Commit graph

41 commits

Author SHA1 Message Date
druiz17
58a00a89d7 remove debug print 2017-09-27 12:58:11 -07:00
druiz17
38096b48d9 fixing entitySelectionTool 2017-09-27 10:52:56 -07:00
LaShonda Hopper
cc2ff565ac [Case 6491] Ran lint on entitySelectionTool.js (details below).
Prior Issue Count: 35
Current Issue Count: 3

Resolved:
* 17 used out of scope issues.
* 11 already defined issues.
* 2 missing semicolon issues.
* 1 implicit comparison against null issue.
* 1 readability warning.

Remaining Issues as of this commit:
* scripts/system/libraries/entitySelectionTool.js: line 17, col 1, Read only.
** HIFI_PUBLIC_BUCKET assignment
* scripts/system/libraries/entitySelectionTool.js: line 19, col 1, Read only.
** SPACE_WORLD assignment
* scripts/system/libraries/entitySelectionTool.js: line 30, col 1, Read only.
** SelectionManager assignment

One notable item was a chunk of code from makeStretchTool's onMove
function which wasn't in scope of the vars being utilized.

Changes Committed:
	modified:   scripts/system/libraries/entitySelectionTool.js
2017-08-16 15:21:30 -04:00
LaShonda Hopper
48e327815d [Case 6491] Resolves arg order to centerToZero and centerToIntersection vectors.
Changes Committed:
	modified:   scripts/system/libraries/entitySelectionTool.js
2017-08-09 11:38:44 -04:00
Mike Moody
036a16c0b3 readded line that caused colflict. 2017-07-24 16:51:23 -07:00
Leander Hasty
26cc8134eb WL21463 - entitySelectionTool: use multiarg findRayIntersection instead of editOverlay.
We're seeing the ignoreRayIntersection flag not take effect before findRayIntersection calls.  This may be due to editOverlay and editOverlays becoming non-blocking in 1f7d2b2 .

This altered the flow in mousePressEvent significantly; the first block, intended to handle scale/clone only, started handling rotation (should have been second block) and sometimes selection (should have been third block).

Similarly, in the various rotate grabbers' onMove methods, the pickRay will no longer intersect anything other than rotateOverlayTarget; this avoids some awful behavior when scrubbing over the size and clone grabbers.

This also reverts unnecessary parts of the prior commits to keep the diff for this WL cleaner, and adds a few TODO comments to revisit about redundant statements and incorrect names.

In addition, we've noticed but not fixed herein:

* There is a minor edgecase near 0 and 180, where it's difficult to get within a degree or two of the poles occasionally.
* The scale/clone grabbers don't stay disappeared for rotation in some cases.  This doesn't impact usability anymore, but it'd be nice to determine why they come back when they hide briefly.
* The addGrabbers for yaw/pitch/roll could be deduplicated, and yaw has some multiselect "reposition" enable/disable logic that pitch and roll lack.

