Brad Hefta-Gaub
3a2328a887
Merge pull request #6173 from EdgarPironti/controllers
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Fixed sword.js
2015-10-23 20:07:52 -07:00
EdgarPironti
0d15182adb
Fixed sword.js
2015-10-23 18:09:43 -07:00
Brad Hefta-Gaub
9285cf8e2c
fix hydraGrabHockey.js to use new API
2015-10-23 17:12:26 -07:00
Brad Davis
380b0cb23c
Removing tabs from our javascript and C++
2015-08-24 15:26:46 -07:00
bwent
7bd9e2653c
more bug fixes
2015-08-14 15:09:48 -07:00
bwent
58713c0d57
more minor bug fixes
2015-08-14 09:55:05 -07:00
bwent
2dbba322fd
bug fixes, ride through system
2015-08-13 18:13:08 -07:00
bwent
8c47bcc141
implement new UI
2015-08-13 16:00:55 -07:00
bwent
c585f24e27
Refining UI, introduce tween functionality for zooming into planets
2015-08-12 20:28:32 -07:00
Brad Davis
caf93d1aff
Merge branch 'master' into plugins
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Conflicts:
interface/src/Application.cpp
interface/src/Menu.h
2015-08-08 13:18:13 -07:00
Zander Otavka
055133b82e
Refactor inheritance for billboard overlays.
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BillboardOverlays is now Image3DOverlay. Billboard3DOverlay is the base
class for both Image3DOverlay and Text3DOverlay, and it is
PanelAttachable.
2015-08-04 14:22:21 -07:00
Brad Davis
f7a2513f26
Merge remote-tracking branch 'upstream/master' into plugins
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Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Menu.cpp
interface/src/Menu.h
interface/src/avatar/MyAvatar.h
tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
ericrius1
697cb4c9d0
fixed merge conflicts and refactored hit effect to catch up with refactored rendering engine
2015-07-29 10:02:06 -07:00
Brad Davis
bb29127eff
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-28 23:14:41 -07:00
bwent
1107742188
Clean up formatting for satellite.js
2015-07-28 13:01:20 -07:00
bwent
5272a1d6e7
refactoring variables and constants, fix update loop to continue over unlaunched satellites
2015-07-28 13:01:20 -07:00
bwent
e0d6609a99
resolve file path issue
2015-07-28 13:01:20 -07:00
bwent
ccb3d433af
Example script solarsystem.js with orbiting satellite game
2015-07-28 13:01:20 -07:00
Brad Davis
a049b14d13
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-28 10:04:19 -07:00
Thijs Wenker
00fbe17b3c
Merge branch 'master' of https://github.com/worklist/hifi into 20552
2015-07-22 10:21:47 +02:00
Thijs Wenker
de116c4e3b
editMode on and off switch by clicking the COG, proper removal of planks when rows/columns removed
2015-07-22 10:21:13 +02:00
Thijs Wenker
0d0f12164a
planky, enabling properties button
2015-07-21 16:57:02 +02:00
Anthony J. Thibault
17220542d8
Merge branch 'sam/vive-hand-controllers' of github.com:hyperlogic/hifi into sam/vive-hand-controllers
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Conflicts:
examples/example/games/sword.js
2015-07-20 15:22:19 -07:00
SamGondelman
4d3b08b5e3
modified sword.js to work with vive controllers
2015-07-20 14:52:49 -07:00
ericrius1
dcb2012070
can toggle hit effect on and off from a script
2015-07-20 12:02:01 -07:00
ericrius1
220b54e5f7
added reference to correct zombie game script
2015-07-16 18:30:24 -07:00
ericrius1
66154d20e0
deleted unnessary log message
2015-07-16 13:38:39 -07:00
ericrius1
f7108ccff8
modified collision-hull model to not include the handle. This prevents the sword handle from pushing the brandishing avatar around, while still letting the sword sit in said avatar's hand in a more aesthetically pleasing manner than floating off in space
2015-07-16 13:27:59 -07:00
ericrius1
adbd995695
updated sword script so users can grab sword with hydra to adjust relative rotation of sword
2015-07-16 11:18:37 -07:00
Thijs Wenker
4596711005
Merge branch 'master' of https://github.com/worklist/hifi into 20552
2015-07-15 19:17:28 +02:00
Thijs Wenker
6926ae9aa3
small planky improvements
2015-07-14 20:27:51 +02:00
Howard Stearns
c49851cf03
Update sword script for current controller/physics behavior.
2015-07-14 09:33:08 -07:00
Thijs Wenker
b711022796
planky:
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- removed workaround for delayed overlay loading
- make buttons functional (reset, cleanup, save-default)
- only show live changes for the visual planky properties: blocksize , numLayers etc. (no physical properties)
2015-07-14 12:28:49 +02:00
Thijs Wenker
8ed9eb0633
Merge branch 'master' of https://github.com/worklist/hifi into 20552
2015-07-14 12:03:43 +02:00
Thijs Wenker
222234cf1d
wild planky changes on value change
2015-07-14 03:40:58 +02:00
Thijs Wenker
6d1df03617
planky: load / save settings
2015-07-14 03:19:23 +02:00
Thijs Wenker
1f453e07e3
connection between planky script and web-window
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-load settings
-include toolbar
2015-07-14 02:18:17 +02:00
Howard Stearns
c340d336dc
Functional sword script:
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Mouse and hydra.
Switchable hands.
Scores above buttons (2d) and above head in-world.
Adds avatar hit sound while sword is brandished.
2015-07-10 15:43:56 -07:00
Thijs Wenker
12f34a71ab
Merge branch 'master' of https://github.com/worklist/hifi into 20552
2015-07-09 20:57:34 +02:00
Thijs Wenker
c6b3801d0b
proper block offset calculations
2015-07-09 20:53:09 +02:00
Philip Rosedale
542a5f100a
Merge pull request #5280 from BingShearer/airhockey
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Air Hockey UI Fix
2015-07-09 10:04:21 -07:00
Howard Stearns
c8da325213
Fudge the offset so that operates only when using the mouse.
2015-07-08 16:59:54 -07:00
Bing Shearer
ba4049754a
Restored indentatioN
2015-07-08 16:53:55 -07:00
Bing Shearer
6080ec4509
Air Hockey UI now follows window border
2015-07-08 16:29:43 -07:00
Howard Stearns
6813a3afe1
Sword:
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+ init hands.
+ toolbar of brandishToggle/makeTarget/cleanup.
+ initial hit flash using overlays instead of ogl "fade".
2015-07-08 15:27:45 -07:00
Howard Stearns
ef4620cabb
Add a button to create/toggle-away sword.
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When brandished, display hit points (in overlay for this user).
2015-07-08 11:52:37 -07:00
Howard Stearns
11e52c8ae0
Baseline versions of fight club scripts.
2015-07-07 14:41:03 -07:00
Thijs Wenker
90284b8bb4
fixes mysterious button display bug
2015-07-07 21:33:28 +02:00
Thijs Wenker
da6986f759
Planky refactorings and basic planky settings
2015-07-07 21:06:12 +02:00
Philip Rosedale
11844463d1
Merge pull request #4915 from AndrewMeadows/isothermal
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DO NOT MERGE grabHockey.js script can safely manipulate misc objects again
2015-05-29 16:07:32 -07:00