Merge branch 'master' of https://github.com/highfidelity/hifi into dk/agentAvatarDataUpdates

This commit is contained in:
David Kelly 2017-02-28 09:46:01 -07:00
commit 0b8624aa6f
122 changed files with 6759 additions and 1135 deletions
assignment-client/src
domain-server/resources
interface
libraries
scripts
unpublishedScripts/marketplace/shortbow

View file

@ -434,8 +434,16 @@ void Agent::executeScript() {
connect(&_avatarAudioTimerThread, &QThread::finished, audioTimerWorker, &QObject::deleteLater);
_avatarAudioTimerThread.start();
// 60Hz timer for avatar
QObject::connect(_scriptEngine.get(), &ScriptEngine::update, this, &Agent::processAgentAvatar);
// Agents should run at 45hz
static const int AVATAR_DATA_HZ = 45;
static const int AVATAR_DATA_IN_MSECS = MSECS_PER_SECOND / AVATAR_DATA_HZ;
QTimer* avatarDataTimer = new QTimer(this);
connect(avatarDataTimer, &QTimer::timeout, this, &Agent::processAgentAvatar);
avatarDataTimer->setSingleShot(false);
avatarDataTimer->setInterval(AVATAR_DATA_IN_MSECS);
avatarDataTimer->setTimerType(Qt::PreciseTimer);
avatarDataTimer->start();
_scriptEngine->run();
Frame::clearFrameHandler(AUDIO_FRAME_TYPE);
@ -538,7 +546,7 @@ void Agent::processAgentAvatar() {
auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
AvatarData::AvatarDataDetail dataDetail = (randFloat() < AVATAR_SEND_FULL_UPDATE_RATIO) ? AvatarData::SendAllData : AvatarData::CullSmallData;
QByteArray avatarByteArray = scriptedAvatar->toByteArray(dataDetail, 0, scriptedAvatar->getLastSentJointData());
QByteArray avatarByteArray = scriptedAvatar->toByteArrayStateful(dataDetail);
scriptedAvatar->doneEncoding(true);
static AvatarDataSequenceNumber sequenceNumber = 0;

File diff suppressed because it is too large Load diff

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@ -21,6 +21,8 @@
#include <ThreadedAssignment.h>
#include "AvatarMixerClientData.h"
#include "AvatarMixerSlavePool.h"
/// Handles assignments of type AvatarMixer - distribution of avatar data to various clients
class AvatarMixer : public ThreadedAssignment {
Q_OBJECT
@ -36,8 +38,9 @@ public slots:
void sendStatsPacket() override;
private slots:
void queueIncomingPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer node);
void handleAdjustAvatarSorting(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleViewFrustumPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleAvatarDataPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleAvatarIdentityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleKillAvatarPacket(QSharedPointer<ReceivedMessage> message);
void handleNodeIgnoreRequestPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
@ -45,22 +48,29 @@ private slots:
void handleRequestsDomainListDataPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void domainSettingsRequestComplete();
void handlePacketVersionMismatch(PacketType type, const HifiSockAddr& senderSockAddr, const QUuid& senderUUID);
void start();
private:
void broadcastAvatarData();
AvatarMixerClientData* getOrCreateClientData(SharedNodePointer node);
std::chrono::microseconds timeFrame(p_high_resolution_clock::time_point& timestamp);
void throttle(std::chrono::microseconds duration, int frame);
void parseDomainServerSettings(const QJsonObject& domainSettings);
void sendIdentityPacket(AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode);
QThread _broadcastThread;
void manageDisplayName(const SharedNodePointer& node);
p_high_resolution_clock::time_point _lastFrameTimestamp;
float _trailingSleepRatio { 1.0f };
float _performanceThrottlingRatio { 0.0f };
// FIXME - new throttling - use these values somehow
float _trailingMixRatio { 0.0f };
float _throttlingRatio { 0.0f };
int _sumListeners { 0 };
int _numStatFrames { 0 };
int _numTightLoopFrames { 0 };
int _sumIdentityPackets { 0 };
float _maxKbpsPerNode = 0.0f;
@ -68,11 +78,41 @@ private:
float _domainMinimumScale { MIN_AVATAR_SCALE };
float _domainMaximumScale { MAX_AVATAR_SCALE };
QTimer* _broadcastTimer = nullptr;
RateCounter<> _broadcastRate;
p_high_resolution_clock::time_point _lastDebugMessage;
QHash<QString, QPair<int, int>> _sessionDisplayNames;
quint64 _displayNameManagementElapsedTime { 0 }; // total time spent in broadcastAvatarData/display name management... since last stats window
quint64 _ignoreCalculationElapsedTime { 0 };
quint64 _avatarDataPackingElapsedTime { 0 };
quint64 _packetSendingElapsedTime { 0 };
quint64 _broadcastAvatarDataElapsedTime { 0 }; // total time spent in broadcastAvatarData since last stats window
quint64 _broadcastAvatarDataInner { 0 };
quint64 _broadcastAvatarDataLockWait { 0 };
quint64 _broadcastAvatarDataNodeTransform { 0 };
quint64 _broadcastAvatarDataNodeFunctor { 0 };
quint64 _handleAdjustAvatarSortingElapsedTime { 0 };
quint64 _handleViewFrustumPacketElapsedTime { 0 };
quint64 _handleAvatarIdentityPacketElapsedTime { 0 };
quint64 _handleKillAvatarPacketElapsedTime { 0 };
quint64 _handleNodeIgnoreRequestPacketElapsedTime { 0 };
quint64 _handleRadiusIgnoreRequestPacketElapsedTime { 0 };
quint64 _handleRequestsDomainListDataPacketElapsedTime { 0 };
quint64 _processQueuedAvatarDataPacketsElapsedTime { 0 };
quint64 _processQueuedAvatarDataPacketsLockWaitElapsedTime { 0 };
quint64 _processEventsElapsedTime { 0 };
quint64 _sendStatsElapsedTime { 0 };
quint64 _queueIncomingPacketElapsedTime { 0 };
quint64 _lastStatsTime { usecTimestampNow() };
RateCounter<> _loopRate; // this is the rate that the main thread tight loop runs
AvatarMixerSlavePool _slavePool;
};
#endif // hifi_AvatarMixer_h

