samcake
c62108c3c8
Resolve merging conflict
2017-02-09 09:49:59 -08:00
Seth Alves
2ec4f118fd
Merge pull request #9639 from hyperlogic/feature/tablet-pal
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Ported PAL to tablet
2017-02-08 21:17:38 -08:00
Anthony J. Thibault
e25ad0f332
Fix debug assert in FBXReader.
2017-02-08 18:56:58 -08:00
Brad Hefta-Gaub
07cf87749f
Merge branch 'master' of https://github.com/highfidelity/hifi into betterBots
2017-02-08 13:41:33 -08:00
Brad Hefta-Gaub
eedfc4fd38
fix various bot related bugs
2017-02-08 12:35:00 -08:00
samcake
2975f73fc9
merging
2017-02-07 13:13:21 -08:00
Andrew Meadows
8b1f569132
tweak max texture resolution thresholds
2017-02-06 12:13:31 -08:00
samcake
feb36b8dbf
Merge branch 'purple' of https://github.com/samcake/hifi into blue
2017-02-06 11:56:45 -08:00
Andrew Meadows
8b2c720e29
sliding texture caps for models
2017-02-06 11:53:37 -08:00
Andrew Meadows
d65cbbb455
name change: maxSize to maxNumPixels
2017-02-06 11:53:37 -08:00
Andrew Meadows
b3ae6f9aec
cap size of textures from FBX files
2017-02-06 11:53:37 -08:00
Andrew Meadows
24b1f3ddbc
cleanup whitespace
2017-02-06 11:53:37 -08:00
samcake
e8cdee71ed
avoid assertion on mac
2017-02-03 22:49:41 -08:00
Andrew Meadows
56911bdf1b
sliding texture caps for models
2017-02-03 11:14:40 -08:00
Andrew Meadows
2f8823d103
name change: maxSize to maxNumPixels
2017-02-02 14:09:47 -08:00
Andrew Meadows
64dbfd0819
cap size of textures from FBX files
2017-02-02 13:38:08 -08:00
Andrew Meadows
b4cef787d9
cleanup whitespace
2017-02-02 13:38:08 -08:00
Brad Davis
67ce5040ec
Fix bug in FBX parse changes
2017-01-16 10:09:47 -08:00
Brad Davis
29b160d685
Reduce temp qvariant creation and qvariant conversion
2017-01-12 16:17:03 -08:00
Brad Davis
2383592678
Improve FBX parsing performance by bulk loading of arrays
2017-01-12 16:17:02 -08:00
Brad Hefta-Gaub
dbbed462b4
cleanup naked qDebug() calls
2016-12-19 22:24:25 -08:00
Brad Davis
30a9961362
tracing polish
2016-12-16 14:02:27 -08:00
Ryan Huffman
7bb2755913
Add chrome tracing support
2016-12-16 01:14:01 -08:00
Anthony J. Thibault
68b103b46b
Fix for missing fields in static initializer.
2016-12-01 15:21:49 -08:00
Anthony J. Thibault
e96676fea4
Support for the 3ds Max object offset feature
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FBXReader now supports the GeometricTranslation, GeometricRotation and GeometricScaling FBX fields.
These offsets are applied directly to the mesh vertices, as they are never animated and the rest of our
rendering and animation system would have difficulty supporting them otherwise.
2016-11-30 18:28:55 -08:00
Seth Alves
43536e0046
in C, order of argument evaluation isn't defined
2016-10-28 15:48:54 -07:00
Anthony J. Thibault
1c6fbc08bf
Speculative fix for crash in FBXReader.cpp
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I could not reproduce the issue, however looking at the stack trace shows that
the crash is due to indexing past the end of the FBXNode::properties QVariantList.
Guard against this from happening by checking the property length first.
2016-10-17 13:22:17 -07:00
Seth Alves
4470338663
catagorize some qDebugs
2016-09-14 21:39:45 -07:00
SamGondelman
9d447d4dcc
enabled qnetworkrequest redirects everywhere I could find them
2016-09-06 17:35:06 -07:00
Brad Hefta-Gaub
7397b884e7
support for fbx2016 format
2016-08-30 09:07:39 -07:00
Brad Davis
4c150efc11
Categorize some debug logging in FBX parsing
2016-08-11 12:09:56 -07:00
samcake
3ab56062d4
Address some warnings and syntax issues
2016-07-14 12:06:02 -07:00
samcake
307243da8b
cleaning compilation warnings and tuning the FBX material mapping pass
2016-07-13 11:04:53 -07:00
Brad Hefta-Gaub
e32929dce2
added support for material map in FST file
2016-07-11 17:40:07 -07:00
samcake
a619a142ed
Friday night build, working on getting the LUT generated on the GPU
2016-06-24 17:48:40 -07:00
samcake
3ec14fd746
MErging and still trying to understand the curvature isssue
2016-06-22 18:06:55 -07:00
samcake
0c882832bf
Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)
2016-06-20 17:58:35 -07:00
Brad Hefta-Gaub
262e0262fc
Merge pull request #7889 from samcake/color
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add support for ambient occlusion texture and lightmap texture for fbx exported from Blender
2016-06-08 17:38:45 -07:00
samcake
25eb569433
Merge branch 'master' of https://github.com/highfidelity/hifi into color
2016-06-02 10:38:40 -07:00
Anthony J. Thibault
0035774eb2
Fix for models exported from Daz3D.
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The way post rotations were being applied was incorrect.
I guess we've never tried a model that used the Maya Rotate Axis property before...
2016-06-02 10:07:09 -07:00
Seth Alves
40e862cf9e
quiet gcc 5 warnings
2016-05-21 16:53:01 -07:00
samcake
c1fa096e78
adding texcoord 1 on all the material/model and go fetch occlusion map with this uv instead of texcoor0. this allow for separate transforms just for occlusoin map
2016-05-16 15:42:48 -07:00
samcake
5050456c32
Merge branch 'master' of https://github.com/highfidelity/hifi into color
2016-05-16 11:20:14 -07:00
Atlante45
0878d87ac7
remove some unnecessary dependencies
2016-05-14 14:50:02 -07:00
Brad Hefta-Gaub
b1d86c8881
Merge pull request #7898 from samcake/red
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Fix broken rendering for simple metallic material
2016-05-13 17:22:36 -07:00
samcake
cdb9cb6519
Fixing the metallic simple material rendering black from obj
2016-05-13 16:33:14 -07:00
Brad Hefta-Gaub
c443138dd2
Merge pull request #7869 from zzmp/fix/fbx-access
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Check vector access in fbx reader
2016-05-13 15:29:24 -07:00
samcake
815dcfd90e
Merge branch 'red' of https://github.com/samcake/hifi into color
2016-05-13 11:01:52 -07:00
samcake
f569169662
Trying to support ambient occlusion map from blender
2016-05-13 11:01:15 -07:00
Zach Pomerantz
8db1f296de
Check vector access in fbx reader
2016-05-11 15:17:59 -07:00