Commit graph

438 commits

Author SHA1 Message Date
Simon Walton
2c629e2ec8 Don't destroy ScriptEngines in aboutToFinish() 2018-07-09 17:38:39 -07:00
Simon Walton
1c23fc75a4 Emit finished signal from AC derived classes
To avoid Agent destruction-in-use move emit finished from
setFinished to Agent methods. For other ACs emit from
aboutToFinish().
2018-07-09 16:56:54 -07:00
Simon Walton
000423673e Don't explicitly destroy script engine; emit finished when actually finished 2018-07-09 13:30:44 -07:00
Clement
ba53e7add8 Fix ACs startup crash 2018-06-29 16:29:32 -07:00
Clement
d87cd2af6e Update avatar query names 2018-05-03 18:19:30 -07:00
Clement
27c471ee97 Move all wire frustums to conical frustums 2018-05-03 18:19:29 -07:00
Clement
e400eb4ed2 Rename ViewFrustum packets to AvatarQuery 2018-05-03 18:19:29 -07:00
Clement
7fe16f82fb Move variables to Agent.cpp 2018-05-03 17:08:17 -07:00
Clement
83a438eb22 Set avatar view packets on their own timer 2018-05-01 18:10:55 -07:00
Clement
a283d28686 Send number of frustums in packet 2018-05-01 18:03:21 -07:00
Clement
ddde0228ba Fix AC not sending Avatar Mixer a frustum 2018-05-01 18:03:21 -07:00
Stephen Birarda
3a8c9de4fb fix some xcode warnings for unnecessary captured this 2018-04-04 10:38:32 -07:00
Ryan Huffman
cb9327e030 Add entity file sync and domain content backups 2018-02-15 10:09:20 -08:00
Stephen Birarda
c90cdf52b4 remove unecessary parenting of Agent script engine 2018-01-17 11:02:56 -08:00
Ken Cooke
660032d8fb Fix bug in how emitAudioPacket() determines mono/stereo.
Compressed bytes were counted as if audio samples.
2018-01-10 06:54:27 -08:00
Atlante45
28f164d7e5 Remove legacy jurisdiction code 2017-12-29 12:46:52 -08:00
ZappoMan
a7a0f03ede rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition() 2017-10-27 18:39:17 -07:00
Seth Alves
d89f2b77da rework ScriptEngine lifetimes using 'smart' pointers 2017-09-14 10:42:21 -07:00
Stephen Birarda
8d0ed51035 clear entity tree in Agent if ES disappears 2017-08-10 11:02:56 -07:00
Atlante45
91d65469a0 Use timer instead of dedicated thread to tick avatar 2017-07-17 15:52:52 -07:00
Clément Brisset
d346b1c68f Merge pull request #10924 from Atlante45/fix/debug-asserts
Misc servers debug asserts fixes
2017-07-12 15:05:15 -07:00
Atlante45
b3d73fd0df Add comments to DebugDraw instanciation 2017-07-12 10:39:15 -07:00
Atlante45
c32f4ab0d3 CR 2017-07-10 14:24:53 -07:00
Atlante45
aa306c3450 Fix debug asserts on shutdown 2017-07-07 17:01:07 -07:00
Atlante45
0778fbaea9 Fix Debug Mode Assert 2017-07-07 15:58:39 -07:00
Atlante45
1d07ab70f0 Fix warnings 2017-07-06 10:56:09 -07:00
Atlante45
95abbd0ad4 Prevent Interface from trying to send packets bigger than an MTU 2017-07-05 17:08:04 -07:00
Thijs Wenker
93679f7c3b move the ResourceManager init back to where it was, to prevent problems 2017-06-29 00:52:51 +02:00
Seth Alves
794495c197 make ResourceManager be owned by DependencyManager 2017-06-28 14:18:14 -07:00
Thijs Wenker
47643e1efe Expose location API to Agent scripts (side-effect, agents now can teleport) 2017-06-21 06:31:36 +02:00
Bradley Austin Davis
fc6a278217 Fixing dangling thread issues, consolidating thread management 2017-06-06 15:02:16 -07:00
Sam Cake
d19956f93c Fixing warnings 2017-05-31 22:02:47 -07:00
Ken Cooke
0fe404adbb Merge branch 'master' of https://github.com/highfidelity/hifi into audio-noisegate-new 2017-05-23 17:31:03 -07:00
Ken Cooke
f3797798d3 Cleanup 2017-05-23 15:33:37 -07:00
Ken Cooke
c47d80574e Replace the other noise gate, in Agent.cpp 2017-05-23 15:32:41 -07:00
Zach Fox
487319f7ef Increment _identitySequenceId before sending ID packet for agents 2017-05-19 16:53:25 -07:00
Brad Hefta-Gaub
ee6bed5c1c Merge pull request #10189 from Atlante45/fix/memory-leak
Set max packet per second on the agent
2017-05-16 21:03:05 -07:00
ZappoMan
834a447d62 remove debugging code 2017-04-26 18:36:44 -07:00
ZappoMan
7154a11192 add some more logging 2017-04-26 14:03:36 -07:00
