Merge branch 'vr_menus' into infoview

Conflicts:
	tests/ui/src/main.cpp
This commit is contained in:
Brad Davis 2015-04-27 11:43:49 -07:00
commit 14b660baf7
67 changed files with 1100 additions and 843 deletions

View file

@ -48,7 +48,7 @@ if (WIN32)
elseif (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
#SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-long-long -pedantic")
#SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-unknown-pragmas")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -fno-strict-aliasing -ggdb")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -fno-strict-aliasing -Wno-unused-parameter -ggdb")
endif(WIN32)
if (NOT MSVC12)

View file

@ -33,7 +33,7 @@ DomainServerWebSessionData::DomainServerWebSessionData(const QJsonObject& userOb
}
}
DomainServerWebSessionData::DomainServerWebSessionData(const DomainServerWebSessionData& otherSessionData) {
DomainServerWebSessionData::DomainServerWebSessionData(const DomainServerWebSessionData& otherSessionData) : QObject() {
_username = otherSessionData._username;
_roles = otherSessionData._roles;
}

View file

@ -5,9 +5,8 @@ import "controls"
import "styles"
Dialog {
HifiConstants { id: hifi }
title: "Login"
HifiPalette { id: hifiPalette }
SystemPalette { id: myPalette; colorGroup: SystemPalette.Active }
objectName: "LoginDialog"
height: 512
width: 384
@ -117,7 +116,7 @@ Dialog {
width: 192
height: 64
anchors.horizontalCenter: parent.horizontalCenter
color: hifiPalette.hifiBlue
color: hifi.colors.hifiBlue
border.width: 0
radius: 10
@ -160,7 +159,7 @@ Dialog {
text:"Create Account"
font.pointSize: 12
font.bold: true
color: hifiPalette.hifiBlue
color: hifi.colors.hifiBlue
MouseArea {
anchors.fill: parent
@ -177,7 +176,7 @@ Dialog {
verticalAlignment: Text.AlignVCenter
font.pointSize: 12
text: "Recover Password"
color: hifiPalette.hifiBlue
color: hifi.colors.hifiBlue
MouseArea {
anchors.fill: parent

View file

@ -18,8 +18,6 @@ Dialog {
onImplicitHeightChanged: root.height = implicitHeight
onImplicitWidthChanged: root.width = implicitWidth
SystemPalette { id: palette }
function calculateImplicitWidth() {
if (buttons.visibleChildren.length < 2)
return;

View file

@ -7,12 +7,19 @@ import "styles"
Hifi.VrMenu {
id: root
HifiConstants { id: hifi }
anchors.fill: parent
objectName: "VrMenu"
enabled: false
opacity: 0.0
property int animationDuration: 200
HifiPalette { id: hifiPalette }
property var models: []
property var columns: []
z: 10000
onEnabledChanged: {
@ -22,7 +29,7 @@ Hifi.VrMenu {
opacity = enabled ? 1.0 : 0.0
if (enabled) {
forceActiveFocus()
}
}
}
// The actual animator
@ -41,10 +48,6 @@ Hifi.VrMenu {
if (!visible) reset();
}
property var models: []
property var columns: []
property var menuBuilder: Component {
Border {
Component.onCompleted: {
@ -58,10 +61,20 @@ Hifi.VrMenu {
y = lastMousePosition.y - height / 2;
}
}
SystemPalette { id: sysPalette; colorGroup: SystemPalette.Active }
border.color: hifiPalette.hifiBlue
color: sysPalette.window
border.color: hifi.colors.hifiBlue
color: hifi.colors.window
property int menuDepth
/*
MouseArea {
// Rectangle { anchors.fill: parent; color: "#7f0000FF"; visible: enabled }
anchors.fill: parent
onClicked: {
while (parent.menuDepth != root.models.length - 1) {
root.popColumn()
}
}
}
*/
ListView {
spacing: 6
@ -71,27 +84,29 @@ Hifi.VrMenu {
anchors.margins: outerMargin
id: listView
height: root.height
currentIndex: -1
onCountChanged: {
recalculateSize()
}
}
function recalculateSize() {
var newHeight = 0
var newWidth = minWidth;
for (var i = 0; i < children.length; ++i) {
var item = children[i];
if (!item.visible) {
continue
}
newHeight += item.height
}
parent.height = newHeight + outerMargin * 2;
parent.width = newWidth + outerMargin * 2
}
highlight: Rectangle {
width: listView.minWidth - 32;
height: 32
color: sysPalette.highlight
color: hifi.colors.hifiBlue
y: (listView.currentItem) ? listView.currentItem.y : 0;
x: 32
Behavior on y {
@ -101,10 +116,8 @@ Hifi.VrMenu {
}
}
}
property int columnIndex: root.models.length - 1
model: root.models[columnIndex]
model: root.models[menuDepth]
delegate: Loader {
id: loader
sourceComponent: root.itemBuilder
@ -120,12 +133,6 @@ Hifi.VrMenu {
value: modelData
when: loader.status == Loader.Ready
}
Binding {
target: loader.item
property: "listViewIndex"
value: index
when: loader.status == Loader.Ready
}
Binding {
target: loader.item
property: "listView"
@ -133,26 +140,39 @@ Hifi.VrMenu {
when: loader.status == Loader.Ready
}
}
}
}
}
property var itemBuilder: Component {
Text {
SystemPalette { id: sp; colorGroup: SystemPalette.Active }
id: thisText
x: 32
property var source
property var root
property var listViewIndex
property var listView
text: typedText()
height: implicitHeight
width: implicitWidth
color: source.enabled ? "black" : "gray"
color: source.enabled ? hifi.colors.text : hifi.colors.disabledText
enabled: source.enabled && source.visible
// FIXME uncommenting this line results in menus that have blank spots
// rather than having the correct size
// visible: source.visible
onListViewChanged: {
if (listView) {
listView.minWidth = Math.max(listView.minWidth, implicitWidth + 64);
listView.recalculateSize();
}
}
onVisibleChanged: {
if (listView) {
listView.recalculateSize();
}
}
onImplicitWidthChanged: {
if (listView) {
listView.minWidth = Math.max(listView.minWidth, implicitWidth + 64);
@ -163,15 +183,27 @@ Hifi.VrMenu {
FontAwesome {
visible: source.type == 1 && source.checkable
x: -32
text: (source.type == 1 && source.checked) ? "\uF05D" : "\uF10C"
text: checkText();
color: parent.color
function checkText() {
if (source.type != 1) {
return;
}
// FIXME this works for native QML menus but I don't think it will
// for proxied QML menus
if (source.exclusiveGroup) {
return source.checked ? "\uF05D" : "\uF10C"
}
return source.checked ? "\uF046" : "\uF096"
}
}
FontAwesome {
visible: source.type == 2
x: listView.width - 64
x: listView.width - 32 - (hifi.layout.spacing * 2)
text: "\uF0DA"
color: parent.color
}
function typedText() {
switch(source.type) {
@ -200,38 +232,53 @@ Hifi.VrMenu {
interval: 1000
onTriggered: parent.select();
}
onEntered: {
if (source.type == 2 && enabled) {
timer.start()
}
}
onExited: {
timer.stop()
}
/*
* Uncomment below to have menus auto-popup
*
* FIXME if we enabled timer based menu popup, either the timer has
* to be very very short or after auto popup there has to be a small
* amount of time, or a test if the mouse has moved before a click
* will be accepted, otherwise it's too easy to accidently click on
* something immediately after the auto-popup appears underneath your
* cursor
*
*/
//onEntered: {
// if (source.type == 2 && enabled) {
// timer.start()
// }
//}
//onExited: {
// timer.stop()
//}
onClicked: {
select();
}
function select() {
timer.stop();
listView.currentIndex = listViewIndex
parent.root.selectItem(parent.source);
var popped = false;
while (columns.length - 1 > listView.parent.menuDepth) {
popColumn();
popped = true;
}
if (!popped || source.type != 1) {
parent.root.selectItem(parent.source);
}
}
}
}
}
function lastColumn() {
return columns[root.columns.length - 1];
}
function pushColumn(items) {
models.push(items)
if (columns.length) {
var oldColumn = lastColumn();
oldColumn.enabled = false;
oldColumn.opacity = 0.5;
//oldColumn.enabled = false
}
var newColumn = menuBuilder.createObject(root);
columns.push(newColumn);

View file

@ -5,6 +5,5 @@ import "."
import "../styles"
Original.Button {
style: ButtonStyle {
}
style: ButtonStyle { }
}

View file

@ -0,0 +1,16 @@
import QtQuick.Controls 1.3 as Original
import QtQuick.Controls.Styles 1.3
import "../styles"
import "."
Original.CheckBox {
text: "Check Box"
style: CheckBoxStyle {
indicator: FontAwesome {
text: control.checked ? "\uf046" : "\uf096"
}
label: Text {
text: control.text
}
}
}

View file

@ -11,28 +11,21 @@ import "../styles"
* Examine the QML ApplicationWindow.qml source for how it does this
*
*/
Item {
DialogBase {
id: root
HifiPalette { id: hifiPalette }
SystemPalette { id: sysPalette; colorGroup: SystemPalette.Active }
HifiConstants { id: hifi }
// FIXME better placement via a window manager
x: parent ? parent.width / 2 - width / 2 : 0
y: parent ? parent.height / 2 - height / 2 : 0
property int animationDuration: 400
property bool destroyOnInvisible: false
property bool destroyOnCloseButton: true
property bool resizable: false
property int animationDuration: hifi.effects.fadeInDuration
property int minX: 256
property int minY: 256
property int topMargin: root.height - clientBorder.height + 8
property int margins: 8
property string title
property int titleSize: titleBorder.height + 12
property string frameColor: hifiPalette.hifiBlue
property string backgroundColor: sysPalette.window
property string headerBackgroundColor: sysPalette.dark
clip: true
readonly property int topMargin: root.height - clientBorder.height + hifi.layout.spacing
/*
* Support for animating the dialog in and out.
@ -44,7 +37,8 @@ Item {
// visibility, so that we can do animations in both directions. Because
// visibility and enabled are boolean flags, they cannot be animated. So when
// enabled is change, we modify a property that can be animated, like scale or
// opacity.
// opacity, and then when the target animation value is reached, we can
// modify the visibility
onEnabledChanged: {
scale = enabled ? 1.0 : 0.0
}
@ -57,13 +51,13 @@ Item {
}
}
// We remove any load the dialog might have on the QML by toggling it's
// visibility based on the state of the animated property
// Once we're scaled to 0, disable the dialog's visibility
onScaleChanged: {
visible = (scale != 0.0);
}
// Some dialogs should be destroyed when they become invisible, so handle that
// Some dialogs should be destroyed when they become invisible,
// so handle that
onVisibleChanged: {
if (!visible && destroyOnInvisible) {
destroy();
@ -91,6 +85,7 @@ Item {
MouseArea {
id: sizeDrag
enabled: root.resizable
property int startX
property int startY
anchors.right: parent.right
@ -103,7 +98,7 @@ Item {
startY = mouseY
}
onPositionChanged: {
if (pressed && root.resizable) {
if (pressed) {
root.deltaSize((mouseX - startX), (mouseY - startY))
startX = mouseX
startY = mouseY
@ -111,83 +106,41 @@ Item {
}
}
/*
* Window decorations, with a title bar and frames
*/
Border {
id: windowBorder
anchors.fill: parent
border.color: root.frameColor
color: root.backgroundColor
MouseArea {
id: titleDrag
x: root.titleX
y: root.titleY
width: root.titleWidth
height: root.titleHeight
Border {
id: titleBorder
height: 48
drag {
target: root
minimumX: 0
minimumY: 0
maximumX: root.parent ? root.parent.width - root.width : 0
maximumY: root.parent ? root.parent.height - root.height : 0
}
Row {
id: windowControls
anchors.bottom: parent.bottom
anchors.top: parent.top
anchors.right: parent.right
anchors.rightMargin: 0
anchors.left: parent.left
anchors.leftMargin: 0
border.color: root.frameColor
color: root.headerBackgroundColor
Text {
id: titleText
// FIXME move all constant colors to our own palette class HifiPalette
color: "white"
text: root.title
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
anchors.fill: parent
}
MouseArea {
id: titleDrag
anchors.right: closeButton.left
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.top: parent.top
anchors.rightMargin: 4
drag {
target: root
minimumX: 0
minimumY: 0
maximumX: root.parent ? root.parent.width - root.width : 0
maximumY: root.parent ? root.parent.height - root.height : 0
}
}
Image {
id: closeButton
x: 360
height: 16
anchors.rightMargin: hifi.layout.spacing
FontAwesome {
id: icon
anchors.verticalCenter: parent.verticalCenter
width: 16
anchors.right: parent.right
anchors.rightMargin: 12
source: "../../styles/close.svg"
size: root.titleHeight - hifi.layout.spacing * 2
color: "red"
text: "\uf00d"
MouseArea {
anchors.margins: hifi.layout.spacing / 2
anchors.fill: parent
onClicked: {
root.close();
}
}
}
} // header border
Border {
id: clientBorder
border.color: root.frameColor
// FIXME move all constant colors to our own palette class HifiPalette
color: "#00000000"
anchors.bottom: parent.bottom
anchors.bottomMargin: 0
anchors.top: titleBorder.bottom
anchors.topMargin: -titleBorder.border.width
anchors.right: parent.right
anchors.rightMargin: 0
anchors.left: parent.left
anchors.leftMargin: 0
clip: true
} // client border
} // window border
}
}
}

