Commit graph

285 commits

Author SHA1 Message Date
Seth Alves
ecf22cd8b8 update toybox toys to use changed grab entityMethod calls 2016-02-10 18:22:20 -08:00
Seth Alves
8e16bda7bb start to clean up grab generated signals 2016-02-10 16:40:50 -08:00
Seth Alves
c2cbca88cb allow grabbing with one hand and then equipping with other 2016-02-09 16:54:32 -08:00
Seth Alves
d567020283 trying to zero velocity during an equiped adjustment 2016-02-05 15:01:46 -08:00
Seth Alves
07c70a1ba2 refix double action grabs 2016-02-05 14:25:46 -08:00
Seth Alves
b1267f9d37 try to put things back when a double-parent equip is released. if an equpped object is pulled too far from a hand, automatically unequip it. 2016-02-05 13:53:45 -08:00
Seth Alves
ae6a5aa286 add some debugging to handControllerGrab 2016-02-04 18:10:43 -08:00
Andrew Meadows
00f30201a7 Merge pull request #7003 from sethalves/save-held-adjustments
automatically save adjustments to offsets of equipped items
2016-02-03 12:21:17 -08:00
Seth Alves
ad2a7bfc3c code review 2016-02-03 10:54:08 -08:00
Seth Alves
2501be16cb base palm position on finger joint rather than an offset from hand joint. double size of near-grab sphere 2016-02-01 18:11:27 -08:00
Seth Alves
3209ac4f68 use controller hand rotation rather than IK hand rotation in grab script 2016-02-01 15:42:32 -08:00
Seth Alves
e4ef3ae869 automatically save adjustments to offset of equipped items 2016-02-01 15:06:53 -08:00
Seth Alves
2207588c01 merge from upstream 2016-02-01 13:19:45 -08:00
Seth Alves
bc86298097 merge from upstream 2016-02-01 07:01:12 -08:00
James B. Pollack
7767dfb213 remove high freq messages 2016-01-30 19:59:56 -08:00
Seth Alves
6697b5ae5f get multi-near-grabs working again 2016-01-29 18:36:22 -08:00
Seth Alves
9a16bc7d22 when a parented equip or grab releases and the object should fall, give it a little velocity so bullet doesn't consider it static 2016-01-29 18:01:57 -08:00
Seth Alves
0c5c682887 unmuddle saved state in Settings and userData 2016-01-29 17:38:24 -08:00
Seth Alves
464f74fc1b don't attempt to distance-grab non-physical objects 2016-01-29 16:37:19 -08:00
Seth Alves
9ca89172f6 change grab script to equip with parenting rather than action. various other changes to messaging. added initial version of attachedEntitiesManager.js. updated toybox scripts to track messaging changes 2016-01-29 15:17:46 -08:00
Philip Rosedale
9f95a9de89 Limits on distance and mass for far grabbing 2016-01-29 00:52:59 -08:00
Seth Alves
3b7f8ef77d honor hardcoded equip offsets 2016-01-26 15:44:26 -08:00
Seth Alves
11d2f9a8fc equip via parenting rather than action. change name of a messaging channel. minor cleanups. 2016-01-26 14:02:21 -08:00
Seth Alves
41a2173901 adjust grab script so that avatars can't bootstrap themselves during an object hand-off 2016-01-22 16:38:28 -08:00
Chris Collins
5dc1eb986e Merge pull request #6874 from imgntn/fixgrabparticlesystems
Remove Particle Search Beams from Grab Script and Create / Destroy Systems on Demand
2016-01-21 09:25:11 -08:00
Seth Alves
311e0cee67 Merge pull request #6820 from AndrewMeadows/collision-mask
use "collidesWith" instead of "collisionMask"
2016-01-21 09:13:34 -08:00
James B. Pollack
c2b5dfdfe6 clear sphere 2016-01-20 16:09:37 -08:00
James B. Pollack
6f1ea9a3d3 cleanup 2016-01-20 15:20:59 -08:00
James B. Pollack
53b4a509f7 remove particle search beams and create / destroy systems on demand 2016-01-20 14:17:32 -08:00
Andrew Meadows
4a91ed3d66 fix bad conflict resolution 2016-01-19 11:42:29 -08:00
Andrew Meadows
db77f22a61 use "collidesWith" instead of "collisionMask"
but make "collisionMask" work for those who want it
2016-01-19 11:41:22 -08:00
Seth Alves
8b6e89a5c4 fix stopFarTrigger entity method call. re-add code to keep more than one distance grab per object from happening 2016-01-18 11:13:33 -08:00
Philip Rosedale
9b3155188d Squeeze a little to search, a lot to grab 2016-01-17 19:10:40 -08:00
Philip Rosedale
23a8d57ca2 Always show search ray 2016-01-17 14:14:00 -08:00
Philip Rosedale
588719a4c2 merge conflict fix 2016-01-17 13:07:55 -08:00
Philip Rosedale
210b3ba1ec Merge pull request #6819 from sethalves/grab-script-fixes
grab script fixes
2016-01-15 09:40:57 -08:00
Philip Rosedale
30199106ec Choice of hand ray pick or head pick 2016-01-13 20:47:05 -08:00
Anthony J. Thibault
75b3523c33 Simplify grab animation logic
Moved all animation control out of the handControllerGrab.js script and back into
squeezeHands.js

Deleted old hydra/squeezeHands.js to avoid confusion.

Added new sqeezeHands.js script to the default scripts.
2016-01-13 17:57:51 -08:00
Seth Alves
699431a9ab testing something with chris 2016-01-12 17:27:36 -08:00
Seth Alves
1128982e65 pull grab script changes over from another branch 2016-01-12 17:16:56 -08:00
Andrew Meadows
c52c543ab8 use strings for JS collisionGroup API 2016-01-12 15:11:27 -08:00
Andrew Meadows
00e5d040a2 use collision masks to prevent grab-bootstrap 2016-01-12 15:10:18 -08:00
Anthony J. Thibault
3d8f8e5618 Set WANT_DEBUG_STATE to false 2016-01-11 10:39:27 -08:00
Anthony J. Thibault
4c1ad6900d handControllerGrab.js: removed previous animationStateHandler
Which was conflicting with the new HandAnimationBuddy animationStateHandler
2016-01-08 11:28:02 -08:00
Anthony J. Thibault
cac19b8579 grab animation work
Hand animations now have 5 states:

* idle
* open
* grasp
* point
* farGrasp

The handControllerGrab.js script now chooses one of these five animations, based on the state of the HandController object.

Also, removed hand trigger AnimVar setting from C++ Rig class.
2016-01-07 19:36:57 -08:00
Anthony J. Thibault
1251be1b2b Merge branch 'master' into tony/grab-script-hand-animation 2016-01-06 16:26:56 -08:00
Anthony J. Thibault
b42fe22e03 Fixing bad line ending. 2016-01-06 16:26:16 -08:00
ericrius1
1f6e45d135 Fix for close grab jumping 2016-01-06 15:10:53 -08:00
ericrius1
67f4c250fd Search sphere goes away on far to near grab 2016-01-06 14:59:31 -08:00
ericrius1
cb03eda6d1 Instant far to near grabbing now works by using the bumper, or equip, button 2016-01-06 13:37:26 -08:00