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Andrew's corrections (per coding standard).
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5249e97fa0
commit
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6 changed files with 23 additions and 28 deletions
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@ -50,8 +50,7 @@ void Haze::setHazeEnableGlare(const bool isHazeEnableGlare) {
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if (((params.hazeMode & HAZE_MODE_IS_ENABLE_LIGHT_BLEND) == HAZE_MODE_IS_ENABLE_LIGHT_BLEND) && !isHazeEnableGlare) {
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_hazeParametersBuffer.edit<Parameters>().hazeMode &= ~HAZE_MODE_IS_ENABLE_LIGHT_BLEND;
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}
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else if (((params.hazeMode & HAZE_MODE_IS_ENABLE_LIGHT_BLEND) != HAZE_MODE_IS_ENABLE_LIGHT_BLEND) && isHazeEnableGlare) {
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} else if (((params.hazeMode & HAZE_MODE_IS_ENABLE_LIGHT_BLEND) != HAZE_MODE_IS_ENABLE_LIGHT_BLEND) && isHazeEnableGlare) {
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_hazeParametersBuffer.edit<Parameters>().hazeMode |= HAZE_MODE_IS_ENABLE_LIGHT_BLEND;
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}
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}
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@ -82,8 +81,7 @@ void Haze::setHazeActive(const bool isHazeActive) {
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if (((params.hazeMode & HAZE_MODE_IS_ACTIVE) == HAZE_MODE_IS_ACTIVE )&& !isHazeActive) {
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_hazeParametersBuffer.edit<Parameters>().hazeMode &= ~HAZE_MODE_IS_ACTIVE;
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}
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else if (((params.hazeMode & HAZE_MODE_IS_ACTIVE) != HAZE_MODE_IS_ACTIVE) && isHazeActive) {
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} else if (((params.hazeMode & HAZE_MODE_IS_ACTIVE) != HAZE_MODE_IS_ACTIVE) && isHazeActive) {
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_hazeParametersBuffer.edit<Parameters>().hazeMode |= HAZE_MODE_IS_ACTIVE;
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}
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}
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@ -93,8 +91,7 @@ void Haze::setAltitudeBased(const bool isAltitudeBased) {
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if (((params.hazeMode & HAZE_MODE_IS_ALTITUDE_BASED) == HAZE_MODE_IS_ALTITUDE_BASED )&& !isAltitudeBased) {
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_hazeParametersBuffer.edit<Parameters>().hazeMode &= ~HAZE_MODE_IS_ALTITUDE_BASED;
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}
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else if (((params.hazeMode & HAZE_MODE_IS_ALTITUDE_BASED) != HAZE_MODE_IS_ALTITUDE_BASED) && isAltitudeBased) {
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} else if (((params.hazeMode & HAZE_MODE_IS_ALTITUDE_BASED) != HAZE_MODE_IS_ALTITUDE_BASED) && isAltitudeBased) {
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_hazeParametersBuffer.edit<Parameters>().hazeMode |= HAZE_MODE_IS_ALTITUDE_BASED;
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}
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}
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@ -104,8 +101,7 @@ void Haze::setHazeAttenuateKeyLight(const bool isHazeAttenuateKeyLight) {
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if (((params.hazeMode & HAZE_MODE_IS_DIRECTIONAL_LIGHT_ATTENUATED) == HAZE_MODE_IS_DIRECTIONAL_LIGHT_ATTENUATED ) && !isHazeAttenuateKeyLight) {
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_hazeParametersBuffer.edit<Parameters>().hazeMode &= ~HAZE_MODE_IS_DIRECTIONAL_LIGHT_ATTENUATED;
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}
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else if (((params.hazeMode & HAZE_MODE_IS_DIRECTIONAL_LIGHT_ATTENUATED) != HAZE_MODE_IS_DIRECTIONAL_LIGHT_ATTENUATED) && isHazeAttenuateKeyLight) {
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} else if (((params.hazeMode & HAZE_MODE_IS_DIRECTIONAL_LIGHT_ATTENUATED) != HAZE_MODE_IS_DIRECTIONAL_LIGHT_ATTENUATED) && isHazeAttenuateKeyLight) {
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_hazeParametersBuffer.edit<Parameters>().hazeMode |= HAZE_MODE_IS_DIRECTIONAL_LIGHT_ATTENUATED;
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}
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}
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@ -115,8 +111,7 @@ void Haze::setModulateColorActive(const bool isModulateColorActive) {
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if (((params.hazeMode & HAZE_MODE_IS_MODULATE_COLOR) == HAZE_MODE_IS_MODULATE_COLOR ) && !isModulateColorActive) {
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_hazeParametersBuffer.edit<Parameters>().hazeMode &= ~HAZE_MODE_IS_MODULATE_COLOR;
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}
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else if (((params.hazeMode & HAZE_MODE_IS_MODULATE_COLOR) != HAZE_MODE_IS_MODULATE_COLOR) && isModulateColorActive) {
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} else if (((params.hazeMode & HAZE_MODE_IS_MODULATE_COLOR) != HAZE_MODE_IS_MODULATE_COLOR) && isModulateColorActive) {
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_hazeParametersBuffer.edit<Parameters>().hazeMode |= HAZE_MODE_IS_MODULATE_COLOR;
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}
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}
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@ -145,8 +145,11 @@ vec3 evalSkyboxGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscu
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Light light = getLight();
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vec3 lightDirection = getLightDirection(light);
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// Height at which haze density is reduced by 95%
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float height_95p = -log(0.05) / hazeParams.hazeAltitudeFactorKeyLight;
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// Height at which haze density is reduced by 95% (default set to 2000.0 for safety ,this should never happen)
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float height_95p = 2000.0;
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if (hazeParams.hazeAltitudeFactorKeyLight > 0.0f) {
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height_95p = -log(0.05) / hazeParams.hazeAltitudeFactorKeyLight;
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}
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// Note that the sine will always be positive
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float sin_pitch = sqrt(1.0 - lightDirection.y * lightDirection.y);
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@ -155,8 +158,7 @@ vec3 evalSkyboxGlobalColor(mat4 invViewMat, float shadowAttenuation, float obscu
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const float minimumSinPitch = 0.001;
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if (sin_pitch < minimumSinPitch) {
