Android - Improve View controller making it like a drag rather than like a joystick (reference touch is updated at every frame and is not only the initial touch anymore)

This commit is contained in:
Cristian Luis Duarte 2018-03-12 14:55:20 -03:00
parent 67ae6aee33
commit b87a07a7d0
3 changed files with 7 additions and 3 deletions

View file

@ -7,6 +7,6 @@
{ "from": "TouchscreenVirtualPad.RX", "when": "!Application.CameraIndependent", "filters": [ {"type": "deadZone", "min": 0.05} , "invert" ], "to": "Actions.Yaw" },
{ "from": "TouchscreenVirtualPad.RY", "when": "!Application.CameraIndependent", "filters": [ "invert" ], "to": "Actions.Pitch" }
{ "from": "TouchscreenVirtualPad.RY", "when": "!Application.CameraIndependent", "filters": [ {"type": "deadZone", "min": 0.05}, "invert" ], "to": "Actions.Pitch" }
]
}

View file

@ -138,10 +138,13 @@ void TouchscreenVirtualPadDevice::processInputDeviceForView() {
// NOW BETWEEN -1 1
rightDistanceScaleX /= STICK_RADIUS_INCHES;
rightDistanceScaleY /= STICK_RADIUS_INCHES*2; // pitch is slower
rightDistanceScaleY /= STICK_RADIUS_INCHES;
_inputDevice->_axisStateMap[controller::RX] = rightDistanceScaleX;
_inputDevice->_axisStateMap[controller::RY] = rightDistanceScaleY;
// after use, save last touch point as ref
_viewRefTouchPoint = _viewCurrentTouchPoint;
}
void TouchscreenVirtualPadDevice::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData) {
@ -343,6 +346,7 @@ void TouchscreenVirtualPadDevice::viewTouchBegin(glm::vec2 touchPoint) {
auto& virtualPadManager = VirtualPad::Manager::instance();
if (virtualPadManager.isEnabled() && !virtualPadManager.isHidden()) {
_viewRefTouchPoint = touchPoint;
_viewCurrentTouchPoint = touchPoint;
_viewHasValidTouch = true;
}
}

View file

@ -20,7 +20,7 @@
class QTouchEvent;
class QGestureEvent;
const float STICK_RADIUS_INCHES = 1.0f;
const float STICK_RADIUS_INCHES = .3f;
class TouchscreenVirtualPadDevice : public InputPlugin {
Q_OBJECT