View file

@ -0,0 +1,74 @@
import QtQuick 2.3
import QtQuick.Controls 1.2
import "."
import "../styles"
Item {
id: root
HifiConstants { id: hifi }
implicitHeight: 512
implicitWidth: 512
property string title
property int titleSize: titleBorder.height + 12
property string frameColor: hifi.colors.hifiBlue
property string backgroundColor: hifi.colors.dialogBackground
property bool active: false
property alias titleBorder: titleBorder
readonly property alias titleX: titleBorder.x
readonly property alias titleY: titleBorder.y
readonly property alias titleWidth: titleBorder.width
readonly property alias titleHeight: titleBorder.height
property alias clientBorder: clientBorder
readonly property real clientX: clientBorder.x + hifi.styles.borderWidth
readonly property real clientY: clientBorder.y + hifi.styles.borderWidth
readonly property real clientWidth: clientBorder.width - hifi.styles.borderWidth * 2
readonly property real clientHeight: clientBorder.height - hifi.styles.borderWidth * 2
/*
* Window decorations, with a title bar and frames
*/
Border {
id: windowBorder
anchors.fill: parent
border.color: root.frameColor
color: "#00000000"
Border {
id: titleBorder
height: hifi.layout.windowTitleHeight
anchors.right: parent.right
anchors.left: parent.left
border.color: root.frameColor
clip: true
color: root.active ?
hifi.colors.activeWindow.headerBackground :
hifi.colors.inactiveWindow.headerBackground
Text {
id: titleText
color: root.active ?
hifi.colors.activeWindow.headerText :
hifi.colors.inactiveWindow.headerText
text: root.title
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
anchors.fill: parent
}
} // header border
Border {
id: clientBorder
border.color: root.frameColor
color: root.backgroundColor
anchors.bottom: parent.bottom
anchors.top: titleBorder.bottom
anchors.topMargin: -titleBorder.border.width
anchors.right: parent.right
anchors.left: parent.left
clip: true
} // client border
} // window border
}

View file

@ -8,9 +8,9 @@ Text {
property int size: 32
width: size
height: size
font.pixelSize: size
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
horizontalAlignment: Text.AlignLeft
font.family: iconFont.name
font.pointSize: 18
}

View file

@ -1,24 +0,0 @@
import QtQuick 2.3
import QtQuick.Controls 1.3
import QtQuick.Window 2.2
import QtQuick.Controls.Styles 1.3
Button {
text: "Text"
style: ButtonStyle {
background: Item { anchors.fill: parent }
label: Text {
id: icon
width: height
verticalAlignment: Text.AlignVCenter
renderType: Text.NativeRendering
font.family: iconFont.name
font.pointSize: 18
property alias unicode: icon.text
FontLoader { id: iconFont; source: "/fonts/fontawesome-webfont.ttf"; }
text: control.text
color: control.enabled ? "white" : "dimgray"
}
}
}

View file

@ -1,5 +0,0 @@
import QtQuick 2.3
import QtQuick.Controls 1.3 as Original
import "../styles"
import "../controls"

View file

@ -0,0 +1,8 @@
import QtQuick.Controls 1.3 as Original
import QtQuick.Controls.Styles 1.3
import "../styles"
import "."
Original.Slider {
}

View file

@ -0,0 +1,11 @@
import QtQuick 2.4
import "../styles"
Item {
id: root
HifiConstants { id: hifi }
property real size: hifi.layout.spacing
property real multiplier: 1.0
height: size * multiplier
width: size * multiplier
}

View file

@ -0,0 +1,15 @@
import QtQuick.Controls 1.3 as Original
import QtQuick.Controls.Styles 1.3
import "../styles"
import "."
Original.SpinBox {
style: SpinBoxStyle {
HifiConstants { id: hifi }
font.family: hifi.fonts.fontFamily
font.pointSize: hifi.fonts.fontSize
}
}

View file

@ -1,7 +1,9 @@
import QtQuick 2.3 as Original
import "../styles"
Original.Text {
font.family: "Helvetica"
font.pointSize: 18
HifiConstants { id: hifi }
font.family: hifi.fonts.fontFamily
font.pointSize: hifi.fonts.fontSize
}

View file

@ -0,0 +1,24 @@
import QtQuick 2.3 as Original
import "../styles"
import "."
Original.Item {
property alias text: label.text
property alias value: slider.value
Text {
id: label
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: parent.left
verticalAlignment: Original.Text.AlignVCenter
}
Slider {
id: slider
width: 120
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: parent.bottom
}
}

View file

@ -0,0 +1,26 @@
import QtQuick 2.3 as Original
import "../styles"
import "."
Original.Item {
property alias text: label.text
property alias value: spinBox.value
Text {
id: label
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: parent.left
verticalAlignment: Original.Text.AlignVCenter
text: "Minimum HMD FPS"
}
SpinBox {
id: spinBox
width: 120
maximumValue: 240
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: parent.bottom
}
}

View file

@ -1,7 +1,9 @@
import QtQuick 2.3 as Original
import QtQuick.Controls 2.3 as Original
import "../styles"
Original.TextArea {
font.family: "Helvetica"
font.pointSize: 18
HifiConstants { id: hifi }
font.family: hifi.fonts.fontFamily
font.pointSize: hifi.fonts.fontSize
}

View file

@ -1,7 +1,9 @@
import QtQuick 2.3 as Original
import "../styles"
Original.TextEdit {
font.family: "Helvetica"
font.pointSize: 18
HifiConstants { id: hifi }
font.family: hifi.fonts.fontFamily
font.pointSize: hifi.fonts.fontSize
}

View file

@ -0,0 +1,9 @@
import "."
import "../styles"
Text {
HifiConstants { id: hifi }
color: hifi.colors.hifiBlue
font.pointSize: hifi.fonts.headerPointSize
font.bold: true
}

View file

@ -1,34 +1,36 @@
import QtQuick 2.3
import QtQuick.Controls 1.2
import QtQuick 2.3 as Original
import "../styles"
import "."
TextInput {
SystemPalette { id: myPalette; colorGroup: SystemPalette.Active }
Original.TextInput {
id: root
HifiConstants { id: hifi }
property string helperText
font.family: "Helvetica"
font.pointSize: 18
width: 256
height: 64
color: myPalette.text
height: hifi.layout.rowHeight
clip: true
verticalAlignment: TextInput.AlignVCenter
color: hifi.colors.text
verticalAlignment: Original.TextInput.AlignVCenter
font.family: hifi.fonts.fontFamily
font.pointSize: hifi.fonts.fontSize
onTextChanged: {
if (text == "") {
helperText.visible = true;
} else {
helperText.visible = false;
}
Original.Rectangle {
// Render the rectangle as background
z: -1
anchors.fill: parent
color: hifi.colors.inputBackground
}
Text {
id: helperText
anchors.fill: parent
font.pointSize: parent.font.pointSize
font.family: parent.font.family
verticalAlignment: TextInput.AlignVCenter
text: parent.helperText
color: myPalette.dark
clip: true
verticalAlignment: parent.verticalAlignment
horizontalAlignment: parent.horizontalAlignment
text: root.helperText
color: hifi.colors.hintText
visible: !root.text
}
}

View file

@ -0,0 +1,40 @@
import QtQuick 2.3 as Original
import "../styles"
import "."
Original.Item {
id: root
HifiConstants { id: hifi }
height: hifi.layout.rowHeight
property string text
property string helperText
property string buttonText
property int buttonWidth: 0
property alias input: input
property alias button: button
signal clicked()
TextInput {
id: input
text: root.text
helperText: root.helperText
anchors.left: parent.left
anchors.right: button.left
anchors.rightMargin: 8
anchors.bottom: parent.bottom
anchors.top: parent.top
}
Button {
id: button
clip: true
width: root.buttonWidth ? root.buttonWidth : implicitWidth
text: root.buttonText
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.top: parent.top
onClicked: root.clicked()
}
}

View file

@ -1,11 +1,12 @@
import QtQuick 2.3
Rectangle {
SystemPalette { id: myPalette; colorGroup: SystemPalette.Active }
property int margin: 5
color: myPalette.window
border.color: myPalette.dark
border.width: 5
radius: border.width * 2
HifiConstants { id: hifi }
implicitHeight: 64
implicitWidth: 64
color: hifi.colors.window
border.color: hifi.colors.hifiBlue
border.width: hifi.styles.borderWidth
radius: hifi.styles.borderRadius
}

View file

@ -4,7 +4,7 @@ import "."
import "../controls"
OriginalStyles.ButtonStyle {
Original.SystemPalette { id: myPalette; colorGroup: Original.SystemPalette.Active }
HifiConstants { id: hifi }
padding {
top: 8
left: 12
@ -15,10 +15,9 @@ OriginalStyles.ButtonStyle {
anchors.fill: parent
}
label: Text {
renderType: Original.Text.NativeRendering
verticalAlignment: Original.Text.AlignVCenter
horizontalAlignment: Original.Text.AlignHCenter
text: control.text
color: control.enabled ? myPalette.text : myPalette.dark
color: control.enabled ? hifi.colors.text : hifi.colors.disabledText
}
}

