James B. Pollack
|
3e2b32530a
|
Update pingPongGun.js
Gun force shouldn't be so low.
|
2015-10-09 10:47:20 -07:00 |
|
James B. Pollack
|
1332b8bef6
|
remove logging
|
2015-10-08 17:58:58 -07:00 |
|
James B. Pollack
|
772ea16c71
|
cleanup
|
2015-10-08 17:52:33 -07:00 |
|
James B. Pollack
|
ad6fdc813f
|
alignment, targets, sounds, master script
|
2015-10-08 17:50:41 -07:00 |
|
James B. Pollack
|
62728aa507
|
alignments
|
2015-10-08 16:16:11 -07:00 |
|
ericrius1
|
6921e0f022
|
Aligned targets on wall in toybox
|
2015-10-08 11:38:02 -07:00 |
|
James B. Pollack
|
7a7b16f0a2
|
wall targets
|
2015-10-07 18:16:58 -07:00 |
|
James B. Pollack
|
65ae811c9c
|
make ping pong balls bigger and slower, change out gun model and adjust tip calculations, increase volume, add to master reset script
|
2015-10-05 11:16:55 -07:00 |
|
James Pollack
|
9427ba1a5a
|
ping pong gun
|
2015-10-02 15:56:26 -07:00 |
|
James Pollack
|
c6fa132dc2
|
cleanup
|
2015-10-02 10:44:26 -07:00 |
|
James Pollack
|
82828fdd14
|
reduce gravity and gun force so ball goes through less objects
|
2015-10-02 10:41:49 -07:00 |
|
James Pollack
|
6131875f67
|
set whichhand to null on release
|
2015-10-01 18:49:07 -07:00 |
|
James Pollack
|
7f841b3828
|
prevent most other-hand accidental firing
|
2015-10-01 17:55:47 -07:00 |
|
James B. Pollack
|
4a7e3c66bd
|
Update createPingPongGun.js
use relative paths
|
2015-10-01 15:05:25 -07:00 |
|
James Pollack
|
861aa91572
|
shoot out of the right end of the gun
|
2015-10-01 12:27:45 -07:00 |
|
James Pollack
|
c55d627e9b
|
Different model, different sounds, release interval
|
2015-09-30 16:12:27 -07:00 |
|
James Pollack
|
0865f94106
|
magic numbers
|
2015-09-30 11:31:33 -07:00 |
|
James Pollack
|
8bdf428f41
|
First version of ping pong gun
|
2015-09-30 11:21:51 -07:00 |
|
James Pollack
|
ecad7f34f6
|
moar
|
2015-09-30 10:58:21 -07:00 |
|
James Pollack
|
99fbed6143
|
mostly working
|
2015-09-30 10:49:47 -07:00 |
|
James Pollack
|
c3dfea4712
|
initial files
|
2015-09-30 10:26:24 -07:00 |
|