Commit graph

2443 commits

Author SHA1 Message Date
Seth Alves
aa1d3eb82a respond to code review 2015-05-20 17:31:57 -07:00
Seth Alves
d8beed34d6 remove // ? comments 2015-05-20 16:27:28 -07:00
Seth Alves
782402b4c8 Merge branch 'master' of github.com:highfidelity/hifi into no-id-swap-redux 2015-05-20 14:53:05 -07:00
Brad Hefta-Gaub
6955626b77 Merge pull request #4900 from ericrius1/hockey
added check to airhockey script so entities that have never been crea…
2015-05-20 14:50:00 -07:00
Brad Hefta-Gaub
6d20fa72db Merge pull request #4899 from Nex-Pro/plankyUpdate
Planky Game. Added values for friction and restitution in the entity parameters.
2015-05-20 14:49:39 -07:00
Brad Hefta-Gaub
75f6092023 Merge pull request #4902 from Atlante45/fix_source_url
Fix sourceUrl box in edit.js
2015-05-20 14:49:15 -07:00
Ryan Huffman
6f69ed2561 Fix calculated dimensions of spotlight
The spotlights region of effect is the intersection of the spotlight
with radius r, and the sphere of radius r
2015-05-20 09:11:48 -07:00
Seth Alves
f9d46b0cb5 interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
Seth Alves
58b6205433 pull in Andrew's adjustment of paddle confinement 2015-05-18 14:10:58 -07:00
Seth Alves
34b381d48c have airHockey.js provide the floor of the table, rather than the collision hull 2015-05-18 13:47:10 -07:00
Seth Alves
ab13eb2d16 put lowered friction back on table. incorportate Andrew's fix for the paddle crashing through the new table corners 2015-05-18 13:30:28 -07:00
Seth Alves
e2a39b4597 airhockey -- drop from slightly lower so paddle doesn't flip over. update grab script with new table name 2015-05-18 12:18:27 -07:00
Seth Alves
6d9db21d88 Merge branch 'master' of github.com:highfidelity/hifi into airhockey-hull 2015-05-18 12:09:10 -07:00
Seth Alves
5ea506f2c1 use a collision hull for table. make deletion code safer 2015-05-18 11:47:06 -07:00
Stephen Birarda
b5fb8b0d12 Merge pull request #4908 from howard-stearns/edit-script-type
Fix (long-standing?) typo in edit.js file reference.
2015-05-18 13:37:45 -04:00
Howard Stearns
adfe21b743 Fix (long-standing?) typo in edit.js file reference. 2015-05-18 10:28:47 -07:00
Andrew Meadows
257a730029 keep hokey paddle in playing field 2015-05-18 09:42:55 -07:00
Atlante45
9d27108acb Fix sourceUrl box in edit.js 2015-05-18 13:29:13 +02:00
Eric Levin
03a4e08573 deleted unecsesary whitespace 2015-05-16 07:41:25 -07:00
Eric Levin
b6f1a1b89b added check to airhockey script so entities that have never been created are not attempting to be deleted 2015-05-16 07:34:32 -07:00
Philip Rosedale
831148e280 Merge pull request #4888 from sethalves/finglonger
more pointer.js fixes
2015-05-15 17:18:32 -07:00
Philip Rosedale
1c3873358d Merge pull request #4896 from huffman/update-web-icon
Update web icon
2015-05-15 17:18:11 -07:00
Philip Rosedale
534869a7ad Merge pull request #4889 from ericrius1/dice
changed dice to use collisionSoundURL prop
2015-05-15 17:17:45 -07:00
Nex Pro
75ddad7ec1 Added values for friction and restitution in the entity parameters. 2015-05-16 00:43:05 +01:00
Ryan Huffman
a0369d243a Update web icon 2015-05-15 15:58:02 -07:00
Eric Levin
9bfca7f54d 'moved icons up so they don't interfere with dice icons and changed spanw icon from dice to puck icon'
'
2015-05-15 15:43:23 -07:00
Eric Levin
6e1c5d704c 'modified airHockey script to be able to spawn and delete using buttons, added light flashing on score, and puck now respawns on player's side who just got scored on 2015-05-15 15:24:10 -07:00
Seth Alves
60bd345e57 shorter timeout 2015-05-15 14:20:29 -07:00
Seth Alves
0d3add8596 left mouse button only 2015-05-15 14:16:06 -07:00
Seth Alves
aeb5cead65 more fixes to pointer.js 2015-05-15 14:02:25 -07:00
Eric Levin
9c6be26290 changed dice to use collisionSoundURL prop 2015-05-15 13:55:48 -07:00
Seth Alves
042713d1ec Merge branch 'master' of github.com:highfidelity/hifi into finglonger 2015-05-15 13:55:28 -07:00
Seth Alves
f535bd2a76 more fixes to pointer.js 2015-05-15 13:54:24 -07:00
Seth Alves
de8d06acf6 Merge pull request #4887 from PhilipRosedale/hockeygame
remove line pointers from grab and hockey grab
2015-05-15 13:43:55 -07:00
Philip Rosedale
cb0112e14e remove line pointers from grab and hockey grab 2015-05-15 13:21:58 -07:00
Seth Alves
bb3d1a6a58 rays never pick a line entity. some fixes to pointer.js 2015-05-15 13:10:16 -07:00
Seth Alves
1161f33b45 laser-poiner script for mouse 2015-05-14 20:25:29 -07:00
Seth Alves
3471c0a44f Merge pull request #4878 from PhilipRosedale/hockeygame
new paddle models, low friction on field
2015-05-14 18:23:27 -07:00
Philip Rosedale
7be463388b new paddle models, low friction on field 2015-05-14 18:22:30 -07:00
Eric Levin
7a12a4d58e added support for both right and left hydras for hydra scripts, and made picking accurate 2015-05-14 17:00:40 -07:00
Philip Rosedale
363f55c0f1 Merge pull request #4872 from ericrius1/hydraHockey
added hydraHockeyGrab.js, which constrains moving object to xz plane …
2015-05-14 15:05:44 -07:00
Andrew Meadows
53e241fb07 merge upstream/master into andrew/thermonuclear 2015-05-14 12:37:41 -07:00
Andrew Meadows
d28c400cea add restitution and friction Entity properties 2015-05-14 12:36:59 -07:00
Eric Levin
ebb590e58a added new hydragrab script which works similarly to mouse grab script, and added header to hydraGrabHockey script 2015-05-14 11:46:52 -07:00
Eric Levin
3393b60aba added hydraHockeyGrab.js, which constrains moving object to xz plane and disables rotation 2015-05-14 11:39:04 -07:00
Philip Rosedale
1e01aeb9ed first version, air hockey game 2015-05-13 23:11:24 -07:00
Brad Hefta-Gaub
b799b89dbc Merge pull request #4861 from thoys/20540
CR for Job #20540 - Additions to Planky
2015-05-13 20:40:58 -07:00
Brad Hefta-Gaub
5da0a8d7a3 Merge pull request #4860 from howard-stearns/entity-sound
Entity sound.
2015-05-13 20:07:44 -07:00
Philip Rosedale
4811697de3 Merge pull request #4866 from sethalves/fix-grab.js-entity-picking
have grab.js do *accurate* picking!
2015-05-13 19:52:09 -07:00
Seth Alves
73fa1af24a have grab.js do *accurate* picking! 2015-05-13 19:38:19 -07:00