View file

@ -0,0 +1,61 @@
import QtQuick 2.4
Item {
SystemPalette { id: sysPalette; colorGroup: SystemPalette.Active }
readonly property alias colors: colors
readonly property alias layout: layout
readonly property alias fonts: fonts
readonly property alias styles: styles
readonly property alias effects: effects
Item {
id: colors
readonly property color hifiBlue: "#0e7077"
readonly property color window: sysPalette.window
readonly property color dialogBackground: sysPalette.window
//readonly property color dialogBackground: "#00000000"
readonly property color inputBackground: "white"
readonly property color background: sysPalette.dark
readonly property color text: sysPalette.text
readonly property color disabledText: "gray"
readonly property color hintText: sysPalette.dark
readonly property color light: sysPalette.light
readonly property alias activeWindow: activeWindow
readonly property alias inactiveWindow: inactiveWindow
QtObject {
id: activeWindow
readonly property color headerBackground: "white"
readonly property color headerText: "black"
}
QtObject {
id: inactiveWindow
readonly property color headerBackground: "gray"
readonly property color headerText: "black"
}
}
QtObject {
id: fonts
readonly property real headerPointSize: 24
readonly property string fontFamily: "Helvetica"
readonly property real fontSize: 18
}
QtObject {
id: layout
property int spacing: 8
property int rowHeight: 40
property int windowTitleHeight: 48
}
QtObject {
id: styles
readonly property int borderWidth: 5
readonly property int borderRadius: borderWidth * 2
}
QtObject {
id: effects
readonly property int fadeInDuration: 400
}
}

View file

@ -1,5 +1,11 @@
import QtQuick 2.4
QtObject {
Item {
property string hifiBlue: "#0e7077"
}
property alias colors: colorsObj
Item {
id: colorsObj
property string hifiRed: "red"
}
}

View file

@ -1,15 +1,10 @@
ButtonStyle {
background: Item { anchors.fill: parent }
label: Text {
label: FontAwesome {
id: icon
width: height
verticalAlignment: Text.AlignVCenter
renderType: Text.NativeRendering
font.family: iconFont.name
font.pointSize: 18
property alias unicode: icon.text
FontLoader { id: iconFont; source: "../../fonts/fontawesome-webfont.ttf"; }
property alias unicode: text
text: control.text
color: control.enabled ? "white" : "dimgray"
color: control.enabled ? hifi.colors.text : hifi.colors.disabledText
}
}

View file

@ -1,22 +0,0 @@
import QtQuick 2.4
import QtQuick.Controls.Styles 1.3
import "../controls"
import "."
ButtonStyle {
HifiPalette { id: hifiPalette }
padding {
top: 2
left: 4
right: 4
bottom: 2
}
background: Item {}
label: Text {
renderType: Text.NativeRendering
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHCenter
text: control.text
color: control.enabled ? "yellow" : "brown"
}
}

View file

@ -63,7 +63,7 @@
#include <GlowEffect.h>
#include <HFActionEvent.h>
#include <HFBackEvent.h>
#include <HifiMenu.h>
#include <VrMenu.h>
#include <LogHandler.h>
#include <MainWindow.h>
#include <ModelEntityItem.h>
@ -1326,13 +1326,16 @@ void Application::keyPressEvent(QKeyEvent* event) {
}
}
//#define VR_MENU_ONLY_IN_HMD
void Application::keyReleaseEvent(QKeyEvent* event) {
if (event->key() == Qt::Key_Alt && _altPressed && _window->isActiveWindow()) {
#ifndef DEBUG
#ifdef VR_MENU_ONLY_IN_HMD
if (OculusManager::isConnected()) {
#endif
VrMenu::toggle();
#ifndef DEBUG
#ifdef VR_MENU_ONLY_IN_HMD
}
#endif
}

View file

@ -20,7 +20,7 @@
#include <PathUtils.h>
#include <SettingHandle.h>
#include <UserActivityLogger.h>
#include <HifiMenu.h>
#include <VrMenu.h>
#include "Application.h"
#include "AccountManager.h"

View file

@ -50,7 +50,7 @@ public:
TreeNodeScript(const QString& localPath, const QString& fullPath, ScriptOrigin origin);
const QString& getLocalPath() { return _localPath; }
const QString& getFullPath() { return _fullPath; };
const ScriptOrigin getOrigin() { return _origin; };
ScriptOrigin getOrigin() { return _origin; };
private:
QString _localPath;

View file

@ -81,7 +81,7 @@ public:
FaceModel& getFaceModel() { return _faceModel; }
const FaceModel& getFaceModel() const { return _faceModel; }
const bool getReturnToCenter() const { return _returnHeadToCenter; } // Do you want head to try to return to center (depends on interface detected)
bool getReturnToCenter() const { return _returnHeadToCenter; } // Do you want head to try to return to center (depends on interface detected)
float getAverageLoudness() const { return _averageLoudness; }
/// \return the point about which scaling occurs.
glm::vec3 getScalePivot() const;

View file

@ -15,10 +15,10 @@
HIFI_QML_DEF(MarketplaceDialog)
MarketplaceDialog::MarketplaceDialog(QQuickItem *parent) : OffscreenQmlDialog(parent) {
MarketplaceDialog::MarketplaceDialog(QQuickItem* parent) : OffscreenQmlDialog(parent) {
}
bool MarketplaceDialog::navigationRequested(const QString & url) {
bool MarketplaceDialog::navigationRequested(const QString& url) {
qDebug() << url;
if (Application::getInstance()->canAcceptURL(url)) {
if (Application::getInstance()->acceptURL(url)) {

View file

@ -20,9 +20,9 @@ class MarketplaceDialog : public OffscreenQmlDialog
HIFI_QML_DECL
public:
MarketplaceDialog(QQuickItem *parent = 0);
MarketplaceDialog(QQuickItem* parent = nullptr);
Q_INVOKABLE bool navigationRequested(const QString & url);
Q_INVOKABLE bool navigationRequested(const QString& url);
};

View file

@ -91,7 +91,7 @@ void Overlays::renderHUD() {
lodManager->getOctreeSizeScale(),
lodManager->getBoundaryLevelAdjust(),
RenderArgs::DEFAULT_RENDER_MODE, RenderArgs::MONO,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
foreach(Overlay* thisOverlay, _overlaysHUD) {
if (thisOverlay->is3D()) {
@ -126,7 +126,7 @@ void Overlays::renderWorld(bool drawFront, RenderArgs::RenderMode renderMode, Re
lodManager->getOctreeSizeScale(),
lodManager->getBoundaryLevelAdjust(),
renderMode, renderSide,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
foreach(Overlay* thisOverlay, _overlaysWorld) {

View file

@ -64,7 +64,7 @@ AudioEffectOptions::AudioEffectOptions(QScriptValue arguments) :
}
}
AudioEffectOptions::AudioEffectOptions(const AudioEffectOptions &other) {
AudioEffectOptions::AudioEffectOptions(const AudioEffectOptions &other) : QObject() {
*this = other;
}

View file

@ -391,7 +391,7 @@ void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode, RenderArgs::R
_viewState->getShadowViewFrustum() : _viewState->getCurrentViewFrustum();
RenderArgs args = { this, frustum, getSizeScale(), getBoundaryLevelAdjust(), renderMode, renderSide,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
_tree->lockForRead();

View file

@ -521,7 +521,7 @@ bool EntityTree::findInSphereOperation(OctreeElement* element, void* extraData)
// NOTE: assumes caller has handled locking
void EntityTree::findEntities(const glm::vec3& center, float radius, QVector<const EntityItem*>& foundEntities) {
FindAllNearPointArgs args = { center, radius };
FindAllNearPointArgs args = { center, radius, QVector<const EntityItem*>() };
// NOTE: This should use recursion, since this is a spatial operation
recurseTreeWithOperation(findInSphereOperation, &args);

View file

@ -133,7 +133,7 @@ bool FBXGeometry::convexHullContains(const glm::vec3& point) const {
auto checkEachPrimitive = [=](FBXMesh& mesh, QVector<int> indices, int primitiveSize) -> bool {
// Check whether the point is "behind" all the primitives.
for (unsigned int j = 0; j < indices.size(); j += primitiveSize) {
for (int j = 0; j < indices.size(); j += primitiveSize) {
if (!isPointBehindTrianglesPlane(point,
mesh.vertices[indices[j]],
mesh.vertices[indices[j + 1]],
@ -1469,7 +1469,8 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
bool rotationMinX = false, rotationMinY = false, rotationMinZ = false;
bool rotationMaxX = false, rotationMaxY = false, rotationMaxZ = false;
glm::vec3 rotationMin, rotationMax;
FBXModel model = { name, -1 };
FBXModel model = { name, -1, glm::vec3(), glm::mat4(), glm::quat(), glm::quat(), glm::quat(),
glm::mat4(), glm::vec3(), glm::vec3()};
ExtractedMesh* mesh = NULL;
QVector<ExtractedBlendshape> blendshapes;
foreach (const FBXNode& subobject, object.children) {
@ -1685,7 +1686,8 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
textureContent.insert(filename, content);
}
} else if (object.name == "Material") {
Material material = { glm::vec3(1.0f, 1.0f, 1.0f), glm::vec3(1.0f, 1.0f, 1.0f), glm::vec3(), 96.0f, 1.0f };
Material material = { glm::vec3(1.0f, 1.0f, 1.0f), glm::vec3(1.0f, 1.0f, 1.0f), glm::vec3(), 96.0f, 1.0f,
QString(""), QSharedPointer<model::Material>(NULL)};
foreach (const FBXNode& subobject, object.children) {
bool properties = false;
QByteArray propertyName;

