samcake
bb99f68d40
Avoiding the need for the GLobal frameTiing Scriptiong interface and just a regular member of APplication instead
2017-10-02 17:04:00 -07:00
Sam Gateau
6c510bc18f
fine tuning the changes to respect clean up
2017-10-01 20:05:48 -07:00
samcake
0cbf19bcf1
Removing comments
2017-10-01 17:47:35 -07:00
samcake
aa10c29609
Cleaning up the changed code
2017-10-01 17:16:10 -07:00
Sam Gateau
44cc6deac2
moving render specific code from Application.cpp to Application_render.cpp
2017-10-01 12:55:44 -07:00
samcake
577378f539
Adding stuff that seems to break?
2017-09-29 17:45:10 -07:00
samcake
225d2bbbb4
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-09-29 13:47:37 -07:00
Andrew Meadows
1c30f7424e
remove cruft and add comments
2017-09-29 11:34:35 -07:00
SamGondelman
3ae41b9b75
cleanup client and stats string
2017-09-29 11:34:35 -07:00
Andrew Meadows
fb3e74398f
don't invalidate viewFrustum sent to server
2017-09-29 11:34:35 -07:00
SamGondelman
cbf82a6f2c
fix timeout for physics check
2017-09-29 11:34:34 -07:00
samcake
c112a3baf1
Seting up of camera and avatar correctly in game loop, not in render loop
2017-09-28 15:09:49 -07:00
samcake
b1daae0150
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-09-28 09:16:02 -07:00
samcake
40ca98214b
Moving all of the camera and avatar eval to game loop
2017-09-27 17:58:43 -07:00
Sam Gateau
287f4f1d71
Merge pull request #11466 from SamGondelman/mirrorCrash
...
Fix mirror and fade threading crashes
2017-09-27 16:17:04 -07:00
SamGondelman
553829f7ab
make sure FadeEffect dependency is created early
2017-09-27 11:58:35 -07:00
Sam Gateau
88097bb39f
Merge pull request #11447 from AndrewMeadows/lod-auto-adjust
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LODManager uses batchTime and engineRunTime for automatic LOD adjustment
2017-09-27 10:51:46 -07:00
samcake
f16c552978
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2017-09-26 17:18:05 -07:00
Andrew Meadows
dafadf82bb
Merge pull request #11458 from jherico/fix/tablet_latency
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Fix long tablet lag on first load
2017-09-26 16:18:31 -07:00
samcake
328dd9c108
Merge branch 'game-render-interface' of https://github.com/highfidelity/hifi into blue
2017-09-26 16:12:27 -07:00
Seth Alves
913d3c4d12
Merge pull request #11422 from hyperlogic/feature/ant-man2
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Secondary IPD fixes
2017-09-26 11:53:45 -07:00
Dante Ruiz
e397d49564
Merge pull request #11159 from vladest/modal_dialogs_async
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Modal dialogs async
2017-09-26 11:07:42 -07:00
samcake
669af73a96
Bringing as much as possible out from render to game
2017-09-26 10:47:24 -07:00
Sam Gateau
953614fe65
More stuff out of render to the gameloop
2017-09-25 23:43:32 -07:00
samcake
157b4f2e13
Moving some of the updates on the camera and the avatar out from render to game loop
2017-09-25 18:28:33 -07:00
Brad Davis
40c42d35a5
Fix long tablet lag on first load
2017-09-25 17:50:04 -07:00
samcake
11c55755d5
Removing unused call
2017-09-25 15:10:40 -07:00
Andrew Meadows
37c501b131
LODManager uses renderTime instead of main loop fps
2017-09-25 13:17:21 -07:00
samcake
510ecbb137
Merging with upstream
2017-09-21 16:59:15 -07:00
Anthony J. Thibault
54e627e2c5
Merge branch 'master' into feature/ant-man2
2017-09-21 13:59:47 -07:00
Sam Gateau
daf18156f9
Merge pull request #11418 from SamGondelman/laserLaser
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Don't let scripts control visibility of laser pointer overlays
2017-09-20 17:54:00 -07:00
Anthony J. Thibault
5e93c13856
warning fix
2017-09-20 16:36:33 -07:00
SamGondelman
f21c99257e
don't let scripts control visibility of laser pointers
2017-09-20 14:35:29 -07:00
Anthony J. Thibault
0873b88347
code review feedback
2017-09-20 09:21:15 -07:00
Anthony J. Thibault
809e986738
Fixes for lasers on 2d HUD
2017-09-20 09:21:14 -07:00
vladest
67771bc297
Merge branch 'master' into modal_dialogs_async
2017-09-19 21:51:02 +02:00
vladest
6c32783a09
Merge branch 'master' into audio_devices_split
2017-09-19 17:43:03 +02:00
Elisa Lupin-Jimenez
a41aced032
Merge pull request #11390 from elisa-lj11/master
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Fixed blocks download issue with `noDownload=false` tag
2017-09-18 13:23:47 -07:00
Anthony J. Thibault
7e2b2960ed
Fix for lighting as IPD scale changes.
...
(cherry picked from commit a260aaaae8
)
2017-09-18 12:15:32 -07:00
Elisa Lupin-Jimenez
a45cc88e55
Fixed blocks download issue with noDownload=false
tag
2017-09-18 11:41:30 -07:00
Anthony J. Thibault
0757f513af
Merge branch 'master' into feature/ant-man
2017-09-18 11:36:39 -07:00
vladest
3ceeb0d83e
Rework all c++ calls
2017-09-16 22:04:53 +02:00
vladest
5b033e021a
Merge branch 'master' into modal_dialogs_async
2017-09-16 12:30:07 +02:00
Anthony Thibault
c7fc45e0ae
Merge pull request #11375 from hyperlogic/bug-fix/avatar-attachments-rendering
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Avatar Attachments now render correctly
2017-09-15 13:28:00 -07:00
Anthony J. Thibault
3f6c88e77f
Avatar Attachments now render correctly
...
* moved Avatar::fixupModelsInScene off the newly created render thread back
to the main thread.
* updated Avatar::postUpdate to take a scene pointer, necessary for
Avatar::fixupModelsInScene
* updated developer/tests/avatarAttachementTest.js to account for recent
changes in avatar attachment scale, commit 712aff7ad
.
* updated initialization of anim graph to use Model::isLoaded() instead of
Model::initWhenReady() to know when the model was completely loaded.
2017-09-15 11:23:09 -07:00
Seth Alves
8a49edbecb
code review
2017-09-15 10:08:35 -07:00
vladest
0bfa29d0d4
Merge branch 'master' into modal_dialogs_async
2017-09-14 20:21:29 +02:00
Seth Alves
d89f2b77da
rework ScriptEngine lifetimes using 'smart' pointers
2017-09-14 10:42:21 -07:00
Sam Gateau
a70f7dfc87
put updateCamera in its function
2017-09-13 22:05:20 -07:00
samcake
01e4bfc53e
Trying to avoid calling getTransform on nestables from render thread
2017-09-11 17:36:10 -07:00