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synced 2025-04-20 04:44:11 +02:00
Removed _degs and _m suffixes.
This commit is contained in:
parent
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commit
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7 changed files with 103 additions and 103 deletions
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@ -77,24 +77,24 @@ public:
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bool& somethingChanged) override;
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// Range only parameters
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DEFINE_PROPERTY(PROP_HAZE_RANGE, HazeRange, hazeRange, float, model::Haze::initialHazeRange_m);
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DEFINE_PROPERTY(PROP_HAZE_RANGE, HazeRange, hazeRange, float, model::Haze::initialHazeRange);
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DEFINE_PROPERTY_REF(PROP_HAZE_COLOR, HazeColor, hazeColor, xColor, model::Haze::initialHazeColorXcolor);
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DEFINE_PROPERTY_REF(PROP_HAZE_GLARE_COLOR, HazeGlareColor, hazeGlareColor, xColor, model::Haze::initialHazeGlareColorXcolor);
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DEFINE_PROPERTY(PROP_HAZE_ENABLE_GLARE, HazeEnableGlare, hazeEnableGlare, bool, false);
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DEFINE_PROPERTY_REF(PROP_HAZE_GLARE_ANGLE, HazeGlareAngle, hazeGlareAngle, float, model::Haze::initialGlareAngle_degs);
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DEFINE_PROPERTY_REF(PROP_HAZE_GLARE_ANGLE, HazeGlareAngle, hazeGlareAngle, float, model::Haze::initialGlareAngle);
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// Altitude parameters
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DEFINE_PROPERTY(PROP_HAZE_ALTITUDE_EFFECT, HazeAltitudeEffect, hazeAltitudeEffect, bool, false);
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DEFINE_PROPERTY_REF(PROP_HAZE_CEILING, HazeCeiling, hazeCeiling, float, model::Haze::initialHazeBaseReference_m + model::Haze::initialHazeHeight_m);
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DEFINE_PROPERTY_REF(PROP_HAZE_BASE_REF, HazeBaseRef, hazeBaseRef, float, model::Haze::initialHazeBaseReference_m);
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DEFINE_PROPERTY_REF(PROP_HAZE_CEILING, HazeCeiling, hazeCeiling, float, model::Haze::initialHazeBaseReference + model::Haze::initialHazeHeight);
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DEFINE_PROPERTY_REF(PROP_HAZE_BASE_REF, HazeBaseRef, hazeBaseRef, float, model::Haze::initialHazeBaseReference);
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// Background (skybox) blend value
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DEFINE_PROPERTY_REF(PROP_HAZE_BACKGROUND_BLEND, HazeBackgroundBlend, hazeBackgroundBlend, float, model::Haze::initialHazeBackgroundBlend);
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// hazeDirectional light attenuation
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DEFINE_PROPERTY(PROP_HAZE_ATTENUATE_KEYLIGHT, HazeAttenuateKeyLight, hazeAttenuateKeyLight, bool, false);
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DEFINE_PROPERTY_REF(PROP_HAZE_KEYLIGHT_RANGE, HazeKeyLightRange, hazeKeyLightRange, float, model::Haze::initialHazeKeyLightRange_m);
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DEFINE_PROPERTY_REF(PROP_HAZE_KEYLIGHT_ALTITUDE, HazeKeyLightAltitude, hazeKeyLightAltitude, float, model::Haze::initialHazeKeyLightAltitude_m);
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DEFINE_PROPERTY_REF(PROP_HAZE_KEYLIGHT_RANGE, HazeKeyLightRange, hazeKeyLightRange, float, model::Haze::initialHazeKeyLightRange);
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DEFINE_PROPERTY_REF(PROP_HAZE_KEYLIGHT_ALTITUDE, HazeKeyLightAltitude, hazeKeyLightAltitude, float, model::Haze::initialHazeKeyLightAltitude);
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};
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#endif // hifi_HazePropertyGroup_h
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@ -14,29 +14,29 @@
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using namespace model;
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const float Haze::initialHazeRange_m{ 1000.0f };
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const float Haze::initialHazeHeight_m{ 200.0f };
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const float Haze::initialHazeRange{ 1000.0f };
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const float Haze::initialHazeHeight{ 200.0f };
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const float Haze::initialHazeKeyLightRange_m{ 1000.0f };
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const float Haze::initialHazeKeyLightAltitude_m{ 200.0f };
