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split 'ETRupdate' out of 'postPhysics' stat context
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parent
4d3109b849
commit
a80cf49eb3
4 changed files with 46 additions and 40 deletions
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@ -5302,52 +5302,56 @@ void Application::update(float deltaTime) {
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});
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}
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{
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PROFILE_RANGE(simulation_physics, "PostPhysics");
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PerformanceTimer perfTimer("postPhysics");
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if (_physicsEngine->hasOutgoingChanges()) {
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// grab the collision events BEFORE handleOutgoingChanges() because at this point
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// we have a better idea of which objects we own or should own.
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auto& collisionEvents = _physicsEngine->getCollisionEvents();
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{
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PROFILE_RANGE(simulation_physics, "PostPhysics");
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PerformanceTimer perfTimer("postPhysics");
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// grab the collision events BEFORE handleChangedMotionStates() because at this point
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// we have a better idea of which objects we own or should own.
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auto& collisionEvents = _physicsEngine->getCollisionEvents();
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getEntities()->getTree()->withWriteLock([&] {
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PROFILE_RANGE(simulation_physics, "HandleChanges");
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PerformanceTimer perfTimer("handleChanges");
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getEntities()->getTree()->withWriteLock([&] {
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PROFILE_RANGE(simulation_physics, "HandleChanges");
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PerformanceTimer perfTimer("handleChanges");
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const VectorOfMotionStates& outgoingChanges = _physicsEngine->getChangedMotionStates();
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_entitySimulation->handleChangedMotionStates(outgoingChanges);
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avatarManager->handleChangedMotionStates(outgoingChanges);
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const VectorOfMotionStates& outgoingChanges = _physicsEngine->getChangedMotionStates();
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_entitySimulation->handleChangedMotionStates(outgoingChanges);
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avatarManager->handleChangedMotionStates(outgoingChanges);
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const VectorOfMotionStates& deactivations = _physicsEngine->getDeactivatedMotionStates();
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_entitySimulation->handleDeactivatedMotionStates(deactivations);
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});
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const VectorOfMotionStates& deactivations = _physicsEngine->getDeactivatedMotionStates();
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_entitySimulation->handleDeactivatedMotionStates(deactivations);
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});
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if (!_aboutToQuit) {
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// handleCollisionEvents() AFTER handleOutgoingChanges()
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{
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PROFILE_RANGE(simulation_physics, "CollisionEvents");
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avatarManager->handleCollisionEvents(collisionEvents);
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// Collision events (and their scripts) must not be handled when we're locked, above. (That would risk
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// deadlock.)
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_entitySimulation->handleCollisionEvents(collisionEvents);
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if (!_aboutToQuit) {
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// handleCollisionEvents() AFTER handleChangedMotionStates()
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{
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PROFILE_RANGE(simulation_physics, "CollisionEvents");
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avatarManager->handleCollisionEvents(collisionEvents);
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// Collision events (and their scripts) must not be handled when we're locked, above. (That would risk
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// deadlock.)
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_entitySimulation->handleCollisionEvents(collisionEvents);
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}
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}
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{
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PROFILE_RANGE(simulation_physics, "MyAvatar");
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myAvatar->harvestResultsFromPhysicsSimulation(deltaTime);
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}
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if (PerformanceTimer::isActive() &&
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Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails) &&
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Menu::getInstance()->isOptionChecked(MenuOption::ExpandPhysicsTiming)) {
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_physicsEngine->harvestPerformanceStats();
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}
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// NOTE: the PhysicsEngine stats are written to stdout NOT to Qt log framework
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_physicsEngine->dumpStatsIfNecessary();
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}
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if (!_aboutToQuit) {
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// NOTE: the getEntities()->update() call below will wait for lock
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// and will simulate entity motion (the EntityTree has been given an EntitySimulation).
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// and will provide non-physical entity motion
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getEntities()->update(true); // update the models...
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}
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{
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PROFILE_RANGE(simulation_physics, "MyAvatar");
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myAvatar->harvestResultsFromPhysicsSimulation(deltaTime);
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}
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if (PerformanceTimer::isActive() &&
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Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails) &&
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Menu::getInstance()->isOptionChecked(MenuOption::ExpandPhysicsSimulationTiming)) {
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_physicsEngine->harvestPerformanceStats();
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}
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// NOTE: the PhysicsEngine stats are written to stdout NOT to Qt log framework
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_physicsEngine->dumpStatsIfNecessary();
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}
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}
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} else {
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@ -683,11 +683,12 @@ Menu::Menu() {
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qApp, SLOT(enablePerfStats(bool)));
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addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::OnlyDisplayTopTen, 0, true);
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addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandUpdateTiming, 0, false);
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addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandSimulationTiming, 0, false);
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addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandPhysicsTiming, 0, false);
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addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarTiming, 0, false);
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addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandMyAvatarSimulateTiming, 0, false);
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addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandOtherAvatarTiming, 0, false);
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addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandPaintGLTiming, 0, false);
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addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::ExpandPhysicsSimulationTiming, 0, false);
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addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::FrameTimer);
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addActionToQMenuAndActionHash(timingMenu, MenuOption::RunTimingTests, 0, qApp, SLOT(runTests()));
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@ -105,7 +105,8 @@ namespace MenuOption {
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const QString ExpandMyAvatarTiming = "Expand /myAvatar";
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const QString ExpandOtherAvatarTiming = "Expand /otherAvatar";
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const QString ExpandPaintGLTiming = "Expand /paintGL";
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const QString ExpandPhysicsSimulationTiming = "Expand /physics";
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const QString ExpandSimulationTiming = "Expand /simulation";
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const QString ExpandPhysicsTiming = "Expand /physics";
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const QString ExpandUpdateTiming = "Expand /update";
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const QString FirstPerson = "First Person";
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const QString FirstPersonHMD = "Enter First Person Mode in HMD";
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@ -61,7 +61,7 @@ bool Stats::includeTimingRecord(const QString& name) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails)) {
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if (name.startsWith("/idle/update/")) {
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if (name.startsWith("/idle/update/simulation/")) {
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return Menu::getInstance()->isOptionChecked(MenuOption::ExpandPhysicsSimulationTiming);
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return Menu::getInstance()->isOptionChecked(MenuOption::ExpandSimulationTiming);
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} else if (name.startsWith("/idle/update/myAvatar/")) {
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if (name.startsWith("/idle/update/myAvatar/simulate/")) {
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return Menu::getInstance()->isOptionChecked(MenuOption::ExpandMyAvatarSimulateTiming);
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@ -76,7 +76,7 @@ bool Stats::includeTimingRecord(const QString& name) {
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} else if (name.startsWith("/paintGL/")) {
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return Menu::getInstance()->isOptionChecked(MenuOption::ExpandPaintGLTiming);
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} else if (name.startsWith("physics/")) {
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return Menu::getInstance()->isOptionChecked(MenuOption::ExpandPhysicsSimulationTiming);
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return Menu::getInstance()->isOptionChecked(MenuOption::ExpandPhysicsTiming);
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}
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return true;
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}
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