diff --git a/interface/src/ui/overlays/Cube3DOverlay.cpp b/interface/src/ui/overlays/Cube3DOverlay.cpp index 223a695328..1f3413908e 100644 --- a/interface/src/ui/overlays/Cube3DOverlay.cpp +++ b/interface/src/ui/overlays/Cube3DOverlay.cpp @@ -70,7 +70,7 @@ void Cube3DOverlay::render(RenderArgs* args) { // later, but this is good enough for the use-case. glDepthMask(GL_FALSE); glPushMatrix(); - glColor4f(MAX_COLOR, MAX_COLOR, MAX_COLOR, 1.0f); + glColor4f(1.0f, 1.0f, 1.0f, alpha); glScalef(dimensions.x * _borderSize, dimensions.y * _borderSize, dimensions.z * _borderSize); Application::getInstance()->getDeferredLightingEffect()->renderSolidCube(1.0f); glPopMatrix();