Brad Davis
fd28baac8c
Working on message box and addressbar tweaks
2015-04-27 15:42:20 -07:00
Bradley Austin Davis
ca16d37ce5
Mac testing
2015-04-27 12:46:34 -07:00
Brad Davis
14b660baf7
Merge branch 'vr_menus' into infoview
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Conflicts:
tests/ui/src/main.cpp
2015-04-27 11:43:49 -07:00
Brad Davis
d55d467d3f
Tweaking VR menu for PR
2015-04-27 11:35:57 -07:00
Brad Davis
0b1df891af
Backporting visual work from branch
2015-04-27 10:53:58 -07:00
Brad Davis
b216689b45
Removing old infoview, testing new dialogs
2015-04-27 00:02:11 -07:00
Brad Davis
fa31ba0754
Info-view
2015-04-26 10:37:14 -07:00
Brad Davis
a96f69a673
Switching to a wrapper mechanism for VR menus
2015-04-25 16:20:15 -07:00
Brad Davis
ee30588fd4
More menu work
2015-04-25 10:41:06 -07:00
Brad Davis
fbdb9b143e
Merge branch 'ui-refactor' into m_and_m
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Conflicts:
interface/resources/qml/HifiMenu.qml
interface/resources/qml/MessageDialog.qml
interface/resources/qml/Root.qml
interface/resources/qml/TestRoot.qml
interface/resources/qml/controls/Dialog.qml
interface/src/Application.cpp
interface/src/ui/LoginDialog.cpp
libraries/ui/src/MessageDialog.cpp
libraries/ui/src/MessageDialog.h
libraries/ui/src/OffscreenQmlDialog.h
libraries/ui/src/OffscreenUi.cpp
libraries/ui/src/OffscreenUi.h
tests/ui/src/main.cpp
2015-04-24 18:02:12 -07:00
Brad Davis
e7b8efc2d9
Cleaning up unused stuff
2015-04-24 16:44:48 -07:00
Brad Davis
08d60c6a01
Fixing message dialog
2015-04-24 16:19:39 -07:00
Brad Davis
99a6e1f86c
Breaking up offscreen UI work
2015-04-24 13:21:21 -07:00
Brad Davis
1ff8c67576
More work on menus and some code cleanup
2015-04-24 12:54:11 -07:00
Brad Davis
d68d13489d
Working on appearance of menus
2015-04-23 21:55:31 -07:00
Brad Davis
f17387fab4
Working on menus
2015-04-23 21:23:21 -07:00
Brad Davis
bb1c73adc7
Working on menus
2015-04-23 14:24:01 -07:00
Brad Davis
8cb298a55b
Working on menus
2015-04-23 14:23:15 -07:00
Brad Davis
d2ff89aaec
Cleaning up qml
2015-04-23 14:23:13 -07:00
Brad Davis
8269b9925b
Adding first pass at message box
2015-04-23 14:23:12 -07:00
Brad Davis
a9d65f168b
Working on marketplace dialog
2015-04-23 14:23:11 -07:00
Brad Davis
8d23bf874f
Enable resizable dialogs
2015-04-17 17:43:54 -07:00
Brad Davis
16efa2a46f
Improving toggle visibility and loading behavior
2015-04-17 16:59:04 -07:00
Brad Davis
ad585f7559
Fixing NaN reference in test dialog
2015-04-17 10:05:54 -07:00
Brad Davis
781abdd047
Tweaking test dialog and adding browser test
2015-04-17 09:53:40 -07:00
Brad Davis
fd0c130dc2
Working on simplifying new dialog creation
2015-04-16 22:20:49 -07:00
Bradley Austin Davis
f700607a65
Working on OSX functionality
2015-04-15 23:08:55 -07:00
Brad Davis
aba2b395a6
Working on testing the QML ui
2015-04-15 12:35:30 -07:00
Brad Davis
d14d5f3d29
Working on new-UI implementations of address bar and login
2015-04-15 00:36:04 -07:00
Grayson Stebbins
0fd17b3303
editEntities.js --> edit.js
2015-03-27 14:40:16 -07:00
Ryan Huffman
3f986229d1
Rename edit-entities-commands.html to edit-commands.html
2015-03-24 13:43:10 -07:00
Ryan Huffman
6c941d73d5
Update edit.js help
2015-03-24 13:34:14 -07:00
Grayson Stebbins
7c78e598b8
Update to .com instead of .io in Welcome dialog
2015-03-06 15:15:48 -08:00
Jason Hawks
d0b47a66ab
removed at symbol and added enter for teleport box
2015-02-19 14:49:00 -05:00
Clément Brisset
d2ed782626
Merge pull request #4308 from Triplelexx/20315
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CR for Job #20315 - Update contents of the "welcome to Interface" dialog
2015-02-19 10:27:27 -08:00
Triplelexx
ffc6a6883e
Add images to welcome page
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Replaced SVG placeholder items with images in interface-welcome.html.
