John Conklin II
bafdd06c91
Merge pull request #13934 from SimonWalton-HiFi/assigned-port-check
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Check that a requested listening port is able to be used
2018-09-07 15:48:12 -07:00
John Conklin II
472675f9a8
Merge pull request #13956 from hyperlogic/feature/improve-anim-stats
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Move animation stats into its own Menu
2018-09-07 14:51:46 -07:00
Sam Gondelman
19fe40abe7
Merge pull request #13958 from SamGondelman/bloom
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Fix bloom on edges
2018-09-07 14:50:31 -07:00
John Conklin II
405e2da91e
Merge pull request #13949 from sabrina-shanman/stt_parenting_scale
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Scale Collision Pick to match parent
2018-09-07 11:54:02 -07:00
John Conklin II
2ac0377a6e
Merge pull request #13952 from amantley/steppingReboot
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Fix for lurching walk(case 16945), when walking in hmd.
2018-09-07 11:43:03 -07:00
SamGondelman
f9ec53a2e6
fix bloom on edges
2018-09-07 10:25:26 -07:00
Anthony Thibault
5a059e9318
Fix for build failure on linux and android.
2018-09-07 09:44:19 -07:00
sabrina-shanman
8d4c47cf8e
Make template specialization of BaseNestableTransformNode explicit
2018-09-07 08:49:44 -07:00
sabrina-shanman
52bc09cd2a
Add override qualifier to BaseNestableTransformNode::getTransform
2018-09-06 17:44:06 -07:00
sabrina-shanman
f40f40e135
Use more reasonable value for BaseNestableTransformNode::_baseScale when given bad value
2018-09-06 17:35:12 -07:00
sabrina-shanman
23a6abbaca
Update jsdocs to reflect new collision pick scaling behavior
2018-09-06 16:47:09 -07:00
sabrina-shanman
836f810c41
Have OverlayTransformNode and similar define scale relative to nestable scale on creation time, and refactor code
2018-09-06 16:33:29 -07:00
Anthony Thibault
acc7f1f168
Moved AnimStats into its own qml panels.
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Added state machine tracking as well.
2018-09-06 16:18:58 -07:00
John Conklin II
8c77749fb6
Merge pull request #13947 from SamGondelman/perf
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Fix blendshapes crash one last time, one last time
2018-09-06 14:21:18 -07:00
John Conklin II
b486b6d148
Merge pull request #13928 from AndrewMeadows/enable-workload-feedback
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enable workload regulation by default
2018-09-06 14:20:40 -07:00
amantley
90a51e6181
added walk velocity threshold, this determines if we are in the walk state. when we are then we don't do cg leaning calculation. this will smooth out the walking in a large tracked area
2018-09-06 13:12:48 -07:00
sabrina-shanman
714cfc5ef1
Add scaling information to CollisionRegion jsdoc and missing info to CollisionPickProperties jsdoc
2018-09-06 12:14:50 -07:00
sabrina-shanman
3f7a7fb11a
Return early from AvatarTransformNode and similar when getTransform fails
2018-09-06 10:29:01 -07:00
Ryan Huffman
80b5f90160
Merge pull request #13857 from thoys/fix/interactiveWindows/onlyOnTopWhileMainWindowActive
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MS17463: only show InteractiveWindow on top of interface window
2018-09-06 10:15:20 -07:00
sabrina-shanman
f7226757ad
Just import TransformNode in AvatarTransformNode.h and similar
2018-09-06 10:03:05 -07:00
Anthony Thibault
3a3ffcc98c
First pass at improving anim stats.
2018-09-05 18:14:06 -07:00
Sam Gateau
03f51352aa
Merge pull request #13932 from SamGondelman/framebuffer
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Fix framebuffer debugging
2018-09-05 17:38:21 -07:00
SamGondelman
cde2dc2eaa
please work
2018-09-05 17:04:05 -07:00
sabrina-shanman
e8ce152687
Scale collision picks relative to parent by adding and using more
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specialized transform nodes.
