Commit graph

255 commits

Author SHA1 Message Date
Dante Ruiz
02535722ba removed visible to others opition from general settings 2017-03-27 23:31:41 +01:00
Anthony J. Thibault
4f03c06a94 Added General Preference to control stylus vs finger usage
By default the finger is preferred over the stylus.
2017-03-01 18:07:53 -08:00
Seth Alves
41ef7b8dbb add setting to control if tablet is an entity or overlay 2017-02-22 21:13:42 -08:00
Anthony J. Thibault
8ccca86dee Settings for Tablet Becomes Toolbar 2017-02-16 15:57:36 -08:00
Dante Ruiz
27e1bd50d0 reworded text 2017-02-06 19:52:51 +00:00
Dante Ruiz
5ff91c018b snapshot fix 2017-02-06 19:39:57 +00:00
Anthony J. Thibault
b44e5b5a1f tablet-ui: preferences for tablet ui scaling
One for the tablet in HMD mode, one for desktop mode.
The default desktop mode scaling factor is now 75%, which should
reduce the size of the for users with low resolution monitors,
while still being somewhat readable.
2017-02-02 14:05:07 -08:00
Andrew Meadows
b8afc87ad9 remove cruft 2017-01-26 08:35:26 -08:00
Zach Pomerantz
bbb7229392 skip graphics config if not in engine 2016-12-13 20:47:28 -05:00
Zach Fox
7030c7b0a6 Space bubble improvements (#9142)
* The space bubble around a player's avatar is now visualized. When another avatar enters a player's bubble, The bubble visualization will appear, a soft tone will play, and the "Bubble" HUD button will flash.
* The space bubble radius setting has been removed. Space bubble size now scales based on avatar scale.
* Space bubble collision detection is now more accurate and reliable.
* CTRL + N toggles the bubble.
* The "Bubble" HUD button has been moved to the proper location.
2016-12-12 14:22:54 -08:00
Zach Fox
30dade242c GIFs: Quality improvements; duration tweaks; processing notif (#9139) 2016-12-01 14:53:18 -08:00
Brad Hefta-Gaub
fe709f51de personal space feature 2016-11-19 16:30:15 -08:00
Zach Fox
7f4613f136 Add checkbox for GIF and length selector 2016-11-18 14:39:30 -08:00
Zach Fox
e9e1d0cb2f Remove erroneous exclamation mark 2016-11-03 11:10:32 -07:00
Zach Fox
b74c1d3476 tabs to spaces 2016-11-03 10:42:15 -07:00
Zach Fox
a12e0325bf Making progress... 2016-11-03 10:39:55 -07:00
Clément Brisset
d18394f249 Merge pull request #8596 from huffman/feat/my-avatar-self-id
Add ability to parent overlays to MyAvatar for use across servers
2016-10-05 12:03:01 -07:00
Zach Pomerantz
e2ff738fc3 strip unused audio settings
- remove parameters on the jitter buffer algorithm, these are now static
- remove parameters on the output starve detection algorithm, now static
- move interface audio settings to the Developer menu
2016-09-21 17:35:27 -07:00
Zach Pomerantz
53f5899a69 add audio jitter simulator 2016-09-15 14:51:39 -07:00
Ryan Huffman
23450e929b Add special avatar id for attaching overlays 2016-09-13 16:33:58 -07:00
Brad Hefta-Gaub
fddbeb6d11 Merge pull request #8588 from zzmp/test/audio-jitter
add a test for audio jitter in DEV/PR builds
2016-09-09 10:17:34 -07:00
Zach Pomerantz
e785c0cdf8 add test for audio jitter 2016-09-08 17:50:11 -07:00
Atlante45
fcf44911a3 Fix Windows warning 2016-09-06 10:18:42 -07:00
Atlante45
a8de6f0a57 Add settings to change local port 2016-09-06 10:18:42 -07:00
Anthony Thibault
2429b82b5e Support for animGraphUrl override in FST file. 2016-07-21 17:17:08 -07:00
SamGondelman
79864df08e didn't mean to do that 2016-07-05 18:53:39 -07:00
SamGondelman
b3513b543c fixed snapshot path setting 2016-07-05 18:23:59 -07:00
Howard Stearns
81300ec127 turn hud reset behavior on by default 2016-06-18 14:35:37 -07:00
Anthony J. Thibault
9292a9ce0b Added MyAvatar.hmdLeanRecenterEnabled property
Used to disable the 'room-scale' avatar re-centering code.
Disabling this can prevent sliding when the avatar is supposed to be sitting or mounted on a stationary object.

Also, removed a bunch of old, unused leaning and torso twisting code.