View file

@ -143,7 +143,7 @@ void GLBackend::do_draw(Batch& batch, uint32 paramOffset) {
uint32 startVertex = batch._params[paramOffset + 0]._uint;
glDrawArrays(mode, startVertex, numVertices);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void GLBackend::do_drawIndexed(Batch& batch, uint32 paramOffset) {
@ -159,15 +159,15 @@ void GLBackend::do_drawIndexed(Batch& batch, uint32 paramOffset) {
GLenum glType = _elementTypeToGLType[_input._indexBufferType];
glDrawElements(mode, numIndices, glType, reinterpret_cast<GLvoid*>(startIndex + _input._indexBufferOffset));
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void GLBackend::do_drawInstanced(Batch& batch, uint32 paramOffset) {
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void GLBackend::do_drawIndexedInstanced(Batch& batch, uint32 paramOffset) {
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
// TODO: As long as we have gl calls explicitely issued from interface
@ -189,7 +189,7 @@ void Batch::_glEnable(GLenum cap) {
}
void GLBackend::do_glEnable(Batch& batch, uint32 paramOffset) {
glEnable(batch._params[paramOffset]._uint);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glDisable(GLenum cap) {
@ -201,7 +201,7 @@ void Batch::_glDisable(GLenum cap) {
}
void GLBackend::do_glDisable(Batch& batch, uint32 paramOffset) {
glDisable(batch._params[paramOffset]._uint);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glEnableClientState(GLenum array) {
@ -213,7 +213,7 @@ void Batch::_glEnableClientState(GLenum array) {
}
void GLBackend::do_glEnableClientState(Batch& batch, uint32 paramOffset) {
glEnableClientState(batch._params[paramOffset]._uint);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glDisableClientState(GLenum array) {
@ -225,7 +225,7 @@ void Batch::_glDisableClientState(GLenum array) {
}
void GLBackend::do_glDisableClientState(Batch& batch, uint32 paramOffset) {
glDisableClientState(batch._params[paramOffset]._uint);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glCullFace(GLenum mode) {
@ -237,7 +237,7 @@ void Batch::_glCullFace(GLenum mode) {
}
void GLBackend::do_glCullFace(Batch& batch, uint32 paramOffset) {
glCullFace(batch._params[paramOffset]._uint);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glAlphaFunc(GLenum func, GLclampf ref) {
@ -252,7 +252,7 @@ void GLBackend::do_glAlphaFunc(Batch& batch, uint32 paramOffset) {
glAlphaFunc(
batch._params[paramOffset + 1]._uint,
batch._params[paramOffset + 0]._float);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glDepthFunc(GLenum func) {
@ -264,7 +264,7 @@ void Batch::_glDepthFunc(GLenum func) {
}
void GLBackend::do_glDepthFunc(Batch& batch, uint32 paramOffset) {
glDepthFunc(batch._params[paramOffset]._uint);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glDepthMask(GLboolean flag) {
@ -276,7 +276,7 @@ void Batch::_glDepthMask(GLboolean flag) {
}
void GLBackend::do_glDepthMask(Batch& batch, uint32 paramOffset) {
glDepthMask(batch._params[paramOffset]._uint);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glDepthRange(GLfloat zNear, GLfloat zFar) {
@ -291,7 +291,7 @@ void GLBackend::do_glDepthRange(Batch& batch, uint32 paramOffset) {
glDepthRange(
batch._params[paramOffset + 1]._float,
batch._params[paramOffset + 0]._float);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glBindBuffer(GLenum target, GLuint buffer) {
@ -306,7 +306,7 @@ void GLBackend::do_glBindBuffer(Batch& batch, uint32 paramOffset) {
glBindBuffer(
batch._params[paramOffset + 1]._uint,
batch._params[paramOffset + 0]._uint);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glBindTexture(GLenum target, GLuint texture) {
@ -321,7 +321,7 @@ void GLBackend::do_glBindTexture(Batch& batch, uint32 paramOffset) {
glBindTexture(
batch._params[paramOffset + 1]._uint,
batch._params[paramOffset + 0]._uint);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glActiveTexture(GLenum texture) {
@ -333,7 +333,7 @@ void Batch::_glActiveTexture(GLenum texture) {
}
void GLBackend::do_glActiveTexture(Batch& batch, uint32 paramOffset) {
glActiveTexture(batch._params[paramOffset]._uint);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glDrawBuffers(GLsizei n, const GLenum* bufs) {
@ -348,7 +348,7 @@ void GLBackend::do_glDrawBuffers(Batch& batch, uint32 paramOffset) {
glDrawBuffers(
batch._params[paramOffset + 1]._uint,
(const GLenum*)batch.editData(batch._params[paramOffset + 0]._uint));
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glUseProgram(GLuint program) {
@ -365,7 +365,7 @@ void GLBackend::do_glUseProgram(Batch& batch, uint32 paramOffset) {
_pipeline._invalidProgram = false;
glUseProgram(_pipeline._program);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glUniform1f(GLint location, GLfloat v0) {
@ -385,7 +385,7 @@ void GLBackend::do_glUniform1f(Batch& batch, uint32 paramOffset) {
glUniform1f(
batch._params[paramOffset + 1]._int,
batch._params[paramOffset + 0]._float);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glUniform2f(GLint location, GLfloat v0, GLfloat v1) {
@ -402,7 +402,7 @@ void GLBackend::do_glUniform2f(Batch& batch, uint32 paramOffset) {
batch._params[paramOffset + 2]._int,
batch._params[paramOffset + 1]._float,
batch._params[paramOffset + 0]._float);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glUniform4fv(GLint location, GLsizei count, const GLfloat* value) {
@ -421,7 +421,7 @@ void GLBackend::do_glUniform4fv(Batch& batch, uint32 paramOffset) {
batch._params[paramOffset + 1]._uint,
(const GLfloat*)batch.editData(batch._params[paramOffset + 0]._uint));
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
@ -441,7 +441,7 @@ void GLBackend::do_glUniformMatrix4fv(Batch& batch, uint32 paramOffset) {
batch._params[paramOffset + 2]._uint,
batch._params[paramOffset + 1]._uint,
(const GLfloat*)batch.editData(batch._params[paramOffset + 0]._uint));
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glEnableVertexAttribArray(GLint location) {
@ -453,7 +453,7 @@ void Batch::_glEnableVertexAttribArray(GLint location) {
}
void GLBackend::do_glEnableVertexAttribArray(Batch& batch, uint32 paramOffset) {
glEnableVertexAttribArray(batch._params[paramOffset]._uint);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glDisableVertexAttribArray(GLint location) {
@ -465,7 +465,7 @@ void Batch::_glDisableVertexAttribArray(GLint location) {
}
void GLBackend::do_glDisableVertexAttribArray(Batch& batch, uint32 paramOffset) {
glDisableVertexAttribArray(batch._params[paramOffset]._uint);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void Batch::_glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
@ -484,6 +484,6 @@ void GLBackend::do_glColor4f(Batch& batch, uint32 paramOffset) {
batch._params[paramOffset + 2]._float,
batch._params[paramOffset + 1]._float,
batch._params[paramOffset + 0]._float);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}

View file

@ -35,7 +35,7 @@ GLBackend::GLBuffer* GLBackend::syncGPUObject(const Buffer& buffer) {
if (!object) {
object = new GLBuffer();
glGenBuffers(1, &object->_buffer);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
Backend::setGPUObject(buffer, object);
}
@ -48,7 +48,7 @@ GLBackend::GLBuffer* GLBackend::syncGPUObject(const Buffer& buffer) {
object->_stamp = buffer.getSysmem().getStamp();
object->_size = buffer.getSysmem().getSize();
//}
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
return object;
}

View file

@ -83,7 +83,7 @@ void GLBackend::updateInput() {
glDisableVertexAttribArray(i);
}
}
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
_input._attributeActivation.flip(i);
}
@ -108,7 +108,7 @@ void GLBackend::updateInput() {
if (_input._buffersState.test(bufferNum) || _input._invalidFormat) {
GLuint vbo = gpu::GLBackend::getBufferID((*buffers[bufferNum]));
glBindBuffer(GL_ARRAY_BUFFER, vbo);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
_input._buffersState[bufferNum] = false;
for (unsigned int i = 0; i < channel._slots.size(); i++) {
@ -142,7 +142,7 @@ void GLBackend::updateInput() {
glVertexAttribPointer(slot, count, type, isNormalized, stride,
reinterpret_cast<GLvoid*>(pointer));
}
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
}
}
@ -219,5 +219,5 @@ void GLBackend::do_setIndexBuffer(Batch& batch, uint32 paramOffset) {
} else {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}

View file

@ -24,7 +24,6 @@ GLBackend::GLFramebuffer* GLBackend::syncGPUObject(const Framebuffer& framebuffe
GLFramebuffer* object = Backend::getGPUObject<GLBackend::GLFramebuffer>(framebuffer);
// If GPU object already created and in sync
bool needUpdate = false;
if (object) {
return object;
} else if (framebuffer.isEmpty()) {
@ -36,90 +35,90 @@ GLBackend::GLFramebuffer* GLBackend::syncGPUObject(const Framebuffer& framebuffe
if (!object) {
GLuint fbo;
glGenFramebuffers(1, &fbo);
CHECK_GL_ERROR();
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
unsigned int nbColorBuffers = 0;
GLenum colorBuffers[16];
if (framebuffer.hasColor()) {
static const GLenum colorAttachments[] = {
GL_COLOR_ATTACHMENT0,
GL_COLOR_ATTACHMENT1,
GL_COLOR_ATTACHMENT2,
GL_COLOR_ATTACHMENT3,
GL_COLOR_ATTACHMENT4,
GL_COLOR_ATTACHMENT5,
GL_COLOR_ATTACHMENT6,
GL_COLOR_ATTACHMENT7,
GL_COLOR_ATTACHMENT8,
GL_COLOR_ATTACHMENT9,
GL_COLOR_ATTACHMENT10,
GL_COLOR_ATTACHMENT11,
GL_COLOR_ATTACHMENT12,
GL_COLOR_ATTACHMENT13,
GL_COLOR_ATTACHMENT14,
GL_COLOR_ATTACHMENT15 };
int unit = 0;
for (auto& b : framebuffer.getRenderBuffers()) {
auto surface = b._texture;
if (surface) {
auto gltexture = GLBackend::syncGPUObject(*surface);
if (gltexture) {
glFramebufferTexture2D(GL_FRAMEBUFFER, colorAttachments[unit], GL_TEXTURE_2D, gltexture->_texture, 0);
}
colorBuffers[nbColorBuffers] = colorAttachments[unit];
nbColorBuffers++;
unit++;
}
}
}
if (framebuffer.hasDepthStencil()) {
auto surface = framebuffer.getDepthStencilBuffer();
if (surface) {
auto gltexture = GLBackend::syncGPUObject(*surface);
if (gltexture) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, gltexture->_texture, 0);
}
}
}
// Last but not least, define where we draw
if (nbColorBuffers > 0) {
glDrawBuffers(nbColorBuffers, colorBuffers);
} else {
glDrawBuffer( GL_NONE );
}
// Now check for completness
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
bool result = false;
switch (status) {
case GL_FRAMEBUFFER_COMPLETE :
// Success !
result = true;
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :
qCDebug(gpulogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :
qCDebug(gpulogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :
qCDebug(gpulogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :
qCDebug(gpulogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER.";
break;
case GL_FRAMEBUFFER_UNSUPPORTED :
qCDebug(gpulogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_UNSUPPORTED.";
break;
}
if (!result && fbo) {
glDeleteFramebuffers( 1, &fbo );
return nullptr;
(void) CHECK_GL_ERROR();
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
unsigned int nbColorBuffers = 0;
GLenum colorBuffers[16];
if (framebuffer.hasColor()) {
static const GLenum colorAttachments[] = {
GL_COLOR_ATTACHMENT0,
GL_COLOR_ATTACHMENT1,
GL_COLOR_ATTACHMENT2,
GL_COLOR_ATTACHMENT3,
GL_COLOR_ATTACHMENT4,
GL_COLOR_ATTACHMENT5,
GL_COLOR_ATTACHMENT6,
GL_COLOR_ATTACHMENT7,
GL_COLOR_ATTACHMENT8,
GL_COLOR_ATTACHMENT9,
GL_COLOR_ATTACHMENT10,
GL_COLOR_ATTACHMENT11,
GL_COLOR_ATTACHMENT12,
GL_COLOR_ATTACHMENT13,
GL_COLOR_ATTACHMENT14,
GL_COLOR_ATTACHMENT15 };
int unit = 0;
for (auto& b : framebuffer.getRenderBuffers()) {
auto surface = b._texture;
if (surface) {
auto gltexture = GLBackend::syncGPUObject(*surface);
if (gltexture) {
glFramebufferTexture2D(GL_FRAMEBUFFER, colorAttachments[unit], GL_TEXTURE_2D, gltexture->_texture, 0);
}
colorBuffers[nbColorBuffers] = colorAttachments[unit];
nbColorBuffers++;
unit++;
}
}
}
if (framebuffer.hasDepthStencil()) {
auto surface = framebuffer.getDepthStencilBuffer();
if (surface) {
auto gltexture = GLBackend::syncGPUObject(*surface);
if (gltexture) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, gltexture->_texture, 0);
}
}
}
// Last but not least, define where we draw
if (nbColorBuffers > 0) {
glDrawBuffers(nbColorBuffers, colorBuffers);
} else {
glDrawBuffer( GL_NONE );
}
// Now check for completness
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
bool result = false;
switch (status) {
case GL_FRAMEBUFFER_COMPLETE :
// Success !
result = true;
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :
qCDebug(gpulogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :
qCDebug(gpulogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :
qCDebug(gpulogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER.";
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER :
qCDebug(gpulogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER.";
break;
case GL_FRAMEBUFFER_UNSUPPORTED :
qCDebug(gpulogging) << "GLFramebuffer::syncGPUObject : Framebuffer not valid, GL_FRAMEBUFFER_UNSUPPORTED.";
break;
}
if (!result && fbo) {
glDeleteFramebuffers( 1, &fbo );
return nullptr;
}
@ -154,4 +153,4 @@ void GLBackend::do_setFramebuffer(Batch& batch, uint32 paramOffset) {
_output._framebuffer = framebuffer;
}
}

