Andrew Meadows
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9073e1ade3
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don't zero kinematic velocity at end of sim ownership
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2018-09-14 10:37:17 -07:00 |
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sabrina-shanman
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f3d86cfc7d
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Fix crash when teleporting into avatars with bubble active
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2018-09-13 10:51:53 -07:00 |
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luiscuenca
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fa3c6932c6
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Merge branch 'stt_collision-group' of https://github.com/sabrina-shanman/hifi into stt_teleport_wip
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2018-09-12 11:47:18 -07:00 |
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sabrina-shanman
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87b5605d69
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Add normalOnPick to CollisionPickResult
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2018-09-12 10:36:00 -07:00 |
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Sam Gateau
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b92d1061c4
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Merge pull request #13920 from AndrewMeadows/dont-bid-for-locked
don't bid for simulation ownership of locked entities
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2018-09-04 13:26:21 -07:00 |
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Andrew Meadows
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727bd6b05a
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don't bid for simulation ownership of locked things
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2018-08-31 13:31:26 -07:00 |
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sabrina-shanman
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397b03d5d5
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Add threshold parameter to collision pick with minimum of 0
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2018-08-27 14:12:24 -07:00 |
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Andrew Meadows
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10d0833c19
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use DynamicsWorld::numCollisionObjects instead of our own count
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2018-08-23 15:57:54 -07:00 |
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Andrew Meadows
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777b90bdc0
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add 'physics body count' to debug stats
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2018-08-23 12:59:28 -07:00 |
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Andrew Meadows
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87223946ad
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add/remove avatars according to workload region
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2018-08-23 12:59:28 -07:00 |
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John Conklin II
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e6c81cdfba
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Merge pull request #13833 from sabrina-shanman/stt_performance
Performance improvements for Collision Pick API
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2018-08-20 17:34:46 -07:00 |
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Andrew Meadows
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3068865a6c
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fix MyAvatar collision bug at transitions b/w meshes
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2018-08-20 11:42:28 -07:00 |
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sabrina-shanman
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74f482b361
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Revert "Convert entityIntersections/avatarIntersections lists in"
This reverts commit aa4a6b2eae .
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2018-08-20 10:15:28 -07:00 |
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sabrina-shanman
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2933038d04
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Rename PhysicsEngine::getCollidingInRegion to contactTest and change it to accept collision flags instead of a MotionState enum
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2018-08-17 14:22:42 -07:00 |
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sabrina-shanman
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aa4a6b2eae
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Convert entityIntersections/avatarIntersections lists in
CollisionPickResult to shared pointers
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2018-08-16 08:59:29 -07:00 |
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sabrina-shanman
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61d12923ea
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Do not copy list of collision pick contact points when filtering them
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2018-08-15 11:12:50 -07:00 |
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sabrina-shanman
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83ededfd37
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Pass collision filter flags into AllContactsCallback for more efficient collision filtering
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2018-08-15 11:12:50 -07:00 |
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sabrina-shanman
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2576d502ab
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Remove unused getter for btCollisionWorld in PhysicsEngine
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2018-08-13 17:27:57 -07:00 |
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sabrina-shanman
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e5cb078133
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Merge branch 'master' of github.com:highfidelity/hifi into safe-teleport-target
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2018-08-13 14:51:37 -07:00 |
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sabrina-shanman
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ad36e23c34
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Return early when colliding MyAvatar is found in AllContactsCallback
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2018-08-09 17:00:54 -07:00 |
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sabrina-shanman
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6249d1c3aa
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Initialize btCollisionWorld::ContactResultCallback BEFORE AllContactsCallback variables
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2018-08-08 10:32:26 -07:00 |
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Andrew Meadows
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49a1d0a18a
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MyAvatar RigidBody ignores backfacing triangles
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2018-08-08 09:11:09 -07:00 |
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sabrina-shanman
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4ffe164569
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Address Mac/Linux build warnings
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2018-08-08 08:56:35 -07:00 |
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sabrina-shanman
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870940b3a0
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Merge branch 'master' into safe-teleport-target
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2018-08-03 18:14:43 -07:00 |
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sabrina-shanman
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b7d5804edb
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Format if..else statements
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2018-08-03 12:55:11 -07:00 |
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sabrina-shanman
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0b40608650
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Fix collision picks not working with MyAvatar
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2018-08-03 12:05:58 -07:00 |
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Andrew Meadows
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bd6f00e707
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eliminate angular dynamics of other-avatars
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2018-08-01 11:58:52 -07:00 |
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Andrew Meadows
