Removed _degs and _m suffixes.

This commit is contained in:
Nissim Hadar 2017-10-30 19:45:08 -07:00
parent b00db6a68f
commit 636f7858a3
7 changed files with 103 additions and 103 deletions

View file

@ -77,24 +77,24 @@ public:
bool& somethingChanged) override;
// Range only parameters
DEFINE_PROPERTY(PROP_HAZE_RANGE, HazeRange, hazeRange, float, model::Haze::initialHazeRange_m);
DEFINE_PROPERTY(PROP_HAZE_RANGE, HazeRange, hazeRange, float, model::Haze::initialHazeRange);
DEFINE_PROPERTY_REF(PROP_HAZE_COLOR, HazeColor, hazeColor, xColor, model::Haze::initialHazeColorXcolor);
DEFINE_PROPERTY_REF(PROP_HAZE_GLARE_COLOR, HazeGlareColor, hazeGlareColor, xColor, model::Haze::initialHazeGlareColorXcolor);
DEFINE_PROPERTY(PROP_HAZE_ENABLE_GLARE, HazeEnableGlare, hazeEnableGlare, bool, false);
DEFINE_PROPERTY_REF(PROP_HAZE_GLARE_ANGLE, HazeGlareAngle, hazeGlareAngle, float, model::Haze::initialGlareAngle_degs);
DEFINE_PROPERTY_REF(PROP_HAZE_GLARE_ANGLE, HazeGlareAngle, hazeGlareAngle, float, model::Haze::initialGlareAngle);
// Altitude parameters
DEFINE_PROPERTY(PROP_HAZE_ALTITUDE_EFFECT, HazeAltitudeEffect, hazeAltitudeEffect, bool, false);
DEFINE_PROPERTY_REF(PROP_HAZE_CEILING, HazeCeiling, hazeCeiling, float, model::Haze::initialHazeBaseReference_m + model::Haze::initialHazeHeight_m);
DEFINE_PROPERTY_REF(PROP_HAZE_BASE_REF, HazeBaseRef, hazeBaseRef, float, model::Haze::initialHazeBaseReference_m);
DEFINE_PROPERTY_REF(PROP_HAZE_CEILING, HazeCeiling, hazeCeiling, float, model::Haze::initialHazeBaseReference + model::Haze::initialHazeHeight);
DEFINE_PROPERTY_REF(PROP_HAZE_BASE_REF, HazeBaseRef, hazeBaseRef, float, model::Haze::initialHazeBaseReference);
// Background (skybox) blend value
DEFINE_PROPERTY_REF(PROP_HAZE_BACKGROUND_BLEND, HazeBackgroundBlend, hazeBackgroundBlend, float, model::Haze::initialHazeBackgroundBlend);
// hazeDirectional light attenuation
DEFINE_PROPERTY(PROP_HAZE_ATTENUATE_KEYLIGHT, HazeAttenuateKeyLight, hazeAttenuateKeyLight, bool, false);
DEFINE_PROPERTY_REF(PROP_HAZE_KEYLIGHT_RANGE, HazeKeyLightRange, hazeKeyLightRange, float, model::Haze::initialHazeKeyLightRange_m);
DEFINE_PROPERTY_REF(PROP_HAZE_KEYLIGHT_ALTITUDE, HazeKeyLightAltitude, hazeKeyLightAltitude, float, model::Haze::initialHazeKeyLightAltitude_m);
DEFINE_PROPERTY_REF(PROP_HAZE_KEYLIGHT_RANGE, HazeKeyLightRange, hazeKeyLightRange, float, model::Haze::initialHazeKeyLightRange);
DEFINE_PROPERTY_REF(PROP_HAZE_KEYLIGHT_ALTITUDE, HazeKeyLightAltitude, hazeKeyLightAltitude, float, model::Haze::initialHazeKeyLightAltitude);
};
#endif // hifi_HazePropertyGroup_h

