Andrew Meadows
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c9ea6885c1
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PhysicsEngine is now an EntitySimulation
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2014-12-02 15:29:41 -08:00 |
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Andrew Meadows
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919214b7cb
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split ShapeInfo into shared and physics parts
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2014-12-02 10:44:40 -08:00 |
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Andrew Meadows
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e6a9081184
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Moving ShapeInfo to shared lib
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2014-12-01 16:47:55 -08:00 |
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Andrew Meadows
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8aba2a06e0
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Splitting Bullet stuff out of ShapeInfo
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2014-12-01 16:47:33 -08:00 |
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Andrew Meadows
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1df6c32a4e
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moving Shape* back into shared lib
removing dependency of entities lib on physics lib
physics lib now depends on entities lib
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2014-12-01 16:03:14 -08:00 |
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Andrew Meadows
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051b04402f
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merge andrew/thermonuclear into andrew/inertia
Conflicts:
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTree.h
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2014-11-26 17:21:11 -08:00 |
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Andrew Meadows
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0b56169c6e
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fix build after merge
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2014-11-26 17:18:19 -08:00 |
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Andrew Meadows
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3781c23480
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add entities to simulation after unpacking
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2014-11-26 17:09:53 -08:00 |
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Andrew Meadows
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5acaaa9c3b
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merge andrew/thermonuclear into andrew/inertia
Conflicts:
interface/src/entities/EntityCollisionSystem.cpp
libraries/entities/src/EntityItem.h
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTree.h
libraries/entities/src/EntityTreeElement.cpp
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2014-11-26 15:36:08 -08:00 |
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Andrew Meadows
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d84f57fafa
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merge upstream/master into andrew/thermonuclear
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2014-11-26 12:18:19 -08:00 |
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Andrew Meadows
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b543434a17
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EntityTreeHeadlessViewer gets a simulation
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2014-11-26 12:16:52 -08:00 |
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Andrew Meadows
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cda8ac85c1
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EntityCollisionSystem moves to interface
and interface connects EntityCollision system to EntityTree
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2014-11-26 12:15:24 -08:00 |
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Andrew Meadows
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cb6d9a4312
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EntityServer gets a simuation
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2014-11-26 12:14:17 -08:00 |
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Andrew Meadows
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dd3a7b9b9d
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EntitySimulation takes EntityItem* rather than ID
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2014-11-26 12:12:43 -08:00 |
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Brad Hefta-Gaub
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b136f4c649
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Merge pull request #3867 from AndrewMeadows/bispinor
don't lookup entity by ID when deleting script
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2014-11-26 11:07:07 -08:00 |
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Andrew Meadows
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419e00cbdc
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fix typo from overwrite of gverb/readme.txt
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2014-11-26 10:41:23 -08:00 |
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Andrew Meadows
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3262c9a8bd
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don't lookup entity when deleting script
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2014-11-26 10:27:03 -08:00 |
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Philip Rosedale
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7737994399
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Merge pull request #3865 from ctrlaltdavid/20197
CR for Job #20197 - Bug: Initial ping stats mis-reported
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2014-11-26 08:08:50 -08:00 |
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Brad Hefta-Gaub
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883fda241f
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Merge pull request #3864 from huffman/entity-tools-front-draw
Update entity tools to draw grabbers in front
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2014-11-25 12:55:16 -08:00 |
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Ryan Huffman
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0b23b57e1e
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Update border comment in Cube3DOverlay
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2014-11-25 12:43:01 -08:00 |
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Ryan Huffman
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75d560744b
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Update rotation handles to drawInFront = true
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2014-11-25 12:34:03 -08:00 |
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Brad Hefta-Gaub
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c4ea6bac1d
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Merge pull request #3863 from huffman/overlay-front-draw
Overlay Front Draw
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2014-11-25 12:27:21 -08:00 |
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Ryan Huffman
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2cb30c2157
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Update color used for Cube3DOverlay border
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2014-11-25 12:17:46 -08:00 |
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Ryan Huffman
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f8c8ed868e
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Update float that should be bool
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2014-11-25 12:08:48 -08:00 |
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Ryan Huffman
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c5f2b3b588
