Commit graph

45193 commits

Author SHA1 Message Date
samcake
3e7126f5be Removed reference to LIghtingModel.slh in teh DefereedBufferWrite.slh to avoid side effects 2016-07-19 13:06:26 -07:00
Thijs Wenker
2adff24a05 silly workaround- workaround 2016-07-19 21:34:42 +02:00
samcake
4742f40128 Separating the normal packing into it s own file and make sure to sclae the filter radius correctly dpeending on the resolution of diffusion 2016-07-19 12:23:57 -07:00
Stephen Birarda
f28f3d7fcf force removal of an old solo node when added new one 2016-07-19 12:02:37 -07:00
Seth Alves
be001a652f when doing a parenting grab, zero velocity 2016-07-19 11:50:53 -07:00
Seth Alves
5f6e608207 don't overwrite physical properties with those from the entity during editEntity -- only set those that the script didn't. 2016-07-19 11:23:21 -07:00
Anthony Thibault
897627ebd6 Merge pull request #8272 from hyperlogic/bug-fix/mac-os-quality-of-life-fixes
Mac OS X fixes
2016-07-19 11:18:46 -07:00
Brad Hefta-Gaub
866ba2f185 Merge pull request #8273 from hyperlogic/bug-fix/far-grab-zoom
far-grabbed objects no longer fly away when the avatar body shifts
2016-07-19 10:40:48 -07:00
samcake
36d58a2b82 Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui 2016-07-19 10:34:06 -07:00
Anthony J. Thibault
212175bdaa bug fix for far-grab pulling the object in the wrong direction 2016-07-19 10:23:00 -07:00
samcake
18ec4aa4e2 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-19 09:27:33 -07:00
Brad Hefta-Gaub
48705d33c5 Merge pull request #8277 from jherico/pause_lighting
Ensure the pause overlay is unlit (emissive)
2016-07-19 08:34:15 -07:00
Brad Hefta-Gaub
1ee5023f6d fix warnings 2016-07-19 08:33:54 -07:00
Brad Davis
d98ae1ba9c Ensure the pause overlay is unlit (emissive) 2016-07-19 07:10:34 -07:00
samcake
ff132fa712 Gathering the diffusion passes in the SUrfaceGEometryPAss job 2016-07-19 02:11:22 -07:00
samcake
3638a3b9c3 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-18 23:15:21 -07:00
Brad Hefta-Gaub
c484fec51d cleanup 2016-07-18 22:54:57 -07:00
Brad Hefta-Gaub
dbf60a594c Merge branch 'master' of https://github.com/highfidelity/hifi into addCodecNameToStream 2016-07-18 22:43:16 -07:00
Brad Hefta-Gaub
c6ffd81c4b some cleanup 2016-07-18 22:42:38 -07:00
Brad Hefta-Gaub
2e63aba8c9 when getting unexpected codec in the mixer, send a message to the client to select a different codec 2016-07-18 22:29:05 -07:00
Brad Hefta-Gaub
20824f038c include codec in audio stream packets so that each side can discard packets that don't match 2016-07-18 21:59:44 -07:00
Brad Hefta-Gaub
2e491e0afb Merge pull request #8275 from jherico/web_entity_leak
Cleanup resources used by offscreen GL surfaces
2016-07-18 21:46:18 -07:00
Brad Hefta-Gaub
0a6aee1707 Merge pull request #8254 from murillodigital/master
Changes for hifiCodec plugin building on Linux
2016-07-18 21:14:46 -07:00
Brad Hefta-Gaub
90c8abb4e9 Merge pull request #8268 from sethalves/fix-throwing-some-more
improve throwing release velocity
2016-07-18 21:13:35 -07:00
Brad Davis
cbbb2a7975 Properly delete GL context and offscreen surfaces 2016-07-18 19:47:23 -07:00
Brad Davis
455d890358 Merge pull request #8266 from jherico/texture_free_fix
Actually delete textures we're not using
2016-07-18 19:41:35 -07:00
samcake
a8dd06ad38 Better groupint of the diffuseion of the curvature for easier fix for mini mirror 2016-07-18 19:24:43 -07:00
samcake
dabb7c0eea Merge pull request #8274 from samcake/skin
Adding the check for Obscurrance
2016-07-18 18:16:16 -07:00
howard-stearns
57955a2b56 Expose protocol version to qml, and use it in query. 2016-07-18 18:12:27 -07:00
