4
Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting
2015-12-21 09:14:37 -08:00
Seth Alves
d71cecbc61
Merge pull request #6675 from AndrewMeadows/crash-fix
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fix crash when visiting new domain with gun in hand
2015-12-20 06:24:44 -08:00
Seth Alves
701f99d28e
only send a queryAACube for entities to entity-server
2015-12-18 16:28:11 -08:00
Seth Alves
688448fe41
more queryAABox experimenting
2015-12-17 16:18:41 -08:00
Seth Alves
473212e5b7
try to be more coherent about queryAABox meaning
2015-12-17 14:29:41 -08:00
Seth Alves
b83579e6e5
include queryAABox in physics-induced sends
2015-12-16 17:25:49 -08:00
Andrew Meadows
ff83f8fc37
fix crash mode when leaving domain with handgun
2015-12-16 15:11:47 -08:00
Seth Alves
d3c57821c0
call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
2015-12-16 14:00:04 -08:00
Atlante45
ce51350b65
Fix warnings on windows 64bit
2015-12-11 15:42:15 -08:00
Atlante45
a07d7494f0
More OS X warning cleanup
2015-12-11 14:20:36 -08:00
Andrew Meadows
9e99bff250
fix avatar upward drift after shape change
2015-12-09 18:09:55 -08:00
Andrew Meadows
8c109fd623
move raw bullet code from interface to physics lib
2015-12-08 17:21:43 -08:00
Atlante45
1d498af76e
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-12-04 15:18:25 -08:00
Seth Alves
6eae98fb28
merge from upstream
2015-12-02 14:38:26 -08:00
Andrew Meadows
ab6367ff4e
remove debug option for disabling physics updates
2015-12-01 11:13:01 -08:00
Stephen Birarda
2acfbd0f8f
revert accidental CCD change
2015-11-30 15:52:03 -08:00
Stephen Birarda
f07314f4ef
resolve conflicts on merge with huffman/baseball
2015-11-30 13:34:36 -08:00
Seth Alves
4add3e2e91
rework worldToLocal, start on allowing scripts entity position/rotation to always be in world space
2015-11-30 09:41:15 -08:00
Seth Alves
ca75802b9c
unmangle merge
2015-11-26 06:43:28 -08:00
Andrew Meadows
527408c7c1
Merge pull request #6292 from huffman/physics-continuous-collision-detection
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Physics continuous collision detection
2015-11-25 15:45:18 -08:00
Andrew Meadows
e26081e981
always update physics properties when they change
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and move activation check logic to MotionState
2015-11-24 10:20:19 -08:00
Andrew Meadows
5135c9dded
whitespace cleanup
2015-11-24 10:20:19 -08:00
Seth Alves
d4937071e1
rather than activating rigid body and forcing non-static on deserialize, just force non-static
2015-11-23 12:17:15 -08:00
Seth Alves
6f19093cb9
if an entity with an action has a motion-type of static, flag it so it gets updated in bullet
2015-11-23 10:03:35 -08:00
Seth Alves
f013f95e9b
merge from upstream
2015-11-21 08:43:00 -08:00
Ryan Huffman
510189dfbc
Update CCD motion threshold
2015-11-17 15:08:05 -08:00
Ryan Huffman
5154fbc8c5
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-16 12:23:26 -08:00
Seth Alves
b0d24be58f
add a way to get a list of all actions of a certain type from an entity. hold actions average their positional targets.