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const float Haze::initialHazeKeyLightRange{ 1000.0f };
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const float Haze::initialHazeKeyLightAltitude{ 200.0f };
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const float Haze::initialHazeBackgroundBlend{ 0.0f };
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const glm::vec3 Haze::initialColorModulationFactor{
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convertHazeRangeToHazeRangeFactor(initialHazeRange_m),
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convertHazeRangeToHazeRangeFactor(initialHazeRange_m),
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convertHazeRangeToHazeRangeFactor(initialHazeRange_m)
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convertHazeRangeToHazeRangeFactor(initialHazeRange),
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convertHazeRangeToHazeRangeFactor(initialHazeRange),
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convertHazeRangeToHazeRangeFactor(initialHazeRange)
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};
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const glm::vec3 Haze::initialHazeColor{ 0.5f, 0.6f, 0.7f }; // Bluish
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const xColor Haze::initialHazeColorXcolor{ 128, 154, 179 };
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const float Haze::initialGlareAngle_degs{ 20.0f };
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const float Haze::initialGlareAngle{ 20.0f };
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const glm::vec3 Haze::initialHazeGlareColor{ 1.0f, 0.9f, 0.7f };
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const xColor Haze::initialHazeGlareColorXcolor{ 255, 229, 179 };
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const float Haze::initialHazeBaseReference_m{ 0.0f };
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const float Haze::initialHazeBaseReference{ 0.0f };
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Haze::Haze() {
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Parameters parameters;
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@ -25,17 +25,17 @@ namespace model {
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// f = exp(-d * b)
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// ln(f) = -d * b
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// b = -ln(f)/d
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inline glm::vec3 convertHazeRangeToHazeRangeFactor(const glm::vec3 hazeRange_m) {
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inline glm::vec3 convertHazeRangeToHazeRangeFactor(const glm::vec3 hazeRange) {
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return glm::vec3(
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-LOG_P_005 / hazeRange_m.x,
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-LOG_P_005 / hazeRange_m.y,
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-LOG_P_005 / hazeRange_m.z);
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-LOG_P_005 / hazeRange.x,
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-LOG_P_005 / hazeRange.y,
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-LOG_P_005 / hazeRange.z);
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}
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// limit range and altitude to no less than 1.0 metres
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inline float convertHazeRangeToHazeRangeFactor(const float hazeRange_m) { return -LOG_P_005 / glm::max(hazeRange_m, 1.0f); }
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inline float convertHazeRangeToHazeRangeFactor(const float hazeRange) { return -LOG_P_005 / glm::max(hazeRange, 1.0f); }
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inline float convertHazeAltitudeToHazeAltitudeFactor(const float hazeHeight_m) { return -LOG_P_005 / glm::max(hazeHeight_m, 1.0f); }
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inline float convertHazeAltitudeToHazeAltitudeFactor(const float hazeHeight) { return -LOG_P_005 / glm::max(hazeHeight, 1.0f); }
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// Derivation (s is the proportion of sun blend, a is the angle at which the blend is 50%, solve for m = 0.5
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// s = dot(lookAngle, sunAngle) = cos(a)
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@ -54,11 +54,11 @@ namespace model {
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class Haze {
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public:
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// Initial values
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static const float initialHazeRange_m;
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static const float initialHazeHeight_m;