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c939699879
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ignore other-avatar angularVelocity in physics simulation
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2018-08-01 11:22:58 -07:00 |
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sabrina-shanman
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de7d974336
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Re-name EntityIntersection to ContactTestResult and remove its default constructor, plus update related variables
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2018-07-30 16:45:31 -07:00 |
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sabrina-shanman
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41a8deb575
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Fix Linux build warnings
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2018-07-30 14:51:04 -07:00 |
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John Conklin II
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df917688b6
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Merge pull request #13707 from AndrewMeadows/fix-ccd
more correct continuous collision detection for thin objects
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2018-07-27 14:32:41 -07:00 |
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Andrew Meadows
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cf04a91a83
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use smaller CCD spheres for thin objects
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2018-07-27 09:02:19 -07:00 |
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sabrina-shanman
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8f993e4740
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Change meaning/naming of collision points in CollisionPick API to better match spec and be more clear
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2018-07-25 11:45:13 -07:00 |
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sabrina-shanman
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5ec277e458
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Move bullet references in collision pick API to PhysicsEngine
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2018-07-24 15:47:49 -07:00 |
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sabrina-shanman
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f33ee55f9e
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Create CollisionPick API
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2018-07-19 10:33:21 -07:00 |
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Andrew Meadows
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207aea8712
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remove cruft from rendering collision shapes
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2018-07-16 10:29:34 -07:00 |
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John Conklin II
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8669b529dc
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Merge pull request #13592 from luiscuenca/blueScreenFix
Fix blue screen in VR mode due to NaN values
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2018-07-13 09:12:47 -07:00 |
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luiscuenca
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45f8ed010c
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formatting
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2018-07-12 16:03:15 -07:00 |
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luiscuenca
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1ab6c7a8ac
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Proper fix
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2018-07-12 14:00:55 -07:00 |
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luiscuenca
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ced4e1e0e0
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Fix blue screen after player step returns NaN values
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2018-07-11 18:02:19 -07:00 |
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Andrew Meadows
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8ea18e3359
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integrate active kinematic even when grabbed
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2018-07-10 11:20:18 -07:00 |
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Andrew Meadows
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9171fcbe8b
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explicit insert/erase into _simpleKinematicEntities
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2018-07-10 11:17:13 -07:00 |
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John Conklin II
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1bd698a5dc
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Merge pull request #13558 from danteruiz/fix-falling-through-floor
Fix falling through floor
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2018-07-06 13:44:08 -07:00 |
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Dante Ruiz
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fdf58ab2b5
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fixing edge case
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2018-07-06 11:09:59 -07:00 |
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Dante Ruiz
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3cc54c5118
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another round of small adjustments
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2018-07-06 09:11:42 -07:00 |
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Dante Ruiz
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6d8fe870e4
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some clean up
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2018-07-06 09:00:00 -07:00 |
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Dante Ruiz
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533164e1e4
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some more fixes
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2018-07-06 08:55:20 -07:00 |
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Dante Ruiz
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09627dd3d9
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first pass on trying to fix falling through floor
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2018-07-06 08:28:43 -07:00 |
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luiscuenca
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b2e02e20cc
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Fix inaccurate delta rotation axis
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2018-07-05 11:47:10 -07:00 |
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Andrew Meadows
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ff6c309d8b
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add comment
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2018-07-02 15:20:51 -07:00 |
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Andrew Meadows
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9c32a38fb6
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fix deactivation slow-spinning kinematics
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2018-07-02 15:04:11 -07:00 |
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Andrew Meadows
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5e2a08b3c2
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handle deactivation of avatar entities differently
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2018-06-25 10:37:54 -07:00 |
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Sam Gondelman
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850e2d5cf5
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Merge branch 'master' into particleFix
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2018-06-21 17:32:24 -07:00 |
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John Conklin II
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4088035b3b
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Merge pull request #13411 from sabrina-shanman/crash-delete-cube
Fix crash when deleting objects in serverless mode
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2018-06-21 14:39:07 -07:00 |
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SamGondelman
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8f411ad6c8
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CR
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2018-06-20 16:13:10 -07:00 |
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sabrina-shanman
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59833d8f28
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Do not use boolean for variable definitions. Use bool instead.