View file

@ -14,29 +14,29 @@
using namespace model;
const float Haze::initialHazeRange_m{ 1000.0f };
const float Haze::initialHazeHeight_m{ 200.0f };
const float Haze::initialHazeRange{ 1000.0f };
const float Haze::initialHazeHeight{ 200.0f };
const float Haze::initialHazeKeyLightRange_m{ 1000.0f };
const float Haze::initialHazeKeyLightAltitude_m{ 200.0f };
const float Haze::initialHazeKeyLightRange{ 1000.0f };
const float Haze::initialHazeKeyLightAltitude{ 200.0f };
const float Haze::initialHazeBackgroundBlend{ 0.0f };
const glm::vec3 Haze::initialColorModulationFactor{
convertHazeRangeToHazeRangeFactor(initialHazeRange_m),
convertHazeRangeToHazeRangeFactor(initialHazeRange_m),
convertHazeRangeToHazeRangeFactor(initialHazeRange_m)
convertHazeRangeToHazeRangeFactor(initialHazeRange),
convertHazeRangeToHazeRangeFactor(initialHazeRange),
convertHazeRangeToHazeRangeFactor(initialHazeRange)
};
const glm::vec3 Haze::initialHazeColor{ 0.5f, 0.6f, 0.7f }; // Bluish
const xColor Haze::initialHazeColorXcolor{ 128, 154, 179 };
const float Haze::initialGlareAngle_degs{ 20.0f };
const float Haze::initialGlareAngle{ 20.0f };
const glm::vec3 Haze::initialHazeGlareColor{ 1.0f, 0.9f, 0.7f };
const xColor Haze::initialHazeGlareColorXcolor{ 255, 229, 179 };
const float Haze::initialHazeBaseReference_m{ 0.0f };
const float Haze::initialHazeBaseReference{ 0.0f };
Haze::Haze() {
Parameters parameters;

View file

@ -25,17 +25,17 @@ namespace model {
// f = exp(-d * b)
// ln(f) = -d * b
// b = -ln(f)/d
inline glm::vec3 convertHazeRangeToHazeRangeFactor(const glm::vec3 hazeRange_m) {
inline glm::vec3 convertHazeRangeToHazeRangeFactor(const glm::vec3 hazeRange) {
return glm::vec3(
-LOG_P_005 / hazeRange_m.x,
-LOG_P_005 / hazeRange_m.y,
-LOG_P_005 / hazeRange_m.z);
-LOG_P_005 / hazeRange.x,
-LOG_P_005 / hazeRange.y,
-LOG_P_005 / hazeRange.z);
}
// limit range and altitude to no less than 1.0 metres
inline float convertHazeRangeToHazeRangeFactor(const float hazeRange_m) { return -LOG_P_005 / glm::max(hazeRange_m, 1.0f); }
inline float convertHazeRangeToHazeRangeFactor(const float hazeRange) { return -LOG_P_005 / glm::max(hazeRange, 1.0f); }
inline float convertHazeAltitudeToHazeAltitudeFactor(const float hazeHeight_m) { return -LOG_P_005 / glm::max(hazeHeight_m, 1.0f); }
inline float convertHazeAltitudeToHazeAltitudeFactor(const float hazeHeight) { return -LOG_P_005 / glm::max(hazeHeight, 1.0f); }
// Derivation (s is the proportion of sun blend, a is the angle at which the blend is 50%, solve for m = 0.5
// s = dot(lookAngle, sunAngle) = cos(a)
@ -54,11 +54,11 @@ namespace model {
class Haze {
public:
// Initial values
static const float initialHazeRange_m;
static const float initialHazeHeight_m;
static const float initialHazeRange;
static const float initialHazeHeight;
static const float initialHazeKeyLightRange_m;
static const float initialHazeKeyLightAltitude_m;
static const float initialHazeKeyLightRange;
static const float initialHazeKeyLightAltitude;
static const float initialHazeBackgroundBlend;
@ -67,12 +67,12 @@ namespace model {
static const glm::vec3 initialHazeColor;
static const xColor initialHazeColorXcolor;
static const float initialGlareAngle_degs;
static const float initialGlareAngle;
static const glm::vec3 initialHazeGlareColor;
static const xColor initialHazeGlareColorXcolor;
static const float initialHazeBaseReference_m;
static const float initialHazeBaseReference;
using UniformBufferView = gpu::BufferView;
@ -107,10 +107,10 @@ namespace model {
public:
// DO NOT CHANGE ORDER HERE WITHOUT UNDERSTANDING THE std140 LAYOUT
glm::vec3 hazeColor{ initialHazeColor };
float hazeGlareBlend{ convertGlareAngleToPower(initialGlareAngle_degs) };
float hazeGlareBlend{ convertGlareAngleToPower(initialGlareAngle) };
glm::vec3 hazeGlareColor{ initialHazeGlareColor };
float hazeBaseReference{ initialHazeBaseReference_m };
float hazeBaseReference{ initialHazeBaseReference };
glm::vec3 colorModulationFactor{ initialColorModulationFactor };
int hazeMode{ 0 }; // bit 0 - set to activate haze attenuation of fragment color
@ -124,11 +124,11 @@ namespace model {
float hazeBackgroundBlend{ initialHazeBackgroundBlend };
// The haze attenuation exponents used by both fragment and directional light attenuation
float hazeRangeFactor{ convertHazeRangeToHazeRangeFactor(initialHazeRange_m) };
float hazeHeightFactor{ convertHazeAltitudeToHazeAltitudeFactor(initialHazeHeight_m) };
float hazeRangeFactor{ convertHazeRangeToHazeRangeFactor(initialHazeRange) };
float hazeHeightFactor{ convertHazeAltitudeToHazeAltitudeFactor(initialHazeHeight) };
float hazeKeyLightRangeFactor{ convertHazeRangeToHazeRangeFactor(initialHazeKeyLightRange_m) };
float hazeKeyLightAltitudeFactor{ convertHazeAltitudeToHazeAltitudeFactor(initialHazeKeyLightAltitude_m) };
float hazeKeyLightRangeFactor{ convertHazeRangeToHazeRangeFactor(initialHazeKeyLightRange) };
float hazeKeyLightAltitudeFactor{ convertHazeAltitudeToHazeAltitudeFactor(initialHazeKeyLightAltitude) };
Parameters() {}
};