View file

@ -103,7 +103,7 @@ void GLBackend::do_setPipeline(Batch& batch, uint32 paramOffset) {
// THis should be done on Pipeline::update...
if (_pipeline._invalidProgram) {
glUseProgram(_pipeline._program);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
_pipeline._invalidProgram = false;
}
}
@ -122,7 +122,7 @@ void GLBackend::updatePipeline() {
if (_pipeline._invalidProgram) {
// doing it here is aproblem for calls to glUniform.... so will do it on assing...
glUseProgram(_pipeline._program);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
_pipeline._invalidProgram = false;
}
@ -164,7 +164,7 @@ void GLBackend::do_setUniformBuffer(Batch& batch, uint32 paramOffset) {
// GLuint bo = getBufferID(*uniformBuffer);
//glUniformBufferEXT(_shader._program, slot, bo);
#endif
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void GLBackend::do_setUniformTexture(Batch& batch, uint32 paramOffset) {
@ -175,6 +175,6 @@ void GLBackend::do_setUniformTexture(Batch& batch, uint32 paramOffset) {
glActiveTexture(GL_TEXTURE0 + slot);
glBindTexture(GL_TEXTURE_2D, to);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}

View file

@ -458,7 +458,7 @@ void GLBackend::getCurrentGLState(State::Data& state) {
| (mask[3] ? State::WRITE_ALPHA : 0);
}
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
void GLBackend::syncPipelineStateCache() {
@ -485,7 +485,7 @@ void GLBackend::do_setStateFillMode(int32 mode) {
if (_pipeline._stateCache.fillMode != mode) {
static GLenum GL_FILL_MODES[] = { GL_POINT, GL_LINE, GL_FILL };
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL_MODES[mode]);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
_pipeline._stateCache.fillMode = State::FillMode(mode);
}
@ -501,7 +501,7 @@ void GLBackend::do_setStateCullMode(int32 mode) {
glEnable(GL_CULL_FACE);
glCullFace(GL_CULL_MODES[mode]);
}
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
_pipeline._stateCache.cullMode = State::CullMode(mode);
}
@ -511,7 +511,7 @@ void GLBackend::do_setStateFrontFaceClockwise(bool isClockwise) {
if (_pipeline._stateCache.frontFaceClockwise != isClockwise) {
static GLenum GL_FRONT_FACES[] = { GL_CCW, GL_CW };
glFrontFace(GL_FRONT_FACES[isClockwise]);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
_pipeline._stateCache.frontFaceClockwise = isClockwise;
}
@ -524,7 +524,7 @@ void GLBackend::do_setStateDepthClipEnable(bool enable) {
} else {
glDisable(GL_DEPTH_CLAMP);
}
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
_pipeline._stateCache.depthClipEnable = enable;
}
@ -537,7 +537,7 @@ void GLBackend::do_setStateScissorEnable(bool enable) {
} else {
glDisable(GL_SCISSOR_TEST);
}
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
_pipeline._stateCache.scissorEnable = enable;
}
@ -550,7 +550,7 @@ void GLBackend::do_setStateMultisampleEnable(bool enable) {
} else {
glDisable(GL_MULTISAMPLE);
}
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
_pipeline._stateCache.multisampleEnable = enable;
}
@ -565,7 +565,7 @@ void GLBackend::do_setStateAntialiasedLineEnable(bool enable) {
glDisable(GL_POINT_SMOOTH);
glDisable(GL_LINE_SMOOTH);
}
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
_pipeline._stateCache.antialisedLineEnable = enable;
}
@ -637,7 +637,7 @@ void GLBackend::do_setStateStencil(State::StencilActivation activation, State::S
} else {
glDisable(GL_STENCIL_TEST);
}
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
_pipeline._stateCache.stencilActivation = activation;
_pipeline._stateCache.stencilTestFront = frontTest;
@ -652,7 +652,7 @@ void GLBackend::do_setStateAlphaToCoverageEnable(bool enable) {
} else {
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
}
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
_pipeline._stateCache.alphaToCoverageEnable = enable;
}
}
@ -684,7 +684,7 @@ void GLBackend::do_setStateBlend(State::BlendFunction function) {
GL_MAX };
glBlendEquationSeparate(GL_BLEND_OPS[function.getOperationColor()], GL_BLEND_OPS[function.getOperationAlpha()]);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
static GLenum BLEND_ARGS[] = {
GL_ZERO,
@ -706,7 +706,7 @@ void GLBackend::do_setStateBlend(State::BlendFunction function) {
glBlendFuncSeparate(BLEND_ARGS[function.getSourceColor()], BLEND_ARGS[function.getDestinationColor()],
BLEND_ARGS[function.getSourceAlpha()], BLEND_ARGS[function.getDestinationAlpha()]);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
} else {
glDisable(GL_BLEND);
}
@ -735,5 +735,5 @@ void GLBackend::do_setStateBlendFactor(Batch& batch, uint32 paramOffset) {
batch._params[paramOffset + 3]._float);
glBlendColor(factor.x, factor.y, factor.z, factor.w);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}

View file

@ -176,9 +176,10 @@ public:
texel.internalFormat = GL_DEPTH_COMPONENT24;
break;
}
case gpu::NUM_TYPES:
case gpu::NUM_TYPES: { // quiet compiler
Q_UNREACHABLE();
}
}
break;
default:
qCDebug(gpulogging) << "Unknown combination of texel format";
@ -281,7 +282,7 @@ GLBackend::GLTexture* GLBackend::syncGPUObject(const Texture& texture) {
if (!object) {
object = new GLTexture();
glGenTextures(1, &object->_texture);
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
Backend::setGPUObject(texture, object);
}
@ -365,7 +366,7 @@ GLBackend::GLTexture* GLBackend::syncGPUObject(const Texture& texture) {
default:
qCDebug(gpulogging) << "GLBackend::syncGPUObject(const Texture&) case for Texture Type " << texture.getType() << " not supported";
}
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
return object;
}
@ -388,42 +389,42 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, GLTextur
if (!object) return;
if (!object->_texture) return;
class GLFilterMode {
public:
GLint minFilter;
GLint magFilter;
};
static const GLFilterMode filterModes[] = {
{GL_NEAREST, GL_NEAREST}, //FILTER_MIN_MAG_POINT,
{GL_NEAREST, GL_LINEAR}, //FILTER_MIN_POINT_MAG_LINEAR,
{GL_LINEAR, GL_NEAREST}, //FILTER_MIN_LINEAR_MAG_POINT,
{GL_LINEAR, GL_LINEAR}, //FILTER_MIN_MAG_LINEAR,
{GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, //FILTER_MIN_MAG_MIP_POINT,
{GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, //FILTER_MIN_MAG_MIP_POINT,
{GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, //FILTER_MIN_MAG_POINT_MIP_LINEAR,
{GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR}, //FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
{GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR}, //FILTER_MIN_POINT_MAG_MIP_LINEAR,
{GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST}, //FILTER_MIN_LINEAR_MAG_MIP_POINT,
{GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST}, //FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
{GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, //FILTER_MIN_MAG_LINEAR_MIP_POINT,
{GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}, //FILTER_MIN_MAG_MIP_LINEAR,
{GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} //FILTER_ANISOTROPIC,
};
class GLFilterMode {
public:
GLint minFilter;
GLint magFilter;
};
static const GLFilterMode filterModes[] = {
{GL_NEAREST, GL_NEAREST}, //FILTER_MIN_MAG_POINT,
{GL_NEAREST, GL_LINEAR}, //FILTER_MIN_POINT_MAG_LINEAR,
{GL_LINEAR, GL_NEAREST}, //FILTER_MIN_LINEAR_MAG_POINT,
{GL_LINEAR, GL_LINEAR}, //FILTER_MIN_MAG_LINEAR,
{GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, //FILTER_MIN_MAG_MIP_POINT,
{GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST}, //FILTER_MIN_MAG_MIP_POINT,
{GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST}, //FILTER_MIN_MAG_POINT_MIP_LINEAR,
{GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR}, //FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
{GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR}, //FILTER_MIN_POINT_MAG_MIP_LINEAR,
{GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST}, //FILTER_MIN_LINEAR_MAG_MIP_POINT,
{GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST}, //FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
{GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR}, //FILTER_MIN_MAG_LINEAR_MIP_POINT,
{GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}, //FILTER_MIN_MAG_MIP_LINEAR,
{GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR} //FILTER_ANISOTROPIC,
};
auto fm = filterModes[sampler.getFilter()];
glTexParameteri(object->_target, GL_TEXTURE_MIN_FILTER, fm.minFilter);
glTexParameteri(object->_target, GL_TEXTURE_MAG_FILTER, fm.magFilter);
glTexParameteri(object->_target, GL_TEXTURE_MIN_FILTER, fm.minFilter);
glTexParameteri(object->_target, GL_TEXTURE_MAG_FILTER, fm.magFilter);
static const GLenum comparisonFuncs[] = {
GL_NEVER,
GL_LESS,
GL_EQUAL,
GL_LEQUAL,
GL_GREATER,
GL_NOTEQUAL,
GL_GEQUAL,
GL_ALWAYS };
static const GLenum comparisonFuncs[] = {
GL_NEVER,
GL_LESS,
GL_EQUAL,
GL_LEQUAL,
GL_GREATER,
GL_NOTEQUAL,
GL_GEQUAL,
GL_ALWAYS };
if (sampler.doComparison()) {
glTexParameteri(object->_target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE);
@ -432,22 +433,22 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, GLTextur
glTexParameteri(object->_target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
}
static const GLenum wrapModes[] = {
GL_REPEAT, // WRAP_REPEAT,
GL_MIRRORED_REPEAT, // WRAP_MIRROR,
GL_CLAMP_TO_EDGE, // WRAP_CLAMP,
GL_CLAMP_TO_BORDER, // WRAP_BORDER,
GL_MIRROR_CLAMP_TO_EDGE_EXT }; // WRAP_MIRROR_ONCE,
glTexParameteri(object->_target, GL_TEXTURE_WRAP_S, wrapModes[sampler.getWrapModeU()]);
glTexParameteri(object->_target, GL_TEXTURE_WRAP_T, wrapModes[sampler.getWrapModeV()]);
glTexParameteri(object->_target, GL_TEXTURE_WRAP_R, wrapModes[sampler.getWrapModeW()]);
static const GLenum wrapModes[] = {
GL_REPEAT, // WRAP_REPEAT,
GL_MIRRORED_REPEAT, // WRAP_MIRROR,
GL_CLAMP_TO_EDGE, // WRAP_CLAMP,
GL_CLAMP_TO_BORDER, // WRAP_BORDER,
GL_MIRROR_CLAMP_TO_EDGE_EXT }; // WRAP_MIRROR_ONCE,
glTexParameteri(object->_target, GL_TEXTURE_WRAP_S, wrapModes[sampler.getWrapModeU()]);
glTexParameteri(object->_target, GL_TEXTURE_WRAP_T, wrapModes[sampler.getWrapModeV()]);
glTexParameteri(object->_target, GL_TEXTURE_WRAP_R, wrapModes[sampler.getWrapModeW()]);
glTexParameterfv(object->_target, GL_TEXTURE_BORDER_COLOR, (const float*) &sampler.getBorderColor());
glTexParameteri(object->_target, GL_TEXTURE_BASE_LEVEL, sampler.getMipOffset());
glTexParameterf(object->_target, GL_TEXTURE_MIN_LOD, (float) sampler.getMinMip());
glTexParameterf(object->_target, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip()));
glTexParameterf(object->_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, sampler.getMaxAnisotropy());
(void) CHECK_GL_ERROR();
glTexParameterfv(object->_target, GL_TEXTURE_BORDER_COLOR, (const float*) &sampler.getBorderColor());
glTexParameteri(object->_target, GL_TEXTURE_BASE_LEVEL, sampler.getMipOffset());
glTexParameterf(object->_target, GL_TEXTURE_MIN_LOD, (float) sampler.getMinMip());
glTexParameterf(object->_target, GL_TEXTURE_MAX_LOD, (sampler.getMaxMip() == Sampler::MAX_MIP_LEVEL ? 1000.f : sampler.getMaxMip()));
glTexParameterf(object->_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, sampler.getMaxAnisotropy());
CHECK_GL_ERROR();
}