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static const float initialHazeRange;
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static const float initialHazeHeight;
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static const float initialHazeKeyLightRange_m;
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static const float initialHazeKeyLightAltitude_m;
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static const float initialHazeKeyLightRange;
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static const float initialHazeKeyLightAltitude;
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static const float initialHazeBackgroundBlend;
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@ -67,12 +67,12 @@ namespace model {
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static const glm::vec3 initialHazeColor;
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static const xColor initialHazeColorXcolor;
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static const float initialGlareAngle_degs;
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static const float initialGlareAngle;
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static const glm::vec3 initialHazeGlareColor;
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static const xColor initialHazeGlareColorXcolor;
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static const float initialHazeBaseReference_m;
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static const float initialHazeBaseReference;
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using UniformBufferView = gpu::BufferView;
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@ -107,10 +107,10 @@ namespace model {
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public:
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// DO NOT CHANGE ORDER HERE WITHOUT UNDERSTANDING THE std140 LAYOUT
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glm::vec3 hazeColor{ initialHazeColor };
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float hazeGlareBlend{ convertGlareAngleToPower(initialGlareAngle_degs) };
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float hazeGlareBlend{ convertGlareAngleToPower(initialGlareAngle) };
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glm::vec3 hazeGlareColor{ initialHazeGlareColor };
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float hazeBaseReference{ initialHazeBaseReference_m };
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float hazeBaseReference{ initialHazeBaseReference };
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glm::vec3 colorModulationFactor{ initialColorModulationFactor };
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int hazeMode{ 0 }; // bit 0 - set to activate haze attenuation of fragment color
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@ -124,11 +124,11 @@ namespace model {
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float hazeBackgroundBlend{ initialHazeBackgroundBlend };
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// The haze attenuation exponents used by both fragment and directional light attenuation
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float hazeRangeFactor{ convertHazeRangeToHazeRangeFactor(initialHazeRange_m) };
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float hazeHeightFactor{ convertHazeAltitudeToHazeAltitudeFactor(initialHazeHeight_m) };
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float hazeRangeFactor{ convertHazeRangeToHazeRangeFactor(initialHazeRange) };
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float hazeHeightFactor{ convertHazeAltitudeToHazeAltitudeFactor(initialHazeHeight) };
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float hazeKeyLightRangeFactor{ convertHazeRangeToHazeRangeFactor(initialHazeKeyLightRange_m) };
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float hazeKeyLightAltitudeFactor{ convertHazeAltitudeToHazeAltitudeFactor(initialHazeKeyLightAltitude_m) };
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float hazeKeyLightRangeFactor{ convertHazeRangeToHazeRangeFactor(initialHazeKeyLightRange) };
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float hazeKeyLightAltitudeFactor{ convertHazeAltitudeToHazeAltitudeFactor(initialHazeKeyLightAltitude) };
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Parameters() {}
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};
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@ -25,8 +25,8 @@ void HazeConfig::setHazeColor(const glm::vec3 value) {
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hazeColor = value;
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}
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void HazeConfig::setHazeGlareAngle_degs(const float value) {
