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Add more timing stats in explanded mode
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parent
9580258589
commit
9e5ed7b905
3 changed files with 36 additions and 1 deletions
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@ -257,7 +257,11 @@ Item {
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id: octreeCol
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spacing: 4; x: 4; y: 4;
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StatText {
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text: "Engine: " + root.engineFrameTime.toFixed(1) + " ms"
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text: "Render Engine: " + root.engineFrameTime.toFixed(1) + " ms"
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}
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StatText {
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visible: root.expanded
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text: root.renderEngineStats
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}
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StatText {
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text: "Batch: " + root.batchFrameTime.toFixed(1) + " ms"
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@ -502,10 +502,39 @@ void Stats::updateStats(bool force) {
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_gameUpdateStats = "";
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emit gameUpdateStatsChanged();
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}
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itr = allRecords.find("/paintGL/display/EngineRun/Engine");
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std::priority_queue<SortableStat> renderEngineStats;
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if (itr != allRecords.end()) {
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float dt = (float)itr.value().getMovingAverage() / (float)USECS_PER_MSEC;
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_renderEngineStats = QString("/render = %1 ms").arg(dt);
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QVector<QString> categories = { "RenderMainView", "SecondaryCameraJob", "UpdateScene"};
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for (int32_t j = 0; j < categories.size(); ++j) {
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QString recordKey = "/paintGL/display/EngineRun/Engine/" + categories[j];
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itr = allRecords.find(recordKey);
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if (itr != allRecords.end()) {
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float dt = (float)itr.value().getMovingAverage() / (float)USECS_PER_MSEC;
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QString message = QString("\n %1 = %2").arg(categories[j]).arg(dt);
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renderEngineStats.push(SortableStat(message, dt));
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}
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}
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while (!renderEngineStats.empty()) {
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SortableStat stat = renderEngineStats.top();
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_renderEngineStats += stat.message;
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renderEngineStats.pop();
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}
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emit renderEngineStatsChanged();
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} else if (_renderEngineStats != "") {
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_renderEngineStats = "";
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emit renderEngineStatsChanged();
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}
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} else if (_showGameUpdateStats) {
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_showGameUpdateStats = false;
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_gameUpdateStats = "";
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_renderEngineStats = "";
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emit gameUpdateStatsChanged();
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emit renderEngineStatsChanged();
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}
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}
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@ -106,6 +106,7 @@ class Stats : public QQuickItem {
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STATS_PROPERTY(QString, lodStatus, QString())
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STATS_PROPERTY(QString, timingStats, QString())
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STATS_PROPERTY(QString, gameUpdateStats, QString())
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STATS_PROPERTY(QString, renderEngineStats, QString())
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STATS_PROPERTY(int, serverElements, 0)
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STATS_PROPERTY(int, serverInternal, 0)
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STATS_PROPERTY(int, serverLeaves, 0)
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@ -239,6 +240,7 @@ signals:
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void localLeavesChanged();
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void timingStatsChanged();
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void gameUpdateStatsChanged();
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void renderEngineStatsChanged();
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void glContextSwapchainMemoryChanged();
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void qmlTextureMemoryChanged();
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void texturePendingTransfersChanged();
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