Commit graph

19263 commits

Author SHA1 Message Date
Andrew Meadows
c9ea6885c1 PhysicsEngine is now an EntitySimulation 2014-12-02 15:29:41 -08:00
Andrew Meadows
919214b7cb split ShapeInfo into shared and physics parts 2014-12-02 10:44:40 -08:00
Andrew Meadows
e6a9081184 Moving ShapeInfo to shared lib 2014-12-01 16:47:55 -08:00
Andrew Meadows
8aba2a06e0 Splitting Bullet stuff out of ShapeInfo 2014-12-01 16:47:33 -08:00
Andrew Meadows
1df6c32a4e moving Shape* back into shared lib
removing dependency of entities lib on physics lib
physics lib now depends on entities lib
2014-12-01 16:03:14 -08:00
Andrew Meadows
051b04402f merge andrew/thermonuclear into andrew/inertia
Conflicts:
	libraries/entities/src/EntityTree.cpp
	libraries/entities/src/EntityTree.h
2014-11-26 17:21:11 -08:00
Andrew Meadows
0b56169c6e fix build after merge 2014-11-26 17:18:19 -08:00
Andrew Meadows
3781c23480 add entities to simulation after unpacking 2014-11-26 17:09:53 -08:00
Andrew Meadows
5acaaa9c3b merge andrew/thermonuclear into andrew/inertia
Conflicts:
	interface/src/entities/EntityCollisionSystem.cpp
	libraries/entities/src/EntityItem.h
	libraries/entities/src/EntityTree.cpp
	libraries/entities/src/EntityTree.h
	libraries/entities/src/EntityTreeElement.cpp
2014-11-26 15:36:08 -08:00
Andrew Meadows
d84f57fafa merge upstream/master into andrew/thermonuclear 2014-11-26 12:18:19 -08:00
Andrew Meadows
b543434a17 EntityTreeHeadlessViewer gets a simulation 2014-11-26 12:16:52 -08:00
Andrew Meadows
cda8ac85c1 EntityCollisionSystem moves to interface
and interface connects EntityCollision system to EntityTree
2014-11-26 12:15:24 -08:00
Andrew Meadows
cb6d9a4312 EntityServer gets a simuation 2014-11-26 12:14:17 -08:00
Andrew Meadows
dd3a7b9b9d EntitySimulation takes EntityItem* rather than ID 2014-11-26 12:12:43 -08:00
Brad Hefta-Gaub
b136f4c649 Merge pull request #3867 from AndrewMeadows/bispinor
don't lookup entity by ID when deleting script
2014-11-26 11:07:07 -08:00
Andrew Meadows
419e00cbdc fix typo from overwrite of gverb/readme.txt 2014-11-26 10:41:23 -08:00
Andrew Meadows
3262c9a8bd don't lookup entity when deleting script 2014-11-26 10:27:03 -08:00
Philip Rosedale
7737994399 Merge pull request #3865 from ctrlaltdavid/20197
CR for Job #20197 - Bug: Initial ping stats mis-reported
2014-11-26 08:08:50 -08:00
Brad Hefta-Gaub
883fda241f Merge pull request #3864 from huffman/entity-tools-front-draw
Update entity tools to draw grabbers in front
2014-11-25 12:55:16 -08:00
Ryan Huffman
0b23b57e1e Update border comment in Cube3DOverlay 2014-11-25 12:43:01 -08:00
Ryan Huffman
75d560744b Update rotation handles to drawInFront = true 2014-11-25 12:34:03 -08:00
Brad Hefta-Gaub
c4ea6bac1d Merge pull request #3863 from huffman/overlay-front-draw
Overlay Front Draw
2014-11-25 12:27:21 -08:00
Ryan Huffman
2cb30c2157 Update color used for Cube3DOverlay border 2014-11-25 12:17:46 -08:00
Ryan Huffman
f8c8ed868e Update float that should be bool 2014-11-25 12:08:48 -08:00
Ryan Huffman
c5f2b3b588 Add borderSize to Cube3DOverlay 2014-11-25 12:05:13 -08:00
Ryan Huffman
b3ca6fda72 Update entity tool grabbers look and size 2014-11-25 12:04:11 -08:00
Ryan Huffman
b97870f32e Update extra entity tool stretch handles to be optionally visible 2014-11-25 12:01:29 -08:00
Brad Hefta-Gaub
969d178e44 Merge pull request #3862 from AndrewMeadows/bispinor
more correct EntityItem list maintenance
2014-11-25 11:59:48 -08:00
AndrewMeadows
450b365bb6 Merge pull request #3860 from ZappoMan/cleanupMenus
remove spatial audio menu items
2014-11-25 11:28:18 -08:00
Ryan Huffman
9020fee31a Merge branch 'master' of github.com:highfidelity/hifi into overlay-front-draw 2014-11-25 09:53:18 -08:00
Ryan Huffman
649ae4a448 Update 3D overlays to only use one list 2014-11-25 09:49:10 -08:00
Ryan Huffman
4febc45b6a Add drawInFront to Base3DOverlay::getProperty 2014-11-25 08:44:38 -08:00
Ryan Huffman
925c2a8f6c Update array to use pointers 2014-11-25 08:34:44 -08:00
Ryan Huffman
8b982872c2 Add calls to Overlays::render3DFront() 2014-11-24 23:19:53 -08:00
Ryan Huffman
0b46e35f31 Add support for separate list of 3d overlays to be drawn in front 2014-11-24 23:19:17 -08:00
Andrew Meadows
0d98555740 add EntitySimulation and SimpleEntitySimulation 2014-11-24 22:29:24 -08:00
Andrew Meadows
e574c5766b EntityItem::setSimulationState() now public 2014-11-24 22:28:27 -08:00
Ryan Huffman
1d865ace9d Add drawInFront property to Base3DOverlay 2014-11-24 21:16:29 -08:00
Ryan Huffman
1b1482bab3 Adjust size of stretch overlays to be smaller 2014-11-24 21:00:04 -08:00
Andrew Meadows
8966ab32d8 add lifetime to gun bullets 2014-11-24 20:37:52 -08:00
Andrew Meadows
1c636fe6b2 more correct entity list maintenance 2014-11-24 20:37:09 -08:00
David Rowe
732ad8f993 Use valid font for Windows so that '-'s are displayed 2014-11-24 18:33:10 -08:00
David Rowe
01867e2459 Display "--" for ping values if not yet valid 2014-11-24 18:32:47 -08:00
Andrzej Kapolka
c5e923f091 Merge pull request #3859 from samcake/tot
support texture transform and lightmap
2014-11-24 15:42:49 -08:00
Sam Gateau
1f10a44ae4 More typos in glsl 2014-11-24 15:38:12 -08:00
Sam Gateau
6a63099a0f Fixed syntax issues and review critics, put all the debugging code in a #define block 2014-11-24 15:24:20 -08:00
Andrew Meadows
1c569dcf33 remove some cruft 2014-11-24 15:05:09 -08:00
Sam Gateau
68e2df8fc2 add a emissive parameter value to the lightmap shaders 2014-11-24 14:35:42 -08:00
ZappoMan
08772bbae0 remove spatial audio menu items 2014-11-24 13:07:22 -08:00
Sam Gateau
f67b4b9ff4 clean out comments so the 2 rendering modes for entities work, scene batch or per model batch 2014-11-24 11:44:54 -08:00