View file

@ -16,10 +16,52 @@
#include "AvatarMixerClientData.h"
void AvatarMixerClientData::queuePacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer node) {
if (!_packetQueue.node) {
_packetQueue.node = node;
}
_packetQueue.push(message);
}
int AvatarMixerClientData::processPackets() {
int packetsProcessed = 0;
SharedNodePointer node = _packetQueue.node;
assert(_packetQueue.empty() || node);
_packetQueue.node.clear();
while (!_packetQueue.empty()) {
auto& packet = _packetQueue.front();
packetsProcessed++;
switch (packet->getType()) {
case PacketType::AvatarData:
parseData(*packet);
break;
default:
Q_UNREACHABLE();
}
_packetQueue.pop();
}
assert(_packetQueue.empty());
return packetsProcessed;
}
int AvatarMixerClientData::parseData(ReceivedMessage& message) {
// pull the sequence number from the data first
message.readPrimitive(&_lastReceivedSequenceNumber);
uint16_t sequenceNumber;
message.readPrimitive(&sequenceNumber);
if (sequenceNumber < _lastReceivedSequenceNumber && _lastReceivedSequenceNumber != UINT16_MAX) {
incrementNumOutOfOrderSends();
}
_lastReceivedSequenceNumber = sequenceNumber;
// compute the offset to the data payload
return _avatar->parseDataFromBuffer(message.readWithoutCopy(message.getBytesLeftToRead()));
}
@ -32,14 +74,22 @@ bool AvatarMixerClientData::checkAndSetHasReceivedFirstPacketsFrom(const QUuid&
return true;
}
uint64_t AvatarMixerClientData::getLastBroadcastTime(const QUuid& nodeUUID) const {
// return the matching PacketSequenceNumber, or the default if we don't have it
auto nodeMatch = _lastBroadcastTimes.find(nodeUUID);
if (nodeMatch != _lastBroadcastTimes.end()) {
return nodeMatch->second;
}
return 0;
}
uint16_t AvatarMixerClientData::getLastBroadcastSequenceNumber(const QUuid& nodeUUID) const {
// return the matching PacketSequenceNumber, or the default if we don't have it
auto nodeMatch = _lastBroadcastSequenceNumbers.find(nodeUUID);
if (nodeMatch != _lastBroadcastSequenceNumbers.end()) {
return nodeMatch->second;
} else {
return 0;
}
return 0;
}
void AvatarMixerClientData::ignoreOther(SharedNodePointer self, SharedNodePointer other) {
@ -76,8 +126,6 @@ bool AvatarMixerClientData::otherAvatarInView(const AABox& otherAvatarBox) {
void AvatarMixerClientData::loadJSONStats(QJsonObject& jsonObject) const {
jsonObject["display_name"] = _avatar->getDisplayName();
jsonObject["full_rate_distance"] = _fullRateDistance;
jsonObject["max_av_distance"] = _maxAvatarDistance;
jsonObject["num_avs_sent_last_frame"] = _numAvatarsSentLastFrame;
jsonObject["avg_other_av_starves_per_second"] = getAvgNumOtherAvatarStarvesPerSecond();
jsonObject["avg_other_av_skips_per_second"] = getAvgNumOtherAvatarSkipsPerSecond();

View file

@ -16,6 +16,7 @@
#include <cfloat>
#include <unordered_map>
#include <unordered_set>
#include <queue>
#include <QtCore/QJsonObject>
#include <QtCore/QUrl>
@ -41,6 +42,8 @@ public:
int parseData(ReceivedMessage& message) override;
AvatarData& getAvatar() { return *_avatar; }
const AvatarData* getConstAvatarData() const { return _avatar.get(); }
AvatarSharedPointer getAvatarSharedPointer() const { return _avatar; }
bool checkAndSetHasReceivedFirstPacketsFrom(const QUuid& uuid);
@ -49,6 +52,15 @@ public:
{ _lastBroadcastSequenceNumbers[nodeUUID] = sequenceNumber; }
Q_INVOKABLE void removeLastBroadcastSequenceNumber(const QUuid& nodeUUID) { _lastBroadcastSequenceNumbers.erase(nodeUUID); }
uint64_t getLastBroadcastTime(const QUuid& nodeUUID) const;
void setLastBroadcastTime(const QUuid& nodeUUID, uint64_t broadcastTime) { _lastBroadcastTimes[nodeUUID] = broadcastTime; }
Q_INVOKABLE void removeLastBroadcastTime(const QUuid& nodeUUID) { _lastBroadcastTimes.erase(nodeUUID); }
Q_INVOKABLE void cleanupKilledNode(const QUuid& nodeUUID) {
removeLastBroadcastSequenceNumber(nodeUUID);
removeLastBroadcastTime(nodeUUID);
}
uint16_t getLastReceivedSequenceNumber() const { return _lastReceivedSequenceNumber; }
HRCTime getIdentityChangeTimestamp() const { return _identityChangeTimestamp; }
@ -56,12 +68,6 @@ public:
bool getAvatarSessionDisplayNameMustChange() const { return _avatarSessionDisplayNameMustChange; }
void setAvatarSessionDisplayNameMustChange(bool set = true) { _avatarSessionDisplayNameMustChange = set; }
void setFullRateDistance(float fullRateDistance) { _fullRateDistance = fullRateDistance; }
float getFullRateDistance() const { return _fullRateDistance; }
void setMaxAvatarDistance(float maxAvatarDistance) { _maxAvatarDistance = maxAvatarDistance; }
float getMaxAvatarDistance() const { return _maxAvatarDistance; }
void resetNumAvatarsSentLastFrame() { _numAvatarsSentLastFrame = 0; }
void incrementNumAvatarsSentLastFrame() { ++_numAvatarsSentLastFrame; }
int getNumAvatarsSentLastFrame() const { return _numAvatarsSentLastFrame; }
@ -85,9 +91,9 @@ public:
void loadJSONStats(QJsonObject& jsonObject) const;
glm::vec3 getPosition() { return _avatar ? _avatar->getPosition() : glm::vec3(0); }
glm::vec3 getGlobalBoundingBoxCorner() { return _avatar ? _avatar->getGlobalBoundingBoxCorner() : glm::vec3(0); }
bool isRadiusIgnoring(const QUuid& other) { return _radiusIgnoredOthers.find(other) != _radiusIgnoredOthers.end(); }
glm::vec3 getPosition() const { return _avatar ? _avatar->getPosition() : glm::vec3(0); }
glm::vec3 getGlobalBoundingBoxCorner() const { return _avatar ? _avatar->getGlobalBoundingBoxCorner() : glm::vec3(0); }
bool isRadiusIgnoring(const QUuid& other) const { return _radiusIgnoredOthers.find(other) != _radiusIgnoredOthers.end(); }
void addToRadiusIgnoringSet(const QUuid& other) { _radiusIgnoredOthers.insert(other); }
void removeFromRadiusIgnoringSet(SharedNodePointer self, const QUuid& other);
void ignoreOther(SharedNodePointer self, SharedNodePointer other);
@ -104,6 +110,8 @@ public:
bool getRequestsDomainListData() { return _requestsDomainListData; }
void setRequestsDomainListData(bool requesting) { _requestsDomainListData = requesting; }
ViewFrustum getViewFrustom() const { return _currentViewFrustum; }
quint64 getLastOtherAvatarEncodeTime(QUuid otherAvatar) {
quint64 result = 0;
if (_lastOtherAvatarEncodeTime.find(otherAvatar) != _lastOtherAvatarEncodeTime.end()) {
@ -118,14 +126,21 @@ public:
return _lastOtherAvatarSentJoints[otherAvatar];
}
void queuePacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer node);
int processPackets(); // returns number of packets processed
private:
struct PacketQueue : public std::queue<QSharedPointer<ReceivedMessage>> {
QWeakPointer<Node> node;
};
PacketQueue _packetQueue;
AvatarSharedPointer _avatar { new AvatarData() };
uint16_t _lastReceivedSequenceNumber { 0 };
std::unordered_map<QUuid, uint16_t> _lastBroadcastSequenceNumbers;
std::unordered_set<QUuid> _hasReceivedFirstPacketsFrom;
std::unordered_map<QUuid, uint64_t> _lastBroadcastTimes;
// this is a map of the last time we encoded an "other" avatar for
// sending to "this" node
@ -135,9 +150,6 @@ private:
HRCTime _identityChangeTimestamp;
bool _avatarSessionDisplayNameMustChange{ false };
float _fullRateDistance = FLT_MAX;
float _maxAvatarDistance = FLT_MAX;
int _numAvatarsSentLastFrame = 0;
int _numFramesSinceAdjustment = 0;