View file

@ -109,7 +109,7 @@ void GLBackend::updateTransform() {
}
glLoadMatrixf(reinterpret_cast< const GLfloat* >(&_transform._projection));
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
if (_transform._invalidModel || _transform._invalidView) {
@ -141,7 +141,7 @@ void GLBackend::updateTransform() {
// glLoadIdentity();
}
}
CHECK_GL_ERROR();
(void) CHECK_GL_ERROR();
}
#endif

View file

@ -41,7 +41,7 @@ public:
State();
virtual ~State();
const Stamp getStamp() const { return _stamp; }
Stamp getStamp() const { return _stamp; }
typedef ::gpu::ComparisonFunction ComparisonFunction;

View file

@ -101,9 +101,9 @@ public:
uint32 getNumAttributes() const { return _attributes.size(); }
const AttributeMap& getAttributes() const { return _attributes; }
uint8 getNumChannels() const { return _channels.size(); }
uint8 getNumChannels() const { return _channels.size(); }
const ChannelMap& getChannels() const { return _channels; }
const Offset getChannelStride(Slot channel) const { return _channels.at(channel)._stride; }
Offset getChannelStride(Slot channel) const { return _channels.at(channel)._stride; }
uint32 getElementTotalSize() const { return _elementTotalSize; }

View file

@ -1,354 +1,354 @@
//
// Texture.cpp
// libraries/gpu/src/gpu
//
// Created by Sam Gateau on 1/17/2015.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Texture.h"
#include <math.h>
#include <QDebug>
using namespace gpu;
Texture::Pixels::Pixels(const Element& format, Size size, const Byte* bytes) :
_sysmem(size, bytes),
_format(format),
_isGPULoaded(false) {
}
Texture::Pixels::~Pixels() {
}
void Texture::Storage::assignTexture(Texture* texture) {
_texture = texture;
}
Stamp Texture::Storage::getStamp(uint16 level) const {
PixelsPointer mip = getMip(level);
if (mip) {
return mip->_sysmem.getStamp();
}
return 0;
}
void Texture::Storage::reset() {
_mips.clear();
}
Texture::PixelsPointer Texture::Storage::editMip(uint16 level) {
if (level < _mips.size()) {
return _mips[level];
}
return PixelsPointer();
}
const Texture::PixelsPointer Texture::Storage::getMip(uint16 level) const {
if (level < _mips.size()) {
return _mips[level];
}
return PixelsPointer();
}
void Texture::Storage::notifyGPULoaded(uint16 level) const {
PixelsPointer mip = getMip(level);
if (mip) {
mip->_isGPULoaded = true;
mip->_sysmem.resize(0);
}
}
bool Texture::Storage::isMipAvailable(uint16 level) const {
PixelsPointer mip = getMip(level);
return (mip && mip->_sysmem.getSize());
}
bool Texture::Storage::allocateMip(uint16 level) {
bool changed = false;
if (level >= _mips.size()) {
_mips.resize(level+1, PixelsPointer());
changed = true;
}
if (!_mips[level]) {
_mips[level] = PixelsPointer(new Pixels());
changed = true;
}
return changed;
}
bool Texture::Storage::assignMipData(uint16 level, const Element& format, Size size, const Byte* bytes) {
// Ok we should be able to do that...
allocateMip(level);
auto mip = _mips[level];
mip->_format = format;
Size allocated = mip->_sysmem.setData(size, bytes);
mip->_isGPULoaded = false;
return allocated == size;
}
Texture* Texture::create1D(const Element& texelFormat, uint16 width, const Sampler& sampler) {
return create(TEX_1D, texelFormat, width, 1, 1, 1, 1, sampler);
}
Texture* Texture::create2D(const Element& texelFormat, uint16 width, uint16 height, const Sampler& sampler) {
return create(TEX_2D, texelFormat, width, height, 1, 1, 1, sampler);
}
Texture* Texture::create3D(const Element& texelFormat, uint16 width, uint16 height, uint16 depth, const Sampler& sampler) {
return create(TEX_3D, texelFormat, width, height, depth, 1, 1, sampler);
}
Texture* Texture::createCube(const Element& texelFormat, uint16 width, const Sampler& sampler) {
return create(TEX_CUBE, texelFormat, width, width, 1, 1, 1, sampler);
}
Texture* Texture::create(Type type, const Element& texelFormat, uint16 width, uint16 height, uint16 depth, uint16 numSamples, uint16 numSlices, const Sampler& sampler)
{
Texture* tex = new Texture();
tex->_storage.reset(new Storage());
tex->_storage->_texture = tex;
tex->_type = type;
tex->_maxMip = 0;
tex->resize(type, texelFormat, width, height, depth, numSamples, numSlices);
tex->_sampler = sampler;
return tex;
}
Texture* Texture::createFromStorage(Storage* storage) {
Texture* tex = new Texture();
tex->_storage.reset(storage);
storage->assignTexture(tex);
return tex;
}
Texture::Texture():
Resource(),
_storage(),
_stamp(0),
_size(0),
_width(1),
_height(1),
_depth(1),
_numSamples(1),
_numSlices(1),
_maxMip(0),
_type(TEX_1D),
_autoGenerateMips(false),
_defined(false)
{
}
Texture::~Texture()
{
}
Texture::Size Texture::resize(Type type, const Element& texelFormat, uint16 width, uint16 height, uint16 depth, uint16 numSamples, uint16 numSlices) {
if (width && height && depth && numSamples && numSlices) {
bool changed = false;
if ( _type != type) {
_type = type;
changed = true;
}
if (_numSlices != numSlices) {
_numSlices = numSlices;
changed = true;
}
numSamples = evalNumSamplesUsed(numSamples);
if ((_type >= TEX_2D) && (_numSamples != numSamples)) {
_numSamples = numSamples;
changed = true;
}
if (_width != width) {
_width = width;
changed = true;
}
if ((_type >= TEX_2D) && (_height != height)) {
_height = height;
changed = true;
}
if ((_type >= TEX_3D) && (_depth != depth)) {
_depth = depth;
changed = true;
}
// Evaluate the new size with the new format
const int DIM_SIZE[] = {1, 1, 1, 6};
uint32_t size = DIM_SIZE[_type] *_width * _height * _depth * _numSamples * texelFormat.getSize();
// If size change then we need to reset
if (changed || (size != getSize())) {
_size = size;
_storage->reset();
_stamp++;
}
// TexelFormat might have change, but it's mostly interpretation
if (texelFormat != _texelFormat) {
_texelFormat = texelFormat;
_stamp++;
}
// Here the Texture has been fully defined from the gpu point of view (size and format)
_defined = true;
} else {
_stamp++;
}
return _size;
}
Texture::Size Texture::resize1D(uint16 width, uint16 numSamples) {
return resize(TEX_1D, getTexelFormat(), width, 1, 1, numSamples, 1);
}
Texture::Size Texture::resize2D(uint16 width, uint16 height, uint16 numSamples) {
return resize(TEX_2D, getTexelFormat(), width, height, 1, numSamples, 1);
}
Texture::Size Texture::resize3D(uint16 width, uint16 height, uint16 depth, uint16 numSamples) {
return resize(TEX_3D, getTexelFormat(), width, height, depth, numSamples, 1);
}
Texture::Size Texture::resizeCube(uint16 width, uint16 numSamples) {
return resize(TEX_CUBE, getTexelFormat(), width, 1, 1, numSamples, 1);
}
Texture::Size Texture::reformat(const Element& texelFormat) {
return resize(_type, texelFormat, getWidth(), getHeight(), getDepth(), getNumSamples(), getNumSlices());
}
bool Texture::isColorRenderTarget() const {
return (_texelFormat.getSemantic() == gpu::RGBA);
}
bool Texture::isDepthStencilRenderTarget() const {
return (_texelFormat.getSemantic() == gpu::DEPTH) || (_texelFormat.getSemantic() == gpu::DEPTH_STENCIL);
}
uint16 Texture::evalDimNumMips(uint16 size) {
double largerDim = size;
double val = log(largerDim)/log(2.0);
return 1 + (uint16) val;
}
// The number mips that the texture could have if all existed
// = log2(max(width, height, depth))
uint16 Texture::evalNumMips() const {
double largerDim = std::max(std::max(_width, _height), _depth);
double val = log(largerDim)/log(2.0);
return 1 + (uint16) val;
}
uint16 Texture::maxMip() const {
return _maxMip;
}
bool Texture::assignStoredMip(uint16 level, const Element& format, Size size, const Byte* bytes) {
// Check that level accessed make sense
if (level != 0) {
if (_autoGenerateMips) {
return false;
}
if (level >= evalNumMips()) {
return false;
}
}
// THen check that the mem buffer passed make sense with its format
Size expectedSize = evalStoredMipSize(level, format);
if (size == expectedSize) {
_storage->assignMipData(level, format, size, bytes);
_stamp++;
return true;
} else if (size > expectedSize) {
// NOTE: We are facing this case sometime because apparently QImage (from where we get the bits) is generating images
// and alligning the line of pixels to 32 bits.
// We should probably consider something a bit more smart to get the correct result but for now (UI elements)
// it seems to work...
_storage->assignMipData(level, format, size, bytes);
_stamp++;
return true;
}
return false;
}
uint16 Texture::autoGenerateMips(uint16 maxMip) {
_autoGenerateMips = true;
_maxMip = std::min((uint16) (evalNumMips() - 1), maxMip);
_stamp++;
return _maxMip;
}
uint16 Texture::getStoredMipWidth(uint16 level) const {
PixelsPointer mip = accessStoredMip(level);
if (mip && mip->_sysmem.getSize()) {
return evalMipWidth(level);
}
return 0;
}
uint16 Texture::getStoredMipHeight(uint16 level) const {
PixelsPointer mip = accessStoredMip(level);
if (mip && mip->_sysmem.getSize()) {
return evalMipHeight(level);
}
return 0;
}
uint16 Texture::getStoredMipDepth(uint16 level) const {
PixelsPointer mip = accessStoredMip(level);
if (mip && mip->_sysmem.getSize()) {
return evalMipDepth(level);
}
return 0;
}
uint32 Texture::getStoredMipNumTexels(uint16 level) const {
PixelsPointer mip = accessStoredMip(level);
if (mip && mip->_sysmem.getSize()) {
return evalMipWidth(level) * evalMipHeight(level) * evalMipDepth(level);
}
return 0;
}
uint32 Texture::getStoredMipSize(uint16 level) const {
PixelsPointer mip = accessStoredMip(level);
if (mip && mip->_sysmem.getSize()) {
return evalMipWidth(level) * evalMipHeight(level) * evalMipDepth(level) * getTexelFormat().getSize();
}
return 0;
}
uint16 Texture::evalNumSamplesUsed(uint16 numSamplesTried) {
uint16 sample = numSamplesTried;
if (numSamplesTried <= 1)
sample = 1;
else if (numSamplesTried < 4)
sample = 2;
else if (numSamplesTried < 8)
sample = 4;
else if (numSamplesTried < 16)
sample = 8;
else
sample = 8;
return sample;
}
//
// Texture.cpp