View file

@ -25,8 +25,8 @@ void HazeConfig::setHazeColor(const glm::vec3 value) {
hazeColor = value;
}
void HazeConfig::setHazeGlareAngle_degs(const float value) {
hazeGlareAngle_degs = value;
void HazeConfig::setHazeGlareAngle(const float value) {
hazeGlareAngle = value;
}
void HazeConfig::setHazeGlareColor(const glm::vec3 value) {
@ -34,7 +34,7 @@ void HazeConfig::setHazeGlareColor(const glm::vec3 value) {
}
void HazeConfig::setHazeBaseReference(const float value) {
hazeBaseReference_m = value;
hazeBaseReference = value;
}
void HazeConfig::setHazeActive(const bool active) {
@ -57,20 +57,20 @@ void HazeConfig::setHazeEnableGlare(const bool active) {
isHazeEnableGlare = active;
}
void HazeConfig::setHazeRange_m(const float value) {
hazeRange_m = value;
void HazeConfig::setHazeRange(const float value) {
hazeRange = value;
}
void HazeConfig::setHazeAltitude_m(const float value) {
hazeHeight_m = value;
void HazeConfig::setHazeAltitude(const float value) {
hazeHeight = value;
}
void HazeConfig::setHazeKeyLightRange_m(const float value) {
hazeKeyLightRange_m = value;
void HazeConfig::setHazeKeyLightRange(const float value) {
hazeKeyLightRange = value;
}
void HazeConfig::setHazeKeyLightAltitude_m(const float value) {
hazeKeyLightAltitude_m = value;
void HazeConfig::setHazeKeyLightAltitude(const float value) {
hazeKeyLightAltitude = value;
}
void HazeConfig::setHazeBackgroundBlend(const float value) {
@ -83,10 +83,10 @@ MakeHaze::MakeHaze() {
void MakeHaze::configure(const Config& config) {
_haze->setHazeColor(config.hazeColor);
_haze->setHazeGlareBlend(model::convertGlareAngleToPower(config.hazeGlareAngle_degs));
_haze->setHazeGlareBlend(model::convertGlareAngleToPower(config.hazeGlareAngle));
_haze->setHazeGlareColor(config.hazeGlareColor);
_haze->setHazeBaseReference(config.hazeBaseReference_m);
_haze->setHazeBaseReference(config.hazeBaseReference);
_haze->setHazeActive(config.isHazeActive);
_haze->setAltitudeBased(config.isAltitudeBased);
@ -94,11 +94,11 @@ void MakeHaze::configure(const Config& config) {
_haze->setModulateColorActive(config.isModulateColorActive);
_haze->setHazeEnableGlare(config.isHazeEnableGlare);
_haze->setHazeRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeRange_m));
_haze->setHazeAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeHeight_m));
_haze->setHazeRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeRange));
_haze->setHazeAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeHeight));
_haze->setHazeKeyLightRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeKeyLightRange_m));
_haze->setHazeKeyLightAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeKeyLightAltitude_m));
_haze->setHazeKeyLightRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeKeyLightRange));
_haze->setHazeKeyLightAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeKeyLightAltitude));
_haze->setHazeBackgroundBlend(config.hazeBackgroundBlend);
}