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@ -0,0 +1,434 @@
//
// AvatarMixerSlave.cpp
// assignment-client/src/avatar
//
// Created by Brad Hefta-Gaub on 2/14/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <algorithm>
#include <random>
#include <glm/glm.hpp>
#include <glm/gtx/norm.hpp>
#include <glm/gtx/vector_angle.hpp>
#include <AvatarLogging.h>
#include <LogHandler.h>
#include <NetworkAccessManager.h>
#include <NodeList.h>
#include <Node.h>
#include <OctreeConstants.h>
#include <udt/PacketHeaders.h>
#include <SharedUtil.h>
#include <StDev.h>
#include <UUID.h>
#include "AvatarMixer.h"
#include "AvatarMixerClientData.h"
#include "AvatarMixerSlave.h"
void AvatarMixerSlave::configure(ConstIter begin, ConstIter end) {
_begin = begin;
_end = end;
}
void AvatarMixerSlave::configureBroadcast(ConstIter begin, ConstIter end,
p_high_resolution_clock::time_point lastFrameTimestamp,
float maxKbpsPerNode, float throttlingRatio) {
_begin = begin;
_end = end;
_lastFrameTimestamp = lastFrameTimestamp;
_maxKbpsPerNode = maxKbpsPerNode;
_throttlingRatio = throttlingRatio;
}
void AvatarMixerSlave::harvestStats(AvatarMixerSlaveStats& stats) {
stats = _stats;
_stats.reset();
}
void AvatarMixerSlave::processIncomingPackets(const SharedNodePointer& node) {
auto start = usecTimestampNow();
auto nodeData = dynamic_cast<AvatarMixerClientData*>(node->getLinkedData());
if (nodeData) {
_stats.nodesProcessed++;
_stats.packetsProcessed += nodeData->processPackets();
}
auto end = usecTimestampNow();
_stats.processIncomingPacketsElapsedTime += (end - start);
}
int AvatarMixerSlave::sendIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode) {
int bytesSent = 0;
QByteArray individualData = nodeData->getConstAvatarData()->identityByteArray();
auto identityPacket = NLPacket::create(PacketType::AvatarIdentity, individualData.size());
individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122()); // FIXME, this looks suspicious
bytesSent += individualData.size();
identityPacket->write(individualData);
DependencyManager::get<NodeList>()->sendPacket(std::move(identityPacket), *destinationNode);
_stats.numIdentityPackets++;
return bytesSent;
}
static const int AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND = 45;
// FIXME - There is some old logic (unchanged as of 2/17/17) that randomly decides to send an identity
// packet. That logic had the following comment about the constants it uses...
//
// An 80% chance of sending a identity packet within a 5 second interval.
// assuming 60 htz update rate.
//
// Assuming the calculation of the constant is in fact correct for 80% and 60hz and 5 seconds (an assumption
// that I have not verified) then the constant is definitely wrong now, since we send at 45hz.
const float IDENTITY_SEND_PROBABILITY = 1.0f / 187.0f;
void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
quint64 start = usecTimestampNow();
auto nodeList = DependencyManager::get<NodeList>();
// setup for distributed random floating point values
std::random_device randomDevice;
std::mt19937 generator(randomDevice());
std::uniform_real_distribution<float> distribution;
if (node->getLinkedData() && (node->getType() == NodeType::Agent) && node->getActiveSocket()) {
_stats.nodesBroadcastedTo++;
AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
nodeData->resetInViewStats();
const AvatarData& avatar = nodeData->getAvatar();
glm::vec3 myPosition = avatar.getClientGlobalPosition();
// reset the internal state for correct random number distribution
distribution.reset();
// reset the number of sent avatars
nodeData->resetNumAvatarsSentLastFrame();
// keep a counter of the number of considered avatars
int numOtherAvatars = 0;
// keep track of outbound data rate specifically for avatar data
int numAvatarDataBytes = 0;
int identityBytesSent = 0;
// max number of avatarBytes per frame
auto maxAvatarBytesPerFrame = (_maxKbpsPerNode * BYTES_PER_KILOBIT) / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND;
// FIXME - find a way to not send the sessionID for every avatar
int minimumBytesPerAvatar = AvatarDataPacket::AVATAR_HAS_FLAGS_SIZE + NUM_BYTES_RFC4122_UUID;
int overBudgetAvatars = 0;
// keep track of the number of other avatars held back in this frame
int numAvatarsHeldBack = 0;
// keep track of the number of other avatar frames skipped
int numAvatarsWithSkippedFrames = 0;
// When this is true, the AvatarMixer will send Avatar data to a client about avatars that are not in the view frustrum
bool getsOutOfView = nodeData->getRequestsDomainListData();
// When this is true, the AvatarMixer will send Avatar data to a client about avatars that they've ignored
bool getsIgnoredByMe = getsOutOfView;
// When this is true, the AvatarMixer will send Avatar data to a client about avatars that have ignored them
bool getsAnyIgnored = getsIgnoredByMe && node->getCanKick();
// setup a PacketList for the avatarPackets
auto avatarPacketList = NLPacketList::create(PacketType::BulkAvatarData);
// Define the minimum bubble size
static const glm::vec3 minBubbleSize = glm::vec3(0.3f, 1.3f, 0.3f);
// Define the scale of the box for the current node
glm::vec3 nodeBoxScale = (nodeData->getPosition() - nodeData->getGlobalBoundingBoxCorner()) * 2.0f;
// Set up the bounding box for the current node
AABox nodeBox(nodeData->getGlobalBoundingBoxCorner(), nodeBoxScale);
// Clamp the size of the bounding box to a minimum scale
if (glm::any(glm::lessThan(nodeBoxScale, minBubbleSize))) {
nodeBox.setScaleStayCentered(minBubbleSize);
}
// Quadruple the scale of both bounding boxes
nodeBox.embiggen(4.0f);
// setup list of AvatarData as well as maps to map betweeen the AvatarData and the original nodes
// for calling the AvatarData::sortAvatars() function and getting our sorted list of client nodes
QList<AvatarSharedPointer> avatarList;
std::unordered_map<AvatarSharedPointer, SharedNodePointer> avatarDataToNodes;
int listItem = 0;
std::for_each(_begin, _end, [&](const SharedNodePointer& otherNode) {
const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
// theoretically it's possible for a Node to be in the NodeList (and therefore end up here),
// but not have yet sent data that's linked to the node. Check for that case and don't
// consider those nodes.
if (otherNodeData) {
listItem++;
AvatarSharedPointer otherAvatar = otherNodeData->getAvatarSharedPointer();
avatarList << otherAvatar;
avatarDataToNodes[otherAvatar] = otherNode;
}
});
AvatarSharedPointer thisAvatar = nodeData->getAvatarSharedPointer();
ViewFrustum cameraView = nodeData->getViewFrustom();
std::priority_queue<AvatarPriority> sortedAvatars = AvatarData::sortAvatars(
avatarList, cameraView,
[&](AvatarSharedPointer avatar)->uint64_t{
auto avatarNode = avatarDataToNodes[avatar];
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
return nodeData->getLastBroadcastTime(avatarNode->getUUID());
},
[&](AvatarSharedPointer avatar)->float{
glm::vec3 nodeBoxHalfScale = (avatar->getPosition() - avatar->getGlobalBoundingBoxCorner());
return glm::max(nodeBoxHalfScale.x, glm::max(nodeBoxHalfScale.y, nodeBoxHalfScale.z));
},
[&](AvatarSharedPointer avatar)->bool{
if (avatar == thisAvatar) {
return true; // ignore ourselves...
}
bool shouldIgnore = false;
// We will also ignore other nodes for a couple of different reasons:
// 1) ignore bubbles and ignore specific node
// 2) the node hasn't really updated it's frame data recently, this can
// happen if for example the avatar is connected on a desktop and sending
// updates at ~30hz. So every 3 frames we skip a frame.
auto avatarNode = avatarDataToNodes[avatar];
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
const AvatarMixerClientData* avatarNodeData = reinterpret_cast<const AvatarMixerClientData*>(avatarNode->getLinkedData());
assert(avatarNodeData); // we can't have gotten here without avatarNode having valid data
quint64 startIgnoreCalculation = usecTimestampNow();
// make sure we have data for this avatar, that it isn't the same node,
// and isn't an avatar that the viewing node has ignored
