Merge pull request #11703 from AndrewMeadows/circles-and-quads

fix Circles and quads
This commit is contained in:
Brad Hefta-Gaub 2017-10-30 18:03:32 -07:00 committed by GitHub
commit c1a808e726
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 57 additions and 40 deletions

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@ -1769,7 +1769,6 @@ void EntityItem::updateDimensions(const glm::vec3& value) {
setDimensions(value);
markDirtyFlags(Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS);
_queryAACubeSet = false;
dimensionsChanged();
}
}

View file

@ -51,12 +51,12 @@ namespace entity {
}
}
// shapeCalculator is a hook for external code that knows how to configure a ShapeInfo
// hullShapeCalculator is a hook for external code that knows how to configure a ShapeInfo
// for given entity::Shape and dimensions
ShapeEntityItem::ShapeInfoCalculator shapeCalculator = nullptr;
ShapeEntityItem::ShapeInfoCalculator hullShapeCalculator = nullptr;
void ShapeEntityItem::setShapeInfoCalulator(ShapeEntityItem::ShapeInfoCalculator callback) {
shapeCalculator = callback;
hullShapeCalculator = callback;
}
ShapeEntityItem::Pointer ShapeEntityItem::baseFactory(const EntityItemID& entityID, const EntityItemProperties& properties) {
@ -104,6 +104,14 @@ void ShapeEntityItem::setShape(const entity::Shape& shape) {
case entity::Shape::Sphere:
_type = EntityTypes::Sphere;
break;
case entity::Shape::Circle:
// Circle is implicitly flat so we enforce flat dimensions
setDimensions(getDimensions());
break;
case entity::Shape::Quad:
// Quad is implicitly flat so we enforce flat dimensions
setDimensions(getDimensions());
break;
default:
_type = EntityTypes::Shape;
break;
@ -196,6 +204,18 @@ void ShapeEntityItem::setColor(const QColor& value) {
setAlpha(value.alpha());
}
void ShapeEntityItem::setDimensions(const glm::vec3& value) {
const float MAX_FLAT_DIMENSION = 0.0001f;
if ((_shape == entity::Shape::Circle || _shape == entity::Shape::Quad) && value.y > MAX_FLAT_DIMENSION) {
// enforce flatness in Y
glm::vec3 newDimensions = value;
newDimensions.y = MAX_FLAT_DIMENSION;
EntityItem::setDimensions(newDimensions);
} else {
EntityItem::setDimensions(value);
}
}
bool ShapeEntityItem::supportsDetailedRayIntersection() const {
return _shape == entity::Sphere;
}
@ -249,19 +269,13 @@ void ShapeEntityItem::computeShapeInfo(ShapeInfo& info) {
const glm::vec3 entityDimensions = getDimensions();
switch (_shape){
case entity::Shape::Quad: {
// Not in GeometryCache::buildShapes, unsupported.
_collisionShapeType = SHAPE_TYPE_ELLIPSOID;
//TODO WL21389: Add a SHAPE_TYPE_QUAD ShapeType and treat
// as a special box (later if desired support)
}
break;
case entity::Shape::Quad:
// Quads collide like flat Cubes
case entity::Shape::Cube: {
_collisionShapeType = SHAPE_TYPE_BOX;
}
break;
case entity::Shape::Sphere: {
float diameter = entityDimensions.x;
const float MIN_DIAMETER = 0.001f;
const float MIN_RELATIVE_SPHERICAL_ERROR = 0.001f;
@ -275,25 +289,28 @@ void ShapeEntityItem::computeShapeInfo(ShapeInfo& info) {
}
}
break;
case entity::Shape::Circle: {
_collisionShapeType = SHAPE_TYPE_CIRCLE;
}
break;
case entity::Shape::Circle:
// Circles collide like flat Cylinders
case entity::Shape::Cylinder: {
_collisionShapeType = SHAPE_TYPE_CYLINDER_Y;
// TODO WL21389: determine if rotation is axis-aligned
//const Transform::Quat & rot = _transform.getRotation();
// TODO WL21389: some way to tell apart SHAPE_TYPE_CYLINDER_Y, _X, _Z based on rotation and
// hull ( or dimensions, need circular cross section)
// Should allow for minor variance along axes?
float diameter = entityDimensions.x;
const float MIN_DIAMETER = 0.001f;
const float MIN_RELATIVE_SPHERICAL_ERROR = 0.001f;
if (diameter > MIN_DIAMETER
&& fabsf(diameter - entityDimensions.z) / diameter < MIN_RELATIVE_SPHERICAL_ERROR) {
_collisionShapeType = SHAPE_TYPE_SPHERE;
} else if (hullShapeCalculator) {
hullShapeCalculator(this, info);
_collisionShapeType = SHAPE_TYPE_SIMPLE_HULL;
} else {
// woops, someone forgot to hook up the hullShapeCalculator()!
// final fallback is ellipsoid
_collisionShapeType = SHAPE_TYPE_ELLIPSOID;
}
}
break;
case entity::Shape::Cone: {
if (shapeCalculator) {
shapeCalculator(this, info);
// shapeCalculator only supports convex shapes (e.g. SHAPE_TYPE_HULL)
if (hullShapeCalculator) {
hullShapeCalculator(this, info);
_collisionShapeType = SHAPE_TYPE_SIMPLE_HULL;
} else {
_collisionShapeType = SHAPE_TYPE_ELLIPSOID;
@ -304,9 +321,8 @@ void ShapeEntityItem::computeShapeInfo(ShapeInfo& info) {
case entity::Shape::Triangle:
case entity::Shape::Hexagon:
case entity::Shape::Octagon: {
if (shapeCalculator) {
shapeCalculator(this, info);
// shapeCalculator only supports convex shapes (e.g. SHAPE_TYPE_HULL)
if (hullShapeCalculator) {
hullShapeCalculator(this, info);
_collisionShapeType = SHAPE_TYPE_SIMPLE_HULL;
} else {
_collisionShapeType = SHAPE_TYPE_ELLIPSOID;
@ -318,9 +334,8 @@ void ShapeEntityItem::computeShapeInfo(ShapeInfo& info) {
case entity::Shape::Octahedron:
case entity::Shape::Dodecahedron:
case entity::Shape::Icosahedron: {
if ( shapeCalculator ) {
shapeCalculator(this, info);
// shapeCalculator only supports convex shapes (e.g. SHAPE_TYPE_HULL)
if ( hullShapeCalculator ) {
hullShapeCalculator(this, info);
_collisionShapeType = SHAPE_TYPE_SIMPLE_HULL;
} else {
_collisionShapeType = SHAPE_TYPE_ELLIPSOID;
@ -330,7 +345,7 @@ void ShapeEntityItem::computeShapeInfo(ShapeInfo& info) {
case entity::Shape::Torus: {
// Not in GeometryCache::buildShapes, unsupported.
_collisionShapeType = SHAPE_TYPE_ELLIPSOID;
//TODO WL21389: SHAPE_TYPE_SIMPLE_HULL and pointCollection (later if desired support)
//TODO handle this shape more correctly
}
break;
default: {