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distance = height_95p / minimumSinPitch;
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}
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else {
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} else {
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distance = height_95p / sin_pitch;
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}
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@ -552,7 +552,7 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
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deferredLightingEffect->setupKeyLightBatch(args, batch, locations->lightBufferUnit, locations->ambientBufferUnit, SKYBOX_MAP_UNIT);
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// Haze
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if (haze != nullptr) {
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if (haze) {
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batch.setUniformBuffer(HAZE_MODEL_BUFFER_SLOT, haze->getHazeParametersBuffer());
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}
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@ -771,7 +771,7 @@ void DefaultLightingSetup::run(const RenderContextPointer& renderContext) {
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}
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}
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if (_defaultHaze == nullptr) {
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if (!_defaultHaze) {
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auto hazeStage = renderContext->_scene->getStage<HazeStage>();
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if (hazeStage) {
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@ -148,7 +148,7 @@ void DrawHaze::run(const render::RenderContextPointer& renderContext, const Inpu
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RenderArgs* args = renderContext->args;
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if (_hazePipeline == nullptr) {
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if (!_hazePipeline) {
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gpu::ShaderPointer ps = gpu::Shader::createPixel(std::string(Haze_frag));
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gpu::ShaderPointer vs = gpu::StandardShaderLib::getDrawViewportQuadTransformTexcoordVS();
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@ -69,8 +69,7 @@ void main(void) {
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vec4 blendedHazeColor;
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if ((hazeParams.hazeMode & HAZE_MODE_IS_ENABLE_LIGHT_BLEND) == HAZE_MODE_IS_ENABLE_LIGHT_BLEND) {
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blendedHazeColor = mix(hazeColor, directionalLightColor, power);
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}
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else {
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} else {
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blendedHazeColor = hazeColor;
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}
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@ -102,15 +101,13 @@ void main(void) {
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// Compute color after haze effect
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potentialFragColor = mix(fragColor, vec4(1.0, 1.0, 1.0, 1.0), vec4(hazeAmount, 1.0));
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}
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else if ((hazeParams.hazeMode & HAZE_MODE_IS_ALTITUDE_BASED) != HAZE_MODE_IS_ALTITUDE_BASED) {
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} else if ((hazeParams.hazeMode & HAZE_MODE_IS_ALTITUDE_BASED) != HAZE_MODE_IS_ALTITUDE_BASED) {
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// Haze is based only on range
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float hazeAmount = 1.0 - exp(-distance * hazeParams.hazeRangeFactor);
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// Compute color after haze effect
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potentialFragColor = mix(fragColor, blendedHazeColor, hazeAmount);
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}
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else {
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} else {
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// Haze is based on both range and altitude
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// Taken from www.crytek.com/download/GDC2007_RealtimeAtmoFxInGamesRev.ppt
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@ -128,7 +125,10 @@ void main(void) {
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float deltaHeight = worldFragPos.y - worldEyePos.y;
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if (abs(deltaHeight) > slopeThreshold) {
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float t = hazeParams.hazeAltitudeFactor * deltaHeight;
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hazeIntegral *= (1.0 - exp (-t)) / t;
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// Protect from wild values
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if (abs(t) > 0.0000001) {
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hazeIntegral *= (1.0 - exp (-t)) / t;
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}
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}
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float hazeAmount = 1.0 - exp(-hazeIntegral);
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@ -140,8 +140,7 @@ void main(void) {
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// Mix with background at far range
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if (distance > 32000.0) {
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outFragColor = mix(potentialFragColor, fragColor, hazeParams.backgroundBlendValue);
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}
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else {
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} else {
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outFragColor = potentialFragColor;
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}
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}
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@ -132,8 +132,7 @@ QString SceneScripting::Stage::getBackgroundMode() const {
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void SceneScripting::Stage::setHazeMode(const QString& mode) {
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if (mode == QString("haze off")) {
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_skyStage->setHazeMode(model::SunSkyStage::HAZE_OFF);
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}
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else if (mode == QString("haze on")) {
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} else if (mode == QString("haze on")) {
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_skyStage->setHazeMode(model::SunSkyStage::HAZE_ON);
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}
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}
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