// or that has ignored the viewing node
if (!avatarNode->getLinkedData()
|| avatarNode->getUUID() == node->getUUID()
|| (node->isIgnoringNodeWithID(avatarNode->getUUID()) && !getsIgnoredByMe)
|| (avatarNode->isIgnoringNodeWithID(node->getUUID()) && !getsAnyIgnored)) {
shouldIgnore = true;
} else {
// Check to see if the space bubble is enabled
if (node->isIgnoreRadiusEnabled() || avatarNode->isIgnoreRadiusEnabled()) {
// Define the scale of the box for the current other node
glm::vec3 otherNodeBoxScale = (avatarNodeData->getPosition() - avatarNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
// Set up the bounding box for the current other node
AABox otherNodeBox(avatarNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
// Clamp the size of the bounding box to a minimum scale
if (glm::any(glm::lessThan(otherNodeBoxScale, minBubbleSize))) {
otherNodeBox.setScaleStayCentered(minBubbleSize);
}
// Quadruple the scale of both bounding boxes
otherNodeBox.embiggen(4.0f);
// Perform the collision check between the two bounding boxes
if (nodeBox.touches(otherNodeBox)) {
nodeData->ignoreOther(node, avatarNode);
shouldIgnore = !getsAnyIgnored;
}
}
// Not close enough to ignore
if (!shouldIgnore) {
nodeData->removeFromRadiusIgnoringSet(node, avatarNode->getUUID());
}
}
quint64 endIgnoreCalculation = usecTimestampNow();
_stats.ignoreCalculationElapsedTime += (endIgnoreCalculation - startIgnoreCalculation);
if (!shouldIgnore) {
AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(avatarNode->getUUID());
AvatarDataSequenceNumber lastSeqFromSender = avatarNodeData->getLastReceivedSequenceNumber();
// FIXME - This code does appear to be working. But it seems brittle.
// It supports determining if the frame of data for this "other"
// avatar has already been sent to the reciever. This has been
// verified to work on a desktop display that renders at 60hz and
// therefore sends to mixer at 30hz. Each second you'd expect to
// have 15 (45hz-30hz) duplicate frames. In this case, the stat
// avg_other_av_skips_per_second does report 15.
//
// make sure we haven't already sent this data from this sender to this receiver
// or that somehow we haven't sent
if (lastSeqToReceiver == lastSeqFromSender && lastSeqToReceiver != 0) {
++numAvatarsHeldBack;
shouldIgnore = true;
} else if (lastSeqFromSender - lastSeqToReceiver > 1) {
// this is a skip - we still send the packet but capture the presence of the skip so we see it happening
++numAvatarsWithSkippedFrames;
}
}
return shouldIgnore;
});
// loop through our sorted avatars and allocate our bandwidth to them accordingly
int avatarRank = 0;
// this is overly conservative, because it includes some avatars we might not consider
int remainingAvatars = (int)sortedAvatars.size();
while (!sortedAvatars.empty()) {
AvatarPriority sortData = sortedAvatars.top();
sortedAvatars.pop();
const auto& avatarData = sortData.avatar;
avatarRank++;
remainingAvatars--;
auto otherNode = avatarDataToNodes[avatarData];
assert(otherNode); // we can't have gotten here without the avatarData being a valid key in the map
// NOTE: Here's where we determine if we are over budget and drop to bare minimum data
int minimRemainingAvatarBytes = minimumBytesPerAvatar * remainingAvatars;
bool overBudget = (identityBytesSent + numAvatarDataBytes + minimRemainingAvatarBytes) > maxAvatarBytesPerFrame;
quint64 startAvatarDataPacking = usecTimestampNow();
++numOtherAvatars;
const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
// make sure we send out identity packets to and from new arrivals.
bool forceSend = !nodeData->checkAndSetHasReceivedFirstPacketsFrom(otherNode->getUUID());
// FIXME - this clause seems suspicious "... || otherNodeData->getIdentityChangeTimestamp() > _lastFrameTimestamp ..."
if (!overBudget
&& otherNodeData->getIdentityChangeTimestamp().time_since_epoch().count() > 0
&& (forceSend
|| otherNodeData->getIdentityChangeTimestamp() > _lastFrameTimestamp
|| distribution(generator) < IDENTITY_SEND_PROBABILITY)) {
identityBytesSent += sendIdentityPacket(otherNodeData, node);
}
const AvatarData* otherAvatar = otherNodeData->getConstAvatarData();
glm::vec3 otherPosition = otherAvatar->getClientGlobalPosition();
// determine if avatar is in view, to determine how much data to include...
glm::vec3 otherNodeBoxScale = (otherPosition - otherNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
AABox otherNodeBox(otherNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
bool isInView = nodeData->otherAvatarInView(otherNodeBox);
// start a new segment in the PacketList for this avatar
avatarPacketList->startSegment();
AvatarData::AvatarDataDetail detail;
if (overBudget) {
overBudgetAvatars++;
_stats.overBudgetAvatars++;
detail = AvatarData::NoData;
} else if (!isInView && !getsOutOfView) {
detail = AvatarData::NoData;
nodeData->incrementAvatarOutOfView();
} else {
detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO
? AvatarData::SendAllData : AvatarData::CullSmallData;
nodeData->incrementAvatarInView();
}
bool includeThisAvatar = true;
auto lastEncodeForOther = nodeData->getLastOtherAvatarEncodeTime(otherNode->getUUID());
QVector<JointData>& lastSentJointsForOther = nodeData->getLastOtherAvatarSentJoints(otherNode->getUUID());
bool distanceAdjust = true;
glm::vec3 viewerPosition = myPosition;
AvatarDataPacket::HasFlags hasFlagsOut; // the result of the toByteArray
bool dropFaceTracking = false;
quint64 start = usecTimestampNow();
QByteArray bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
quint64 end = usecTimestampNow();
_stats.toByteArrayElapsedTime += (end - start);
static const int MAX_ALLOWED_AVATAR_DATA = (1400 - NUM_BYTES_RFC4122_UUID);
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() resulted in very large buffer:" << bytes.size() << "... attempt to drop facial data";
dropFaceTracking = true; // first try dropping the facial data
bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() without facial data resulted in very large buffer:" << bytes.size() << "... reduce to MinimumData";
bytes = otherAvatar->toByteArray(AvatarData::MinimumData, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
}
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() MinimumData resulted in very large buffer:" << bytes.size() << "... FAIL!!";
includeThisAvatar = false;
}
}
if (includeThisAvatar) {
numAvatarDataBytes += avatarPacketList->write(otherNode->getUUID().toRfc4122());
numAvatarDataBytes += avatarPacketList->write(bytes);
if (detail != AvatarData::NoData) {
_stats.numOthersIncluded++;
// increment the number of avatars sent to this reciever
nodeData->incrementNumAvatarsSentLastFrame();
// set the last sent sequence number for this sender on the receiver
nodeData->setLastBroadcastSequenceNumber(otherNode->getUUID(),
otherNodeData->getLastReceivedSequenceNumber());
// remember the last time we sent details about this other node to the receiver
nodeData->setLastBroadcastTime(otherNode->getUUID(), start);
}
}
avatarPacketList->endSegment();
quint64 endAvatarDataPacking = usecTimestampNow();
_stats.avatarDataPackingElapsedTime += (endAvatarDataPacking - startAvatarDataPacking);
};
quint64 startPacketSending = usecTimestampNow();
// close the current packet so that we're always sending something
avatarPacketList->closeCurrentPacket(true);
_stats.numPacketsSent += (int)avatarPacketList->getNumPackets();
_stats.numBytesSent += numAvatarDataBytes;
// send the avatar data PacketList
nodeList->sendPacketList(std::move(avatarPacketList), *node);
// record the bytes sent for other avatar data in the AvatarMixerClientData
nodeData->recordSentAvatarData(numAvatarDataBytes);
// record the number of avatars held back this frame
nodeData->recordNumOtherAvatarStarves(numAvatarsHeldBack);
nodeData->recordNumOtherAvatarSkips(numAvatarsWithSkippedFrames);
quint64 endPacketSending = usecTimestampNow();
_stats.packetSendingElapsedTime += (endPacketSending - startPacketSending);
}
quint64 end = usecTimestampNow();
_stats.jobElapsedTime += (end - start);
}

