Commit graph

94 commits

Author SHA1 Message Date
David Kelly
73aafaf518 Add simple sound to avatars
For now I just used the piano1.wav that howard suggested long ago
for another project.  We use Agent.playAvatarSound, and tell the
mixer to mix audio for each avatar by setting
Agent.setIsListeningToAudioStream to true.
2016-10-05 18:12:58 -07:00
howard-stearns
cdd658d4dd report results 2016-10-04 11:31:49 -07:00
howard-stearns
1c73b3c043 Merge branch 'domain-check' of https://github.com/highfidelity/hifi into summon-crowd 2016-10-04 10:40:48 -07:00
howard-stearns
5ea4d48e36 poll for ready, and include physics in definition of ready, based on #8723 2016-10-04 10:23:10 -07:00
howard-stearns
8388e1044a cleanup to use script-driven cache cleaning 2016-10-03 14:09:52 -07:00
howard-stearns
e55d4f97b3 Merge branch 'davidkelly-dk/testScriptRelocation' into domain-check 2016-10-03 13:10:50 -07:00
howard-stearns
654461e97a Merge branch 'tribble-rez' of https://github.com/howard-stearns/hifi into howard-stearns-tribble-rez 2016-10-03 13:06:50 -07:00
howard-stearns
43c29500bf ac script to provide an on-demand crowd, and an interface script to summon
it
2016-10-03 12:03:23 -07:00
David Kelly
70a63417cf point to tribbles.js on aws
For now, anyways. Just temporary until dev is complete.
2016-10-03 11:40:50 -07:00
Howard Stearns
ee801f4cc2 initial domain-check script 2016-10-03 10:29:33 -07:00
Howard Stearns
76d9d4c635 fix canRez logic in tribble script: only need canRezTemp, and fail hard rather than retry 2016-10-03 10:16:06 -07:00
Clément Brisset
4437b1b5d6 Merge pull request #8573 from Atlante45/master
Fix toolBar.js relative path
2016-09-08 14:22:18 -07:00
Ken Cooke
9457d49103 Merge branch 'master' of https://github.com/highfidelity/hifi into low-latency-audio 2016-09-06 20:56:20 -07:00
Atlante45
e7ebcc0467 Fix toolBar.js relative path 2016-09-06 17:08:23 -07:00
Ken Cooke
72535ce237 Fix reverbTest.js which was broken due to missing helper script 2016-08-31 13:09:06 -07:00
samcake
2a5ee5d6b1 Fixing the unit for the cpuTIme feed and the titles for the GPU PERf Plots 2016-08-30 14:28:52 -07:00
samcake
c553e5f2fe fine tune the scripts for proper presentation of the timing values 2016-08-30 13:57:47 -07:00
samcake
faef8a9930 Adding the timing for GPU support with a simpelr JobConfig 2016-08-30 12:22:21 -07:00
sam
1e84f9dc90 back to noise seeded in image space 2016-08-21 23:37:24 -07:00
sam
db8bf78dd1 Good state 2016-08-08 02:28:25 -07:00
sam
e6c74b29c7 WTF... 2016-08-07 19:48:23 -07:00
sam
e92e69d963 More changes 2016-08-06 11:54:54 -07:00
sam
92c0fa2e7a Testiung more variations 2016-08-05 09:26:48 -07:00
samcake
b4e5b60656 fixing ao 2016-08-03 15:45:22 -07:00
samcake
4ec971b449 MOre debugging 2016-08-01 23:17:32 -07:00
samcake
beb42332ef save the current state of adding debug and evolving the ao job 2016-07-31 16:05:25 -07:00
samcake
7f169b8e4f Adjust qml positions and fix one shader bug 2016-07-19 13:20:19 -07:00
samcake
36d58a2b82 Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui 2016-07-19 10:34:06 -07:00
samcake
ff132fa712 Gathering the diffusion passes in the SUrfaceGEometryPAss job 2016-07-19 02:11:22 -07:00
samcake
34f2a96888 Adding the check for Obscurrance 2016-07-18 18:11:51 -07:00
samcake
80587ca8a3 using the textureGather lookup 2016-07-18 12:52:21 -07:00
samcake
5a0ce81516 Performing the curvature generation and diffusion at half the resolution 2016-07-18 03:54:05 -07:00
samcake
cfa51ae1f5 REmoving problematic timers for mac 2016-07-17 18:32:43 -07:00
samcake
9332f82d54 Carrefully improving the curvature generation performances 2016-07-17 17:13:07 -07:00
samcake
076b8cd297 Instrumenting the GPU git status 2016-07-15 17:47:54 -07:00
samcake
800d2db8f1 New plots to watch the GPU load"
"
2016-07-15 09:13:55 -07:00
samcake
89ec547161 Trying to get the gpu timer to work correctly 2016-07-14 18:20:20 -07:00
samcake
d69be5e4d2 Fixing the default value for the lightingMOdel flag when using debugDeferredLighting 2016-07-14 16:45:56 -07:00
samcake
219b41e813 Fix the mini mirror perf issue and improve the debugDeferredLighting script 2016-07-13 17:37:35 -07:00
samcake
8acc18ae8b Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-13 11:42:07 -07:00
samcake
51594fefa2 more clean up 2016-07-12 18:21:31 -07:00
samcake
cde17ecaab Clenaing the rendering and the framebuffer allocations 2016-07-12 14:34:54 -07:00
James B. Pollack
dc9c06a159 clean util 2016-07-11 15:14:19 -07:00
James B. Pollack
27f70e9d52 finish merge 2016-07-11 15:13:25 -07:00
samcake
2fbdb22493 Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward 2016-07-08 18:14:05 -07:00
samcake
ed67fe4051 Merge branch 'master' of https://github.com/highfidelity/hifi into skin 2016-07-08 09:04:40 -07:00
James B. Pollack
f8ff0da901 trying to fix interaction with grab script... 2016-07-07 19:22:42 -07:00
samcake
1eb4acf815 Unifying the lighting pass for scaterring and not 2016-07-07 15:41:00 -07:00
Brad Hefta-Gaub
7724065298 Merge pull request #8196 from howard-stearns/loaded-machine
an objective test of basic performance on struggling machines
2016-07-07 09:02:31 -07:00
Howard Stearns
74ef82f800 add 'dynamic' property as a load 2016-07-06 16:15:02 -07:00