Commit graph

453 commits

Author SHA1 Message Date
Brad Davis
fd28baac8c Working on message box and addressbar tweaks 2015-04-27 15:42:20 -07:00
Bradley Austin Davis
ca16d37ce5 Mac testing 2015-04-27 12:46:34 -07:00
Brad Davis
14b660baf7 Merge branch 'vr_menus' into infoview
Conflicts:
	tests/ui/src/main.cpp
2015-04-27 11:43:49 -07:00
Brad Davis
d55d467d3f Tweaking VR menu for PR 2015-04-27 11:35:57 -07:00
Brad Davis
0b1df891af Backporting visual work from branch 2015-04-27 10:53:58 -07:00
Brad Davis
b216689b45 Removing old infoview, testing new dialogs 2015-04-27 00:02:11 -07:00
Brad Davis
fa31ba0754 Info-view 2015-04-26 10:37:14 -07:00
Brad Davis
a96f69a673 Switching to a wrapper mechanism for VR menus 2015-04-25 16:20:15 -07:00
Brad Davis
ee30588fd4 More menu work 2015-04-25 10:41:06 -07:00
Brad Davis
fbdb9b143e Merge branch 'ui-refactor' into m_and_m
Conflicts:
	interface/resources/qml/HifiMenu.qml
	interface/resources/qml/MessageDialog.qml
	interface/resources/qml/Root.qml
	interface/resources/qml/TestRoot.qml
	interface/resources/qml/controls/Dialog.qml
	interface/src/Application.cpp
	interface/src/ui/LoginDialog.cpp
	libraries/ui/src/MessageDialog.cpp
	libraries/ui/src/MessageDialog.h
	libraries/ui/src/OffscreenQmlDialog.h
	libraries/ui/src/OffscreenUi.cpp
	libraries/ui/src/OffscreenUi.h
	tests/ui/src/main.cpp
2015-04-24 18:02:12 -07:00
Brad Davis
e7b8efc2d9 Cleaning up unused stuff 2015-04-24 16:44:48 -07:00
Brad Davis
08d60c6a01 Fixing message dialog 2015-04-24 16:19:39 -07:00
Brad Davis
99a6e1f86c Breaking up offscreen UI work 2015-04-24 13:21:21 -07:00
Brad Davis
1ff8c67576 More work on menus and some code cleanup 2015-04-24 12:54:11 -07:00
Brad Davis
d68d13489d Working on appearance of menus 2015-04-23 21:55:31 -07:00
Brad Davis
f17387fab4 Working on menus 2015-04-23 21:23:21 -07:00
Brad Davis
bb1c73adc7 Working on menus 2015-04-23 14:24:01 -07:00
Brad Davis
8cb298a55b Working on menus 2015-04-23 14:23:15 -07:00
Brad Davis
d2ff89aaec Cleaning up qml 2015-04-23 14:23:13 -07:00
Brad Davis
8269b9925b Adding first pass at message box 2015-04-23 14:23:12 -07:00
Brad Davis
a9d65f168b Working on marketplace dialog 2015-04-23 14:23:11 -07:00
Brad Davis
8d23bf874f Enable resizable dialogs 2015-04-17 17:43:54 -07:00
Brad Davis
16efa2a46f Improving toggle visibility and loading behavior 2015-04-17 16:59:04 -07:00
Brad Davis
ad585f7559 Fixing NaN reference in test dialog 2015-04-17 10:05:54 -07:00
Brad Davis
781abdd047 Tweaking test dialog and adding browser test 2015-04-17 09:53:40 -07:00
Brad Davis
fd0c130dc2 Working on simplifying new dialog creation 2015-04-16 22:20:49 -07:00
Bradley Austin Davis
f700607a65 Working on OSX functionality 2015-04-15 23:08:55 -07:00
Brad Davis
aba2b395a6 Working on testing the QML ui 2015-04-15 12:35:30 -07:00
Brad Davis
d14d5f3d29 Working on new-UI implementations of address bar and login 2015-04-15 00:36:04 -07:00
Grayson Stebbins
0fd17b3303 editEntities.js --> edit.js 2015-03-27 14:40:16 -07:00
Ryan Huffman
3f986229d1 Rename edit-entities-commands.html to edit-commands.html 2015-03-24 13:43:10 -07:00
Ryan Huffman
6c941d73d5 Update edit.js help 2015-03-24 13:34:14 -07:00
Grayson Stebbins
7c78e598b8 Update to .com instead of .io in Welcome dialog 2015-03-06 15:15:48 -08:00
Jason Hawks
d0b47a66ab removed at symbol and added enter for teleport box 2015-02-19 14:49:00 -05:00
Clément Brisset
d2ed782626 Merge pull request #4308 from Triplelexx/20315
CR for Job #20315 - Update contents of the "welcome to Interface" dialog
2015-02-19 10:27:27 -08:00
Triplelexx
ffc6a6883e Add images to welcome page
Replaced SVG placeholder items with images in interface-welcome.html.