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Add borderSize to Cube3DOverlay
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2014-11-25 12:05:13 -08:00 |
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Ryan Huffman
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b3ca6fda72
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Update entity tool grabbers look and size
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2014-11-25 12:04:11 -08:00 |
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Ryan Huffman
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b97870f32e
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Update extra entity tool stretch handles to be optionally visible
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2014-11-25 12:01:29 -08:00 |
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Brad Hefta-Gaub
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969d178e44
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Merge pull request #3862 from AndrewMeadows/bispinor
more correct EntityItem list maintenance
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2014-11-25 11:59:48 -08:00 |
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AndrewMeadows
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450b365bb6
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Merge pull request #3860 from ZappoMan/cleanupMenus
remove spatial audio menu items
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2014-11-25 11:28:18 -08:00 |
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Ryan Huffman
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9020fee31a
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Merge branch 'master' of github.com:highfidelity/hifi into overlay-front-draw
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2014-11-25 09:53:18 -08:00 |
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Ryan Huffman
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649ae4a448
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Update 3D overlays to only use one list
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2014-11-25 09:49:10 -08:00 |
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Ryan Huffman
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4febc45b6a
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Add drawInFront to Base3DOverlay::getProperty
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2014-11-25 08:44:38 -08:00 |
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Ryan Huffman
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925c2a8f6c
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Update array to use pointers
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2014-11-25 08:34:44 -08:00 |
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Ryan Huffman
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8b982872c2
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Add calls to Overlays::render3DFront()
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2014-11-24 23:19:53 -08:00 |
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Ryan Huffman
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0b46e35f31
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Add support for separate list of 3d overlays to be drawn in front
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2014-11-24 23:19:17 -08:00 |
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Andrew Meadows
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0d98555740
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add EntitySimulation and SimpleEntitySimulation
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2014-11-24 22:29:24 -08:00 |
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Andrew Meadows
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e574c5766b
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EntityItem::setSimulationState() now public
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2014-11-24 22:28:27 -08:00 |
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Ryan Huffman
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1d865ace9d
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Add drawInFront property to Base3DOverlay
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2014-11-24 21:16:29 -08:00 |
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Ryan Huffman
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1b1482bab3
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Adjust size of stretch overlays to be smaller
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2014-11-24 21:00:04 -08:00 |
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Andrew Meadows
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8966ab32d8
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add lifetime to gun bullets
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2014-11-24 20:37:52 -08:00 |
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Andrew Meadows
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1c636fe6b2
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more correct entity list maintenance
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2014-11-24 20:37:09 -08:00 |
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David Rowe
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732ad8f993
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Use valid font for Windows so that '-'s are displayed
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2014-11-24 18:33:10 -08:00 |
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David Rowe
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01867e2459
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Display "--" for ping values if not yet valid
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2014-11-24 18:32:47 -08:00 |
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Andrzej Kapolka
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c5e923f091
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Merge pull request #3859 from samcake/tot
support texture transform and lightmap
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2014-11-24 15:42:49 -08:00 |
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Sam Gateau
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1f10a44ae4
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More typos in glsl
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2014-11-24 15:38:12 -08:00 |
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Sam Gateau
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6a63099a0f
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Fixed syntax issues and review critics, put all the debugging code in a #define block
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2014-11-24 15:24:20 -08:00 |
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Andrew Meadows
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1c569dcf33
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remove some cruft
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2014-11-24 15:05:09 -08:00 |
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Sam Gateau
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68e2df8fc2
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add a emissive parameter value to the lightmap shaders
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2014-11-24 14:35:42 -08:00 |
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ZappoMan
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08772bbae0
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remove spatial audio menu items
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2014-11-24 13:07:22 -08:00 |
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Sam Gateau
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f67b4b9ff4
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clean out comments so the 2 rendering modes for entities work, scene batch or per model batch
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2014-11-24 11:44:54 -08:00 |
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