ericrius1
bbf6e8b599
using relative paths for entity scripts
2015-09-16 13:52:29 -07:00
ericrius1
0b21cc1777
paint can tweaks
2015-09-16 09:59:35 -07:00
ericrius1
da208526cc
spray can tweaks
2015-09-15 16:48:28 -07:00
ericrius1
9648f56062
some fixups to spray paint script
2015-09-15 15:48:21 -07:00
ericrius1
0a46db60ac
spawning particles on grab and deleting on release, with a lifetime, for better cleanup of particles
2015-09-11 12:01:01 -07:00
ericrius1
eabdd1f4d9
quick fix for particles hanging around
2015-09-11 11:33:21 -07:00
ericrius1
6e46e3d3b6
cleanup for paintcan
2015-09-11 11:24:53 -07:00
ericrius1
1991ba0eba
absolute path for now- just for testing purposes before merge
2015-09-11 09:37:03 -07:00
ericrius1
7969fb64ce
tweaking distance threshold
2015-09-10 17:08:52 -07:00
ericrius1
a1fd867c09
timer fix for reset
2015-09-10 16:46:25 -07:00
ericrius1
510e253575
switching to hosted script for testing
2015-09-10 16:26:57 -07:00
ericrius1
66e4acf651
trying to move to instant reset
2015-09-10 16:21:57 -07:00
Brad Hefta-Gaub
1aa3c746a6
Merge pull request #5762 from samcake/punk
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Adding the flashlight toy script
2015-09-10 09:15:22 -07:00
Brad Hefta-Gaub
edf889a4c8
Merge pull request #5756 from ericrius1/grabChanges
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added lifetime to pointer, default grab behavior now honors objects i…
2015-09-10 09:14:11 -07:00
ericrius1
66a4ff752c
cleaning up lifetime calc
2015-09-10 09:01:51 -07:00
ericrius1
9ba681dd7f
fixed way lifetime on pointer entity is updated
2015-09-10 08:59:05 -07:00
Andrew Meadows
35b894872d
Merge pull request #5753 from ctrlaltdavid/20671
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Terminate DDE earlier during shut-down and always at start-up
2015-09-10 07:46:53 -07:00
samcake
e647bfc19b
Update flashlight.js
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modify the path to be relative
2015-09-09 22:41:09 -07:00
David Rowe
fdcfa9657c
Rework and clarify stopping an existing DDE process
2015-09-09 21:06:50 -07:00
Brad Hefta-Gaub
f29bcd8b6a
Merge pull request #5755 from jherico/lisa
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Fix possible hang when switching out of Oculus mode
2015-09-09 19:24:00 -07:00
Anthony Thibault
855fd1ccea
Merge pull request #5759 from howard-stearns/animGraph-cleanup
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Anim graph cleanup
2015-09-09 18:57:38 -07:00
Sam Gateau
0a0a9805f6
Fixing the url behavior
2015-09-09 18:11:00 -07:00
Sam Gateau
8360fceadf
Fixing the url behavior
2015-09-09 18:09:52 -07:00
Stephen Birarda
e8fca7f6ae
Merge pull request #5760 from ZappoMan/fixLocalFileIncludes
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fix degenerative url scheme case
2015-09-09 17:40:12 -07:00
Brad Hefta-Gaub
626fcb867b
CR feedback
2015-09-09 17:27:39 -07:00
Brad Hefta-Gaub
f710afbfd1
CR feedback
2015-09-09 17:26:01 -07:00
Sam Gateau
6aebda86f4
Creating the flashlight script files
2015-09-09 17:24:20 -07:00
Brad Hefta-Gaub
d62945c6bf
fix degenerative url scheme case
2015-09-09 17:13:16 -07:00
Howard Stearns
da6444a776
Start anim graph in the right saved state on startup.
2015-09-09 17:02:55 -07:00
Ryan Huffman
08ce09a89b
Merge pull request #5758 from birarda/master
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fix for supression of packet from unknown nodes
2015-09-09 16:16:39 -07:00
Howard Stearns
bcf16e52af
Merge branch 'master' of https://github.com/highfidelity/hifi into animGraph-cleanup
2015-09-09 16:04:15 -07:00
Howard Stearns
745872f914
More variants tests.
2015-09-09 15:45:23 -07:00
Andrew Meadows
155d9e422a
Merge pull request #5587 from howard-stearns/decouple-avatar-updates
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Decouple Avatar Update
2015-09-09 15:36:19 -07:00
Stephen Birarda
f06e4eaae9
fix suppression of packet from unknown node
2015-09-09 15:20:35 -07:00
Howard Stearns
738da0116a
Simplify timer use.
2015-09-09 15:19:01 -07:00
Howard Stearns
5e8fe29674
Remove unused declaration.
2015-09-09 15:09:06 -07:00
Howard Stearns
c1d68e058e
Reduce interconnection between AnimGraph and SkeletonModel by removing init and having MyAvatar:initAnimGraph go directly to rig (just like destroyAnimGraph does).
2015-09-09 15:02:11 -07:00
Brad Hefta-Gaub
0023016447
Merge pull request #5757 from ZappoMan/breakdanceToy
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added some debugging to breakdance toy
2015-09-09 14:56:08 -07:00
Brad Hefta-Gaub
62bf6c7c6f
added some debugging to breakdance toy
2015-09-09 14:55:39 -07:00
Brad Hefta-Gaub
ec93fc1b05
added some debugging to breakdance toy
2015-09-09 14:24:52 -07:00
ericrius1
5025030726
added lifetime to pointer, default grab behavior now honors objects initial position and rotation
2015-09-09 14:24:30 -07:00
Brad Davis
382de2b4aa
Fix possible hang when switching out of Oculus mode
2015-09-09 14:09:01 -07:00
Ryan Huffman
da5bdd5641
Merge pull request #5752 from birarda/master
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make all AssetClient packets reliable
2015-09-09 12:50:47 -07:00
Brad Hefta-Gaub
6866c288b0
Merge pull request #5754 from ZappoMan/breakdanceToy
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fix breakdance toy
2015-09-09 12:42:10 -07:00
Brad Hefta-Gaub
427ed8807b
fix breakdance toy
2015-09-09 12:41:59 -07:00
Howard Stearns
ed2ed525b2
Tear down animGraph when turning off the avatar update thread. Otherwise, big time deltas accumulate.
2015-09-09 12:15:48 -07:00
David Rowe
01d7e68dbb
Terminate DDE earlier during shut-down and always at start-up
2015-09-09 11:29:57 -07:00
Howard Stearns
83d14d3380
Protect avatarLock.
2015-09-09 11:11:06 -07:00
Howard Stearns
3f5744712f
Remove optional "parent" argument.
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GenericThread used to accept an optional "parent" argument, defaulting to nullptr.
This was odd, because the moveToThread() in GenericThread::initialize() would
become a no-op if the instance ever inits QObject(someNonNullParentQObject).
(The only clue would be a log message "QObject::moveToThread: Cannot move objects with a parent",
and things would end up in the same thread that created the instance.)
As it turns out, all the subclasses of GenericThread do not init
GenericThread(parent), so things worked as expected.
2015-09-09 11:04:17 -07:00
Stephen Birarda
2849d80274
use the exact payload size where possible
2015-09-09 10:39:53 -07:00