Previously avatar used SpatiallyNestable scale to keep track of model rendering scale.
It now uses a new member variable _modelScale instead. This is important because the
notion of "Avatar" space does NOT include scale, so this is now reflected correctly in
the SpatiallyNestable class.
Similarly, EntityItems no longer stuff dimensions into the SpatiallyNestable scale
field. a new _dimensions member variable is used instead. The SpatiallyNestable scale
field for entities should always be one.
Parent joints can now have scale if getAbsoluteJointScaleInObjectFrame() returns a non-zero scale.
This is used in the case of the faux SENSOR_TO_WORLD_MATRIX_INDEX joint.
Overlays now ignore the SpatiallyNestable scale, and render using only orientation, position and dimensions.
Added qDebug stream support for Transform class.
When writing entity properties to a packet, we start off with a list of
requested properties (`requestedProperties`) and keep track of which properties
didn't fit (`propertiesDidntFit`) the packet, which is intialized to
requestedProperties. As we pack the properties, we remove them from
propertiesDidntFit if they didn't need to be written or were able to be
packed. At the end we store propertiesDidntFit, and use it in the future
as our requestedProperties when we try to pack more data into a packet.
The bug: because of the order in which propertiesDidntFit is
initialized, it ended up always being the list of all properties for
that entity. This typically wasn't an issue because we usually go
through and try to append all of the properties, and if we don't need to
append them (because they aren't in requestedProperties)
we remove them from our propertiesDidntFit list. When we
don't have enough remaining space in the current packet for even the
entity header, which is fairly small, we don't bother trying to append
any of the properties. When this happens, propertiesDidntFit contains
the full list of properties, which we save for the next pass through the
entity, and use as our requestedProperties, causing us to resend entity
data again. In the worst case we never end up sending all of the
entity's data.