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@ -80,6 +80,8 @@ public:
const rgbColor& getColor() const { return _color; }
void setColor(const rgbColor& value);
void setDimensions(const glm::vec3& value) override;
xColor getXColor() const;
void setColor(const xColor& value);

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@ -482,8 +482,10 @@ void GeometryCache::buildShapes() {
using namespace geometry;
auto vertexBuffer = std::make_shared<gpu::Buffer>();
auto indexBuffer = std::make_shared<gpu::Buffer>();
// Cube
// Cube
setupFlatShape(_shapes[Cube], geometry::cube(), _shapeVertices, _shapeIndices);
//Quad renders as flat Cube
setupFlatShape(_shapes[Quad], geometry::cube(), _shapeVertices, _shapeIndices);
// Tetrahedron
setupFlatShape(_shapes[Tetrahedron], geometry::tetrahedron(), _shapeVertices, _shapeIndices);
// Icosahedron
@ -524,12 +526,10 @@ void GeometryCache::buildShapes() {
extrudePolygon<64>(_shapes[Cylinder], _shapeVertices, _shapeIndices);
//Cone,
extrudePolygon<64>(_shapes[Cone], _shapeVertices, _shapeIndices, true);
//Circle
drawCircle(_shapes[Circle], _shapeVertices, _shapeIndices);
// Circle renders as flat Cylinder
extrudePolygon<64>(_shapes[Circle], _shapeVertices, _shapeIndices);
// Not implemented yet:
//Quad,
//Torus,
//Torus,
}
const GeometryCache::ShapeData * GeometryCache::getShapeData(const Shape shape) const {

View file

@ -59,6 +59,7 @@
<option value="Cylinder">Cylinder</option>
<option value="Cone">Cone</option>
<option value="Circle">Circle</option>
<option value="Quad">Quad</option>
</select>
</div>
<div class="property text">