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2018-06-20 15:54:19 -07:00 |
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Andrew Meadows
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4424a8df11
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Merge pull request #13303 from highfidelity/workload
workload project part 1
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2018-06-20 15:39:01 -07:00 |
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sabrina-shanman
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c039d20304
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Fix objects snapping back when selected
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2018-06-20 13:55:38 -07:00 |
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Andrew Meadows
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44c3620b6e
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remove cruft
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2018-06-18 17:45:58 -07:00 |
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sabrina-shanman
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67c605c10a
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Do not use ownership tracking in serverless mode in PhysicalEntitySimulation
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2018-06-18 16:12:38 -07:00 |
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John Conklin II
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9ace80c709
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Merge pull request #13407 from AndrewMeadows/0.69.0-colliding-avatars
RC69: avatars collide again (again)
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2018-06-18 15:21:47 -07:00 |
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Andrew Meadows
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a18ba36dd2
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merge 'master' into 'workload'
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2018-06-18 13:40:08 -07:00 |
|
Andrew Meadows
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085130e3c9
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avatars collide again again
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2018-06-18 13:17:32 -07:00 |
|
Andrew Meadows
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6d422e4678
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Merge 'master' into 'workload'
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2018-06-18 10:30:13 -07:00 |
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John Conklin II
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87d26a9d86
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Merge pull request #13304 from sabrina-shanman/btghostraytest
Use optimized Bullet raytest function in CharacterGhostObject::rayTest()
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2018-06-18 10:22:17 -07:00 |
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Andrew Meadows
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670e07bbf5
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fix crash for computing inertia for btBvhTriangleMeshShape
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2018-06-15 14:31:51 -07:00 |
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Andrew Meadows
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93ac70ead4
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avoid crash in inertia calculation of btBvhTriangleMeshShape
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2018-06-15 10:28:12 -07:00 |
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sabrina-shanman
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baf0df05cd
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Remove unnecessary 'this->' in rayTest parent function call
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2018-06-14 13:16:46 -07:00 |
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Clement
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920263ef49
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Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master
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2018-06-12 17:00:25 -07:00 |
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Andrew Meadows
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d31ee52d79
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revert PR-13162 from RC68
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2018-06-12 03:51:55 -07:00 |
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sabrina-shanman
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d4d8f36e44
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Change CharacterGhostObject to use base btGhostObject class instead of btPairCachingGhostObject
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2018-06-11 15:40:39 -07:00 |
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Seth Alves