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hazeGlareAngle_degs = value;
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void HazeConfig::setHazeGlareAngle(const float value) {
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hazeGlareAngle = value;
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}
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void HazeConfig::setHazeGlareColor(const glm::vec3 value) {
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@ -34,7 +34,7 @@ void HazeConfig::setHazeGlareColor(const glm::vec3 value) {
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}
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void HazeConfig::setHazeBaseReference(const float value) {
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hazeBaseReference_m = value;
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hazeBaseReference = value;
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}
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void HazeConfig::setHazeActive(const bool active) {
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@ -57,20 +57,20 @@ void HazeConfig::setHazeEnableGlare(const bool active) {
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isHazeEnableGlare = active;
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}
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void HazeConfig::setHazeRange_m(const float value) {
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hazeRange_m = value;
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void HazeConfig::setHazeRange(const float value) {
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hazeRange = value;
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}
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void HazeConfig::setHazeAltitude_m(const float value) {
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hazeHeight_m = value;
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void HazeConfig::setHazeAltitude(const float value) {
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hazeHeight = value;
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}
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void HazeConfig::setHazeKeyLightRange_m(const float value) {
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hazeKeyLightRange_m = value;
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void HazeConfig::setHazeKeyLightRange(const float value) {
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hazeKeyLightRange = value;
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}
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void HazeConfig::setHazeKeyLightAltitude_m(const float value) {
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hazeKeyLightAltitude_m = value;
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void HazeConfig::setHazeKeyLightAltitude(const float value) {
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hazeKeyLightAltitude = value;
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}
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void HazeConfig::setHazeBackgroundBlend(const float value) {
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@ -83,10 +83,10 @@ MakeHaze::MakeHaze() {
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void MakeHaze::configure(const Config& config) {
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_haze->setHazeColor(config.hazeColor);
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_haze->setHazeGlareBlend(model::convertGlareAngleToPower(config.hazeGlareAngle_degs));
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_haze->setHazeGlareBlend(model::convertGlareAngleToPower(config.hazeGlareAngle));
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_haze->setHazeGlareColor(config.hazeGlareColor);
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_haze->setHazeBaseReference(config.hazeBaseReference_m);
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_haze->setHazeBaseReference(config.hazeBaseReference);
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_haze->setHazeActive(config.isHazeActive);
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_haze->setAltitudeBased(config.isAltitudeBased);
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@ -94,11 +94,11 @@ void MakeHaze::configure(const Config& config) {
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_haze->setModulateColorActive(config.isModulateColorActive);
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_haze->setHazeEnableGlare(config.isHazeEnableGlare);
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_haze->setHazeRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeRange_m));
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_haze->setHazeAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeHeight_m));
