Commit graph

91 commits

Author SHA1 Message Date
Brad Hefta-Gaub
3a2328a887 Merge pull request #6173 from EdgarPironti/controllers
Fixed sword.js
2015-10-23 20:07:52 -07:00
EdgarPironti
0d15182adb Fixed sword.js 2015-10-23 18:09:43 -07:00
Brad Hefta-Gaub
9285cf8e2c fix hydraGrabHockey.js to use new API 2015-10-23 17:12:26 -07:00
Brad Davis
380b0cb23c Removing tabs from our javascript and C++ 2015-08-24 15:26:46 -07:00
bwent
7bd9e2653c more bug fixes 2015-08-14 15:09:48 -07:00
bwent
58713c0d57 more minor bug fixes 2015-08-14 09:55:05 -07:00
bwent
2dbba322fd bug fixes, ride through system 2015-08-13 18:13:08 -07:00
bwent
8c47bcc141 implement new UI 2015-08-13 16:00:55 -07:00
bwent
c585f24e27 Refining UI, introduce tween functionality for zooming into planets 2015-08-12 20:28:32 -07:00
Brad Davis
caf93d1aff Merge branch 'master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/Menu.h
2015-08-08 13:18:13 -07:00
Zander Otavka
055133b82e Refactor inheritance for billboard overlays.
BillboardOverlays is now Image3DOverlay.  Billboard3DOverlay is the base
class for both Image3DOverlay and Text3DOverlay, and it is
PanelAttachable.
2015-08-04 14:22:21 -07:00
Brad Davis
f7a2513f26 Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/CMakeLists.txt
	interface/src/Application.cpp
	interface/src/Menu.cpp
	interface/src/Menu.h
	interface/src/avatar/MyAvatar.h
	tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
ericrius1
697cb4c9d0 fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine 2015-07-29 10:02:06 -07:00
Brad Davis
bb29127eff Merge remote-tracking branch 'upstream/master' into plugins 2015-07-28 23:14:41 -07:00
bwent
1107742188 Clean up formatting for satellite.js 2015-07-28 13:01:20 -07:00
bwent
5272a1d6e7 refactoring variables and constants, fix update loop to continue over unlaunched satellites 2015-07-28 13:01:20 -07:00
bwent
e0d6609a99 resolve file path issue 2015-07-28 13:01:20 -07:00
bwent
ccb3d433af Example script solarsystem.js with orbiting satellite game 2015-07-28 13:01:20 -07:00
Brad Davis
a049b14d13 Merge remote-tracking branch 'upstream/master' into plugins 2015-07-28 10:04:19 -07:00
Thijs Wenker
00fbe17b3c Merge branch 'master' of https://github.com/worklist/hifi into 20552 2015-07-22 10:21:47 +02:00
Thijs Wenker
de116c4e3b editMode on and off switch by clicking the COG, proper removal of planks when rows/columns removed 2015-07-22 10:21:13 +02:00
Thijs Wenker
0d0f12164a planky, enabling properties button 2015-07-21 16:57:02 +02:00
Anthony J. Thibault
17220542d8 Merge branch 'sam/vive-hand-controllers' of github.com:hyperlogic/hifi into sam/vive-hand-controllers
Conflicts:
	examples/example/games/sword.js
2015-07-20 15:22:19 -07:00
SamGondelman
4d3b08b5e3 modified sword.js to work with vive controllers 2015-07-20 14:52:49 -07:00
ericrius1
dcb2012070 can toggle hit effect on and off from a script 2015-07-20 12:02:01 -07:00
ericrius1
220b54e5f7 added reference to correct zombie game script 2015-07-16 18:30:24 -07:00
ericrius1
66154d20e0 deleted unnessary log message 2015-07-16 13:38:39 -07:00
ericrius1
f7108ccff8 modified collision-hull model to not include the handle. This prevents the sword handle from pushing the brandishing avatar around, while still letting the sword sit in said avatar's hand in a more aesthetically pleasing manner than floating off in space 2015-07-16 13:27:59 -07:00
ericrius1
adbd995695 updated sword script so users can grab sword with hydra to adjust relative rotation of sword 2015-07-16 11:18:37 -07:00
Thijs Wenker
4596711005 Merge branch 'master' of https://github.com/worklist/hifi into 20552 2015-07-15 19:17:28 +02:00
Thijs Wenker
6926ae9aa3 small planky improvements 2015-07-14 20:27:51 +02:00
Howard Stearns
c49851cf03 Update sword script for current controller/physics behavior. 2015-07-14 09:33:08 -07:00
Thijs Wenker
b711022796 planky:
- removed workaround for delayed overlay loading
- make buttons functional (reset, cleanup, save-default)
- only show live changes for the visual planky properties: blocksize , numLayers etc. (no physical properties)
2015-07-14 12:28:49 +02:00
Thijs Wenker
8ed9eb0633 Merge branch 'master' of https://github.com/worklist/hifi into 20552 2015-07-14 12:03:43 +02:00
Thijs Wenker
222234cf1d wild planky changes on value change 2015-07-14 03:40:58 +02:00
Thijs Wenker
6d1df03617 planky: load / save settings 2015-07-14 03:19:23 +02:00
Thijs Wenker
1f453e07e3 connection between planky script and web-window
-load settings
-include toolbar
2015-07-14 02:18:17 +02:00
Howard Stearns
c340d336dc Functional sword script:
Mouse and hydra.
Switchable hands.
Scores above buttons (2d) and above head in-world.
Adds avatar hit sound while sword is brandished.
2015-07-10 15:43:56 -07:00
Thijs Wenker
12f34a71ab Merge branch 'master' of https://github.com/worklist/hifi into 20552 2015-07-09 20:57:34 +02:00
Thijs Wenker
c6b3801d0b proper block offset calculations 2015-07-09 20:53:09 +02:00
Philip Rosedale
542a5f100a Merge pull request #5280 from BingShearer/airhockey
Air Hockey UI Fix
2015-07-09 10:04:21 -07:00
Howard Stearns
c8da325213 Fudge the offset so that operates only when using the mouse. 2015-07-08 16:59:54 -07:00
Bing Shearer
ba4049754a Restored indentatioN 2015-07-08 16:53:55 -07:00
Bing Shearer
6080ec4509 Air Hockey UI now follows window border 2015-07-08 16:29:43 -07:00
Howard Stearns
6813a3afe1 Sword:
+ init hands.
+ toolbar of brandishToggle/makeTarget/cleanup.
+ initial hit flash using overlays instead of ogl "fade".
2015-07-08 15:27:45 -07:00
Howard Stearns
ef4620cabb Add a button to create/toggle-away sword.
When brandished, display hit points (in overlay for this user).
2015-07-08 11:52:37 -07:00
Howard Stearns
11e52c8ae0 Baseline versions of fight club scripts. 2015-07-07 14:41:03 -07:00
Thijs Wenker
90284b8bb4 fixes mysterious button display bug 2015-07-07 21:33:28 +02:00
Thijs Wenker
da6986f759 Planky refactorings and basic planky settings 2015-07-07 21:06:12 +02:00
Philip Rosedale
11844463d1 Merge pull request #4915 from AndrewMeadows/isothermal
DO NOT MERGE grabHockey.js script can safely manipulate misc objects again
2015-05-29 16:07:32 -07:00