2015-11-13 16:02:39 -08:00
Seth Alves
919ea5f1a0
send action updates even if we aren't the simulation owner
2015-11-13 12:37:07 -08:00
Seth Alves
7979fb38cf
don't always send actiondata along with other physics related properties
2015-11-13 09:25:17 -08:00
Seth Alves
ed8a604e13
adjust how the decision to send action changes over the wire is made
2015-11-12 17:36:45 -08:00
Seth Alves
756b382a75
adjust how the decision to send action changes over the wire is made
2015-11-12 17:12:20 -08:00
Seth Alves
6f83f32ecc
adjust how the decision to send action changes over the wire is made
2015-11-12 16:27:54 -08:00
Seth Alves
d7be1699a7
adjust how the decision to send action changes over the wire is made
2015-11-12 15:27:10 -08:00
Seth Alves
a8cd891e48
adjust how the decision to send action changes over the wire is made
2015-11-12 14:19:23 -08:00
Seth Alves
2e635bd936
cleanups
2015-11-12 11:14:25 -08:00
Seth Alves
93da3ed5bd
if our simulation-bid priority matches the remote one, don't bid.
2015-11-12 11:03:34 -08:00
Seth Alves
774e2ab6d6
adjust how EntityMotionState updates its idea of what the server knows about an entity
2015-11-10 15:13:07 -08:00
Seth Alves
97fec5b814
adjust how EntityMotionState updates its idea of what the server knows about an entity
2015-11-10 15:09:53 -08:00
Seth Alves
df5d161721
adjust how EntityMotionState updates its idea of what the server knows about an entity
2015-11-10 15:02:17 -08:00
Seth Alves
e067195dfe
adjust how EntityMotionState updates its idea of what the server knows about an entity
2015-11-10 14:42:40 -08:00
Seth Alves
82bd506086
adjust how EntityMotionState updates its idea of what the server knows about an entity
2015-11-10 14:32:57 -08:00
Ryan Huffman
7c5f0bb620
Update RADIUS_MOTION_THRESHOLD_MULTIPLIER
2015-11-10 08:51:22 -08:00
Ryan Huffman
7694958b20
Merge branch 'master' of https://github.com/highfidelity/hifi into physics-continuous-collision-detection
2015-11-09 15:22:26 -08:00
Atlante45
6a53021818
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-09 13:23:31 -08:00
Seth Alves
4ed8a1e5d1
changes to send an update to entity-server when AvatarActionHold releases an entity
2015-11-06 09:25:53 -08:00
Atlante45
55894f2eee
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-03 17:46:24 -08:00
Seth Alves
ffb0317a50
Merge branch 'master' of github.com:highfidelity/hifi into parents
2015-11-03 16:53:00 -08:00
Ryan Huffman
c0a7da0b88
Add comment to ObjectMotionState::updateCCDConfiguration
2015-11-03 11:22:15 -08:00
Ryan Huffman
b410604475
Add comments to updateCCDConfiguration
2015-11-03 11:18:38 -08:00
Ryan Huffman
b75e053e9d
Add automatic CCD activation to the physics engine
2015-11-03 11:01:51 -08:00
Ryan Huffman
f4531759be
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-02 12:27:08 -08:00
Seth Alves
3ac0fef1ea
merge from upstream
2015-11-01 15:22:57 -08:00
Howard Stearns
79f05c63e5
Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds
2015-10-31 11:23:18 -07:00
Seth Alves
944f0965c0
some refactoring and a bug fix -- grab script can throw things again
2015-10-30 16:35:50 -07:00
Seth Alves
cf83ca22bb
change how kinematic objects get data back to entity when an action is active
2015-10-30 15:30:54 -07:00
Andrew Meadows
f652e983a9
flag kinematic objs when changed in stepSimulation()
2015-10-30 14:53:29 -07:00
Howard Stearns
28246c1951
Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds
2015-10-30 13:21:56 -07:00
Clément Brisset
317674c89a
Merge branch 'grab' of https://github.com/sethalves/hifi
2015-10-30 11:13:56 -07:00
Seth Alves
93503d0a21
make kinematic grab set entities kinematic in bullet and update entity position
2015-10-30 11:03:13 -07:00
Brad Hefta-Gaub
126f68114b
Merge pull request #6241 from huffman/fix-physics-substep-warning
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Fix warning in ThreadSafeDynamicsWorld
2015-10-30 09:37:55 -07:00