View file

@ -30,10 +30,10 @@ class MakeHazeConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(glm::vec3 hazeColor MEMBER hazeColor WRITE setHazeColor NOTIFY dirty);
Q_PROPERTY(float hazeGlareAngle_degs MEMBER hazeGlareAngle_degs WRITE setHazeGlareAngle_degs NOTIFY dirty);
Q_PROPERTY(float hazeGlareAngle MEMBER hazeGlareAngle WRITE setHazeGlareAngle NOTIFY dirty);
Q_PROPERTY(glm::vec3 hazeGlareColor MEMBER hazeGlareColor WRITE setHazeGlareColor NOTIFY dirty);
Q_PROPERTY(float hazeBaseReference_m MEMBER hazeBaseReference_m WRITE setHazeBaseReference NOTIFY dirty);
Q_PROPERTY(float hazeBaseReference MEMBER hazeBaseReference WRITE setHazeBaseReference NOTIFY dirty);
Q_PROPERTY(bool isHazeActive MEMBER isHazeActive WRITE setHazeActive NOTIFY dirty);
Q_PROPERTY(bool isAltitudeBased MEMBER isAltitudeBased WRITE setAltitudeBased NOTIFY dirty);
@ -41,11 +41,11 @@ class MakeHazeConfig : public render::Job::Config {
Q_PROPERTY(bool isModulateColorActive MEMBER isModulateColorActive WRITE setModulateColorActive NOTIFY dirty);
Q_PROPERTY(bool isHazeEnableGlare MEMBER isHazeEnableGlare WRITE setHazeEnableGlare NOTIFY dirty);
Q_PROPERTY(float hazeRange_m MEMBER hazeRange_m WRITE setHazeRange_m NOTIFY dirty);
Q_PROPERTY(float hazeHeight_m MEMBER hazeHeight_m WRITE setHazeAltitude_m NOTIFY dirty);
Q_PROPERTY(float hazeRange MEMBER hazeRange WRITE setHazeRange NOTIFY dirty);
Q_PROPERTY(float hazeHeight MEMBER hazeHeight WRITE setHazeAltitude NOTIFY dirty);
Q_PROPERTY(float hazeKeyLightRange_m MEMBER hazeKeyLightRange_m WRITE setHazeKeyLightRange_m NOTIFY dirty);
Q_PROPERTY(float hazeKeyLightAltitude_m MEMBER hazeKeyLightAltitude_m WRITE setHazeKeyLightAltitude_m NOTIFY dirty);
Q_PROPERTY(float hazeKeyLightRange MEMBER hazeKeyLightRange WRITE setHazeKeyLightRange NOTIFY dirty);
Q_PROPERTY(float hazeKeyLightAltitude MEMBER hazeKeyLightAltitude WRITE setHazeKeyLightAltitude NOTIFY dirty);
Q_PROPERTY(float hazeBackgroundBlend MEMBER hazeBackgroundBlend WRITE setHazeBackgroundBlend NOTIFY dirty);
@ -53,10 +53,10 @@ public:
MakeHazeConfig() : render::Job::Config() {}
glm::vec3 hazeColor{ model::Haze::initialHazeColor };
float hazeGlareAngle_degs{ model::Haze::initialGlareAngle_degs };
float hazeGlareAngle{ model::Haze::initialGlareAngle };
glm::vec3 hazeGlareColor{ model::Haze::initialHazeGlareColor };
float hazeBaseReference_m{ model::Haze::initialHazeBaseReference_m };
float hazeBaseReference{ model::Haze::initialHazeBaseReference };
bool isHazeActive{ false };
bool isAltitudeBased{ false };
@ -64,20 +64,20 @@ public:
bool isModulateColorActive{ false };
bool isHazeEnableGlare{ false };
float hazeRange_m{ model::Haze::initialHazeRange_m };
float hazeHeight_m{ model::Haze::initialHazeHeight_m };
float hazeRange{ model::Haze::initialHazeRange };
float hazeHeight{ model::Haze::initialHazeHeight };
float hazeKeyLightRange_m{ model::Haze::initialHazeKeyLightRange_m };
float hazeKeyLightAltitude_m{ model::Haze::initialHazeKeyLightAltitude_m };
float hazeKeyLightRange{ model::Haze::initialHazeKeyLightRange };
float hazeKeyLightAltitude{ model::Haze::initialHazeKeyLightAltitude };
float hazeBackgroundBlend{ model::Haze::initialHazeBackgroundBlend };
public slots:
void setHazeColor(const glm::vec3 value) { hazeColor = value; emit dirty(); }
void setHazeGlareAngle_degs(const float value) { hazeGlareAngle_degs = value; emit dirty(); }
void setHazeGlareAngle(const float value) { hazeGlareAngle = value; emit dirty(); }