2015-02-17 20:45:01 +00:00
Kai Ludwig
0de598586c removed id "g3322" in start-script.svg because it is no longer used and causes a "link rect899 hasn't been detected!" message on script editor open. 2015-02-17 18:37:23 +01:00
Triplelexx
4936aac61c Code fixes
Fix for CentOS showing too small.
Horizontal bar removed.
2015-02-13 04:42:23 +00:00
Triplelexx
a968c0dcf9 Code revision & integration
Change C++ source to use new HTML file. Old file deleted.
HTML formatting revised, some incorrect code pulled.
2015-02-13 00:07:56 +00:00
Triplelexx
2e62e6b1e9 Create interface-welcome.html
Initial commit for feedback. I need to double-check against Worklist
coding standards.
2015-02-12 22:44:49 +00:00
Andrzej Kapolka
b4cd13f0be Fix for misaligned color/material textures when resolution is greater than the
height map.
2015-01-20 13:07:35 -08:00
Andrzej Kapolka
dafa44570a That was not the shader change I wanted to check in. This was. 2015-01-19 17:15:58 -08:00
Andrzej Kapolka
e5f3d48ffb Fix for splatted textures against empty regions. 2015-01-19 16:33:41 -08:00
Andrzej Kapolka
c99e2c3ec6 Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
Conflicts:
	libraries/networking/src/PacketHeaders.cpp
2015-01-08 14:57:03 -08:00
Brad Hefta-Gaub
58a2a5eb83 Merge pull request #4027 from huffman/grid-shader-updates
Grid shader updates
2015-01-05 13:00:05 -08:00
Andrzej Kapolka
3959f99910 Fixed voxel textures. 2015-01-02 13:57:27 -08:00
Ryan Huffman
b6b2388d41 Update grid rendering to fade from center location rather than distance from camera 2014-12-31 11:15:44 -08:00
Sam Gateau
37017d0c16 moving the deferrered shaders from the resource folder to built-in the executable 2014-12-30 17:42:10 -08:00
Sam Gateau
e752edc44a Moving the shaders used in Model.cpp from resources folder into the built-in executable 2014-12-30 12:35:00 -08:00
Sam Gateau
29726b1b70 removing shaders from resource 2014-12-25 20:05:00 -08:00
ZappoMan
208d3c8413 remove old unused shaders 2014-12-11 13:59:21 -08:00
Sam Gateau
ff4d28abeb hack a separate emissive information in the g-buffer 2014-11-25 18:27:49 -08:00
Sam Gateau
77077f4e9c hack a separate emissive information in the g-buffer 2014-11-25 18:17:28 -08:00
Sam Gateau
4fbb094978 No reason to change that... 2014-11-24 15:39:34 -08:00
Sam Gateau
1f10a44ae4 More typos in glsl 2014-11-24 15:38:12 -08:00
Sam Gateau
68e2df8fc2 add a emissive parameter value to the lightmap shaders 2014-11-24 14:35:42 -08:00
Sam Gateau
6591f4dac2 adjust lighmap shading equation 2014-11-24 11:18:21 -08:00
Sam Gateau
8b23a2cd1e adding the shader files for the lightmap case 2014-11-24 10:33:31 -08:00
Sam Gateau
1f22d5b493 Merge branch 'master' of https://github.com/highfidelity/hifi into tot 2014-11-24 10:05:39 -08:00
Sam Gateau
87471df7a1 First version of the lighmap working 2014-11-21 18:08:34 -08:00
Sam Gateau
764ad72471 adding the light map support from FBX 2014-11-20 09:54:41 -08:00
Andrzej Kapolka
6dc4abd286 Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels 2014-11-14 13:22:37 -08:00
Andrzej Kapolka
779f5f7614 Default avatar fixes. 2014-11-14 13:02:02 -08:00
Andrzej Kapolka
d05bb49a74 Yet more heightfield spanner bits. 2014-11-12 15:40:54 -08:00
Andrzej Kapolka
caef237376 More work on spannerizing heightfields. 2014-11-11 14:40:05 -08:00
Andrzej Kapolka
e08a0144c2 Cleanup on aisle three! Removed the color/normal/voxelized spanner bits, as
well as the throbbing/scripted guides and the notion of spanner masking.
2014-11-06 19:15:43 -08:00
Andrzej Kapolka
fd00461b4e Perspective correction fix (lets us use lower tesselation on light volumes). 2014-11-05 16:50:34 -08:00
Andrzej Kapolka
1763d8f7f0 Switch to using cones/spheres (as opposed to screen-aligned quads) with depth
testing for light geometry.
