Commit graph

3688 commits

Author SHA1 Message Date
Andrzej Kapolka
be09d319b7 Gravity adjustments. 2013-11-06 17:58:05 -08:00
Andrzej Kapolka
1ae8a211bb Swap the palms if they're in the wrong order. 2013-11-06 17:34:40 -08:00
Andrzej Kapolka
afd3f6937c Derp; I don't want the length of the scale, I want the average of the
components.
2013-11-06 17:05:10 -08:00
Andrzej Kapolka
2e9625ebd5 Check palms' active state, apply rotations. 2013-11-06 16:57:30 -08:00
Andrzej Kapolka
2b4db0ea0e Apply Leap data directly to skeleton. 2013-11-06 16:47:03 -08:00
Andrzej Kapolka
d0cd9e9790 Active the hand when we have leap hand data. 2013-11-06 16:24:25 -08:00
Andrzej Kapolka
97cf9f2285 Cleanup on aisle 3. 2013-11-06 15:58:35 -08:00
Andrzej Kapolka
1706c7c97a New IK method: will be easier to add constraints, adds "gravity" influence to
sap potential energy.
2013-11-06 15:51:26 -08:00
Andrzej Kapolka
c55f8c5900 Forgot to return a value. 2013-11-05 16:14:21 -08:00
Andrzej Kapolka
ae4db63368 Remove growing head behavior. 2013-11-05 16:11:12 -08:00
Andrzej Kapolka
9460fb87c2 Return arm to neutral position when mouse pointer is invisible. 2013-11-05 16:06:11 -08:00
Andrzej Kapolka
add8ccc877 Lower the deflection amount. 2013-11-05 14:31:41 -08:00
Andrzej Kapolka
092f1fa4c8 Shorten the long term average. 2013-11-05 14:10:53 -08:00
Andrzej Kapolka
6633b6a633 For now, don't perform avatar collisions unless we have a skeleton model. 2013-11-05 13:56:14 -08:00
Andrzej Kapolka
359083ee9d Sneak in a toggle for chat circling. 2013-11-05 12:30:38 -08:00
Andrzej Kapolka
afc5e0795c Merge branch 'master' of https://github.com/worklist/hifi 2013-11-05 12:13:40 -08:00
Andrzej Kapolka
0c8799bb3d Tweaks to voxel editing: edit from farther away, expand cubes to make sure
they show up over voxels, initialize voxel scale with moused-over scale.
2013-11-05 12:12:54 -08:00
Stephen Birarda
60e7c54303 fix some checks for empty inputs 2013-11-05 11:26:53 -08:00
Stephen Birarda
145efbda2d some dialog touchups and visual changes 2013-11-05 11:21:32 -08:00
Andrzej Kapolka
b2ed29dbff Work around precision issues with multiplying matrices with high translation
magnitudes (by using relative translation).
2013-11-04 16:49:12 -08:00
Andrzej Kapolka
361f1f6adf Don't override the lookat positions we receive for others. 2013-11-04 14:07:05 -08:00
Andrzej Kapolka
490194c747 Rescale eye positions to compensate for growing heads. 2013-11-04 13:53:39 -08:00
Andrzej Kapolka
33c61937ab Remove unused parameters. 2013-11-04 11:31:05 -08:00
Andrzej Kapolka
acaac714e6 More smoothing. 2013-11-04 11:20:56 -08:00
Andrzej Kapolka
ce1ebf8d11 The Faceshift eye rotations are indeed relative to the head. 2013-11-04 10:57:29 -08:00
Andrzej Kapolka
65907a75a3 Merge branch 'master' of https://github.com/worklist/hifi into 321contact
Conflicts:
	interface/src/Application.cpp
2013-11-04 10:40:02 -08:00
ZappoMan
9bd27e2b2a fix stutter on rotating 2013-11-03 21:11:08 -08:00
ZappoMan
c18de72dd4 work on debugging stutter behavior, mostly debugging and cleanup 2013-11-03 19:06:06 -08:00
ZappoMan
c4a2b3c49b fix thinning in voxels as points by using correct points to calculate width of voxel based on camera position relative to voxel 2013-11-03 11:10:00 -08:00
Andrzej Kapolka
def3707041 I don't think Faceshift's gaze data is actually head-relative. 2013-11-01 18:28:35 -07:00
Andrzej Kapolka
a7683fa07f More tweaks to eye offsets. 2013-11-01 18:15:43 -07:00
Andrzej Kapolka
e4bf5358eb Attempt to use Faceshift eye data to deflect the default eye behavior. 2013-11-01 17:58:41 -07:00
Philip Rosedale
79fb92f195 Merge pull request #1170 from ZappoMan/point_shader
first cut a variable point size point rendering
2013-11-01 17:02:28 -07:00
Andrzej Kapolka
966f75db9b Sanity check to prevent crash in Model::simulate. 2013-11-01 14:47:25 -07:00
ZappoMan
13b558c033 removed dead code 2013-11-01 14:40:58 -07:00
ZappoMan
56aafabacd fixed up comments and style guide items 2013-11-01 14:39:55 -07:00
ZappoMan
6fd3c9714f fixed header file merge conflict 2013-11-01 14:37:46 -07:00
ZappoMan
f5d09c0218 fix comments and style 2013-11-01 14:36:20 -07:00
ZappoMan
b3aac56d29 first cut a variable point size point rendering 2013-11-01 14:33:06 -07:00
Andrzej Kapolka
d04b36bf48 Fix for GuyFinal rotation. 2013-11-01 14:25:26 -07:00
Andrzej Kapolka
62381e19b5 Only use hacky model translation with the old skeleton. 2013-11-01 13:33:50 -07:00
Andrzej Kapolka
c3e0f8bc1f Bump up the maximum eye angle slightly. 2013-11-01 10:48:09 -07:00
Andrzej Kapolka
4a011e0624 Pull out the weight access. 2013-10-31 17:10:35 -07:00
Andrzej Kapolka
fdc44f5ec4 Have the hand fall to the side when the mouse is hidden. 2013-10-31 16:06:42 -07:00
Andrzej Kapolka
1809c525f4 Merge branch 'master' of https://github.com/worklist/hifi 2013-10-31 15:39:39 -07:00
Stephen Birarda
ddcaa513a1 fix broken build from merge in Skeleton 2013-10-31 15:38:00 -07:00
Andrzej Kapolka
b3b4c6e397 Merge branch 'master' of https://github.com/worklist/hifi 2013-10-31 15:20:05 -07:00
Ryan
4db3d9606f Merge remote-tracking branch 'origin/master' 2013-10-31 14:55:00 -07:00
Andrzej Kapolka
70485a0ba9 Fix for meshes with no texture coordinates. 2013-10-31 14:52:36 -07:00
Andrzej Kapolka
55de8ceb85 Use blue default texture when we fail to load a normal map. 2013-10-31 14:46:51 -07:00