void setHazeGlareColor(const glm::vec3 value) { hazeGlareColor = value; emit dirty(); }
void setHazeBaseReference(const float value) { hazeBaseReference_m = value; ; emit dirty(); }
void setHazeBaseReference(const float value) { hazeBaseReference = value; ; emit dirty(); }
void setHazeActive(const bool active) { isHazeActive = active; emit dirty(); }
void setAltitudeBased(const bool active) { isAltitudeBased = active; emit dirty(); }
@ -85,11 +85,11 @@ public slots:
void setModulateColorActive(const bool active) { isModulateColorActive = active; emit dirty(); }
void setHazeEnableGlare(const bool active) { isHazeEnableGlare = active; emit dirty(); }
void setHazeRange_m(const float value) { hazeRange_m = value; emit dirty(); }
void setHazeAltitude_m(const float value) { hazeHeight_m = value; emit dirty(); }
void setHazeRange(const float value) { hazeRange = value; emit dirty(); }
void setHazeAltitude(const float value) { hazeHeight = value; emit dirty(); }
void setHazeKeyLightRange_m(const float value) { hazeKeyLightRange_m = value; emit dirty(); }
void setHazeKeyLightAltitude_m(const float value) { hazeKeyLightAltitude_m = value; emit dirty(); }
void setHazeKeyLightRange(const float value) { hazeKeyLightRange = value; emit dirty(); }
void setHazeKeyLightAltitude(const float value) { hazeKeyLightAltitude = value; emit dirty(); }
void setHazeBackgroundBlend(const float value) { hazeBackgroundBlend = value; ; emit dirty(); }
@ -117,10 +117,10 @@ public:
// attributes
glm::vec3 hazeColor{ model::Haze::initialHazeColor };
float hazeGlareAngle_degs{ model::Haze::initialGlareAngle_degs };
float hazeGlareAngle{ model::Haze::initialGlareAngle };
glm::vec3 hazeGlareColor{ model::Haze::initialHazeGlareColor };
float hazeBaseReference_m{ model::Haze::initialHazeBaseReference_m };
float hazeBaseReference{ model::Haze::initialHazeBaseReference };
bool isHazeActive{ false }; // Setting this to true will set haze to on
bool isAltitudeBased{ false };
@ -128,17 +128,17 @@ public:
bool isModulateColorActive{ false };
bool isHazeEnableGlare{ false };
float hazeRange_m{ model::Haze::initialHazeRange_m };
float hazeHeight_m{ model::Haze::initialHazeHeight_m };
float hazeRange{ model::Haze::initialHazeRange };
float hazeHeight{ model::Haze::initialHazeHeight };
float hazeKeyLightRange_m{ model::Haze::initialHazeKeyLightRange_m };
float hazeKeyLightAltitude_m{ model::Haze::initialHazeKeyLightAltitude_m };
float hazeKeyLightRange{ model::Haze::initialHazeKeyLightRange };
float hazeKeyLightAltitude{ model::Haze::initialHazeKeyLightAltitude };
float hazeBackgroundBlend{ model::Haze::initialHazeBackgroundBlend };
// methods
void setHazeColor(const glm::vec3 value);
void setHazeGlareAngle_degs(const float value);
void setHazeGlareAngle(const float value);
void setHazeGlareColor(const glm::vec3 value);
void setHazeBaseReference(const float value);
@ -149,11 +149,11 @@ public:
void setModulateColorActive(const bool active);
void setHazeEnableGlare(const bool active);
void setHazeRange_m(const float value);
void setHazeAltitude_m(const float value);
void setHazeRange(const float value);
void setHazeAltitude(const float value);
void setHazeKeyLightRange_m(const float value);
void setHazeKeyLightAltitude_m(const float value);
void setHazeKeyLightRange(const float value);
void setHazeKeyLightAltitude(const float value);
void setHazeBackgroundBlend(const float value);
};