// libraries/gpu/src/gpu
//
// Created by Sam Gateau on 1/17/2015.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Texture.h"
#include <math.h>
#include <QDebug>
using namespace gpu;
Texture::Pixels::Pixels(const Element& format, Size size, const Byte* bytes) :
_sysmem(size, bytes),
_format(format),
_isGPULoaded(false) {
}
Texture::Pixels::~Pixels() {
}
void Texture::Storage::assignTexture(Texture* texture) {
_texture = texture;
}
Stamp Texture::Storage::getStamp(uint16 level) const {
PixelsPointer mip = getMip(level);
if (mip) {
return mip->_sysmem.getStamp();
}
return 0;
}
void Texture::Storage::reset() {
_mips.clear();
}
Texture::PixelsPointer Texture::Storage::editMip(uint16 level) {
if (level < _mips.size()) {
return _mips[level];
}
return PixelsPointer();
}
const Texture::PixelsPointer Texture::Storage::getMip(uint16 level) const {
if (level < _mips.size()) {
return _mips[level];
}
return PixelsPointer();
}
void Texture::Storage::notifyGPULoaded(uint16 level) const {
PixelsPointer mip = getMip(level);
if (mip) {
mip->_isGPULoaded = true;
mip->_sysmem.resize(0);
}
}
bool Texture::Storage::isMipAvailable(uint16 level) const {
PixelsPointer mip = getMip(level);
return (mip && mip->_sysmem.getSize());
}
bool Texture::Storage::allocateMip(uint16 level) {
bool changed = false;
if (level >= _mips.size()) {
_mips.resize(level+1, PixelsPointer());
changed = true;
}
if (!_mips[level]) {
_mips[level] = PixelsPointer(new Pixels());
changed = true;
}
return changed;
}
bool Texture::Storage::assignMipData(uint16 level, const Element& format, Size size, const Byte* bytes) {
// Ok we should be able to do that...
allocateMip(level);
auto mip = _mips[level];
mip->_format = format;
Size allocated = mip->_sysmem.setData(size, bytes);
mip->_isGPULoaded = false;
return allocated == size;
}
Texture* Texture::create1D(const Element& texelFormat, uint16 width, const Sampler& sampler) {
return create(TEX_1D, texelFormat, width, 1, 1, 1, 1, sampler);
}
Texture* Texture::create2D(const Element& texelFormat, uint16 width, uint16 height, const Sampler& sampler) {
return create(TEX_2D, texelFormat, width, height, 1, 1, 1, sampler);
}
Texture* Texture::create3D(const Element& texelFormat, uint16 width, uint16 height, uint16 depth, const Sampler& sampler) {
return create(TEX_3D, texelFormat, width, height, depth, 1, 1, sampler);
}
Texture* Texture::createCube(const Element& texelFormat, uint16 width, const Sampler& sampler) {
return create(TEX_CUBE, texelFormat, width, width, 1, 1, 1, sampler);
}
Texture* Texture::create(Type type, const Element& texelFormat, uint16 width, uint16 height, uint16 depth, uint16 numSamples, uint16 numSlices, const Sampler& sampler)
{
Texture* tex = new Texture();
tex->_storage.reset(new Storage());
tex->_storage->_texture = tex;
tex->_type = type;
tex->_maxMip = 0;
tex->resize(type, texelFormat, width, height, depth, numSamples, numSlices);
tex->_sampler = sampler;
return tex;
}
Texture* Texture::createFromStorage(Storage* storage) {
Texture* tex = new Texture();
tex->_storage.reset(storage);
storage->assignTexture(tex);
return tex;
}
Texture::Texture():
Resource(),
_storage(),
_stamp(0),
_size(0),
_width(1),
_height(1),
_depth(1),
_numSamples(1),
_numSlices(1),
_maxMip(0),
_type(TEX_1D),
_autoGenerateMips(false),
_defined(false)
{
}
Texture::~Texture()
{
}
Texture::Size Texture::resize(Type type, const Element& texelFormat, uint16 width, uint16 height, uint16 depth, uint16 numSamples, uint16 numSlices) {
if (width && height && depth && numSamples && numSlices) {
bool changed = false;
if ( _type != type) {
_type = type;
changed = true;
}
if (_numSlices != numSlices) {
_numSlices = numSlices;
changed = true;
}
numSamples = evalNumSamplesUsed(numSamples);
if ((_type >= TEX_2D) && (_numSamples != numSamples)) {
_numSamples = numSamples;
changed = true;
}
if (_width != width) {
_width = width;
changed = true;
}
if ((_type >= TEX_2D) && (_height != height)) {
_height = height;
changed = true;
}
if ((_type >= TEX_3D) && (_depth != depth)) {
_depth = depth;
changed = true;
}
// Evaluate the new size with the new format
const int DIM_SIZE[] = {1, 1, 1, 6};
uint32_t size = DIM_SIZE[_type] *_width * _height * _depth * _numSamples * texelFormat.getSize();
// If size change then we need to reset
if (changed || (size != getSize())) {
_size = size;
_storage->reset();
_stamp++;
}
// TexelFormat might have change, but it's mostly interpretation
if (texelFormat != _texelFormat) {
_texelFormat = texelFormat;
_stamp++;
}
// Here the Texture has been fully defined from the gpu point of view (size and format)
_defined = true;
} else {
_stamp++;
}
return _size;
}
Texture::Size Texture::resize1D(uint16 width, uint16 numSamples) {
return resize(TEX_1D, getTexelFormat(), width, 1, 1, numSamples, 1);
}
Texture::Size Texture::resize2D(uint16 width, uint16 height, uint16 numSamples) {
return resize(TEX_2D, getTexelFormat(), width, height, 1, numSamples, 1);
}
Texture::Size Texture::resize3D(uint16 width, uint16 height, uint16 depth, uint16 numSamples) {
return resize(TEX_3D, getTexelFormat(), width, height, depth, numSamples, 1);
}
Texture::Size Texture::resizeCube(uint16 width, uint16 numSamples) {
return resize(TEX_CUBE, getTexelFormat(), width, 1, 1, numSamples, 1);
}
Texture::Size Texture::reformat(const Element& texelFormat) {
return resize(_type, texelFormat, getWidth(), getHeight(), getDepth(), getNumSamples(), getNumSlices());
}
bool Texture::isColorRenderTarget() const {
return (_texelFormat.getSemantic() == gpu::RGBA);
}
bool Texture::isDepthStencilRenderTarget() const {
return (_texelFormat.getSemantic() == gpu::DEPTH) || (_texelFormat.getSemantic() == gpu::DEPTH_STENCIL);
}
uint16 Texture::evalDimNumMips(uint16 size) {
double largerDim = size;
double val = log(largerDim)/log(2.0);
return 1 + (uint16) val;
}
// The number mips that the texture could have if all existed
// = log2(max(width, height, depth))
uint16 Texture::evalNumMips() const {
double largerDim = std::max(std::max(_width, _height), _depth);
double val = log(largerDim)/log(2.0);
return 1 + (uint16) val;
}
uint16 Texture::maxMip() const {
return _maxMip;
}
bool Texture::assignStoredMip(uint16 level, const Element& format, Size size, const Byte* bytes) {
// Check that level accessed make sense
if (level != 0) {
if (_autoGenerateMips) {
return false;
}
if (level >= evalNumMips()) {
return false;
}
}
// THen check that the mem buffer passed make sense with its format
Size expectedSize = evalStoredMipSize(level, format);
if (size == expectedSize) {
_storage->assignMipData(level, format, size, bytes);
_stamp++;
return true;
} else if (size > expectedSize) {
// NOTE: We are facing this case sometime because apparently QImage (from where we get the bits) is generating images
// and alligning the line of pixels to 32 bits.
// We should probably consider something a bit more smart to get the correct result but for now (UI elements)
// it seems to work...
_storage->assignMipData(level, format, size, bytes);
_stamp++;
return true;
}
return false;
}
uint16 Texture::autoGenerateMips(uint16 maxMip) {
_autoGenerateMips = true;
_maxMip = std::min((uint16) (evalNumMips() - 1), maxMip);
_stamp++;
return _maxMip;
}
uint16 Texture::getStoredMipWidth(uint16 level) const {
PixelsPointer mip = accessStoredMip(level);
if (mip && mip->_sysmem.getSize()) {
return evalMipWidth(level);
}
return 0;
}
uint16 Texture::getStoredMipHeight(uint16 level) const {
PixelsPointer mip = accessStoredMip(level);
if (mip && mip->_sysmem.getSize()) {
return evalMipHeight(level);
}
return 0;
}
uint16 Texture::getStoredMipDepth(uint16 level) const {
PixelsPointer mip = accessStoredMip(level);
if (mip && mip->_sysmem.getSize()) {
return evalMipDepth(level);
}
return 0;
}
uint32 Texture::getStoredMipNumTexels(uint16 level) const {
PixelsPointer mip = accessStoredMip(level);
if (mip && mip->_sysmem.getSize()) {
return evalMipWidth(level) * evalMipHeight(level) * evalMipDepth(level);
}
return 0;
}
uint32 Texture::getStoredMipSize(uint16 level) const {
PixelsPointer mip = accessStoredMip(level);
if (mip && mip->_sysmem.getSize()) {
return evalMipWidth(level) * evalMipHeight(level) * evalMipDepth(level) * getTexelFormat().getSize();
}
return 0;
}
uint16 Texture::evalNumSamplesUsed(uint16 numSamplesTried) {
uint16 sample = numSamplesTried;
if (numSamplesTried <= 1)
sample = 1;
else if (numSamplesTried < 4)
sample = 2;
else if (numSamplesTried < 8)
sample = 4;
else if (numSamplesTried < 16)
sample = 8;
else
sample = 8;
return sample;
}
void Texture::setSampler(const Sampler& sampler) {
_sampler = sampler;
_samplerStamp++;

View file

@ -151,8 +151,8 @@ public:
Texture& operator=(const Texture& buf); // deep copy of the sysmem texture
~Texture();
const Stamp getStamp() const { return _stamp; }
const Stamp getDataStamp(uint16 level = 0) const { return _storage->getStamp(level); }
Stamp getStamp() const { return _stamp; }
Stamp getDataStamp(uint16 level = 0) const { return _storage->getStamp(level); }
// The size in bytes of data stored in the texture
Size getSize() const { return _size; }
@ -264,7 +264,7 @@ public:
// Own sampler
void setSampler(const Sampler& sampler);
const Sampler& getSampler() const { return _sampler; }
const Stamp getSamplerStamp() const { return _samplerStamp; }
Stamp getSamplerStamp() const { return _samplerStamp; }
protected:
std::unique_ptr< Storage > _storage;

View file

@ -97,7 +97,7 @@ const Box Mesh::evalPartBounds(int partStart, int partEnd, Boxes& bounds) const
auto vertices = &_vertexBuffer.get<Vec3>((*part)._baseVertex);
for (;index != endIndex; index++) {
// skip primitive restart indices
if ((*index) != PRIMITIVE_RESTART_INDEX) {
if ((*index) != (uint) PRIMITIVE_RESTART_INDEX) {
partBound += vertices[(*index)];
}
}