Reviewed-by: LaShonda Hopper <lashonda@1stplayable.com>
2017-07-21 10:56:24 -04:00
Philip Rosedale
6e82343b29 Merge pull request #10406 from amvmoody/21289
21289 - Edit: Add the ability to duplicate an object with hand controller
2017-05-13 20:43:52 -07:00
Mike Moody
89d93ee56d Updated HMD grab Clone to work with all entity types. 2017-05-11 04:16:22 -07:00
Mike Moody
dae652d3db v1 HMD duplication overlay. 2017-05-08 11:25:24 -07:00
Mike Moody
03490c81da v1 with bug, looking into. 2017-05-06 15:36:18 -07:00
Delanir
27029eb8db Fix Code Standard
Fix indent lines 2799-2800
Fix one line that had more than 128 columns wide
2017-04-27 18:24:49 +01:00
Delanir
956d1e9d95 Fix Code Standard 2017-04-19 16:30:49 +01:00
Delanir
fcde85e51b Fix Style
- Replace tabs by 4 spaces;
- Add indents and spaces;
- Formated multi/line statement
- Removed out-of-scope comments.
2017-04-10 22:16:56 +01:00
Delanir
25a89a631b hifi: #21216 - Resize entities with hand controllers while editing
hifi: #21216 - Resize entities with hand controllers while editing
Modified StretchTool to allow for movement in 3D
- uses data from motion controller (position and rotation) to
stretch/resize the entities/primitives in 3D.
- the range of the resize depends on distance to the object.
2017-04-10 20:25:30 +01:00
Seth Alves
902e3d41d6 merge from upstream 2017-03-24 08:20:35 -07:00
Triplelexx
a964edee91 change all references of Quat.getFront to Quat.getForward in scripts directory 2017-03-21 22:25:30 +00:00
Ryan Huffman
df644edde4 Fix hand controller not able to select light/particle icons 2017-03-20 09:45:50 -07:00
Seth Alves
3b581a8dfe merge from upstream 2017-03-02 16:35:44 -08:00
Seth Alves
10cb7aab06 Merge pull request #9684 from Menithal/parent-hotkey
WL#20856 Added Parenting Hotkeys to Edit.js Among Visual tweaks
2017-03-02 16:30:43 -08:00
Seth Alves
70060eb464 in 2d mode, clicks on tablet don't get used for other things
Conflicts:
	scripts/system/libraries/entitySelectionTool.js
2017-02-24 11:37:04 -08:00
Seth Alves
e43c4c17f5 in 2d mode, clicks on tablet don't get used for other things 2017-02-23 21:27:25 -08:00
Menithal
f5d266a562 Updated 2017-02-17 23:28:28 +02:00
Seth Alves
39e1edafd2 merge from upstream 2017-02-17 13:16:12 -08:00
Seth Alves
5ddcbae934 save tablet web-overlay ID in HMD interface. don't trigger edit affordances if the click was intented for the tablet 2017-02-17 11:51:23 -08:00
Seth Alves
b6b6ad780d allow isSpotlight to be 0 or 1 2017-02-16 17:15:52 -08:00
Menithal
d96f95a7e9 Updated edit.js and selection tool
Last selected entity will now be yellow instead of orange
2017-02-16 10:05:59 +02:00
Seth Alves
076b0ed3ab get particle explorer working, again 2017-02-15 15:00:25 -08:00
Seth Alves
792c7ff51f PointerEvent will now relay keyboard modifiers 2017-02-15 10:41:56 -08:00
Seth Alves
3a23ec86d5 handles etc work better 2017-02-14 13:57:48 -08:00
Seth Alves
44aa3e044b make it so near grabbing while edit is active doesn't select a new entity 2017-02-10 16:56:53 -08:00
Dante Ruiz
7a4a769015 fix more editing bugs 2017-01-31 16:53:57 +00:00
Seth Alves
c317ba8054 merge from upstream 2017-01-25 15:57:53 -08:00
Ryan Huffman
ad70431c26 Fix edit.js server script status getting reset when changing properties 2017-01-20 15:34:38 -08:00
Seth Alves
37b179b00b remove commented-out code 2016-12-09 09:55:02 -08:00
Seth Alves
369f61e172 bring over some previous tablet-ui work 2016-12-08 16:54:39 -08:00
Anthony J. Thibault
53864abaf2 edit.js: Fix for picking and manipulating objects via hand controllers.
The ray picking was not using the proper grab sphere offset, so it became detached from the visual ray, making picking difficult.
2016-10-20 13:37:31 -07:00
howard-stearns
03a8af76e3 don't do hand-controller edit object-selection when pointed at a HUD
element
2016-09-14 12:02:33 -07:00
SamGondelman
b23d3cd35a fixed messed up transparency on edit selection of shapes 2016-08-05 18:35:16 -07:00
howard-stearns
b8e6572ebf basic hand-controller editing 2016-07-05 17:00:54 -07:00
howard-stearns
acb56d0603 Larger edit handles, and more tolerance in click (vs drag). 2016-05-16 12:35:05 -07:00
James B. Pollack
06171f6063 move default to system 2016-04-26 14:47:02 -07:00
Renamed from scripts/default/libraries/entitySelectionTool.js (Browse further)