Commit graph

773 commits

Author SHA1 Message Date
Jeffrey Ventrella
bfc4befb9b Merge remote-tracking branch 'upstream/master' 2013-04-24 14:55:25 -07:00
Jeffrey Ventrella
86086ef20c just did a fairly major re-ordering of avatar interaction logic in Head.cpp 2013-04-24 14:52:04 -07:00
Stephen Birarda
9c3ebf9f64 only set hand state for mouse press for me 2013-04-24 14:11:07 -07:00
Philip Rosedale
179bdc9fa2 Merge remote-tracking branch 'upstream/master' 2013-04-24 13:12:40 -07:00
Philip Rosedale
33f95c696b Fixes per code review 2013-04-24 13:12:08 -07:00
Stephen Birarda
cfbe8a719c fix getter for hand state in AvatarData 2013-04-24 12:39:25 -07:00
Philip Rosedale
055e62c165 Merge remote-tracking branch 'upstream/master' 2013-04-24 12:24:09 -07:00
Andrzej Kapolka
63a581dae4 Added normals to voxel geometry, enabling lighting. 2013-04-24 11:47:44 -07:00
Jeffrey Ventrella
4e7f1ee422 more cleanup of hand holding code 2013-04-24 11:39:43 -07:00
Philip Rosedale
78aa4fdf80 Simplified average loudness calculation, mouths and eyebrows of other people now move again! 2013-04-24 11:26:59 -07:00
Jeffrey Ventrella
eca6999c2c added behavior in Eve for alternating between grasping and ungrasping hand (tho unable to test transmission). Also, improved readability of hand grasping logic in Head.cpp 2013-04-24 11:02:23 -07:00
Philip Rosedale
50af1f68bf Merge remote-tracking branch 'upstream/master' 2013-04-24 08:46:27 -07:00
Jeffrey Ventrella
ee9ae3f220 improved avatar hand-holding logic 2013-04-24 08:13:15 -07:00
Jeffrey Ventrella
8135a45ccf removed pinky orientation lines in avatar bones 2013-04-23 22:05:02 -07:00
Jeffrey Ventrella
54aac82e9c cleanup 2013-04-23 21:30:53 -07:00
Jeffrey Ventrella
61a17060c3 one more glitch... 2013-04-23 21:17:39 -07:00
Philip Rosedale
d65f577268 Merge remote-tracking branch 'upstream/master' 2013-04-23 21:12:24 -07:00
Jeffrey Ventrella
48da3f726e fixed bug - didn't change bodyPosition in eve or voxel 2013-04-23 21:07:40 -07:00
Philip Rosedale
a440570cb4 Merge remote-tracking branch 'upstream/master' 2013-04-23 21:00:53 -07:00
Jeffrey Ventrella
428cb89895 Merge remote-tracking branch 'upstream/master' 2013-04-23 20:44:50 -07:00
Jeffrey Ventrella
61d7a82fc6 made lots of changes in the logic of how my avatar encounters other avatars and detects hand state 2013-04-23 20:44:12 -07:00
Philip Rosedale
99a4d0f3dc Merge remote-tracking branch 'upstream/master' 2013-04-23 20:11:35 -07:00
Jeffrey Ventrella
eb631e2ef6 renamed "bodyPosition" to "position". (This corresponds to the position of the avatar on the ground, where y=0). I will next add a new "getBodyPosition" which returns the avatar's center of gravity - is useful for certain purposes, such as setting collision volumes, etc. 2013-04-23 14:05:23 -07:00
Jeffrey Ventrella
a73ea8c255 some preparation for adding hand state to avatar interactions 2013-04-23 13:48:34 -07:00
Stephen Birarda
42ba5a51d4 Merge remote-tracking branch 'upstream/master' 2013-04-23 13:38:59 -07:00
Stephen Birarda
7ae320d7e1 intial version of eve that says WALL-E every so often 2013-04-23 13:37:49 -07:00
Philip Rosedale
be7fb7bce5 Merge remote-tracking branch 'upstream/master' 2013-04-23 13:32:15 -07:00
Philip Rosedale
d550b09399 Added 'gyro look' option to have gyro drive your render yaw, added render menu. 2013-04-23 13:31:05 -07:00
Jeffrey Ventrella
e19d4fd5f9 changes from Philip's push - I assume 2013-04-23 12:23:08 -07:00
Jeffrey Ventrella
a1e3149d6a Merge remote-tracking branch 'upstream/master' 2013-04-23 12:20:26 -07:00
Philip Rosedale
90c56e796b One... last.... const.... 2013-04-23 12:07:12 -07:00
Philip Rosedale
5556686875 Fixes from brad's review 2013-04-23 11:59:43 -07:00
Philip Rosedale
7aea9d1e61 Fixed :: prefix for local variables 2013-04-23 11:21:36 -07:00
Philip Rosedale
2ef45e8512 Avatar head rotation, audio loudness (for facial animation) and hand state (grabbing or not) now sent in broadcast data. 2013-04-23 11:15:11 -07:00
Jeffrey Ventrella
8e27a69e92 Merge remote-tracking branch 'upstream/master' 2013-04-23 11:13:24 -07:00
Jeffrey Ventrella
8df6a7e056 added collision code for avatar (not operational yet). and some cleanup. 2013-04-23 11:12:38 -07:00
Philip Rosedale
9760b7d410 First commit to re-enable gyros, removed various old head_mirror variables, now use 'lookingInMirror', etc. Local gyros now correctly drive own head. 2013-04-23 09:47:52 -07:00
Stephen Birarda
4956370d52 have parseData return the number of bytes consumed 2013-04-22 18:05:27 -07:00
Jeffrey Ventrella
1524bd55a8 Merge remote-tracking branch 'upstream/master' 2013-04-22 17:42:07 -07:00
Jeffrey Ventrella
602fd94af2 a few cleanups 2013-04-22 17:41:12 -07:00
birarda
2d8092eaf7 Merge pull request #106 from Ventrella/master
Improved avatar rendering
2013-04-22 17:33:42 -07:00
ZappoMan
978a41f6ca Merge branch 'master' of https://github.com/worklist/hifi into view_frustum_work 2013-04-22 17:22:24 -07:00
ZappoMan
4e0a3e3b58 switch to boxInFrustum() instead of pointInFrustum() for more accuracy 2013-04-22 17:21:47 -07:00
Jeffrey Ventrella
9a53832599 Merge remote-tracking branch 'upstream/master' 2013-04-22 16:33:30 -07:00
Jeffrey Ventrella
3dc03f44a1 improved rendering of avatar 2013-04-22 16:32:35 -07:00
Stephen Birarda
fb703171f2 make other heads the same color and same size 2013-04-22 16:30:45 -07:00
birarda
84adea86e3 Merge pull request #103 from birarda/master
fix rendering of other agent types
2013-04-22 16:05:32 -07:00
Stephen Birarda
ba4235c175 don't render agents that are not of type avatar 2013-04-22 16:04:46 -07:00
Jeffrey Ventrella
caead24462 Merge remote-tracking branch 'upstream/master' 2013-04-22 15:40:25 -07:00
Jeffrey Ventrella
ca2840f905 Cleaned up some const values in Head.h, implemented avatar gravity and ground collision, improved test sphere collision, added _usingBodySprings test to getHeadPosition, improved camera settings in main.cpp, cleaned up commented-out code in main.cpp 2013-04-22 15:39:31 -07:00