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_haze->setHazeRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeRange));
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_haze->setHazeAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeHeight));
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_haze->setHazeKeyLightRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeKeyLightRange_m));
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_haze->setHazeKeyLightAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeKeyLightAltitude_m));
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_haze->setHazeKeyLightRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeKeyLightRange));
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_haze->setHazeKeyLightAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeKeyLightAltitude));
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_haze->setHazeBackgroundBlend(config.hazeBackgroundBlend);
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}
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@ -30,10 +30,10 @@ class MakeHazeConfig : public render::Job::Config {
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Q_OBJECT
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Q_PROPERTY(glm::vec3 hazeColor MEMBER hazeColor WRITE setHazeColor NOTIFY dirty);
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Q_PROPERTY(float hazeGlareAngle_degs MEMBER hazeGlareAngle_degs WRITE setHazeGlareAngle_degs NOTIFY dirty);
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Q_PROPERTY(float hazeGlareAngle MEMBER hazeGlareAngle WRITE setHazeGlareAngle NOTIFY dirty);
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Q_PROPERTY(glm::vec3 hazeGlareColor MEMBER hazeGlareColor WRITE setHazeGlareColor NOTIFY dirty);
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Q_PROPERTY(float hazeBaseReference_m MEMBER hazeBaseReference_m WRITE setHazeBaseReference NOTIFY dirty);
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Q_PROPERTY(float hazeBaseReference MEMBER hazeBaseReference WRITE setHazeBaseReference NOTIFY dirty);
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Q_PROPERTY(bool isHazeActive MEMBER isHazeActive WRITE setHazeActive NOTIFY dirty);
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Q_PROPERTY(bool isAltitudeBased MEMBER isAltitudeBased WRITE setAltitudeBased NOTIFY dirty);
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@ -41,11 +41,11 @@ class MakeHazeConfig : public render::Job::Config {
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Q_PROPERTY(bool isModulateColorActive MEMBER isModulateColorActive WRITE setModulateColorActive NOTIFY dirty);
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Q_PROPERTY(bool isHazeEnableGlare MEMBER isHazeEnableGlare WRITE setHazeEnableGlare NOTIFY dirty);
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Q_PROPERTY(float hazeRange_m MEMBER hazeRange_m WRITE setHazeRange_m NOTIFY dirty);
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Q_PROPERTY(float hazeHeight_m MEMBER hazeHeight_m WRITE setHazeAltitude_m NOTIFY dirty);
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Q_PROPERTY(float hazeRange MEMBER hazeRange WRITE setHazeRange NOTIFY dirty);
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Q_PROPERTY(float hazeHeight MEMBER hazeHeight WRITE setHazeAltitude NOTIFY dirty);
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Q_PROPERTY(float hazeKeyLightRange_m MEMBER hazeKeyLightRange_m WRITE setHazeKeyLightRange_m NOTIFY dirty);
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Q_PROPERTY(float hazeKeyLightAltitude_m MEMBER hazeKeyLightAltitude_m WRITE setHazeKeyLightAltitude_m NOTIFY dirty);
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Q_PROPERTY(float hazeKeyLightRange MEMBER hazeKeyLightRange WRITE setHazeKeyLightRange NOTIFY dirty);
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Q_PROPERTY(float hazeKeyLightAltitude MEMBER hazeKeyLightAltitude WRITE setHazeKeyLightAltitude NOTIFY dirty);
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Q_PROPERTY(float hazeBackgroundBlend MEMBER hazeBackgroundBlend WRITE setHazeBackgroundBlend NOTIFY dirty);
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MakeHazeConfig() : render::Job::Config() {}
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glm::vec3 hazeColor{ model::Haze::initialHazeColor };
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float hazeGlareAngle_degs{ model::Haze::initialGlareAngle_degs };
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float hazeGlareAngle{ model::Haze::initialGlareAngle };
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glm::vec3 hazeGlareColor{ model::Haze::initialHazeGlareColor };
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float hazeBaseReference_m{ model::Haze::initialHazeBaseReference_m };