2015-02-17 20:45:01 +00:00
Kai Ludwig
0de598586c
removed id "g3322" in start-script.svg because it is no longer used and causes a "link rect899 hasn't been detected!" message on script editor open.
2015-02-17 18:37:23 +01:00
Triplelexx
4936aac61c
Code fixes
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Fix for CentOS showing too small.
Horizontal bar removed.
2015-02-13 04:42:23 +00:00
Triplelexx
a968c0dcf9
Code revision & integration
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Change C++ source to use new HTML file. Old file deleted.
HTML formatting revised, some incorrect code pulled.
2015-02-13 00:07:56 +00:00
Triplelexx
2e62e6b1e9
Create interface-welcome.html
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Initial commit for feedback. I need to double-check against Worklist
coding standards.
2015-02-12 22:44:49 +00:00
Andrzej Kapolka
b4cd13f0be
Fix for misaligned color/material textures when resolution is greater than the
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height map.
2015-01-20 13:07:35 -08:00
Andrzej Kapolka
dafa44570a
That was not the shader change I wanted to check in. This was.
2015-01-19 17:15:58 -08:00
Andrzej Kapolka
e5f3d48ffb
Fix for splatted textures against empty regions.
2015-01-19 16:33:41 -08:00
Andrzej Kapolka
c99e2c3ec6
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
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Conflicts:
libraries/networking/src/PacketHeaders.cpp
2015-01-08 14:57:03 -08:00
Brad Hefta-Gaub
58a2a5eb83
Merge pull request #4027 from huffman/grid-shader-updates
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Grid shader updates
2015-01-05 13:00:05 -08:00
Andrzej Kapolka
3959f99910
Fixed voxel textures.
2015-01-02 13:57:27 -08:00
Ryan Huffman
b6b2388d41
Update grid rendering to fade from center location rather than distance from camera
2014-12-31 11:15:44 -08:00
Sam Gateau
37017d0c16
moving the deferrered shaders from the resource folder to built-in the executable
2014-12-30 17:42:10 -08:00
Sam Gateau
e752edc44a
Moving the shaders used in Model.cpp from resources folder into the built-in executable
2014-12-30 12:35:00 -08:00
Sam Gateau
29726b1b70
removing shaders from resource
2014-12-25 20:05:00 -08:00
ZappoMan
208d3c8413
remove old unused shaders
2014-12-11 13:59:21 -08:00
Sam Gateau
ff4d28abeb
hack a separate emissive information in the g-buffer
2014-11-25 18:27:49 -08:00
Sam Gateau
77077f4e9c
hack a separate emissive information in the g-buffer
2014-11-25 18:17:28 -08:00
Sam Gateau
4fbb094978
No reason to change that...
2014-11-24 15:39:34 -08:00
Sam Gateau
1f10a44ae4
More typos in glsl
2014-11-24 15:38:12 -08:00
Sam Gateau
68e2df8fc2
add a emissive parameter value to the lightmap shaders
2014-11-24 14:35:42 -08:00
Sam Gateau
6591f4dac2
adjust lighmap shading equation
2014-11-24 11:18:21 -08:00
Sam Gateau
8b23a2cd1e
adding the shader files for the lightmap case
2014-11-24 10:33:31 -08:00
Sam Gateau
1f22d5b493
Merge branch 'master' of https://github.com/highfidelity/hifi into tot
2014-11-24 10:05:39 -08:00
Sam Gateau
87471df7a1
First version of the lighmap working
2014-11-21 18:08:34 -08:00
Sam Gateau
764ad72471
adding the light map support from FBX
2014-11-20 09:54:41 -08:00
Andrzej Kapolka
6dc4abd286
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
2014-11-14 13:22:37 -08:00
Andrzej Kapolka
779f5f7614
Default avatar fixes.
2014-11-14 13:02:02 -08:00
Andrzej Kapolka
d05bb49a74
Yet more heightfield spanner bits.
2014-11-12 15:40:54 -08:00
Andrzej Kapolka
caef237376
More work on spannerizing heightfields.
2014-11-11 14:40:05 -08:00
Andrzej Kapolka
e08a0144c2
Cleanup on aisle three! Removed the color/normal/voxelized spanner bits, as
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well as the throbbing/scripted guides and the notion of spanner masking.
2014-11-06 19:15:43 -08:00
Andrzej Kapolka
fd00461b4e
Perspective correction fix (lets us use lower tesselation on light volumes).
2014-11-05 16:50:34 -08:00
Andrzej Kapolka
1763d8f7f0
Switch to using cones/spheres (as opposed to screen-aligned quads) with depth
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testing for light geometry.
