Remove unused parameters.

This commit is contained in:
Andrzej Kapolka 2013-11-04 11:31:05 -08:00
parent acaac714e6
commit 33c61937ab
2 changed files with 5 additions and 8 deletions

View file

@ -1946,8 +1946,7 @@ void Application::updateMouseRay(float deltaTime, glm::vec3& mouseRayOrigin, glm
_myAvatar.setMouseRay(mouseRayOrigin, mouseRayDirection);
}
void Application::updateFaceshift(float deltaTime, glm::vec3& mouseRayOrigin, glm::vec3& mouseRayDirection,
glm::vec3& lookAtRayOrigin, glm::vec3& lookAtRayDirection) {
void Application::updateFaceshift() {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateFaceshift()");
@ -2347,11 +2346,10 @@ void Application::update(float deltaTime) {
// Set where I am looking based on my mouse ray (so that other people can see)
glm::vec3 lookAtSpot;
glm::vec3 lookAtRayOrigin = mouseRayOrigin, lookAtRayDirection = mouseRayDirection;
updateFaceshift(deltaTime, mouseRayOrigin, mouseRayDirection, lookAtRayOrigin, lookAtRayDirection);
updateFaceshift();
updateLookatTargetAvatar(mouseRayOrigin, mouseRayDirection, lookAtSpot);
updateMyAvatarLookAtPosition(lookAtSpot, lookAtRayOrigin, lookAtRayDirection);
updateMyAvatarLookAtPosition(lookAtSpot, mouseRayOrigin, mouseRayDirection);
// Find the voxel we are hovering over, and respond if clicked
float distance;

View file

@ -226,8 +226,7 @@ private:
// Various helper functions called during update()
void updateMouseRay(float deltaTime, glm::vec3& mouseRayOrigin, glm::vec3& mouseRayDirection);
void updateFaceshift(float deltaTime, glm::vec3& mouseRayOrigin, glm::vec3& mouseRayDirection,
glm::vec3& lookAtRayOrigin, glm::vec3& lookAtRayDirection);
void updateFaceshift();
void updateMyAvatarLookAtPosition(glm::vec3& lookAtSpot, glm::vec3& lookAtRayOrigin, glm::vec3& lookAtRayDirection);
void updateHoverVoxels(float deltaTime, glm::vec3& mouseRayOrigin, glm::vec3& mouseRayDirection,
float& distance, BoxFace& face);