2016-06-03 13:56:32 -07:00
Howard Stearns
029c76f489 Merge branch 'master' of https://github.com/highfidelity/hifi into reset-hud-on-driving 2016-05-25 20:40:03 -07:00
howard-stearns
8198a1b4d1 Add preference to control behavior. 2016-05-25 11:30:45 -07:00
Anthony J. Thibault
0294066668 Removed pupilData and translationRadix from AvatarData packet. 2016-05-18 16:41:50 -07:00
Brad Davis
28103cf5ef Migrate composition of the overlay and pointer to the present thread 2016-03-07 17:14:41 -08:00
David Rowe
98eb94ecef Fix up capitalization of other settings dialogs 2016-02-27 13:30:49 +13:00
David Rowe
839303168e Fix missed capital 2016-02-27 11:20:31 +13:00
David Rowe
e8f349ec31 Fix up capitalization of labels and use of colons 2016-02-27 11:02:39 +13:00
Zach Pomerantz
ea8edb3744 Remove antialiasing from menus, default to on 2016-02-23 16:24:44 -08:00
Brad Hefta-Gaub
9066fb0622 Merge pull request #7145 from howard-stearns/lod-pid-removal
Lod pid removal
2016-02-20 10:29:42 -08:00
Howard Stearns
30b4eace95 Remove LOD PID-related preferences and the related toggling of preferences. 2016-02-19 11:52:07 -08:00
howard-stearns
30ae1950d2 Merge branch 'master' of https://github.com/highfidelity/hifi into audio-output-buffer 2016-02-18 11:35:41 -08:00
Howard Stearns
6d70584b5a Change name and use only when in HMD. 2016-02-16 18:09:56 -08:00
Howard Stearns
983a0ccb9b Change internal preference names so that old users pick up the new default values, and change name in dialog. 2016-02-16 18:00:39 -08:00
howard-stearns
20406a5a14 Remove comfortMode menu item, but add a Settings for snapTurn within MyAvatar. 2016-02-15 13:26:40 -08:00
howard-stearns
7057d5c40c Snap Turn avatar preference. (Still tied to Developer menu item.) 2016-02-15 12:38:40 -08:00
Zach Pomerantz
a7778daed2 Change graphics dialog to persisted dropdowns 2016-02-11 10:15:13 -08:00
Zach Pomerantz
84197e5eb2 Add persistent render engine configuration file 2016-02-11 10:00:44 -08:00
Seefo
0fad9b6755 Changed literals to follow coding standard 2016-01-29 20:07:45 -05:00
Seefo
ffa6687af3 Added setting dialogs for camera pitch and yaw 2016-01-29 19:34:57 -05:00
Zach Pomerantz
bed325d675 Add Graphics to general settings 2016-01-25 15:17:43 -08:00
Brad Davis
208d7c3cfc Killing the old preferences dialog 2016-01-22 19:24:38 -08:00
Brad Davis
71ae36f5c0 Button prefs and conditionally enabled prefs 2016-01-22 19:06:30 -08:00
Brad Davis
27fdb523cb Add directory & avatar browsing preferences 2016-01-22 17:30:10 -08:00
Brad Davis
2026821d9e Moving preferences to dependency mananger 2016-01-22 17:30:08 -08:00
Brad Davis
205ab05506 First pass on preferences dialog
Conflicts:
	tests/ui/qmlscratch.pro
2016-01-22 17:30:07 -08:00
Brad Davis
b6272b7824 Migrate tool window to overlay/QML 2016-01-13 15:40:37 -08:00
Brad Davis
d28f80aa07 Moving running scripts functionality to scripting library 2016-01-11 12:44:03 -08:00
Andrew Meadows
9ab5ef358a remove dangling whitespace 2016-01-05 16:44:36 -08:00
howard-stearns
a37b9157bc simplify preferences 2016-01-04 15:00:54 -08:00
Howard Stearns
da27cacdec Merge branch 'master' of https://github.com/highfidelity/hifi into pid-render-limits 2015-12-16 20:56:33 -08:00
howard-stearns
23ffcdca3e big sweep 2015-12-16 17:01:14 -08:00
howard-stearns
09d4a06ad4 LODManager-centric stats and preferences. 2015-12-16 15:30:48 -08:00
Andrew Meadows
c3823de353 setClampedTargetScale()-->setTargetScaleVerbose() 2015-12-15 18:18:08 -08:00
Andrew Meadows
e9f52b1211 properly scale avatar collision shape 2015-12-15 18:18:08 -08:00
howard-stearns
069199554c checkpoint 2015-12-15 16:07:37 -08:00
Brad Davis
645695d5d5 Moving sixense to external plugin 2015-12-10 10:44:23 -08:00
Stephen Birarda
4a0c6eebd8 change avatar URL when typing completed or accepted 2015-12-07 16:17:59 -08:00
Howard Stearns
a0a4f7d177 Merge branch 'master' of https://github.com/highfidelity/hifi into fix-anim-graph-preference-change 2015-12-04 11:08:44 -08:00
Brad Hefta-Gaub
d9a1563396 Merge pull request #6152 from sethalves/parents
Parents
2015-12-04 10:26:57 -08:00
howard-stearns
1b42c5a172 Make MyAvatar.get/setAnimGraphUrl take a url(!), and make setting it
actually do something.