ZappoMan
65801cbb4d Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL 2017-04-25 18:21:17 -07:00
ZappoMan
8dc41ca8b9 add support for ignore radius from agent scripts 2017-04-25 15:28:26 -07:00
ZappoMan
382645ddd0 more cleanup 2017-04-24 18:01:54 -07:00
Atlante45
41cd0d79b2 Set max packet per second on the agent 2017-04-24 10:56:57 -07:00
Thijs Wenker
6f58e91d76 Merge pull request #10121 from birarda/bug/recording-cache
cleanup Agent RSI handling, make loadRecording async
2017-04-14 21:35:51 +02:00
Stephen Birarda
84a5807ff1 return ScriptAvatarData raw pointer from getAvatar 2017-04-10 22:15:45 -07:00
Stephen Birarda
6c49db0f1b add missing include for qScriptRegisterMetaType in Agent 2017-04-10 22:15:45 -07:00
Stephen Birarda
42a406e90a add ScriptAvatar for std::shared_ptr<Avatar> passing to scripts 2017-04-10 22:15:45 -07:00
Stephen Birarda
c7a28a527a cleanup Agent recording handling, make loadRecording async 2017-04-04 10:56:25 -07:00
Stephen Birarda
6ed4295b8b make sure HeadData is present before processing recording frames 2017-04-03 13:55:11 -07:00
Ryan Huffman
aa8d231e82 Remove extra setting of AnimationCache in Agent 2017-03-28 09:35:15 -07:00
Ryan Huffman
d84e2fb048 Add AnimationCache to agent scripts 2017-03-27 12:05:25 -07:00
Stephen Birarda
b53cb5934b make sure the AC agent has an AudioScriptingInterface 2017-03-22 23:35:29 -07:00
Zach Pomerantz
3b8c82491a add AudioNoiseGate to Agent 2017-03-16 18:47:58 +00:00
Zach Pomerantz
e6fbdf8f06 add isNoiseGateEnabled to Agent 2017-03-15 00:15:49 +00:00
David Kelly
29f263a296 oh man, this was hard to find 2017-03-02 12:43:41 -07:00
David Kelly
81451191c1 no need to get the ScriptableAvatar from DependencyManager every time 2017-03-01 18:06:03 -07:00
David Kelly
2635657456 zappoman's feedback, plus added const corrrectness to computeLoudness 2017-02-28 13:24:25 -07:00
David Kelly
0b8624aa6f Merge branch 'master' of https://github.com/highfidelity/hifi into dk/agentAvatarDataUpdates 2017-02-28 09:46:01 -07:00
David Kelly
397eb89c14 compiler warning - odd 2017-02-22 08:38:49 -08:00
David Kelly
6d7fab4053 Agent Avatars sending loudness in AvatarData 2017-02-21 16:59:08 -08:00
Brad Hefta-Gaub
d233430809 fix warnings 2017-02-17 21:58:35 -08:00
Brad Hefta-Gaub
291b823cfa const cleanup and fix crash 2017-02-17 18:28:07 -08:00
Brad Hefta-Gaub
4f655bba3f more hacking 2017-02-15 09:29:45 -08:00
Brad Hefta-Gaub
b399420190 CR 2017-02-08 15:42:59 -08:00
Brad Hefta-Gaub
9d3c674271 fix warning 2017-02-08 13:41:09 -08:00
Brad Hefta-Gaub
eedfc4fd38 fix various bot related bugs 2017-02-08 12:35:00 -08:00
Thijs Wenker
a2da1e3dc1 Merge branch 'master' into fix-ac-playback-audio 2017-01-27 21:00:57 +01:00
Thijs Wenker
cdc0f3ddd2 - make AC recording audio play with right encoding
- spelling fix
2017-01-27 01:19:11 +01:00
ZappoMan
3c3dcbbbaa Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo 2017-01-26 08:20:03 -08:00
ZappoMan
81b5a3c585 more cleanup 2017-01-23 15:12:54 -08:00
ZappoMan
292d472a59 checkpoint - got first cut at distance based rotation tolerance working 2017-01-23 13:06:29 -08:00
Ryan Huffman
9b1cd52fb4 Add the ability to get the context that a script is running in 2017-01-23 08:58:01 -08:00
Stephen Birarda
25bd6fa2c1 move recording interface to Agent/Application only 2017-01-20 10:27:08 -08:00
Atlante45
529286b2ea More EntityScriptServer work 2017-01-17 13:47:45 -08:00
Atlante45
163d65d784 Setup basic EntityScriptServer 2017-01-17 13:47:45 -08:00
ZappoMan
6e5e9d3492 more work 2017-01-16 18:28:01 -08:00
ZappoMan
c9c311e275 checkpoint for distance joints 2017-01-15 11:47:48 -08:00
Brad Hefta-Gaub
5e65e3991c CR feedback 2016-12-20 21:03:10 -08:00
Zach Fox
7030c7b0a6 Space bubble improvements (#9142)
* The space bubble around a player's avatar is now visualized. When another avatar enters a player's bubble, The bubble visualization will appear, a soft tone will play, and the "Bubble" HUD button will flash.
