Simon Walton
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b469cdfda2
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More shaders to deferred compile scheme
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2018-04-13 17:52:33 -07:00 |
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Olivier Prat
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f5a2557a2e
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Merged with master
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2018-02-19 17:28:39 +01:00 |
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Olivier Prat
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5e6300ce46
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Merged with master
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2018-01-30 09:52:30 +01:00 |
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Olivier Prat
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e6caa83d73
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Merged with master
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2018-01-17 16:35:31 +01:00 |
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Olivier Prat
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efa6a8c0b5
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Merged with master
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2018-01-17 15:49:46 +01:00 |
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Olivier Prat
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49549ced17
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Fixed compilation with new shader system
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2018-01-17 10:52:58 +01:00 |
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Olivier Prat
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3911ce59cc
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Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code
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2018-01-16 19:02:12 +01:00 |
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humbletim
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b91d536dd0
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rename model:: -> graphics::
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2018-01-16 12:46:16 -05:00 |
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Olivier Prat
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54eab1c878
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First working local lights on transparent objects
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2018-01-15 17:49:55 +01:00 |
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Olivier Prat
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814de4ab81
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Scribe now outputs shaders as cpp files.
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2018-01-12 11:59:19 +01:00 |
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Nissim Hadar
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79f0124244
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Protect against use of null HazePointer.
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2017-12-13 15:02:03 -08:00 |
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Nissim Hadar
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b4df115507
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Protect against use of null HazePointer.
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2017-12-13 12:53:01 -08:00 |
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Olivier Prat
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92e1fe8e5c
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Removed jitter samples from shader and added name to batches in DEBUG mode to ease render debug
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2017-12-08 18:02:27 +01:00 |
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Olivier Prat
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8b6a2eeb24
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Merge branch 'master' of git://github.com/highfidelity/hifi into shadow
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2017-11-10 10:19:32 +01:00 |
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Olivier Prat
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fbcb2924e8
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Merge branch 'master' of git://github.com/highfidelity/hifi into shadow
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2017-11-03 15:08:15 +01:00 |
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Nissim Hadar
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d8191e3bd2
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Fixed Mask test.
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2017-11-02 12:45:18 -07:00 |
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Nissim Hadar
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67552d2b7d
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Change stencil mask used with Haze.
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2017-11-01 17:39:37 -07:00 |
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Nissim Hadar
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03d2ca19b9
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Moving consts into mode::Haze namespace.
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2017-10-31 13:46:58 -07:00 |
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Nissim Hadar
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636f7858a3
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Removed _degs and _m suffixes.
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2017-10-30 19:45:08 -07:00 |
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Nissim Hadar
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1357877618
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Replaced separate RGB components of colours with vec3's.
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2017-10-30 12:41:09 -07:00 |
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Nissim Hadar
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66c31caf4b
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Refactoring of the haze
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2017-10-27 09:08:58 -07:00 |
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Olivier Prat
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9eed69d7ef
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Trying to pin point a zone bug
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2017-10-26 15:11:42 +02:00 |
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Nissim
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fe286aff83
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Andrew's corrections (per coding standard).
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2017-10-18 08:42:07 -07:00 |
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Nissim Hadar
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9c9dfc7211
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Replace light blend with glare.
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2017-10-13 13:36:46 -07:00 |
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Nissim Hadar
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7d5a887f43
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Refactoring.
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2017-10-09 17:25:19 -07:00 |
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Nissim Hadar
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8fad23aefd
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Keylight working.
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2017-10-06 12:49:43 -07:00 |
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Nissim Hadar
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47a6f2d7c9
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Initial work on adding keylight direction.
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2017-10-06 12:01:15 -07:00 |
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Nissim Hadar
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9918757061
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Initial work on adding keylight direction.
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2017-10-06 11:43:57 -07:00 |
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Nissim Hadar
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320c888ce4
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Added checkbox to allow separate control of keylight attenuation.
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2017-10-05 20:31:45 -07:00 |
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Nissim Hadar
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ad03301df8
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WIP - implementing range+altitude mode.
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2017-10-04 23:03:21 -07:00 |
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Nissim Hadar
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6dcd8b7b57
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Haze Range works.
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2017-10-04 21:47:20 -07:00 |
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Nissim Hadar
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48e5b9d1bc
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Haze enable/disable from UI works.
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2017-10-03 17:42:04 -07:00 |
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Nissim Hadar
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1cf7f5a732
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For testing.
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2017-10-03 09:54:44 -07:00 |
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Nissim Hadar
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cdbf067a24
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Rename (haze)getParametersBuffer to getHazeParametersBuffer.
Add corrections from Sam
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2017-10-02 16:54:02 -07:00 |
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Nissim Hadar
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29d5e772d4
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Removed "..Is.." from various methods.
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2017-10-02 12:42:46 -07:00 |
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Nissim Hadar
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bdd469cec4
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Integrated haze shader into this branch.
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2017-10-01 21:52:34 -07:00 |
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Nissim Hadar
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ffecf42ebb
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Some clean-up.
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2017-10-01 21:12:29 -07:00 |
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Nissim Hadar
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0acf4b9de9
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Working on adding zone to haze.
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2017-09-28 23:53:53 -07:00 |
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Nissim Hadar
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784f928433
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After merge.
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2017-09-27 18:46:55 -07:00 |
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Nissim Hadar
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55fafeacb1
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Implemented HazePropertyGroup and added the haze shader. Shader does not work yet!
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2017-09-27 17:43:09 -07:00 |
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