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float hazeBaseReference{ model::Haze::initialHazeBaseReference };
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bool isHazeActive{ false };
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bool isAltitudeBased{ false };
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bool isModulateColorActive{ false };
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bool isHazeEnableGlare{ false };
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float hazeRange_m{ model::Haze::initialHazeRange_m };
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float hazeHeight_m{ model::Haze::initialHazeHeight_m };
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float hazeRange{ model::Haze::initialHazeRange };
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float hazeHeight{ model::Haze::initialHazeHeight };
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float hazeKeyLightRange_m{ model::Haze::initialHazeKeyLightRange_m };
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float hazeKeyLightAltitude_m{ model::Haze::initialHazeKeyLightAltitude_m };
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float hazeKeyLightRange{ model::Haze::initialHazeKeyLightRange };
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float hazeKeyLightAltitude{ model::Haze::initialHazeKeyLightAltitude };
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float hazeBackgroundBlend{ model::Haze::initialHazeBackgroundBlend };
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public slots:
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void setHazeColor(const glm::vec3 value) { hazeColor = value; emit dirty(); }
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void setHazeGlareAngle_degs(const float value) { hazeGlareAngle_degs = value; emit dirty(); }
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void setHazeGlareAngle(const float value) { hazeGlareAngle = value; emit dirty(); }
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void setHazeGlareColor(const glm::vec3 value) { hazeGlareColor = value; emit dirty(); }
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void setHazeBaseReference(const float value) { hazeBaseReference_m = value; ; emit dirty(); }
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void setHazeBaseReference(const float value) { hazeBaseReference = value; ; emit dirty(); }
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void setHazeActive(const bool active) { isHazeActive = active; emit dirty(); }
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void setAltitudeBased(const bool active) { isAltitudeBased = active; emit dirty(); }
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void setModulateColorActive(const bool active) { isModulateColorActive = active; emit dirty(); }
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void setHazeEnableGlare(const bool active) { isHazeEnableGlare = active; emit dirty(); }
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void setHazeRange_m(const float value) { hazeRange_m = value; emit dirty(); }
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void setHazeAltitude_m(const float value) { hazeHeight_m = value; emit dirty(); }
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void setHazeRange(const float value) { hazeRange = value; emit dirty(); }
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void setHazeAltitude(const float value) { hazeHeight = value; emit dirty(); }
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void setHazeKeyLightRange_m(const float value) { hazeKeyLightRange_m = value; emit dirty(); }
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void setHazeKeyLightAltitude_m(const float value) { hazeKeyLightAltitude_m = value; emit dirty(); }
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void setHazeKeyLightRange(const float value) { hazeKeyLightRange = value; emit dirty(); }
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void setHazeKeyLightAltitude(const float value) { hazeKeyLightAltitude = value; emit dirty(); }
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void setHazeBackgroundBlend(const float value) { hazeBackgroundBlend = value; ; emit dirty(); }
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@ -117,10 +117,10 @@ public:
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// attributes
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glm::vec3 hazeColor{ model::Haze::initialHazeColor };
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float hazeGlareAngle_degs{ model::Haze::initialGlareAngle_degs };
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float hazeGlareAngle{ model::Haze::initialGlareAngle };
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glm::vec3 hazeGlareColor{ model::Haze::initialHazeGlareColor };