View file

@ -17,7 +17,9 @@
#include "NetworkLogging.h"
#include "DataServerAccountInfo.h"
#ifndef __GNUC__
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#endif
DataServerAccountInfo::DataServerAccountInfo() :
_accessToken(),
@ -33,7 +35,7 @@ DataServerAccountInfo::DataServerAccountInfo() :
}
DataServerAccountInfo::DataServerAccountInfo(const DataServerAccountInfo& otherInfo) {
DataServerAccountInfo::DataServerAccountInfo(const DataServerAccountInfo& otherInfo) : QObject() {
_accessToken = otherInfo._accessToken;
_username = otherInfo._username;
_xmppPassword = otherInfo._xmppPassword;

View file

@ -33,6 +33,7 @@ HifiSockAddr::HifiSockAddr(const QHostAddress& address, quint16 port) :
}
HifiSockAddr::HifiSockAddr(const HifiSockAddr& otherSockAddr) :
QObject(),
_address(otherSockAddr._address),
_port(otherSockAddr._port)
{

View file

@ -39,8 +39,7 @@ NetworkPeer::NetworkPeer(const QUuid& uuid, const HifiSockAddr& publicSocket, co
}
NetworkPeer::NetworkPeer(const NetworkPeer& otherPeer) {
NetworkPeer::NetworkPeer(const NetworkPeer& otherPeer) : QObject() {
_uuid = otherPeer._uuid;
_publicSocket = otherPeer._publicSocket;
_localSocket = otherPeer._localSocket;

View file

@ -31,7 +31,7 @@ OAuthAccessToken::OAuthAccessToken(const QJsonObject& jsonObject) :
}
OAuthAccessToken::OAuthAccessToken(const OAuthAccessToken& otherToken) {
OAuthAccessToken::OAuthAccessToken(const OAuthAccessToken& otherToken) : QObject() {
token = otherToken.token;
refreshToken = otherToken.refreshToken;
expiryTimestamp = otherToken.expiryTimestamp;

View file

@ -18,7 +18,9 @@
#include "NetworkLogging.h"
#include "RSAKeypairGenerator.h"
#ifndef __GNUC__
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#endif
RSAKeypairGenerator::RSAKeypairGenerator(QObject* parent) :
QObject(parent)

View file

@ -166,7 +166,7 @@ bool OctreeRenderer::renderOperation(OctreeElement* element, void* extraData) {
void OctreeRenderer::render(RenderArgs::RenderMode renderMode, RenderArgs::RenderSide renderSide) {
RenderArgs args = { this, _viewFrustum, getSizeScale(), getBoundaryLevelAdjust(), renderMode, renderSide,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
if (_tree) {
_tree->lockForRead();
_tree->recurseTreeWithOperation(renderOperation, &args);

View file

@ -1796,7 +1796,9 @@ NetworkGeometry::NetworkGeometry(const QUrl& url, const QSharedPointer<NetworkGe
if (url.isEmpty()) {
// make the minimal amount of dummy geometry to satisfy Model
FBXJoint joint = { false, QVector<int>(), -1 };
FBXJoint joint = { false, QVector<int>(), -1, 0.0f, 0.0f, glm::vec3(), glm::mat4(), glm::quat(), glm::quat(),
glm::quat(), glm::mat4(), glm::mat4(), glm::vec3(), glm::vec3(), glm::quat(), glm::quat(),
glm::mat4(), QString(""), glm::vec3(), glm::quat(), SHAPE_TYPE_NONE, false};
_geometry.joints.append(joint);
_geometry.leftEyeJointIndex = -1;
_geometry.rightEyeJointIndex = -1;

View file

@ -256,7 +256,7 @@ void JointState::setVisibleRotationInConstrainedFrame(const glm::quat& targetRot
_visibleRotation = parentRotation * _fbxJoint->preRotation * _visibleRotationInConstrainedFrame * _fbxJoint->postRotation;
}
const bool JointState::rotationIsDefault(const glm::quat& rotation, float tolerance) const {
bool JointState::rotationIsDefault(const glm::quat& rotation, float tolerance) const {
glm::quat defaultRotation = _fbxJoint->rotation;
return glm::abs(rotation.x - defaultRotation.x) < tolerance &&
glm::abs(rotation.y - defaultRotation.y) < tolerance &&

View file

@ -88,7 +88,7 @@ public:
const glm::quat& getRotationInConstrainedFrame() const { return _rotationInConstrainedFrame; }
const glm::quat& getVisibleRotationInConstrainedFrame() const { return _visibleRotationInConstrainedFrame; }
const bool rotationIsDefault(const glm::quat& rotation, float tolerance = EPSILON) const;
bool rotationIsDefault(const glm::quat& rotation, float tolerance = EPSILON) const;
glm::quat getDefaultRotationInParentFrame() const;
const glm::vec3& getDefaultTranslationInConstrainedFrame() const;

View file

@ -38,7 +38,7 @@ public:
push(glm::mat4());
}
explicit MatrixStack(const MatrixStack& other) {
explicit MatrixStack(const MatrixStack& other) : std::stack<glm::mat4>() {
*((std::stack<glm::mat4>*)this) = *((std::stack<glm::mat4>*)&other);
}

View file

@ -46,7 +46,7 @@ public:
void setConvexHulls(const QVector<QVector<glm::vec3>>& points);
void setCapsuleY(float radius, float halfHeight);
const int getType() const { return _type; }
int getType() const { return _type; }
const glm::vec3& getHalfExtents() const { return _halfExtents; }

View file

@ -1,5 +1,5 @@
//
// HifiMenu.cpp
// VrMenu.cpp
//
// Created by Bradley Austin Davis on 2015/04/21
// Copyright 2015 High Fidelity, Inc.
@ -8,11 +8,15 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "HifiMenu.h"
#include "VrMenu.h"
#include <QtQml>
#include <QMenuBar>
// Binds together a Qt Action or Menu with the QML Menu or MenuItem
//
// TODO On reflection, it may be pointless to use the UUID. Perhaps
// simply creating the bidirectional link pointing to both the widget
// and qml object and inject the pointer into both objects
class MenuUserData : public QObjectUserData {
static const int USER_DATA_ID;
@ -46,7 +50,7 @@ const int MenuUserData::USER_DATA_ID = QObject::registerUserData();
HIFI_QML_DEF_LAMBDA(VrMenu, [&](QQmlContext* context, QObject* newItem) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
QObject * rootMenu = offscreenUi->getRootItem()->findChild<QObject*>("rootMenu");
QObject* rootMenu = offscreenUi->getRootItem()->findChild<QObject*>("rootMenu");
Q_ASSERT(rootMenu);
static_cast<VrMenu*>(newItem)->setRootMenu(rootMenu);
context->setContextProperty("rootMenu", rootMenu);
@ -69,7 +73,7 @@ VrMenu::VrMenu(QQuickItem* parent) : QQuickItem(parent) {
}
// QML helper functions
QObject* addMenu(QObject* parent, const QString & text) {
QObject* addMenu(QObject* parent, const QString& text) {
// FIXME add more checking here to ensure no name conflicts
QVariant returnedValue;
QMetaObject::invokeMethod(parent, "addMenu", Qt::DirectConnection,
@ -94,7 +98,7 @@ QObject* addItem(QObject* parent, const QString& text) {
return result;
}
const QObject* VrMenu::findMenuObject(const QString & menuOption) const {
const QObject* VrMenu::findMenuObject(const QString& menuOption) const {
if (menuOption.isEmpty()) {
return _rootMenu;
}
@ -102,7 +106,7 @@ const QObject* VrMenu::findMenuObject(const QString & menuOption) const {
return result;
}
QObject* VrMenu::findMenuObject(const QString & menuOption) {
QObject* VrMenu::findMenuObject(const QString& menuOption) {
if (menuOption.isEmpty()) {
return _rootMenu;
}

View file

@ -1,5 +1,5 @@
//
// HifiMenu.h
// VrMenu.h
//
// Created by Bradley Austin Davis on 2015/04/21
// Copyright 2015 High Fidelity, Inc.
@ -9,8 +9,8 @@
//
#pragma once
#ifndef hifi_HifiMenu_h
#define hifi_HifiMenu_h
#ifndef hifi_VrMenu_h
#define hifi_VrMenu_h
#include <QQuickItem>
#include <QHash>
@ -20,7 +20,7 @@
#include <QMenu>
#include "OffscreenUi.h"
// FIXME rename the compilation files to VrMenu.h and VrMenu.cpp after upstream pull requests are merged.
// FIXME break up the rendering code (VrMenu) and the code for mirroring a Widget based menu in QML
class VrMenu : public QQuickItem {
Q_OBJECT
HIFI_QML_DECL_LAMBDA
@ -45,4 +45,4 @@ protected:
friend class MenuUserData;
};
#endif // hifi_HifiMenu_h
#endif // hifi_VrMenu_h

View file

@ -36,7 +36,7 @@
#include <QDir>
#include <QXmlResultItems>
#include "MessageDialog.h"
#include "HifiMenu.h"
#include "VrMenu.h"
#include "InfoView.h"
class RateCounter {
@ -236,12 +236,16 @@ public:
};
public:
MenuConstants(QObject * parent = nullptr) : QObject(parent) {
MenuConstants(QObject* parent = nullptr) : QObject(parent) {
}
};
<<<<<<< HEAD
const QString & getResourcesDir() {
=======
const QString& getQmlDir() {
>>>>>>> vr_menus
static QString dir;
if (dir.isEmpty()) {
QDir path(__FILE__);
@ -261,7 +265,7 @@ const QString & getQmlDir() {
return dir;
}
const QString & getTestQmlDir() {
const QString& getTestQmlDir() {
static QString dir;
if (dir.isEmpty()) {
QDir path(__FILE__);
@ -276,7 +280,7 @@ const QString & getTestQmlDir() {
class QTestWindow : public QWindow, private QOpenGLFunctions {
Q_OBJECT
QOpenGLContext * _context{ nullptr };
QOpenGLContext* _context{ nullptr };
QSize _size;
bool _altPressed{ false };
RateCounter fps;
@ -284,7 +288,7 @@ class QTestWindow : public QWindow, private QOpenGLFunctions {
int testQmlTexture{ 0 };
public:
QObject * rootMenu;
QObject* rootMenu;
QTestWindow() {
_timer.setInterval(1);
@ -315,7 +319,7 @@ public:
initializeOpenGLFunctions();
{
QOpenGLDebugLogger *logger = new QOpenGLDebugLogger(this);
QOpenGLDebugLogger* logger = new QOpenGLDebugLogger(this);
logger->initialize(); // initializes in the current context, i.e. ctx
logger->enableMessages();
connect(logger, &QOpenGLDebugLogger::messageLogged, this, [&](const QOpenGLDebugMessage & debugMessage) {
@ -408,12 +412,12 @@ private:
protected:
void resizeEvent(QResizeEvent * ev) override {
void resizeEvent(QResizeEvent* ev) override {
resizeWindow(ev->size());
}
void keyPressEvent(QKeyEvent *event) {
void keyPressEvent(QKeyEvent* event) {
_altPressed = Qt::Key_Alt == event->key();
switch (event->key()) {
case Qt::Key_L:
@ -445,7 +449,7 @@ protected:
}
}
void moveEvent(QMoveEvent *event) {
void moveEvent(QMoveEvent* event) {
static qreal oldPixelRatio = 0.0;
if (devicePixelRatio() != oldPixelRatio) {
oldPixelRatio = devicePixelRatio();