Update color used for Cube3DOverlay border

This commit is contained in:
Ryan Huffman 2014-11-25 12:17:46 -08:00
parent c5f2b3b588
commit 2cb30c2157

View file

@ -70,7 +70,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
// later, but this is good enough for the use-case.
glDepthMask(GL_FALSE);
glPushMatrix();
glColor4f(MAX_COLOR, MAX_COLOR, MAX_COLOR, 1.0f);
glColor4f(1.0f, 1.0f, 1.0f, alpha);
glScalef(dimensions.x * _borderSize, dimensions.y * _borderSize, dimensions.z * _borderSize);
Application::getInstance()->getDeferredLightingEffect()->renderSolidCube(1.0f);
glPopMatrix();