Commit graph

222 commits

Author SHA1 Message Date
Wayne Chen
4f738a5b42 code review feedback/formatting issues 2019-04-04 12:03:48 -07:00
r3tk0n
ec37ad7dc6 Address Wayne and Angus' comments on github. 2019-04-03 09:38:14 -07:00
r3tk0n
86ffa44771 Swap flying binding to other hand. 2019-03-21 17:05:20 -07:00
r3tk0n
108e8b9994 Merge branch 'master' of https://github.com/highfidelity/hifi into project-freeloco 2019-03-21 15:17:56 -07:00
r3tk0n
006e2d09b3 Add jump binding. 2019-03-21 15:16:50 -07:00
r3tk0n
543d53ecde Add ability to toggle strafing. 2019-03-21 13:12:15 -07:00
r3tk0n
0bb10544a3 Prevent accidental rotation when teleporting. 2019-03-21 11:43:26 -07:00
Wayne Chen
07ddd4e1dd moving key press detection to JSON 2019-03-11 14:27:47 -07:00
r3tk0n
fcdfae5a67 Fix notion of hand dominance. 2019-02-27 08:39:35 -08:00
r3tk0n
5d3a778b0b Merge branch 'master' of https://github.com/highfidelity/hifi into project-freeloco-fargrab-rotation 2019-02-25 13:10:47 -08:00
r3tk0n
0255036e6d Fix default mappings' deadzones. 2019-02-19 15:23:05 -08:00
r3tk0n
d8b1a47974 Fix oversized Vive deadzone. 2019-02-19 15:05:39 -08:00
Gabriel Calero
6a665835e7 Merge remote-tracking branch 'upstream/master' into android_handshake 2019-01-30 17:06:41 -03:00
r3tk0n
09d15c9cb0 Block TranslateZ when off-hand Y axis is active. 2019-01-24 14:20:42 -08:00
r3tk0n
9586f88ebc Add hand dominance state awareness to bindings, add bindings for both cases. 2019-01-21 15:39:27 -08:00
David Rowe
14d39d1747 Make mouselook yaw and pitch directly proportional to mouse movement 2019-01-03 15:53:37 +13:00
Wayne Chen
3951203b55 adding tablet bg/no movement in login state 2018-12-04 16:50:01 -08:00
Jeff Clinton
eb383b1d09
Merge pull request #14040 from hyperlogic/feature/acceleration-limit-filter
Quality Improvements to Avatars driven by Vive Trackers
2018-10-25 08:51:59 -07:00
Ryan Huffman
9cc2add4a0 Add copy/paste functionality to edit.js 2018-10-22 13:56:07 -07:00
Anthony Thibault
51d767ac2b Reasonable defaults for position and rotation filtering for vive tracked joints. 2018-10-18 17:46:32 -07:00
Anthony Thibault
a3a87ef48b Debug rendering of tracked objects, remove filters from body. 2018-10-10 17:52:26 -07:00
Anthony Thibault
7777f3edd0 Added OutOfRangeDataStrategy parameter to Controller Settings
The openvr SDK provides a way to gauge the quality of tracking on a given device via the eTrackingResult enum.

* Drop - Only Running_OK is considered valid, all other eTrackingResults will return invalid poses.
* Freeze - Only Running_OK is considered valid, but other valid TrackingResults will return the last Running_OK pose.
  In esseces this will freeze the puck in place at the last good value.
* None - All valid eTrackingResults will be valid, including OutOfRange and Calibrating results.  This is the default.
2018-10-09 10:51:02 -07:00
Anthony Thibault
d15cc86735 Added deceleration limit to AccelerationLimiterFilter 2018-10-09 10:51:01 -07:00
Anthony Thibault
8642edd144 Added acceleration limit filter to controller system 2018-10-09 10:51:01 -07:00
Cristian Luis Duarte
4f3a730d6d Android - Handshake implementation - two important notes - IK was disabled on android and this enables it (needs a well thought review) - TouchscreenVirtualPadDevice buttons code does not scale well, it needs a refactor 2018-08-29 18:53:14 -03:00
David Back
e29873ad66 prevent right-click strafe with ctrl 2018-07-06 10:52:53 -07:00
David Back
263506174e Ctrl rules for e,q,a,d 2018-07-03 15:09:35 -07:00
Cristian Luis Duarte
bd6f0fd59e Make view/rotation control independent of touchUpdate events rate 2018-04-06 16:17:28 -03:00
Cristian Luis Duarte
1a967e45a6 Android View control - Remove limit, use a scale filter, remove deadZone to increase sensitivity 2018-04-04 21:54:12 -03:00
Cristian Luis Duarte
88c83f3bfe Merge remote-tracking branch 'hifi/master' into android_jump 2018-04-03 19:59:21 -03:00
Cristian Luis Duarte
1ea056a8a9 Android - Initial Jump button implementation 2018-04-03 16:07:40 -03:00
Dante Ruiz
e738274e90 map flying down back to C key 2018-03-29 11:10:39 -07:00
Dante Ruiz
1f23e7ab8b fixing more edge cases 2018-03-26 10:15:15 -07:00
Dante Ruiz
96707a2568 fix mappoing conflicts 2018-03-23 16:43:36 -07:00
Dante Ruiz
28e61bcbb1 fix typo 2018-03-23 11:57:01 -07:00
Dante Ruiz
a14d5c6546 make alternate keys work 2018-03-23 11:55:16 -07:00
Dante Ruiz
86cd5ffa30 Merge branch 'master' of github.com:highfidelity/hifi into remap-keybaord 2018-03-21 08:49:25 -07:00
Dante Ruiz
f521a129b6 fixing issues 2018-03-13 10:07:34 -07:00
Dante Ruiz
1079cfb264 fixing some issues 2018-03-12 12:57:56 -07:00
Cristian Luis Duarte
b87a07a7d0 Android - Improve View controller making it like a drag rather than like a joystick (reference touch is updated at every frame and is not only the initial touch anymore) 2018-03-12 14:55:20 -03:00
Cristian Luis Duarte
f0e68ecffa Android - Touch to rotate inverted X and Y axis and less sensitive. 2018-03-09 20:33:06 -03:00
Dante Ruiz
69af12fbc7 chaning speeds 2018-03-06 15:47:01 -08:00
Dante Ruiz
fe363e7f2a changing keybaord mapping 2018-03-06 14:16:25 -08:00
Brad Davis
0550138609 Merge remote-tracking branch 'upstream/master' into android_dev 2018-02-23 12:48:10 -08:00
Dante Ruiz
ddcee05b14 added control button for controller API 2018-02-13 09:41:00 -08:00
Cristian Luis Duarte
cc361385d9 Android - Make it possible to use the touchpad for walk/fly (and orientate/see) when not in independent camera mode (allowing first person and third person). 2018-01-31 15:33:14 -03:00
Gabriel Calero
970ca5e08f Add virtual pad for android 2018-01-17 15:00:43 -03:00
Anthony J. Thibault
42424d32f1 Added exponential smoothing filter
Tuned coefficients to maximize glitch and vibration damping while minimizing latency.
2017-12-08 09:29:54 -08:00
Anthony J. Thibault
dff49cafaa Embiggen the stick deadspots for oculus touch controllers
This effectively splits the controller into directional zones.
This should make driving/flying navigation more predictable and less prone
to drifting in unintentional directions, which could induce nausea.
2017-11-28 17:11:44 -08:00
Cain Kilgore
dbe7cc5d1a 21540 - Make Rotation using Vive Controller Work 2017-09-18 23:38:38 +01:00