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fine tuning the changes to respect clean up
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@ -2018,7 +2018,8 @@ void Application::cleanupBeforeQuit() {
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// The cleanup process enqueues the transactions but does not process them. Calling this here will force the actual
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// removal of the items.
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// See https://highfidelity.fogbugz.com/f/cases/5328
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// _main3DScene->processTransactionQueue();
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_main3DScene->enqueueFrame(); // flush all the transactions
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_main3DScene->processTransactionQueue(); // process and apply deletions
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// first stop all timers directly or by invokeMethod
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// depending on what thread they run in
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