Commit graph

99 commits

Author SHA1 Message Date
samcake
f82310545c Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65"" 2017-04-07 02:03:58 -07:00
samcake
ab3d39951e Revert "Fixing the rendering bug triggered with Nvidia driver 381.65" 2017-04-07 02:03:31 -07:00
Sam Cake
b1a4bc329b Introducing a fix to the graphics bug 2017-04-07 01:10:18 -07:00
Sam Cake
da1355dc32 Introducing a fix to the graphics bug 2017-04-07 01:03:07 -07:00
Seth Alves
d1827cf12c Merge pull request #10002 from fayeli/tablet-photobooth
Photobooth Improvements: Using Tablet & Ability to Rotate Model
2017-04-03 16:05:13 -07:00
Faye Li
2ca4203d85 fix for submerge in floor issue 2017-04-03 12:57:51 -07:00
Faye Li
d726bd352d fix for locked camera state issue 2017-04-03 12:14:29 -07:00
samcake
a03d3a1ca8 Clean up the utilities scrips of the render folder 2017-03-28 16:00:18 -07:00
Faye Li
8cb771d9a8 fix conflict 2017-03-24 14:46:24 -07:00
Faye Li
405be471c3 button state change 2017-03-24 13:47:19 -07:00
Faye Li
ccd4fdb540 naming 2017-03-24 10:46:52 -07:00
Faye Li
067faad9cd Fix careless math mistake 2017-03-24 10:22:08 -07:00
Triplelexx
c7b9492620 revert removing rightUnitVec
.....
2017-03-22 19:14:20 +00:00
Triplelexx
2d1ca99e2e change variable names that use Quat.getForward 2017-03-22 17:00:12 +00:00
Triplelexx
a964edee91 change all references of Quat.getFront to Quat.getForward in scripts directory 2017-03-21 22:25:30 +00:00
samcake
ea2f1359bc Expose rendering in wireframe mode 2017-03-15 12:23:44 -07:00
Faye Li
dae3d55985 rotate model by the slider 2017-02-28 14:43:51 -08:00
Faye Li
dedadd0aea created slider ui 2017-02-28 13:22:32 -08:00
Faye Li
bd10b5d48f fix camera drop down issue 2017-02-28 11:34:07 -08:00
sam
709c2e4240 Fixing the emissive on overlayfor models 2017-02-27 02:52:00 -08:00
samcake
55611d2373 Backing up to master 2017-02-21 14:56:07 -08:00
Faye Li
0e8d008b8c only have one instance of photobooth at a time 2017-02-17 13:38:23 -08:00
Faye Li
27b619030d ability to hide tablet and take picture 2017-02-17 11:32:53 -08:00
Faye Li
217ec46222 able to switch camera and clean up code 2017-02-17 10:54:40 -08:00
Faye Li
1e5090ad27 end of day commit 2017-02-15 16:47:06 -08:00
Faye Li
19bff20ebf event handling - can now load models 2017-02-15 16:19:56 -08:00
Faye Li
2c77580ee9 use the new tablet event bridge 2017-02-15 15:58:11 -08:00
Faye Li
f3fdb7c315 added top bar title 2017-02-15 15:02:10 -08:00
Faye Li
3149f02de6 display HTML in tablet instead of overlay web window 2017-02-15 14:25:57 -08:00
Faye Li
18db5f1724 add a tablet button for photobooth 2017-02-15 14:19:03 -08:00
samcake
9261e81ba2 Cleaning up the interface 2017-02-10 17:47:56 -08:00
samcake
3c56bd2960 Adding support for disabling texturing from the material 2017-01-30 15:03:04 -08:00
samcake
5ed3b48f9d adding the checkbox to show the meta bounds from the debugDeferredLighting.js 2017-01-17 12:15:09 -08:00
Faye Li Si Fi
78c96293a7 Staging cameras, lights, and backdrop 2016-12-09 17:25:18 -08:00
Faye Li Si Fi
33142d6a7f mvp progress 2016-12-08 16:01:50 -08:00
samcake
9031e65aa5 Merge and fix the bug!!! 2016-11-16 19:12:56 -08:00
samcake
f274ef1a59 Merging back with upstream and trying to fix counter for them to be more stable 2016-11-04 16:56:03 -07:00
sam
567adf651a FOund 2 bugs causing the empty clusters. now back to working 2016-10-07 05:02:04 -07:00
samcake
ac54533433 Adding more counters to understand the cullign bug 2016-10-06 18:15:32 -07:00
samcake
ba88db1b14 Tried many different things to narrow down the issue of the corrupted memory, it seems to be linked to the grid dimendsions somehow, i m now forcing to reassign the frustum grid dimension on the 10th iteration which seems to fix the issue.... 2016-10-05 18:28:19 -07:00
samcake
9b94a025fc Refining the voxelization of the sphere in the view frustum grid 2016-09-26 18:41:53 -07:00
samcake
124060d31a Cleaning up a bit 2016-09-13 17:44:19 -07:00
samcake
e8c2dc10f1 best state for now 2016-09-13 14:59:23 -07:00
samcake
821072bb76 REarrange the light stage construction and light frame usage to produce the light clusters 2016-09-12 11:07:55 -07:00
samcake
7a7a60a5c4 INtroducing a true stage for updating the light cluster and ui to debug 2016-09-11 00:17:34 -07:00
samcake
0c45627d94 CLeaning up the code for the RenderableLightEntityItem 2016-09-06 12:39:48 -07:00
samcake
47aaed491d Merging with Blue 2016-08-30 17:06:29 -07:00
samcake
2a5ee5d6b1 Fixing the unit for the cpuTIme feed and the titles for the GPU PERf Plots 2016-08-30 14:28:52 -07:00
samcake
c553e5f2fe fine tune the scripts for proper presentation of the timing values 2016-08-30 13:57:47 -07:00
samcake
faef8a9930 Adding the timing for GPU support with a simpelr JobConfig 2016-08-30 12:22:21 -07:00