View file

@ -0,0 +1,107 @@
//
// AvatarMixerSlave.h
// assignment-client/src/avatar
//
// Created by Brad Hefta-Gaub on 2/14/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AvatarMixerSlave_h
#define hifi_AvatarMixerSlave_h
class AvatarMixerClientData;
class AvatarMixerSlaveStats {
public:
int nodesProcessed { 0 };
int packetsProcessed { 0 };
quint64 processIncomingPacketsElapsedTime { 0 };
int nodesBroadcastedTo { 0 };
int numPacketsSent { 0 };
int numBytesSent { 0 };
int numIdentityPackets { 0 };
int numOthersIncluded { 0 };
int overBudgetAvatars { 0 };
quint64 ignoreCalculationElapsedTime { 0 };
quint64 avatarDataPackingElapsedTime { 0 };
quint64 packetSendingElapsedTime { 0 };
quint64 toByteArrayElapsedTime { 0 };
quint64 jobElapsedTime { 0 };
void reset() {
// receiving job stats
nodesProcessed = 0;
packetsProcessed = 0;
processIncomingPacketsElapsedTime = 0;
// sending job stats
nodesBroadcastedTo = 0;
numPacketsSent = 0;
numBytesSent = 0;
numIdentityPackets = 0;
numOthersIncluded = 0;
overBudgetAvatars = 0;
ignoreCalculationElapsedTime = 0;
avatarDataPackingElapsedTime = 0;
packetSendingElapsedTime = 0;
toByteArrayElapsedTime = 0;
jobElapsedTime = 0;
}
AvatarMixerSlaveStats& operator+=(const AvatarMixerSlaveStats& rhs) {
nodesProcessed += rhs.nodesProcessed;
packetsProcessed += rhs.packetsProcessed;
processIncomingPacketsElapsedTime += rhs.processIncomingPacketsElapsedTime;
nodesBroadcastedTo += rhs.nodesBroadcastedTo;
numPacketsSent += rhs.numPacketsSent;
numBytesSent += rhs.numBytesSent;
numIdentityPackets += rhs.numIdentityPackets;
numOthersIncluded += rhs.numOthersIncluded;
overBudgetAvatars += rhs.overBudgetAvatars;
ignoreCalculationElapsedTime += rhs.ignoreCalculationElapsedTime;
avatarDataPackingElapsedTime += rhs.avatarDataPackingElapsedTime;
packetSendingElapsedTime += rhs.packetSendingElapsedTime;
toByteArrayElapsedTime += rhs.toByteArrayElapsedTime;
jobElapsedTime += rhs.jobElapsedTime;
return *this;
}
};
class AvatarMixerSlave {
public:
using ConstIter = NodeList::const_iterator;
void configure(ConstIter begin, ConstIter end);
void configureBroadcast(ConstIter begin, ConstIter end,
p_high_resolution_clock::time_point lastFrameTimestamp,
float maxKbpsPerNode, float throttlingRatio);
void processIncomingPackets(const SharedNodePointer& node);
void broadcastAvatarData(const SharedNodePointer& node);
void harvestStats(AvatarMixerSlaveStats& stats);
private:
int sendIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode);
// frame state
ConstIter _begin;
ConstIter _end;
p_high_resolution_clock::time_point _lastFrameTimestamp;
float _maxKbpsPerNode { 0.0f };
float _throttlingRatio { 0.0f };
AvatarMixerSlaveStats _stats;
};
#endif // hifi_AvatarMixerSlave_h