2014-11-04 17:29:19 -08:00
Andrzej Kapolka
e76a8c2234
Fix for ambient occlusion in 3DTV mode.
2014-11-03 17:36:10 -08:00
Ryan Huffman
4f2fef0428
Add edit entities help window
2014-10-30 12:02:30 -07:00
Andrzej Kapolka
631419d23c
Tweaks to heightfield conversion.
2014-10-22 18:22:21 -07:00
Andrzej Kapolka
3006950b83
Comment fix.
2014-10-14 18:24:44 -07:00
Andrzej Kapolka
fba383f6d3
Render voxel cursor on heightfields, too.
2014-10-14 15:21:45 -07:00
Andrzej Kapolka
d1c6aef953
Fixed my swizzle!
2014-10-10 17:36:21 -07:00
Andrzej Kapolka
1f63656a14
Comment fix.
2014-10-10 17:25:25 -07:00
Andrzej Kapolka
60da0f1567
Allow drawing cursor on dual contour surface, wired up material paint tool.
2014-10-10 17:18:52 -07:00
Andrzej Kapolka
c9fb73ecf8
Playing around with using points to represent distant voxel surfaces.
2014-10-06 18:52:10 -07:00
Andrzej Kapolka
0d5f81c062
Merge pull request #3540 from samcake/temp0
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replacing glutSolidSPhere by a cached Geometry
2014-10-06 12:23:44 -07:00
Sam Gateau
bd5c6517a5
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
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Conflicts:
interface/src/ui/MetavoxelEditor.cpp
interface/src/ui/overlays/Sphere3DOverlay.cpp
2014-10-03 17:31:05 -07:00
Andrzej Kapolka
91942e6188
Reduce the size of the smoothing step.
2014-10-03 17:17:22 -07:00
Andrzej Kapolka
3d88463569
Blend between cube face textures.
2014-10-03 17:05:14 -07:00
Sam Gateau
738369e21f
Replacing glutSolidSphere by a cached Geometry
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Instead of calling glutSolidSphere, just call Application::getInstance()->getGeometryCache()->renderSphere(...)
- replaced all the instances of "glutSolidSphere"
- Changed the atmosphere shaders so instead of drawing a sphere of the size of the atmosphere, we draw a unit sphere, the vertices get scaled at the right radius in th vertex shader using fOuterRadius
2014-10-03 16:55:58 -07:00
Andrzej Kapolka
bf1c7b17fe
Fix for texture coordinate generation.
2014-10-02 18:09:47 -07:00
Stephen Birarda
5b2b0c47c0
Merge pull request #3483 from stojce/20061
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Code Review for Job #20061
2014-09-26 14:24:44 -07:00
stojce
039deb8b42
added go button active state icon
2014-09-24 23:26:34 +02:00
stojce
c14bf84af8
layout fix
2014-09-24 00:14:00 +02:00
Andrzej Kapolka
16cfaa6ea5
Use cubic texture coordinate generation for the dual contour surfaces.
2014-09-23 13:28:00 -07:00
Andrzej Kapolka
646c0dc48f
Working on translucent model bits.
2014-09-19 15:31:46 -07:00
Andrzej Kapolka
446c2193ff
Limit what we render for deferred point/spot lights based on the light's
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radius.
2014-09-19 12:18:00 -07:00
Andrzej Kapolka
b9ae005e53
Working on the actual deferred lights.
2014-09-18 16:12:46 -07:00
Andrzej Kapolka
7580a1da89
Glow fix for simple shader.
2014-09-15 17:33:07 -07:00
Andrzej Kapolka
580d591dc4
Working on getting glow to work with deferred lighting.
2014-09-15 17:11:36 -07:00
Andrzej Kapolka
0f3a020b5d
Working on getting particles/entities to work with deferred lighting;
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normalize normals from buffer.
2014-09-15 16:07:48 -07:00
Andrzej Kapolka
e3a1341be1
Don't include the color on the skin.
2014-09-15 12:52:35 -07:00
Andrzej Kapolka
b3b82ba56c
I think we need to include the color.
2014-09-15 12:49:51 -07:00
Andrzej Kapolka
70c8c146bc
Fix for specular issue on Nvidia, try passing along material colors.
2014-09-15 12:44:25 -07:00
Andrzej Kapolka
4475759461
Revert the normal-based ambient occlusion; I wasn't crazy about the look of
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it. Will perhaps revisit later.
2014-09-15 11:52:44 -07:00
Andrzej Kapolka
48adbdfbd2
Shadow fix.
2014-09-12 19:05:49 -07:00
Andrzej Kapolka
24b193b5dc
Alpha testing bits.
2014-09-12 18:11:46 -07:00
Andrzej Kapolka
42c8701b26
Don't use gl_Color for skin.
2014-09-12 17:36:58 -07:00