Olivier Prat
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490aad2a06
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Merged from master
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2017-07-31 12:00:35 +02:00 |
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Seth Alves
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a3f4aeb182
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code review
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2017-07-24 19:41:30 -07:00 |
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Seth Alves
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a1107deef1
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cleanups
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2017-07-23 08:21:50 -07:00 |
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Seth Alves
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47ea32f4d3
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vertex color support in ModelScriptingInterface
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2017-07-23 08:06:26 -07:00 |
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Olivier Prat
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22acf1aeaf
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Removed unused variable to suppress warning on Mac and Ubuntu
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2017-07-21 13:57:00 +02:00 |
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Olivier Prat
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b08e2598c2
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Some factorization in transition management and transition item application is now completely recursive on sub items and not just level 1 subitems
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2017-07-21 12:49:51 +02:00 |
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Seth Alves
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72e5fecb4e
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do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex
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2017-07-20 16:34:34 -07:00 |
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Olivier Prat
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aaba44cf4d
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Merge branch 'fade' into fade2
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2017-07-20 13:39:56 +02:00 |
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Olivier Prat
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a50c267d0b
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Fading on polyline now works when the polyline is added to the scene
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2017-07-20 12:45:14 +02:00 |
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Olivier Prat
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7cfccc03a4
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Fixed bug on AMD due to improper alignement issues on UBO with layout(std140) in GLSL
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2017-07-20 10:31:35 +02:00 |
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Seth Alves
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be48268be8
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getMeshes handles registration point
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2017-07-19 15:02:40 -07:00 |
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Seth Alves
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750b7192af
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trying to get the resulting model to line up with the originals
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2017-07-19 13:58:03 -07:00 |
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Seth Alves
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a8698c2fbc
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EntityScriptingInterface::getMeshes support for Model entities
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2017-07-19 08:59:09 -07:00 |
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Olivier Prat
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b652d94a43
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Added fade on poly line entities
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2017-07-19 17:11:06 +02:00 |
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Olivier Prat
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abc751ef9c
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Fade seems to be working on shape items with instanced drawing.
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2017-07-18 18:25:54 +02:00 |
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Olivier Prat
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3316be4dea
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Working fade parameters through instanced draw calls
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2017-07-18 17:01:17 +02:00 |
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Olivier Prat
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dbf0b64dfb
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Refactored Fade.slh to take into account differences between instanced draw and normal draw
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2017-07-18 12:49:34 +02:00 |
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Olivier Prat
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1f14b6ef38
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Shape entities have the correct pipeline picked when fading is activated. Still need to support instanced rendering
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2017-07-17 17:50:59 +02:00 |
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Olivier Prat
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f8b2ffe359
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Removed transparency on fading shapes
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2017-07-17 15:06:32 +02:00 |
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Olivier Prat
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db7871fca7
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Merge branch 'fadevoxel' into fadeshape
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2017-07-17 14:33:00 +02:00 |
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Olivier Prat
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3f8daa21ec
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Created FadeEffect singleton to be able to get fade item & batch setters for every special entity render
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2017-07-17 14:26:41 +02:00 |
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Olivier Prat
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146f934019
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Cleaned up shader code as fade position is now world position
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2017-07-17 11:59:10 +02:00 |
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Olivier Prat
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5e5148ca91
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Merge branch 'fade' into fadeshape
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2017-07-17 09:53:26 +02:00 |
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Olivier Prat
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82da9fb537
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Merge branch 'master' of git://github.com/highfidelity/hifi into fade
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2017-07-14 17:28:35 +02:00 |
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Seth Alves
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12f52e8f20
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don't do SoftAttachmentModel::updateClusterMatrices if geometry isn't ready
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2017-07-13 13:18:21 -07:00 |
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Olivier Prat
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4d5f2ebdfe
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Removed unused variable that prevented build on Linux
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2017-07-13 18:45:08 +02:00 |
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Olivier Prat
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96f0c35b79
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Yet some more compilation fixes for Mac and Linux
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2017-07-13 18:22:18 +02:00 |
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Olivier Prat
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1b8696fdda
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First draft of custom pipeline on geometry cache
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2017-07-13 17:09:49 +02:00 |
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Olivier Prat
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736ecf0082
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Fixed infinite recursion in collectMetaSubItems due to meta sending itself as sub-item
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2017-07-13 14:43:41 +02:00 |
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Olivier Prat
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53a92c1506
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Fade edit is working again and time based transitions are garbage collected
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2017-07-13 12:31:10 +02:00 |
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Olivier Prat
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2d2722bfc5
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Added async transition query on scene
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2017-07-13 11:05:04 +02:00 |
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Olivier Prat
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2f9885870b
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First merge with Sam's fader branch with custom pipeline support in shape plumber
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2017-07-12 17:29:21 +02:00 |
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Olivier Prat
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7552cca316
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First alpha version of bubble collision fade events. Missing a lot of information.
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2017-07-11 19:26:15 +02:00 |
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Olivier Prat
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381e0c64a8
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Working avatar fade in / fade out except that it is also triggered on bubble collisions
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2017-07-11 16:43:27 +02:00 |
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Olivier Prat
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aba8be595e
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Separated fade categories from transition event types
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2017-07-11 11:37:24 +02:00 |
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Olivier Prat
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9758a6ded0
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Edition picking again (but without bounding box highlighting)
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2017-07-10 17:57:02 +02:00 |
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Sam Gateau
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746812ff78
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Merging with origin orange
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2017-07-10 17:25:13 +02:00 |
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Olivier Prat
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66d09a4c3c
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Some objects fade and fixed crash due to invalid meta item id
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2017-07-10 16:02:12 +02:00 |
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Olivier Prat
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267531cc1a
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First working fade
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2017-07-10 15:27:09 +02:00 |
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Sam Gateau
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0c3755483b
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adding assert or checks whenever getting a scene stage
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2017-07-10 12:37:26 +02:00 |
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Sam Gateau
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4edea433ce
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Rename the _pipeline into _shapePipeline in the render::Args
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2017-07-10 12:16:53 +02:00 |
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Olivier Prat
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06d69d04c3
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TransitionStage + FadeJob compiling but not linked to entity events
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2017-07-07 18:22:11 +02:00 |
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Olivier Prat
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4256a1f2a7
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Preparing for merge with stage. DOESN'T COMPILE!
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2017-07-07 15:16:20 +02:00 |
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Sam Gateau
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d15c4ea2d3
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Merging with the stage branch
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2017-07-07 15:12:40 +02:00 |
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Sam Gateau
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a8086764da
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REmoving warnings for unused var
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2017-07-07 12:19:22 +02:00 |
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Sam Gateau
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4c1bf6af47
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REmoving comments
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2017-07-07 11:38:25 +02:00 |
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Olivier Prat
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5ab093dc38
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Preparing to introducte TransitionStage
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2017-07-07 11:01:47 +02:00 |
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Sam Gateau
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156c20d01e
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2017-07-07 10:58:05 +02:00 |
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Olivier Prat
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69a7ec42fd
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Added fade state in render::Item
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2017-07-07 09:16:54 +02:00 |
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Olivier Prat
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018c0489f4
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Merged with 21378
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2017-07-06 16:53:47 +02:00 |
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