View file

@ -0,0 +1,208 @@
//
// AvatarMixerSlavePool.cpp
// assignment-client/src/avatar
//
// Created by Brad Hefta-Gaub on 2/14/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <assert.h>
#include <algorithm>
#include "AvatarMixerSlavePool.h"
void AvatarMixerSlaveThread::run() {
while (true) {
wait();
// iterate over all available nodes
SharedNodePointer node;
while (try_pop(node)) {
(this->*_function)(node);
}
bool stopping = _stop;
notify(stopping);
if (stopping) {
return;
}
}
}
void AvatarMixerSlaveThread::wait() {
{
Lock lock(_pool._mutex);
_pool._slaveCondition.wait(lock, [&] {
assert(_pool._numStarted <= _pool._numThreads);
return _pool._numStarted != _pool._numThreads;
});
++_pool._numStarted;
}
if (_pool._configure) {
_pool._configure(*this);
}
_function = _pool._function;
}
void AvatarMixerSlaveThread::notify(bool stopping) {
{
Lock lock(_pool._mutex);
assert(_pool._numFinished < _pool._numThreads);
++_pool._numFinished;
if (stopping) {
++_pool._numStopped;
}
}
_pool._poolCondition.notify_one();
}
bool AvatarMixerSlaveThread::try_pop(SharedNodePointer& node) {
return _pool._queue.try_pop(node);
}
#ifdef AVATAR_SINGLE_THREADED
static AvatarMixerSlave slave;
#endif
void AvatarMixerSlavePool::processIncomingPackets(ConstIter begin, ConstIter end) {
_function = &AvatarMixerSlave::processIncomingPackets;
_configure = [&](AvatarMixerSlave& slave) {
slave.configure(begin, end);
};
run(begin, end);
}
void AvatarMixerSlavePool::broadcastAvatarData(ConstIter begin, ConstIter end,
p_high_resolution_clock::time_point lastFrameTimestamp,
float maxKbpsPerNode, float throttlingRatio) {
_function = &AvatarMixerSlave::broadcastAvatarData;
_configure = [&](AvatarMixerSlave& slave) {
slave.configureBroadcast(begin, end, lastFrameTimestamp, maxKbpsPerNode, throttlingRatio);
};
run(begin, end);
}
void AvatarMixerSlavePool::run(ConstIter begin, ConstIter end) {
_begin = begin;
_end = end;
#ifdef AUDIO_SINGLE_THREADED
_configure(slave);
std::for_each(begin, end, [&](const SharedNodePointer& node) {
_function(slave, node);
});
#else
// fill the queue
std::for_each(_begin, _end, [&](const SharedNodePointer& node) {
_queue.emplace(node);
});
{
Lock lock(_mutex);
// run
_numStarted = _numFinished = 0;
_slaveCondition.notify_all();
// wait
_poolCondition.wait(lock, [&] {
assert(_numFinished <= _numThreads);
return _numFinished == _numThreads;
});
assert(_numStarted == _numThreads);
}
assert(_queue.empty());
#endif
}
void AvatarMixerSlavePool::each(std::function<void(AvatarMixerSlave& slave)> functor) {
#ifdef AVATAR_SINGLE_THREADED
functor(slave);
#else
for (auto& slave : _slaves) {
functor(*slave.get());
}
#endif
}
void AvatarMixerSlavePool::setNumThreads(int numThreads) {
// clamp to allowed size
{
int maxThreads = QThread::idealThreadCount();
if (maxThreads == -1) {
// idealThreadCount returns -1 if cores cannot be detected
static const int MAX_THREADS_IF_UNKNOWN = 4;
maxThreads = MAX_THREADS_IF_UNKNOWN;
}
int clampedThreads = std::min(std::max(1, numThreads), maxThreads);
if (clampedThreads != numThreads) {
qWarning("%s: clamped to %d (was %d)", __FUNCTION__, clampedThreads, numThreads);
numThreads = clampedThreads;
}
}
resize(numThreads);
}
void AvatarMixerSlavePool::resize(int numThreads) {
assert(_numThreads == (int)_slaves.size());
#ifdef AVATAR_SINGLE_THREADED
qDebug("%s: running single threaded", __FUNCTION__, numThreads);
#else
qDebug("%s: set %d threads (was %d)", __FUNCTION__, numThreads, _numThreads);
Lock lock(_mutex);
if (numThreads > _numThreads) {
// start new slaves
for (int i = 0; i < numThreads - _numThreads; ++i) {
auto slave = new AvatarMixerSlaveThread(*this);
slave->start();
_slaves.emplace_back(slave);
}
} else if (numThreads < _numThreads) {
auto extraBegin = _slaves.begin() + numThreads;
// mark slaves to stop...
auto slave = extraBegin;
while (slave != _slaves.end()) {
(*slave)->_stop = true;
++slave;
}
// ...cycle them until they do stop...
_numStopped = 0;
while (_numStopped != (_numThreads - numThreads)) {
_numStarted = _numFinished = _numStopped;
_slaveCondition.notify_all();
_poolCondition.wait(lock, [&] {
assert(_numFinished <= _numThreads);
return _numFinished == _numThreads;
});
}
// ...wait for threads to finish...
slave = extraBegin;
while (slave != _slaves.end()) {
QThread* thread = reinterpret_cast<QThread*>(slave->get());
static const int MAX_THREAD_WAIT_TIME = 10;
thread->wait(MAX_THREAD_WAIT_TIME);
++slave;
}
// ...and erase them
_slaves.erase(extraBegin, _slaves.end());
}
_numThreads = _numStarted = _numFinished = numThreads;
assert(_numThreads == (int)_slaves.size());
#endif
}