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float hazeBaseReference_m{ model::Haze::initialHazeBaseReference_m };
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float hazeBaseReference{ model::Haze::initialHazeBaseReference };
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bool isHazeActive{ false }; // Setting this to true will set haze to on
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bool isAltitudeBased{ false };
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bool isModulateColorActive{ false };
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bool isHazeEnableGlare{ false };
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float hazeRange_m{ model::Haze::initialHazeRange_m };
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float hazeHeight_m{ model::Haze::initialHazeHeight_m };
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float hazeRange{ model::Haze::initialHazeRange };
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float hazeHeight{ model::Haze::initialHazeHeight };
|
||||
|
||||
float hazeKeyLightRange_m{ model::Haze::initialHazeKeyLightRange_m };
|
||||
float hazeKeyLightAltitude_m{ model::Haze::initialHazeKeyLightAltitude_m };
|
||||
float hazeKeyLightRange{ model::Haze::initialHazeKeyLightRange };
|
||||
float hazeKeyLightAltitude{ model::Haze::initialHazeKeyLightAltitude };
|
||||
|
||||
float hazeBackgroundBlend{ model::Haze::initialHazeBackgroundBlend };
|
||||
|
||||
// methods
|
||||
void setHazeColor(const glm::vec3 value);
|
||||
void setHazeGlareAngle_degs(const float value);
|
||||
void setHazeGlareAngle(const float value);
|
||||
|
||||
void setHazeGlareColor(const glm::vec3 value);
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||||
void setHazeBaseReference(const float value);
|
||||
|
@ -149,11 +149,11 @@ public:
|
|||
void setModulateColorActive(const bool active);
|
||||
void setHazeEnableGlare(const bool active);
|
||||
|
||||
void setHazeRange_m(const float value);
|
||||
void setHazeAltitude_m(const float value);
|
||||
void setHazeRange(const float value);
|
||||
void setHazeAltitude(const float value);
|
||||
|
||||
void setHazeKeyLightRange_m(const float value);
|
||||
void setHazeKeyLightAltitude_m(const float value);
|
||||
void setHazeKeyLightRange(const float value);
|
||||
void setHazeKeyLightAltitude(const float value);
|
||||
|
||||
void setHazeBackgroundBlend(const float value);
|
||||
};
|
||||
|
|
|
@ -21,10 +21,10 @@ FetchHazeStage::FetchHazeStage() {
|
|||
|
||||
void FetchHazeStage::configure(const Config& config) {
|
||||
_haze->setHazeColor(config.hazeColor);
|
||||
_haze->setHazeGlareBlend(model::convertGlareAngleToPower(config.hazeGlareAngle_degs));
|
||||
_haze->setHazeGlareBlend(model::convertGlareAngleToPower(config.hazeGlareAngle));
|
||||
|
||||
_haze->setHazeGlareColor(config.hazeGlareColor);
|
||||
_haze->setHazeBaseReference(config.hazeBaseReference_m);
|
||||
_haze->setHazeBaseReference(config.hazeBaseReference);
|
||||
|
||||
_haze->setHazeActive(config.isHazeActive);
|
||||
_haze->setAltitudeBased(config.isAltitudeBased);
|
||||
|
@ -32,11 +32,11 @@ void FetchHazeStage::configure(const Config& config) {
|
|||
_haze->setModulateColorActive(config.isModulateColorActive);
|
||||
_haze->setHazeEnableGlare(config.isHazeEnableGlare);
|
||||
|
||||
_haze->setHazeRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeRange_m));
|
||||
_haze->setHazeAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeHeight_m));
|
||||
_haze->setHazeRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeRange));
|
||||
_haze->setHazeAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeHeight));
|
||||
|
||||
_haze->setHazeKeyLightRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeKeyLightRange_m));
|
||||
_haze->setHazeKeyLightAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeKeyLightAltitude_m));
|
||||
_haze->setHazeKeyLightRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeKeyLightRange));
|
||||
_haze->setHazeKeyLightAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeKeyLightAltitude));
|
||||
|
||||
_haze->setHazeBackgroundBlend(config.hazeBackgroundBlend);
|
||||
}
|
||||
|
|
|
@ -84,10 +84,10 @@ class FetchHazeConfig : public render::Job::Config {
|
|||
Q_OBJECT
|
||||
|
||||
Q_PROPERTY(glm::vec3 hazeColor MEMBER hazeColor WRITE setHazeColor NOTIFY dirty);
|
||||
Q_PROPERTY(float hazeGlareAngle_degs MEMBER hazeGlareAngle_degs WRITE setHazeGlareAngle_degs NOTIFY dirty);
|
||||
Q_PROPERTY(float hazeGlareAngle MEMBER hazeGlareAngle WRITE setHazeGlareAngle NOTIFY dirty);
|
||||
|
||||
Q_PROPERTY(glm::vec3 hazeGlareColor MEMBER hazeGlareColor WRITE setHazeGlareColor NOTIFY dirty);
|
||||
Q_PROPERTY(float hazeBaseReference_m MEMBER hazeBaseReference_m WRITE setHazeBaseReference NOTIFY dirty);
|
||||