* The space bubble radius setting has been removed. Space bubble size now scales based on avatar scale.
* Space bubble collision detection is now more accurate and reliable.
* CTRL + N toggles the bubble.
* The "Bubble" HUD button has been moved to the proper location.
2016-12-12 14:22:54 -08:00
David Kelly
920cd90afa CR feedback 2016-11-03 13:23:05 -07:00
David Kelly
ec0382daf7 PR feedback
Completely deleting hrtfs incorrectly.  This seems to be better, we
only want to delete HRTF for the QUuid() stream for the killed node in each
node's list of HRTFs.
2016-11-01 18:29:31 -07:00
David Kelly
c1feac971b CR feedback 2016-11-01 15:17:07 -07:00
David Kelly
404c08b0c7 Un-do of previous commit
Seems to add an artifact when using our test scripts.  Will work on that
as a separate issue, as it would be an existing issue in any case.
2016-11-01 10:46:22 -07:00
David Kelly
fb2968a419 Reset bytes sent counter when setting avatar sound
It could be past the end of the buffer if you changed sounds, and the
new one is shorter.  Won't happen with our current tests, but that could
change, and in general no reason it couldn't happen.
2016-11-01 09:12:35 -07:00
David Kelly
5714063eff Make more reliable
Need to be sure we don't change the _isAvatar or
_isListeningToAudioStream from one thread while processing audio in
another.  Also, fixed issue sending NLPacketList.
2016-10-31 16:38:01 -07:00
David Kelly
80e38c395e Send KillAvatar to AudioMixer too
So it can remove the listening agent avatar audio streams.  Otherwise
they stick around forever, and eventually swamp the audio mixer.
2016-10-31 10:35:16 -07:00
David Kelly
e3a22618d1 CR feedback 2016-10-27 17:49:43 -07:00
David Kelly
5e4f539144 AudioMixer flushes now
And protected agent from case with no codec
2016-10-27 14:46:04 -07:00
David Kelly
d00a73dde1 Play the flushed encoder sound at end
Basically 0-padding the end of the sound buffer.  Next do that in
AudioMixer and we should be good.
2016-10-27 14:27:15 -07:00
David Kelly
b09364c288 whitespace 2016-10-25 12:22:26 -07:00
David Kelly
30d8f1967c Flushing encoder
Seems they have some state.  So if you play a sound, then silence
that doesn't go through the encoder (SilentAudioFrame), then a
sound again, you will hear a click.  Now, I just pop a frame of
0s through the encoder at the end of each .wav it plays.  Poof!
2016-10-25 12:15:48 -07:00
David Kelly
86e01bbae6 First cut
Started with the horrible screaming when avatar goes away, seems
due to not putting a codec string in the packets.  This was an existing
issue, not due to recent changes.  Also, some weird indenting was
fixed, etc...  Still hear an artifact when audio starts, but only when
a codec was negotiated.  Hoping to fix that too.
2016-10-24 15:18:29 -07:00
Seth Alves
5660063702 code review 2016-10-21 11:05:50 -07:00
Seth Alves
30f29d1796 move ScriptEngines to Agent 2016-10-21 10:57:22 -07:00
David Kelly
c8850a8b8e PR feedback
AgentAvatarTimer now in its own files.  The thread still is created
the same way, and started only when you are an avatar, but now I
remember to stop it when you no longer are one.  Audio is still at
100Hz, but avatar messages go at 60Hz as before.  Unsure it matters,
but easy to do.   Looking at that buzz now.
2016-10-12 12:44:24 -07:00
David Kelly
ef844cbd00 Cleanup artifacts
Seems playAvatarSound could be called from a thread other than
the Agent's thread.  So, artifacts happen when that pointer changes
while a 'tick' is happening.  Also cleaned up code a bit, got rid
of some hard-coded stuff I had in just for dev purposes.
2016-10-11 09:33:55 -07:00
David Kelly
fa9c3951c7 Merge branch 'master' into dk/codecInAgentAvatar 2016-10-10 19:51:56 -07:00
David Kelly
b58c36cb12 Rolling my own 100hz timer
Starting with the simplest possible thing - just sleep for 10000
microseconds.  Can make it adaptive if need be.
2016-10-10 17:57:04 -07:00
David Kelly
b4c064a538 Hack in a 100hz timer
sounds crappy, more to do, just push to not lose anything.

<squash this>
2016-10-07 13:20:08 -07:00
David Kelly
ab6ccac631 Merge pull request #8741 from howard-stearns/kill-agents
kill agents in avatar mixer when they stop being avatars
2016-10-07 09:16:49 -07:00