View file

@ -21,10 +21,10 @@ FetchHazeStage::FetchHazeStage() {
void FetchHazeStage::configure(const Config& config) {
_haze->setHazeColor(config.hazeColor);
_haze->setHazeGlareBlend(model::convertGlareAngleToPower(config.hazeGlareAngle_degs));
_haze->setHazeGlareBlend(model::convertGlareAngleToPower(config.hazeGlareAngle));
_haze->setHazeGlareColor(config.hazeGlareColor);
_haze->setHazeBaseReference(config.hazeBaseReference_m);
_haze->setHazeBaseReference(config.hazeBaseReference);
_haze->setHazeActive(config.isHazeActive);
_haze->setAltitudeBased(config.isAltitudeBased);
@ -32,11 +32,11 @@ void FetchHazeStage::configure(const Config& config) {
_haze->setModulateColorActive(config.isModulateColorActive);
_haze->setHazeEnableGlare(config.isHazeEnableGlare);
_haze->setHazeRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeRange_m));
_haze->setHazeAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeHeight_m));
_haze->setHazeRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeRange));
_haze->setHazeAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeHeight));
_haze->setHazeKeyLightRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeKeyLightRange_m));
_haze->setHazeKeyLightAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeKeyLightAltitude_m));
_haze->setHazeKeyLightRangeFactor(model::convertHazeRangeToHazeRangeFactor(config.hazeKeyLightRange));
_haze->setHazeKeyLightAltitudeFactor(model::convertHazeAltitudeToHazeAltitudeFactor(config.hazeKeyLightAltitude));
_haze->setHazeBackgroundBlend(config.hazeBackgroundBlend);
}