Q_PROPERTY(float hazeBaseReference MEMBER hazeBaseReference WRITE setHazeBaseReference NOTIFY dirty);
|
||||
|
||||
Q_PROPERTY(bool isHazeActive MEMBER isHazeActive WRITE setHazeActive NOTIFY dirty);
|
||||
Q_PROPERTY(bool isAltitudeBased MEMBER isAltitudeBased WRITE setAltitudeBased NOTIFY dirty);
|
||||
|
@ -95,11 +95,11 @@ class FetchHazeConfig : public render::Job::Config {
|
|||
Q_PROPERTY(bool isModulateColorActive MEMBER isModulateColorActive WRITE setModulateColorActive NOTIFY dirty);
|
||||
Q_PROPERTY(bool isHazeEnableGlare MEMBER isHazeEnableGlare WRITE setHazeEnableGlare NOTIFY dirty);
|
||||
|
||||
Q_PROPERTY(float hazeRange_m MEMBER hazeRange_m WRITE setHazeRange_m NOTIFY dirty);
|
||||
Q_PROPERTY(float hazeHeight_m MEMBER hazeHeight_m WRITE setHazeAltitude_m NOTIFY dirty);
|
||||
Q_PROPERTY(float hazeRange MEMBER hazeRange WRITE setHazeRange NOTIFY dirty);
|
||||
Q_PROPERTY(float hazeHeight MEMBER hazeHeight WRITE setHazeAltitude NOTIFY dirty);
|
||||
|
||||
Q_PROPERTY(float hazeKeyLightRange_m MEMBER hazeKeyLightRange_m WRITE setHazeKeyLightRange_m NOTIFY dirty);
|
||||
Q_PROPERTY(float hazeKeyLightAltitude_m MEMBER hazeKeyLightAltitude_m WRITE setHazeKeyLightAltitude_m NOTIFY dirty);
|
||||
Q_PROPERTY(float hazeKeyLightRange MEMBER hazeKeyLightRange WRITE setHazeKeyLightRange NOTIFY dirty);
|
||||
Q_PROPERTY(float hazeKeyLightAltitude MEMBER hazeKeyLightAltitude WRITE setHazeKeyLightAltitude NOTIFY dirty);
|
||||
|
||||
Q_PROPERTY(float hazeBackgroundBlend MEMBER hazeBackgroundBlend WRITE setHazeBackgroundBlend NOTIFY dirty);
|
||||
|
||||
|
@ -107,10 +107,10 @@ public:
|
|||
FetchHazeConfig() : render::Job::Config() {}
|
||||
|
||||
glm::vec3 hazeColor{ model::Haze::initialHazeColor };
|
||||
float hazeGlareAngle_degs{ model::Haze::initialGlareAngle_degs };
|
||||
float hazeGlareAngle{ model::Haze::initialGlareAngle };
|
||||
|
||||
glm::vec3 hazeGlareColor{ model::Haze::initialHazeGlareColor };
|
||||
float hazeBaseReference_m{ model::Haze::initialHazeBaseReference_m };
|
||||
float hazeBaseReference{ model::Haze::initialHazeBaseReference };
|
||||
|
||||
bool isHazeActive{ false };
|
||||
bool isAltitudeBased{ false };
|
||||
|
@ -118,20 +118,20 @@ public:
|
|||
bool isModulateColorActive{ false };
|
||||
bool isHazeEnableGlare{ false };
|
||||
|
||||
float hazeRange_m{ model::Haze::initialHazeRange_m };
|
||||
float hazeHeight_m{ model::Haze::initialHazeHeight_m };
|
||||
float hazeRange{ model::Haze::initialHazeRange };
|
||||
float hazeHeight{ model::Haze::initialHazeHeight };
|
||||
|
||||
float hazeKeyLightRange_m{ model::Haze::initialHazeKeyLightRange_m };
|
||||
float hazeKeyLightAltitude_m{ model::Haze::initialHazeKeyLightAltitude_m };
|
||||
float hazeKeyLightRange{ model::Haze::initialHazeKeyLightRange };
|
||||
float hazeKeyLightAltitude{ model::Haze::initialHazeKeyLightAltitude };
|
||||
|
||||
float hazeBackgroundBlend{ model::Haze::initialHazeBackgroundBlend };
|
||||
|
||||
public slots:
|
||||
void setHazeColor(const glm::vec3 value) { hazeColor = value; emit dirty(); }
|
||||
void setHazeGlareAngle_degs(const float value) { hazeGlareAngle_degs = value; emit dirty(); }
|
||||
void setHazeGlareAngle(const float value) { hazeGlareAngle = value; emit dirty(); }
|
||||
|
||||
void setHazeGlareColor(const glm::vec3 value) { hazeGlareColor = value; emit dirty(); }
|
||||
void setHazeBaseReference(const float value) { hazeBaseReference_m = value; ; emit dirty(); }
|
||||
void setHazeBaseReference(const float value) { hazeBaseReference = value; ; emit dirty(); }
|
||||
|
||||
void setHazeActive(const bool active) { isHazeActive = active; emit dirty(); }
|
||||
void setAltitudeBased(const bool active) { isAltitudeBased = active; emit dirty(); }
|
||||
|
@ -139,11 +139,11 @@ public slots:
|
|||
void setModulateColorActive(const bool active) { isModulateColorActive = active; emit dirty(); }
|
||||
void setHazeEnableGlare(const bool active) { isHazeEnableGlare = active; emit dirty(); }
|
||||
|
||||
void setHazeRange_m(const float value) { hazeRange_m = value; emit dirty(); }
|
||||
void setHazeAltitude_m(const float value) { hazeHeight_m = value; emit dirty(); }
|
||||
void setHazeRange(const float value) { hazeRange = value; emit dirty(); }
|
||||
void setHazeAltitude(const float value) { hazeHeight = value; emit dirty(); }
|
||||
|
||||
void setHazeKeyLightRange_m(const float value) { hazeKeyLightRange_m = value; emit dirty(); }
|
||||
void setHazeKeyLightAltitude_m(const float value) { hazeKeyLightAltitude_m = value; emit dirty(); }
|
||||
void setHazeKeyLightRange(const float value) { hazeKeyLightRange = value; emit dirty(); }
|
||||
void setHazeKeyLightAltitude(const float value) { hazeKeyLightAltitude = value; emit dirty(); }
|
||||
|
||||
void setHazeBackgroundBlend(const float value) { hazeBackgroundBlend = value; ; emit dirty(); }
|
||||
|
||||
|
|
Loading…
Reference in a new issue