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a2399ea1f6
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keep small masses from introducing NaN into bullet's calculations
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2018-06-08 16:07:01 -07:00 |
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sabrina-shanman
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9ac1443b83
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Use optimized Bullet raytest function in CharacterGhostObject::rayTest()
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2018-06-05 11:17:17 -07:00 |
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Andrew Meadows
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4329ea5240
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Merge master' into 'workload'
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2018-06-04 16:11:25 -07:00 |
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Andrew Meadows
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db3520b332
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also update queryAACube for 'Held' things
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2018-06-01 16:38:57 -07:00 |
|
Andrew Meadows
|
7e44b9b3ae
|
motionState needs correct region when adding to physics
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2018-05-31 10:23:49 -07:00 |
|
Andrew Meadows
|
62df4999ef
|
declare method const
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2018-05-31 10:22:22 -07:00 |
|
Andrew Meadows
|
c2f5d19ddb
|
add TODO about optimizing character ray tracing
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2018-05-31 10:21:14 -07:00 |
|
Andrew Meadows
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003e444246
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Merge branch 'master' into 'workload'
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2018-05-30 16:04:13 -07:00 |
|
Andrew Meadows
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bc57003cfb
|
activate body before disconnecting action from entity
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2018-05-29 17:56:41 -07:00 |
|
Andrew Meadows
|
5d3502ed88
|
activate body when removing action
|
2018-05-29 17:56:41 -07:00 |
|
Andrew Meadows
|
1612d90cd3
|
minor DynamicsWorld optimizations and track global steps count therein
|
2018-05-25 08:31:09 -07:00 |
|
Andrew Meadows
|
ed62a2fc37
|
_lastKinematicStep now mutable, avoids explicit const_cast
|
2018-05-25 08:31:09 -07:00 |
|
samcake
|
559d436dfa
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Fixing the merge conflicts
|
2018-05-24 16:57:10 -07:00 |
|
Andrew Meadows
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31dd59d212
|
double bits in collision groups
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2018-05-24 11:28:52 -07:00 |
|
Andrew Meadows
|
84a2e5e443
|
fix yeild behavior for owned things outside of R1
|
2018-05-18 11:23:56 -07:00 |
|
Andrew Meadows
|
a9c193b672
|
merge 'workload-014' into 'workload'
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2018-05-18 10:12:04 -07:00 |
|
Andrew Meadows
|
a23126a6b2
|
Merge 'master' into 'workload'
|
2018-05-18 07:38:02 -07:00 |
|
Andrew Meadows
|
00e360aff0
|
reduce sim ownership priority when releasing grab
|
2018-05-17 17:25:07 -07:00 |
|
Andrew Meadows
|
2cf6e9007b
|
remove unsused data member
|
2018-05-16 13:57:51 -07:00 |
|
Sam Gateau
|
523d57d948
|
Merge pull request #13162 from AndrewMeadows/avatar-collisions
avatars collide again
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2018-05-16 09:25:05 -07:00 |
|
Andrew Meadows
|
c7c4324b3c
|
Merge 'master' into 'workload'
|
2018-05-15 10:22:50 -07:00 |
|
John Conklin II
|
c57b0a957d
|
Merge pull request #13138 from AndrewMeadows/avoid-div-by-zero
avoid div by zero when measuring RigidBody effective acceleration
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2018-05-14 13:41:08 -07:00 |
|
Andrew Meadows
|
6de175e794
|
avatars collide again
|
2018-05-11 17:01:48 -07:00 |
|
Seth Alves
|
85a6e2555f
|
don't assert when unserializing a 'spring' action
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2018-05-11 13:55:29 -07:00 |
|
John Conklin II
|
4129664368
|
Merge pull request #13145 from highfidelity/stable
Merge RC67 stable into master
|
2018-05-10 17:07:20 -07:00 |
|
Andrew Meadows
|
b8d34f4b8f
|
more correct variable name
|
2018-05-09 12:13:27 -07:00 |
|
Andrew Meadows
|
f454dac709
|
avoid div by zero when measuring acceleration
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2018-05-09 12:04:44 -07:00 |
|
Seth Alves
|
db03265a6b
|
when in serverless mode, short-circuit simulation ownership bids
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2018-05-09 10:53:46 -07:00 |
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Clement
|
da9fb9c751
|
Fix non self-sufficient headers
|
2018-05-04 16:26:41 -07:00 |
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