View file

@ -0,0 +1,104 @@
//
// AvatarMixerSlavePool.h
// assignment-client/src/avatar
//
// Created by Brad Hefta-Gaub on 2/14/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AvatarMixerSlavePool_h
#define hifi_AvatarMixerSlavePool_h
#include <condition_variable>
#include <mutex>
#include <vector>
#include <tbb/concurrent_queue.h>
#include <QThread>
#include <NodeList.h>
#include "AvatarMixerSlave.h"
class AvatarMixerSlavePool;
class AvatarMixerSlaveThread : public QThread, public AvatarMixerSlave {
Q_OBJECT
using ConstIter = NodeList::const_iterator;
using Mutex = std::mutex;
using Lock = std::unique_lock<Mutex>;
public:
AvatarMixerSlaveThread(AvatarMixerSlavePool& pool) : _pool(pool) {}
void run() override final;
private:
friend class AvatarMixerSlavePool;
void wait();
void notify(bool stopping);
bool try_pop(SharedNodePointer& node);
AvatarMixerSlavePool& _pool;
void (AvatarMixerSlave::*_function)(const SharedNodePointer& node) { nullptr };
bool _stop { false };
};
// Slave pool for audio mixers
// AvatarMixerSlavePool is not thread-safe! It should be instantiated and used from a single thread.
class AvatarMixerSlavePool {
using Queue = tbb::concurrent_queue<SharedNodePointer>;
using Mutex = std::mutex;
using Lock = std::unique_lock<Mutex>;
using ConditionVariable = std::condition_variable;
public:
using ConstIter = NodeList::const_iterator;
AvatarMixerSlavePool(int numThreads = QThread::idealThreadCount()) { setNumThreads(numThreads); }
~AvatarMixerSlavePool() { resize(0); }
// Jobs the slave pool can do...
void processIncomingPackets(ConstIter begin, ConstIter end);
void broadcastAvatarData(ConstIter begin, ConstIter end,
p_high_resolution_clock::time_point lastFrameTimestamp, float maxKbpsPerNode, float throttlingRatio);
// iterate over all slaves
void each(std::function<void(AvatarMixerSlave& slave)> functor);
void setNumThreads(int numThreads);
int numThreads() { return _numThreads; }
private:
void run(ConstIter begin, ConstIter end);
void resize(int numThreads);
std::vector<std::unique_ptr<AvatarMixerSlaveThread>> _slaves;
friend void AvatarMixerSlaveThread::wait();
friend void AvatarMixerSlaveThread::notify(bool stopping);
friend bool AvatarMixerSlaveThread::try_pop(SharedNodePointer& node);
// synchronization state
Mutex _mutex;
ConditionVariable _slaveCondition;
ConditionVariable _poolCondition;
void (AvatarMixerSlave::*_function)(const SharedNodePointer& node);
std::function<void(AvatarMixerSlave&)> _configure;
int _numThreads { 0 };
int _numStarted { 0 }; // guarded by _mutex
int _numFinished { 0 }; // guarded by _mutex
int _numStopped { 0 }; // guarded by _mutex
// frame state
Queue _queue;
ConstIter _begin;
ConstIter _end;
};
#endif // hifi_AvatarMixerSlavePool_h

View file

@ -14,10 +14,9 @@
#include <GLMHelpers.h>
#include "ScriptableAvatar.h"
QByteArray ScriptableAvatar::toByteArray(AvatarDataDetail dataDetail, quint64 lastSentTime, const QVector<JointData>& lastSentJointData,
bool distanceAdjust, glm::vec3 viewerPosition, QVector<JointData>* sentJointDataOut) {
QByteArray ScriptableAvatar::toByteArrayStateful(AvatarDataDetail dataDetail) {
_globalPosition = getPosition();
return AvatarData::toByteArray(dataDetail, lastSentTime, lastSentJointData, distanceAdjust, viewerPosition, sentJointDataOut);
return AvatarData::toByteArrayStateful(dataDetail);
}

View file

@ -28,8 +28,7 @@ public:
Q_INVOKABLE AnimationDetails getAnimationDetails();
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL) override;
virtual QByteArray toByteArray(AvatarDataDetail dataDetail, quint64 lastSentTime, const QVector<JointData>& lastSentJointData,
bool distanceAdjust = false, glm::vec3 viewerPosition = glm::vec3(0), QVector<JointData>* sentJointDataOut = nullptr) override;
virtual QByteArray toByteArrayStateful(AvatarDataDetail dataDetail) override;
private slots:

View file

@ -324,16 +324,8 @@ void EntityScriptServer::nodeActivated(SharedNodePointer activatedNode) {
void EntityScriptServer::nodeKilled(SharedNodePointer killedNode) {
switch (killedNode->getType()) {
case NodeType::EntityServer: {
if (!_shuttingDown) {
if (_entitiesScriptEngine) {
_entitiesScriptEngine->unloadAllEntityScripts();
_entitiesScriptEngine->stop();
}
resetEntitiesScriptEngine();
_entityViewer.clear();
}
clear();
break;
}
case NodeType::Agent: {
@ -440,12 +432,12 @@ void EntityScriptServer::clear() {
_entitiesScriptEngine->stop();
}
_entityViewer.clear();
// reset the engine
if (!_shuttingDown) {
resetEntitiesScriptEngine();
}
_entityViewer.clear();
}
void EntityScriptServer::shutdownScriptEngine() {

View file

@ -1299,6 +1299,22 @@
"placeholder": 5.0,
"default": 5.0,
"advanced": true
},
{
"name": "auto_threads",
"label": "Automatically determine thread count",
"type": "checkbox",
"help": "Allow system to determine number of threads (recommended)",
"default": false,
"advanced": true
},
{
"name": "num_threads",
"label": "Number of Threads",
"help": "Threads to spin up for avatar mixing (if not automatically set)",
"placeholder": "1",
"default": "1",
"advanced": true
}
]
}

