Wayne Chen
c47788efe4
merging with dante's PR
2018-09-04 18:00:06 -07:00
SamGondelman
0c8a4cc81e
merge with master
2018-08-28 17:31:51 -07:00
Dante Ruiz
af19849a75
fixing merge conflict
2018-08-24 15:48:42 -07:00
SamGondelman
b5b7167644
add to stats
2018-08-23 17:56:24 -07:00
Andrew Meadows
10d0833c19
use DynamicsWorld::numCollisionObjects instead of our own count
2018-08-23 15:57:54 -07:00
Andrew Meadows
777b90bdc0
add 'physics body count' to debug stats
2018-08-23 12:59:28 -07:00
Dante Ruiz
db3d3d3d93
Merge branch 'master' of github.com:highfidelity/hifi into interstitial-final-page
2018-08-21 09:56:59 -07:00
John Conklin II
1edf1b4337
Merge pull request #13555 from SamGondelman/destroy
...
Trying to fix dependency shutdown
2018-08-16 13:14:58 -07:00
John Conklin II
644ff1eafa
Merge pull request #13655 from amantley/animationBlendChanges
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New Default Strafe Animations Plus Animation Tuning Support
2018-08-10 15:03:30 -07:00
Anthony J. Thibault
c4c3581285
Fix memory corruption in PerformanceTimer when Stats are active
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PerformanceTimer was neither thread safe nor re-entrant. Because it was being used increasingly on render and worker threads it has increased the likelihood of heap corruption.
I was able to identify this by enabling full page heap verification using the gflags app.
https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/enable-page-heap
2018-08-08 09:53:26 -07:00
amantley
84619e7adc
cleaned up to match coding standards
2018-08-07 10:40:11 -07:00
amantley
1ad6b041cd
updated the elipes equation code for determining the forward speed of the avatar. We can now set the max forward == walkSpeed, max side and backwards == walkBackwardsSpeed and the sprint speed == sprintSpeed
2018-08-06 18:36:32 -07:00
Dante Ruiz
6a4a56cee3
imporving the interstitial page script
2018-08-06 17:42:21 -07:00
amantley
375d726535
added the new animations for strafe and walk to the resource file and updated the avatar-animation.json file
2018-08-03 16:48:43 -07:00
SamGondelman
1ba28de5b6
try to fix nodelist not getting destroyed
2018-08-01 17:52:27 -07:00
SamGondelman
8a9c27ed92
Merge remote-tracking branch 'upstream/master' into destroy
2018-08-01 16:07:48 -07:00
amantley
541d2deed5
added the parent alpha into the child animation weight, removed extra hand overlay print outs
2018-07-30 14:45:25 -07:00
amantley
637a214165
added the anim stack print out static object for the list of motion and weights
2018-07-27 17:25:00 -07:00
amantley
b28ce40f09
adding the anim stack print out feature half way done
2018-07-27 08:46:40 -07:00
amantley
b91df1b2d4
cleaned up stray files and old hud code
2018-07-24 17:25:27 -07:00
amantley
aa92865b21
added the code to display the alphas for the motion blends
2018-07-23 17:45:24 -07:00
SamGondelman
7954865141
trying to fix dependency shutdown
2018-07-05 14:34:37 -07:00
Sam
58f004352a
Added per pixel GPU stats
2018-07-04 17:15:12 +02:00
Andrew Meadows
d50da2babc
Merge 'master' into 'workload'
2018-05-23 14:51:05 -07:00
Brad Davis
ae07036f20
Add ideal resource texture memory stat
2018-05-18 09:23:53 -07:00
samcake
a6bd589f4f
Merging upstream
2018-04-19 12:20:10 -07:00
samcake
d6b6645630
exposing feedback of timing
2018-04-17 18:03:45 -07:00
Andrew Meadows
a80cf49eb3
split 'ETRupdate' out of 'postPhysics' stat context
2018-04-16 13:31:36 -07:00
Andrew Meadows
ace32193b4
more correct stat names
2018-04-16 13:31:36 -07:00
Andrew Meadows
d553f85e83
adding pickManager and pointerManager to stat summary
2018-04-12 14:23:48 -07:00
Andrew Meadows
060c391d47
more correct stat names
2018-04-12 14:23:48 -07:00
Sam Gondelman
1e9cfe29f2
Merge pull request #12388 from highfidelity/android
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Android Tip
2018-03-08 10:18:35 -08:00
Gabriel Calero
069d3e40bc
Merge branch 'android' into android_bubble_fix
2018-03-06 18:58:49 -03:00
samcake
9e5ed7b905
Add more timing stats in explanded mode
2018-02-28 10:48:35 -08:00
samcake
efba6bb524
Adding a counter for the other parts of the gameloop
2018-02-27 09:11:14 -08:00
Brad Davis
7d5502eb92
Migrating QML rendering off the main thread
2018-02-06 11:53:09 -08:00
Gabriel Calero
6050737e7c
Resolving comments in PR
2018-01-08 17:36:08 -03:00
Gabriel Calero
76b38bebad
Make Interface run in Android
2018-01-03 16:36:11 -03:00
Andrew Meadows
74a1f5de96
remove bullet stats when physics stats disabled
2017-12-11 11:31:00 -08:00
ZappoMan
b5199220ab
cleanup SpatiallyNestable Velocity to match WorldVelocity naming
2017-11-02 17:07:53 -07:00
ZappoMan
a7a0f03ede
rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition()
2017-10-27 18:39:17 -07:00
druiz17
83d2a54b0f
fixed some bugs
2017-10-12 13:48:21 -07:00
Andrew Meadows
773c48bbc9
use floating point for game loop stats values
2017-10-03 10:32:19 -07:00
Andrew Meadows
21cd986645
tally PerformanceTimer records when it is active
2017-10-02 20:57:20 -07:00
Andrew Meadows
c3167444a9
decouple 'general timing' from 'game loop' details
2017-10-02 16:31:20 -07:00
Andrew Meadows
8d2153d2f3
cleanup debug stats, use more correct names
2017-10-02 13:08:17 -07:00
SamGondelman
247764b679
add total entity packets in stat (kbps)
2017-09-29 11:34:34 -07:00
Brad Davis
fece438602
Cleanup and refactoring
2017-06-15 18:58:56 -07:00
samcake
e4f9f2935e
Solving the size evaluation for compressed format
2017-05-22 15:42:18 -07:00
samcake
80b6fd65ae
Cleaning up counters and naming schemes...
2017-05-17 18:31:28 -07:00