View file

@ -84,10 +84,10 @@ class FetchHazeConfig : public render::Job::Config {
Q_OBJECT
Q_PROPERTY(glm::vec3 hazeColor MEMBER hazeColor WRITE setHazeColor NOTIFY dirty);
Q_PROPERTY(float hazeGlareAngle_degs MEMBER hazeGlareAngle_degs WRITE setHazeGlareAngle_degs NOTIFY dirty);
Q_PROPERTY(float hazeGlareAngle MEMBER hazeGlareAngle WRITE setHazeGlareAngle NOTIFY dirty);
Q_PROPERTY(glm::vec3 hazeGlareColor MEMBER hazeGlareColor WRITE setHazeGlareColor NOTIFY dirty);
Q_PROPERTY(float hazeBaseReference_m MEMBER hazeBaseReference_m WRITE setHazeBaseReference NOTIFY dirty);
Q_PROPERTY(float hazeBaseReference MEMBER hazeBaseReference WRITE setHazeBaseReference NOTIFY dirty);
Q_PROPERTY(bool isHazeActive MEMBER isHazeActive WRITE setHazeActive NOTIFY dirty);
Q_PROPERTY(bool isAltitudeBased MEMBER isAltitudeBased WRITE setAltitudeBased NOTIFY dirty);
@ -95,11 +95,11 @@ class FetchHazeConfig : public render::Job::Config {
Q_PROPERTY(bool isModulateColorActive MEMBER isModulateColorActive WRITE setModulateColorActive NOTIFY dirty);
Q_PROPERTY(bool isHazeEnableGlare MEMBER isHazeEnableGlare WRITE setHazeEnableGlare NOTIFY dirty);
Q_PROPERTY(float hazeRange_m MEMBER hazeRange_m WRITE setHazeRange_m NOTIFY dirty);
Q_PROPERTY(float hazeHeight_m MEMBER hazeHeight_m WRITE setHazeAltitude_m NOTIFY dirty);
Q_PROPERTY(float hazeRange MEMBER hazeRange WRITE setHazeRange NOTIFY dirty);
Q_PROPERTY(float hazeHeight MEMBER hazeHeight WRITE setHazeAltitude NOTIFY dirty);
Q_PROPERTY(float hazeKeyLightRange_m MEMBER hazeKeyLightRange_m WRITE setHazeKeyLightRange_m NOTIFY dirty);
Q_PROPERTY(float hazeKeyLightAltitude_m MEMBER hazeKeyLightAltitude_m WRITE setHazeKeyLightAltitude_m NOTIFY dirty);
Q_PROPERTY(float hazeKeyLightRange MEMBER hazeKeyLightRange WRITE setHazeKeyLightRange NOTIFY dirty);
Q_PROPERTY(float hazeKeyLightAltitude MEMBER hazeKeyLightAltitude WRITE setHazeKeyLightAltitude NOTIFY dirty);
Q_PROPERTY(float hazeBackgroundBlend MEMBER hazeBackgroundBlend WRITE setHazeBackgroundBlend NOTIFY dirty);
@ -107,10 +107,10 @@ public:
FetchHazeConfig() : render::Job::Config() {}
glm::vec3 hazeColor{ model::Haze::initialHazeColor };
float hazeGlareAngle_degs{ model::Haze::initialGlareAngle_degs };
float hazeGlareAngle{ model::Haze::initialGlareAngle };
glm::vec3 hazeGlareColor{ model::Haze::initialHazeGlareColor };
float hazeBaseReference_m{ model::Haze::initialHazeBaseReference_m };
float hazeBaseReference{ model::Haze::initialHazeBaseReference };
bool isHazeActive{ false };
bool isAltitudeBased{ false };
@ -118,20 +118,20 @@ public:
bool isModulateColorActive{ false };
bool isHazeEnableGlare{ false };
float hazeRange_m{ model::Haze::initialHazeRange_m };
float hazeHeight_m{ model::Haze::initialHazeHeight_m };
float hazeRange{ model::Haze::initialHazeRange };
float hazeHeight{ model::Haze::initialHazeHeight };
float hazeKeyLightRange_m{ model::Haze::initialHazeKeyLightRange_m };
float hazeKeyLightAltitude_m{ model::Haze::initialHazeKeyLightAltitude_m };
float hazeKeyLightRange{ model::Haze::initialHazeKeyLightRange };
float hazeKeyLightAltitude{ model::Haze::initialHazeKeyLightAltitude };
float hazeBackgroundBlend{ model::Haze::initialHazeBackgroundBlend };
public slots:
void setHazeColor(const glm::vec3 value) { hazeColor = value; emit dirty(); }
void setHazeGlareAngle_degs(const float value) { hazeGlareAngle_degs = value; emit dirty(); }
void setHazeGlareAngle(const float value) { hazeGlareAngle = value; emit dirty(); }
void setHazeGlareColor(const glm::vec3 value) { hazeGlareColor = value; emit dirty(); }
void setHazeBaseReference(const float value) { hazeBaseReference_m = value; ; emit dirty(); }
void setHazeBaseReference(const float value) { hazeBaseReference = value; ; emit dirty(); }
void setHazeActive(const bool active) { isHazeActive = active; emit dirty(); }
void setAltitudeBased(const bool active) { isAltitudeBased = active; emit dirty(); }
@ -139,11 +139,11 @@ public slots:
void setModulateColorActive(const bool active) { isModulateColorActive = active; emit dirty(); }
void setHazeEnableGlare(const bool active) { isHazeEnableGlare = active; emit dirty(); }
void setHazeRange_m(const float value) { hazeRange_m = value; emit dirty(); }
void setHazeAltitude_m(const float value) { hazeHeight_m = value; emit dirty(); }
void setHazeRange(const float value) { hazeRange = value; emit dirty(); }
void setHazeAltitude(const float value) { hazeHeight = value; emit dirty(); }
void setHazeKeyLightRange_m(const float value) { hazeKeyLightRange_m = value; emit dirty(); }
void setHazeKeyLightAltitude_m(const float value) { hazeKeyLightAltitude_m = value; emit dirty(); }
void setHazeKeyLightRange(const float value) { hazeKeyLightRange = value; emit dirty(); }
void setHazeKeyLightAltitude(const float value) { hazeKeyLightAltitude = value; emit dirty(); }
void setHazeBackgroundBlend(const float value) { hazeBackgroundBlend = value; ; emit dirty(); }