samcake
34f2a96888 Adding the check for Obscurrance 2016-07-18 18:11:51 -07:00
howard-stearns
98555be987 Merge branch 'protocol3' of https://github.com/howard-stearns/hifi into suggestions 2016-07-18 18:11:05 -07:00
Brad Hefta-Gaub
171b9d8ecc Merge pull request #8270 from davidkelly/dk/audioPlayingFix
NotFinished never should have had its own bit
2016-07-18 18:05:55 -07:00
Anthony J. Thibault
ad7fa971aa copy scripts into build directory 2016-07-18 17:09:10 -07:00
Anthony J. Thibault
7fd40a5d10 MacOS: fix crash when touchscreen device is nullptr. 2016-07-18 17:08:17 -07:00
howard-stearns
17e64cf5e6 suggest only unrestricted domains, and also use server to sort 2016-07-18 16:58:29 -07:00
Ryan Downe Karpf
6e71e369a4 Merge pull request #8261 from hyperlogic/feature/grab-script-improvements-iii
grab script improvements
2016-07-18 16:46:38 -07:00
Thijs Wenker
11b461a730 Fixes duplicate target overlays for teleporter, make sure to delete overlay before creating one 2016-07-19 01:46:29 +02:00
howard-stearns
abb63139f6 Merge branch 'master' of https://github.com/highfidelity/hifi into suggestions 2016-07-18 16:29:49 -07:00
David Kelly
2a89fa25bb Removing comments
Since I looked into it, seems ok
2016-07-18 16:22:12 -07:00
David Kelly
df615b1503 NotFinished never should have had its own bit
Since there is a Finished flag too.  So now, it is just 0, used as
a starting point, and we check for !hasState(Finished).  <sigh>
2016-07-18 16:02:02 -07:00
Chris Collins
dc6ab167e4 Merge pull request #8253 from davidkelly/dk/localNoEcho
Injectors now always play locally, and send to server without echo
2016-07-18 15:02:29 -07:00
howard-stearns
98f76924c5 log hearbeat like we do updates 2016-07-18 14:49:56 -07:00
Seth Alves
2d73b23c56 when deciding on the release velocity of something thrown, don't include a zero velocity caused by seeing the same controller data as last frame 2016-07-18 14:44:41 -07:00
howard-stearns
1a66574adb add protocol version signature to metaverse heartbeat 2016-07-18 14:29:49 -07:00
Anthony J. Thibault
69500643f3 bugfix for saving attach points
The feature to add transition from equip -> near-grab, in inadvertently broke attach point saving.
2016-07-18 14:17:32 -07:00
Anthony J. Thibault
659e1ff984 remove debug prints 2016-07-18 14:17:06 -07:00
David Kelly
3df373252f Several minor things
We could only partially fill the _scratchBuffer - .wav files may not
be exactly N frames long.  Doh.

While at it, I needed to call finishLocalInjection() after local
injectors are done, and the access to the injector vector needs to
be locked, given that we do a QtDirectConnection with the networking
and thus the outputLocalInjectors is on a different thread.

The clicking was just 0-ing out the _scratchBuffer.
2016-07-18 14:00:41 -07:00
Zander Otavka
d75c2e2a6f Merge branch 'master' into edit-model-ui 2016-07-18 13:11:51 -07:00
Anthony J. Thibault
959a2f9915 far-grabbed objects no longer fly away when the avatar body shifts
Before this fix, a hand vector was being tracked that was the difference between the avatar's hand in avatar space with the avatar's hand
in avatar space the previous frame.  This hand vector was used to move the grabbed object position.  However, when the body shifts, objects
in the avatar's space will change rapidly, this would cause this hand vector to be incorrect and cause the object to shoot off in the distance.

Now, we track this hand delta in sensor a.k.a. room space.  This is immune to the shifts caused by body shifting.
2016-07-18 13:10:16 -07:00
Zander Otavka
b8398944ac Fix QML warnings 2016-07-18 13:09:32 -07:00