2015-12-03 16:16:01 -08:00
Howard Stearns
4a8649c202 Change get/setRenderDistanceLow/HighLimit and avatarRenderDistanceHighLimit to get/setRenderDistanceInverseLow/HighLimit and avatarRenderDistanceInverseHighLimit. 2015-12-03 14:23:16 -08:00
Howard Stearns
861393910a Add an avatar LOD preference called "Minimum Avatar Display Distance" 2015-12-02 12:12:57 -08:00
Seth Alves
b7ebe5b92b merge from upstream 2015-11-30 16:59:52 -08:00
Anthony J. Thibault
821264a031 Merge branch 'master' of github.com:highfidelity/hifi into tony/remove-joint-states 2015-11-22 16:15:03 -08:00
Seth Alves
f013f95e9b merge from upstream 2015-11-21 08:43:00 -08:00
Brad Hefta-Gaub
dc093159a1 make preferences dialog resizable 2015-11-18 17:54:51 -08:00
Anthony J. Thibault
11440f92f4 Removed rig animations
* Deleted AnimationHandle class
* Removed enableAnimGraph and anableRigAnimations from Menu.
* Removed *some* references to old IK system.
  But it is still used when computing collision bounding volumes
2015-11-11 15:32:57 -08:00
Seth Alves
3ac0fef1ea merge from upstream 2015-11-01 15:22:57 -08:00
Brad Davis
bea6fdd890 Working on JSON parsing and cleanup
Conflicts:
	libraries/controllers/src/controllers/Route.cpp
	libraries/controllers/src/controllers/ScriptingInterface.cpp
	libraries/controllers/src/controllers/StandardController.cpp
	libraries/controllers/src/controllers/impl/RouteBuilderProxy.h
2015-10-20 10:20:28 -07:00
Seth Alves
a78f2a9577 have avatar make use of SpatiallyNestable 2015-10-18 09:48:46 -07:00
Andrew Meadows
0680be0422 save sixense settings and some UI cleanup 2015-10-07 14:19:15 -07:00
Atlante45
e9b7125894 Misc cleanup 2015-10-06 13:56:26 -07:00
Atlante45
cf3b33a96b Replace Application::getInstance() with qApp 2015-10-06 13:56:19 -07:00
Howard Stearns
8b701b8a5b Provide a place in the advanced avatar section of preferences in which users can specify a different animation graph spec.
Takes effect when you save (if you have enabled the anim graph under developer->avatar).
An empty string gives you the default behavior.
2015-09-21 10:26:04 -07:00
Howard Stearns
6508d5943a textChanged has to do something 2015-08-25 11:29:27 -07:00
Howard Stearns
74fd640f16 Restore the ability to change avatars from the edit.js marketplace button. 2015-08-21 16:49:07 -07:00
Howard Stearns
f00d3c037d whitespace 2015-08-13 17:36:03 -07:00
Howard Stearns
63608d8012 Undo avatar choice if the whole preferences dialog is cancelled. 2015-08-13 15:55:43 -07:00
Howard Stearns
7d4c96cc29 avartar => avatar 2015-08-13 14:53:12 -07:00
Howard Stearns
a8a064990f apperance => appearance 2015-08-13 14:42:37 -07:00
Howard Stearns
62941c0914 Remove dead code. 2015-08-13 12:39:30 -07:00
Howard Stearns
ea834609c2 Kill the AvatarAppearanceDialog and rewire necessary parts of PreferencesDialog. 2015-08-13 10:33:31 -07:00
Bradley Austin Davis
a60e669d3d Merge branch 'master' into plugins 2015-07-24 13:38:18 -04:00
Anthony J. Thibault
01c740f415 cleaning up plugin architecture, fixed hand controllers 2015-07-17 17:19:49 -07:00
Anthony J. Thibault
060f6c19a6 almost finished plugin architecture, general plugin improvements. menu actions don't work all the time, joint controllers need to be handled better, and activate/deactive aren't always called correctly 2015-07-16 18:16:59 -07:00
David Rowe
6c6e3eb758 Rename and refactor eye deflection slider 2015-07-16 14:05:34 -07:00
Anthony J. Thibault
56e7af081e input plugin architecture, fixed sixense 2015-07-15 18:50:44 -07:00
Brad Davis
2a1776303d Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/avatar/SkeletonModel.cpp
	interface/src/devices/OculusManager.cpp
	interface/src/devices/TV3DManager.cpp
2015-07-03 06:17:35 -07:00
Clément Brisset
b616fff222 Merge pull request #5220 from howard-stearns/avatar-collision-sounds
Avatar collision sounds
2015-07-02 10:27:24 -07:00
Howard Stearns
98f165f2ae Avatar collision sounds.
collisionsSoundURL can be set in preferences:
  Currently defaults to https://s3.amazonaws.com/hifi-public/sounds/Collisions-hitsandslaps/airhockey_hit1.wav.
  Can be empty, which means no sound, rather than restoring default.
MyAvatar.collisionSoundURL can read/written in scripts.
Preloads when set, so that it won't have to fetch on first collision.
Plays at start of collision only, with volume proportional to "velocity change"^2.
2015-06-26 16:23:16 -07:00
David Rowe
f47cff1332 Remove duplicate method call 2015-06-25 15:41:27 -07:00