David Kelly
73aafaf518
Add simple sound to avatars
...
For now I just used the piano1.wav that howard suggested long ago
for another project. We use Agent.playAvatarSound, and tell the
mixer to mix audio for each avatar by setting
Agent.setIsListeningToAudioStream to true.
2016-10-05 18:12:58 -07:00
howard-stearns
cdd658d4dd
report results
2016-10-04 11:31:49 -07:00
howard-stearns
1c73b3c043
Merge branch 'domain-check' of https://github.com/highfidelity/hifi into summon-crowd
2016-10-04 10:40:48 -07:00
howard-stearns
5ea4d48e36
poll for ready, and include physics in definition of ready, based on #8723
2016-10-04 10:23:10 -07:00
howard-stearns
8388e1044a
cleanup to use script-driven cache cleaning
2016-10-03 14:09:52 -07:00
howard-stearns
e55d4f97b3
Merge branch 'davidkelly-dk/testScriptRelocation' into domain-check
2016-10-03 13:10:50 -07:00
howard-stearns
654461e97a
Merge branch 'tribble-rez' of https://github.com/howard-stearns/hifi into howard-stearns-tribble-rez
2016-10-03 13:06:50 -07:00
howard-stearns
43c29500bf
ac script to provide an on-demand crowd, and an interface script to summon
...
it
2016-10-03 12:03:23 -07:00
David Kelly
70a63417cf
point to tribbles.js on aws
...
For now, anyways. Just temporary until dev is complete.
2016-10-03 11:40:50 -07:00
Howard Stearns
ee801f4cc2
initial domain-check script
2016-10-03 10:29:33 -07:00
Howard Stearns
76d9d4c635
fix canRez logic in tribble script: only need canRezTemp, and fail hard rather than retry
2016-10-03 10:16:06 -07:00
Clément Brisset
4437b1b5d6
Merge pull request #8573 from Atlante45/master
...
Fix toolBar.js relative path
2016-09-08 14:22:18 -07:00
Ken Cooke
9457d49103
Merge branch 'master' of https://github.com/highfidelity/hifi into low-latency-audio
2016-09-06 20:56:20 -07:00
Atlante45
e7ebcc0467
Fix toolBar.js relative path
2016-09-06 17:08:23 -07:00
Ken Cooke
72535ce237
Fix reverbTest.js which was broken due to missing helper script
2016-08-31 13:09:06 -07:00
samcake
2a5ee5d6b1
Fixing the unit for the cpuTIme feed and the titles for the GPU PERf Plots
2016-08-30 14:28:52 -07:00
samcake
c553e5f2fe
fine tune the scripts for proper presentation of the timing values
2016-08-30 13:57:47 -07:00
samcake
faef8a9930
Adding the timing for GPU support with a simpelr JobConfig
2016-08-30 12:22:21 -07:00
sam
1e84f9dc90
back to noise seeded in image space
2016-08-21 23:37:24 -07:00
sam
db8bf78dd1
Good state
2016-08-08 02:28:25 -07:00
sam
e6c74b29c7
WTF...
2016-08-07 19:48:23 -07:00
sam
e92e69d963
More changes
2016-08-06 11:54:54 -07:00
sam
92c0fa2e7a
Testiung more variations
2016-08-05 09:26:48 -07:00
samcake
b4e5b60656
fixing ao
2016-08-03 15:45:22 -07:00
samcake
4ec971b449
MOre debugging
2016-08-01 23:17:32 -07:00
samcake
beb42332ef
save the current state of adding debug and evolving the ao job
2016-07-31 16:05:25 -07:00
samcake
7f169b8e4f
Adjust qml positions and fix one shader bug
2016-07-19 13:20:19 -07:00
samcake
36d58a2b82
Finish the integration of the diffusion pass in the SurfaceGeometryPass job, clean up ui
2016-07-19 10:34:06 -07:00
samcake
ff132fa712
Gathering the diffusion passes in the SUrfaceGEometryPAss job
2016-07-19 02:11:22 -07:00
samcake
34f2a96888
Adding the check for Obscurrance
2016-07-18 18:11:51 -07:00
samcake
80587ca8a3
using the textureGather lookup
2016-07-18 12:52:21 -07:00
samcake
5a0ce81516
Performing the curvature generation and diffusion at half the resolution
2016-07-18 03:54:05 -07:00
samcake
cfa51ae1f5
REmoving problematic timers for mac
2016-07-17 18:32:43 -07:00
samcake
9332f82d54
Carrefully improving the curvature generation performances
2016-07-17 17:13:07 -07:00
samcake
076b8cd297
Instrumenting the GPU git status
2016-07-15 17:47:54 -07:00
samcake
800d2db8f1
New plots to watch the GPU load"
...
"
2016-07-15 09:13:55 -07:00
samcake
89ec547161
Trying to get the gpu timer to work correctly
2016-07-14 18:20:20 -07:00
samcake
d69be5e4d2
Fixing the default value for the lightingMOdel flag when using debugDeferredLighting
2016-07-14 16:45:56 -07:00
samcake
219b41e813
Fix the mini mirror perf issue and improve the debugDeferredLighting script
2016-07-13 17:37:35 -07:00
samcake
8acc18ae8b
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-13 11:42:07 -07:00
samcake
51594fefa2
more clean up
2016-07-12 18:21:31 -07:00
samcake
cde17ecaab
Clenaing the rendering and the framebuffer allocations
2016-07-12 14:34:54 -07:00
James B. Pollack
dc9c06a159
clean util
2016-07-11 15:14:19 -07:00
James B. Pollack
27f70e9d52
finish merge
2016-07-11 15:13:25 -07:00
samcake
2fbdb22493
Cleaning up the lighting with the simpler approach where emissive and lightmap is displayed on forward
2016-07-08 18:14:05 -07:00
samcake
ed67fe4051
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-08 09:04:40 -07:00
James B. Pollack
f8ff0da901
trying to fix interaction with grab script...
2016-07-07 19:22:42 -07:00
samcake
1eb4acf815
Unifying the lighting pass for scaterring and not
2016-07-07 15:41:00 -07:00
Brad Hefta-Gaub
7724065298
Merge pull request #8196 from howard-stearns/loaded-machine
...
an objective test of basic performance on struggling machines
2016-07-07 09:02:31 -07:00
Howard Stearns
74ef82f800
add 'dynamic' property as a load
2016-07-06 16:15:02 -07:00