2014-11-04 17:29:19 -08:00
Andrzej Kapolka
e76a8c2234 Fix for ambient occlusion in 3DTV mode. 2014-11-03 17:36:10 -08:00
Ryan Huffman
4f2fef0428 Add edit entities help window 2014-10-30 12:02:30 -07:00
Andrzej Kapolka
631419d23c Tweaks to heightfield conversion. 2014-10-22 18:22:21 -07:00
Andrzej Kapolka
3006950b83 Comment fix. 2014-10-14 18:24:44 -07:00
Andrzej Kapolka
fba383f6d3 Render voxel cursor on heightfields, too. 2014-10-14 15:21:45 -07:00
Andrzej Kapolka
d1c6aef953 Fixed my swizzle! 2014-10-10 17:36:21 -07:00
Andrzej Kapolka
1f63656a14 Comment fix. 2014-10-10 17:25:25 -07:00
Andrzej Kapolka
60da0f1567 Allow drawing cursor on dual contour surface, wired up material paint tool. 2014-10-10 17:18:52 -07:00
Andrzej Kapolka
c9fb73ecf8 Playing around with using points to represent distant voxel surfaces. 2014-10-06 18:52:10 -07:00
Andrzej Kapolka
0d5f81c062 Merge pull request #3540 from samcake/temp0
replacing glutSolidSPhere by a cached Geometry
2014-10-06 12:23:44 -07:00
Sam Gateau
bd5c6517a5 Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
Conflicts:
	interface/src/ui/MetavoxelEditor.cpp
	interface/src/ui/overlays/Sphere3DOverlay.cpp
2014-10-03 17:31:05 -07:00
Andrzej Kapolka
91942e6188 Reduce the size of the smoothing step. 2014-10-03 17:17:22 -07:00
Andrzej Kapolka
3d88463569 Blend between cube face textures. 2014-10-03 17:05:14 -07:00
Sam Gateau
738369e21f Replacing glutSolidSphere by a cached Geometry
Instead of calling glutSolidSphere, just call Application::getInstance()->getGeometryCache()->renderSphere(...)

- replaced all the instances of "glutSolidSphere"
- Changed the atmosphere shaders so instead of drawing a sphere of the size of the atmosphere, we draw a unit sphere, the vertices get scaled at the right radius in th vertex shader using  fOuterRadius
2014-10-03 16:55:58 -07:00
Andrzej Kapolka
bf1c7b17fe Fix for texture coordinate generation. 2014-10-02 18:09:47 -07:00
Stephen Birarda
5b2b0c47c0 Merge pull request #3483 from stojce/20061
Code Review for Job #20061
2014-09-26 14:24:44 -07:00
stojce
039deb8b42 added go button active state icon 2014-09-24 23:26:34 +02:00
stojce
c14bf84af8 layout fix 2014-09-24 00:14:00 +02:00
Andrzej Kapolka
16cfaa6ea5 Use cubic texture coordinate generation for the dual contour surfaces. 2014-09-23 13:28:00 -07:00
Andrzej Kapolka
646c0dc48f Working on translucent model bits. 2014-09-19 15:31:46 -07:00
Andrzej Kapolka
446c2193ff Limit what we render for deferred point/spot lights based on the light's
radius.
2014-09-19 12:18:00 -07:00
Andrzej Kapolka
b9ae005e53 Working on the actual deferred lights. 2014-09-18 16:12:46 -07:00
Andrzej Kapolka
7580a1da89 Glow fix for simple shader. 2014-09-15 17:33:07 -07:00
Andrzej Kapolka
580d591dc4 Working on getting glow to work with deferred lighting. 2014-09-15 17:11:36 -07:00
Andrzej Kapolka
0f3a020b5d Working on getting particles/entities to work with deferred lighting;
normalize normals from buffer.
2014-09-15 16:07:48 -07:00
Andrzej Kapolka
e3a1341be1 Don't include the color on the skin. 2014-09-15 12:52:35 -07:00
Andrzej Kapolka
b3b82ba56c I think we need to include the color. 2014-09-15 12:49:51 -07:00
Andrzej Kapolka
70c8c146bc Fix for specular issue on Nvidia, try passing along material colors. 2014-09-15 12:44:25 -07:00
Andrzej Kapolka
4475759461 Revert the normal-based ambient occlusion; I wasn't crazy about the look of
it.  Will perhaps revisit later.
2014-09-15 11:52:44 -07:00
Andrzej Kapolka
48adbdfbd2 Shadow fix. 2014-09-12 19:05:49 -07:00
Andrzej Kapolka
24b193b5dc Alpha testing bits. 2014-09-12 18:11:46 -07:00
Andrzej Kapolka
42c8701b26 Don't use gl_Color for skin. 2014-09-12 17:36:58 -07:00