2018-09-05 16:51:28 -07:00
Sam Gateau
912e0abb0a
Merge pull request #13891 from samcake/black
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Improving the LOD manager behavior for better scaling
2018-09-05 16:01:09 -07:00
amantley
73e628bb8d
merge with master fixes
2018-09-05 14:42:49 -07:00
John Conklin II
dc02ff66f5
Merge pull request #13907 from birarda/feat/mixer-trait-state-reset
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mark and cycle trait instances needing to be sent on mixer reconnect
2018-09-05 12:43:27 -07:00
Sam Gateau
2ced6d9681
Merge branch 'master' of github.com:highfidelity/hifi into black
2018-09-05 11:35:59 -07:00
Thijs Wenker
198ec294ac
restore window parent on presentationMode switch
2018-09-05 20:13:48 +02:00
Anthony Thibault
584d39744f
Merge pull request #13918 from hyperlogic/bug-fix/avatars-with-no-eyes-in-hmd-mode
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HMD mode bug fix for avatars with no eyes
2018-09-05 10:57:21 -07:00
Anthony Thibault
536de03637
Merge pull request #13935 from hyperlogic/bug-fix/takeoff-to-in-air-glitch
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Fix for glitch when entering in-air state from takeoff.
2018-09-05 10:56:34 -07:00
Andrew Meadows
4a1bd98584
Merge pull request #13914 from SamGondelman/avatarmanager
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Miscellaneous low-level performance improvements
2018-09-05 10:12:05 -07:00
Sam Gateau
d2dcf6a3eb
Merge branch 'master' of github.com:highfidelity/hifi into black
2018-09-05 08:40:30 -07:00
Thijs Wenker
62d4b1805d
Merge branch 'master' of github.com:highfidelity/hifi into fix/interactiveWindows/onlyOnTopWhileMainWindowActive
2018-09-05 17:25:14 +02:00
SamGondelman
9e76c164ac
fix aabox operator+=
2018-09-04 16:25:47 -07:00
Anthony Thibault
e210fadc7c
Fix for glitch when entering inAir state from takeoff.
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This was due to a frame lag of blend factor used for inAir blending. So the first frame the upward velocity would be 0, followed by 3.5 m/s the next frame.
This is fixed by using the workingVelocity instead of _lastVelocity to drive the blend.
2018-09-04 14:36:56 -07:00
John Conklin II
476887a224
Merge pull request #13909 from NissimHadar/fixFileUtils
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Create correct folder.
2018-09-04 14:20:20 -07:00
Simon Walton
7af69b5450
Check that a requested listened port is used in NodeList
2018-09-04 13:53:25 -07:00
Sam Gateau
b92d1061c4
Merge pull request #13920 from AndrewMeadows/dont-bid-for-locked
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don't bid for simulation ownership of locked entities
2018-09-04 13:26:21 -07:00
SamGondelman
dff8292216
fix framebuffer debug
2018-09-04 12:50:25 -07:00
John Conklin II
eaa5e2ea9a
Merge pull request #13927 from kencooke/audio-hrtf-avx2-more
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Low-level performance improvements to audio-mixer
2018-09-04 12:06:32 -07:00
Anthony Thibault
b21fa1037f
Code review feedback and bug fixes for calibraiton matrices
2018-09-04 11:55:52 -07:00
SamGondelman
ade58a52cc
reserve priority sort util vectors
2018-09-04 11:21:43 -07:00
Anthony Thibault
3a034fdf66
HMD mode bug fix for avatars with no eyes
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Previously getCenterEyeCalibrationMat() would return the average eye position for an avatar, if the eyes are missing.
Now we fall back to using the HeadCalibrationMat() and adding an offset from the head to the center of the eyes.
This is more accurate for characters that don't quite have human proportions.
2018-09-04 10:13:57 -07:00
Sam Gateau
a328528642
Merge pull request #13883 from NissimHadar/addMap_d
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Added read of map_d from MTL files
2018-09-04 09:38:07 -07:00
Andrew Meadows
49e48f5ea0
enable workload regulation by default
2018-09-04 08:49:19 -07:00
Ken Cooke
f5b7232f58
Cleanup
2018-09-03 14:00:30 -07:00
Ken Cooke
94e8ee99f5
AVX2 implementation of interpolate()
2018-09-03 13:06:49 -07:00
Ken Cooke
96aa0549be
AVX2 implementation of crossfade_4x2()
2018-09-01 12:08:49 -07:00
Sam Gateau
bd9136812d
Merge branch 'master' of github.com:highfidelity/hifi into black
2018-08-31 17:53:49 -07:00