samcake
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4a47737d0b
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REfining the Config behavior, trying to pr next
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2017-04-10 19:01:49 -07:00 |
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Sam Cake
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b65448bcbe
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Trying to improve the Job/Task classes and testing it with the ZoneRenderer
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2017-04-09 11:08:35 -07:00 |
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samcake
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f82310545c
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Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65""
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2017-04-07 02:03:58 -07:00 |
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samcake
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ab3d39951e
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Revert "Fixing the rendering bug triggered with Nvidia driver 381.65"
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2017-04-07 02:03:31 -07:00 |
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Sam Cake
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b1a4bc329b
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Introducing a fix to the graphics bug
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2017-04-07 01:10:18 -07:00 |
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Sam Cake
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da1355dc32
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Introducing a fix to the graphics bug
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2017-04-07 01:03:07 -07:00 |
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Seth Alves
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d1827cf12c
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Merge pull request #10002 from fayeli/tablet-photobooth
Photobooth Improvements: Using Tablet & Ability to Rotate Model
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2017-04-03 16:05:13 -07:00 |
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Faye Li
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2ca4203d85
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fix for submerge in floor issue
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2017-04-03 12:57:51 -07:00 |
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Faye Li
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d726bd352d
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fix for locked camera state issue
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2017-04-03 12:14:29 -07:00 |
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samcake
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a03d3a1ca8
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Clean up the utilities scrips of the render folder
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2017-03-28 16:00:18 -07:00 |
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Faye Li
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8cb771d9a8
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fix conflict
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2017-03-24 14:46:24 -07:00 |
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Faye Li
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405be471c3
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button state change
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2017-03-24 13:47:19 -07:00 |
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Faye Li
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ccd4fdb540
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naming
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2017-03-24 10:46:52 -07:00 |
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Faye Li
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067faad9cd
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Fix careless math mistake
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2017-03-24 10:22:08 -07:00 |
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Triplelexx
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c7b9492620
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revert removing rightUnitVec
.....
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2017-03-22 19:14:20 +00:00 |
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Triplelexx
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2d1ca99e2e
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change variable names that use Quat.getForward
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2017-03-22 17:00:12 +00:00 |
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Triplelexx
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a964edee91
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change all references of Quat.getFront to Quat.getForward in scripts directory
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2017-03-21 22:25:30 +00:00 |
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samcake
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ea2f1359bc
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Expose rendering in wireframe mode
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2017-03-15 12:23:44 -07:00 |
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Faye Li
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dae3d55985
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rotate model by the slider
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2017-02-28 14:43:51 -08:00 |
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Faye Li
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dedadd0aea
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created slider ui
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2017-02-28 13:22:32 -08:00 |
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Faye Li
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bd10b5d48f
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fix camera drop down issue
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2017-02-28 11:34:07 -08:00 |
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sam
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709c2e4240
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Fixing the emissive on overlayfor models
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2017-02-27 02:52:00 -08:00 |
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samcake
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55611d2373
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Backing up to master
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2017-02-21 14:56:07 -08:00 |
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Faye Li
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0e8d008b8c
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only have one instance of photobooth at a time
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2017-02-17 13:38:23 -08:00 |
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Faye Li
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27b619030d
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ability to hide tablet and take picture
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2017-02-17 11:32:53 -08:00 |
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Faye Li
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217ec46222
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able to switch camera and clean up code
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2017-02-17 10:54:40 -08:00 |
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Faye Li
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1e5090ad27
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end of day commit
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2017-02-15 16:47:06 -08:00 |
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Faye Li
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19bff20ebf
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event handling - can now load models
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2017-02-15 16:19:56 -08:00 |
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Faye Li
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2c77580ee9
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use the new tablet event bridge
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2017-02-15 15:58:11 -08:00 |
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Faye Li
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f3fdb7c315
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added top bar title
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2017-02-15 15:02:10 -08:00 |
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Faye Li
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3149f02de6
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display HTML in tablet instead of overlay web window
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2017-02-15 14:25:57 -08:00 |
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Faye Li
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18db5f1724
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add a tablet button for photobooth
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2017-02-15 14:19:03 -08:00 |
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samcake
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9261e81ba2
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Cleaning up the interface
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2017-02-10 17:47:56 -08:00 |
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samcake
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3c56bd2960
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Adding support for disabling texturing from the material
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2017-01-30 15:03:04 -08:00 |
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samcake
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5ed3b48f9d
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adding the checkbox to show the meta bounds from the debugDeferredLighting.js
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2017-01-17 12:15:09 -08:00 |
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Faye Li Si Fi
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78c96293a7
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Staging cameras, lights, and backdrop
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2016-12-09 17:25:18 -08:00 |
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Faye Li Si Fi
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33142d6a7f
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mvp progress
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2016-12-08 16:01:50 -08:00 |
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samcake
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9031e65aa5
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Merge and fix the bug!!!
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2016-11-16 19:12:56 -08:00 |
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samcake
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f274ef1a59
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Merging back with upstream and trying to fix counter for them to be more stable
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2016-11-04 16:56:03 -07:00 |
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sam
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567adf651a
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FOund 2 bugs causing the empty clusters. now back to working
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2016-10-07 05:02:04 -07:00 |
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samcake
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ac54533433
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Adding more counters to understand the cullign bug
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2016-10-06 18:15:32 -07:00 |
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samcake
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ba88db1b14
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Tried many different things to narrow down the issue of the corrupted memory, it seems to be linked to the grid dimendsions somehow, i m now forcing to reassign the frustum grid dimension on the 10th iteration which seems to fix the issue....
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2016-10-05 18:28:19 -07:00 |
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samcake
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9b94a025fc
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Refining the voxelization of the sphere in the view frustum grid
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2016-09-26 18:41:53 -07:00 |
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samcake
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124060d31a
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Cleaning up a bit
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2016-09-13 17:44:19 -07:00 |
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samcake
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e8c2dc10f1
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best state for now
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2016-09-13 14:59:23 -07:00 |
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samcake
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821072bb76
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REarrange the light stage construction and light frame usage to produce the light clusters
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2016-09-12 11:07:55 -07:00 |
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samcake
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7a7a60a5c4
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INtroducing a true stage for updating the light cluster and ui to debug
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2016-09-11 00:17:34 -07:00 |
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samcake
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0c45627d94
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CLeaning up the code for the RenderableLightEntityItem
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2016-09-06 12:39:48 -07:00 |
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samcake
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47aaed491d
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Merging with Blue
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2016-08-30 17:06:29 -07:00 |
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samcake
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2a5ee5d6b1
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Fixing the unit for the cpuTIme feed and the titles for the GPU PERf Plots
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2016-08-30 14:28:52 -07:00 |
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