View file

@ -996,6 +996,10 @@ function saveSettings() {
if (password && password.length > 0) {
formJSON["security"]["http_password"] = sha256_digest(password);
}
var verify_password = formJSON["security"]["verify_http_password"];
if (verify_password && verify_password.length > 0) {
formJSON["security"]["verify_http_password"] = sha256_digest(verify_password);
}
}
// verify that the password and confirmation match before saving
@ -1010,7 +1014,6 @@ function saveSettings() {
bootbox.alert({"message": "Passwords must match!", "title":"Password Error"});
canPost = false;
} else {
formJSON["security"]["http_password"] = sha256_digest(password);
delete formJSON["security"]["verify_http_password"];
}
}

View file

@ -128,7 +128,41 @@
"id": "rightHandGrasp",
"interpTarget": 3,
"interpDuration": 3,
"transitions": []
"transitions": [
{ "var": "isRightIndexPoint", "state": "rightIndexPoint" },
{ "var": "isRightThumbRaise", "state": "rightThumbRaise" },
{ "var": "isRightIndexPointAndThumbRaise", "state": "rightIndexPointAndThumbRaise" }
]
},
{
"id": "rightIndexPoint",
"interpTarget": 15,
"interpDuration": 3,
"transitions": [
{ "var": "isRightHandGrasp", "state": "rightHandGrasp" },
{ "var": "isRightThumbRaise", "state": "rightThumbRaise" },
{ "var": "isRightIndexPointAndThumbRaise", "state": "rightIndexPointAndThumbRaise" }
]
},
{
"id": "rightThumbRaise",
"interpTarget": 15,
"interpDuration": 3,
"transitions": [
{ "var": "isRightHandGrasp", "state": "rightHandGrasp" },
{ "var": "isRightIndexPoint", "state": "rightIndexPoint" },
{ "var": "isRightIndexPointAndThumbRaise", "state": "rightIndexPointAndThumbRaise" }
]
},
{
"id": "rightIndexPointAndThumbRaise",
"interpTarget": 15,
"interpDuration": 3,
"transitions": [
{ "var": "isRightHandGrasp", "state": "rightHandGrasp" },
{ "var": "isRightIndexPoint", "state": "rightIndexPoint" },
{ "var": "isRightThumbRaise", "state": "rightThumbRaise" }
]
}
]
},
@ -166,6 +200,108 @@
"children": []
}
]
},
{
"id": "rightIndexPoint",
"type": "blendLinear",
"data": {
"alpha": 0.0,
"alphaVar": "rightHandGraspAlpha"
},
"children": [
{
"id": "rightIndexPointOpen",
"type": "clip",
"data": {
"url": "animations/touch_point_open_right.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "rightIndexPointClosed",
"type": "clip",
"data": {
"url": "animations/touch_point_closed_right.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
}
]
},
{
"id": "rightThumbRaise",
"type": "blendLinear",
"data": {
"alpha": 0.0,
"alphaVar": "rightHandGraspAlpha"
},
"children": [
{
"id": "rightThumbRaiseOpen",
"type": "clip",
"data": {
"url": "animations/touch_thumb_open_right.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "rightThumbRaiseClosed",
"type": "clip",
"data": {
"url": "animations/touch_thumb_closed_right.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
}
]
},
{
"id": "rightIndexPointAndThumbRaise",
"type": "blendLinear",
"data": {
"alpha": 0.0,
"alphaVar": "rightHandGraspAlpha"
},
"children": [
{
"id": "rightIndexPointAndThumbRaiseOpen",
"type": "clip",
"data": {
"url": "animations/touch_thumb_point_open_right.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "rightIndexPointAndThumbRaiseClosed",
"type": "clip",
"data": {
"url": "animations/touch_thumb_point_closed_right.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
}
]
}
]
},
@ -175,7 +311,7 @@
"data": {
"alpha": 0.0,
"boneSet": "leftHand",
"alphaVar" : "leftHandOverlayAlpha"
"alphaVar": "leftHandOverlayAlpha"
},
"children": [
{
@ -188,7 +324,41 @@
"id": "leftHandGrasp",
"interpTarget": 3,
"interpDuration": 3,
"transitions": []
"transitions": [
{ "var": "isLeftIndexPoint", "state": "leftIndexPoint" },
{ "var": "isLeftThumbRaise", "state": "leftThumbRaise" },
{ "var": "isLeftIndexPointAndThumbRaise", "state": "leftIndexPointAndThumbRaise" }
]
},
{
"id": "leftIndexPoint",
"interpTarget": 15,
"interpDuration": 3,
"transitions": [
{ "var": "isLeftHandGrasp", "state": "leftHandGrasp" },
{ "var": "isLeftThumbRaise", "state": "leftThumbRaise" },
{ "var": "isLeftIndexPointAndThumbRaise", "state": "leftIndexPointAndThumbRaise" }
]
},
{
"id": "leftThumbRaise",
"interpTarget": 15,
"interpDuration": 3,
"transitions": [
{ "var": "isLeftHandGrasp", "state": "leftHandGrasp" },
{ "var": "isLeftIndexPoint", "state": "leftIndexPoint" },
{ "var": "isLeftIndexPointAndThumbRaise", "state": "leftIndexPointAndThumbRaise" }
]
},
{
"id": "leftIndexPointAndThumbRaise",
"interpTarget": 15,
"interpDuration": 3,
"transitions": [
{ "var": "isLeftHandGrasp", "state": "leftHandGrasp" },
{ "var": "isLeftIndexPoint", "state": "leftIndexPoint" },
{ "var": "isLeftThumbRaise", "state": "leftThumbRaise" }
]
}
]
},
@ -226,6 +396,108 @@
"children": []
}
]
},
{
"id": "leftIndexPoint",
"type": "blendLinear",
"data": {
"alpha": 0.0,
"alphaVar": "leftHandGraspAlpha"
},
"children": [
{
"id": "leftIndexPointOpen",
"type": "clip",
"data": {
"url": "animations/touch_point_open_left.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "leftIndexPointClosed",
"type": "clip",
"data": {
"url": "animations/touch_point_closed_left.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
}
]
},
{
"id": "leftThumbRaise",
"type": "blendLinear",
"data": {
"alpha": 0.0,
"alphaVar": "leftHandGraspAlpha"
},
"children": [
{
"id": "leftThumbRaiseOpen",
"type": "clip",
"data": {
"url": "animations/touch_thumb_open_left.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "leftThumbRaiseClosed",
"type": "clip",
"data": {
"url": "animations/touch_thumb_closed_left.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
}
]
},
{
"id": "leftIndexPointAndThumbRaise",
"type": "blendLinear",
"data": {
"alpha": 0.0,
"alphaVar": "leftHandGraspAlpha"
},
"children": [
{
"id": "leftIndexPointAndThumbRaiseOpen",
"type": "clip",
"data": {
"url": "animations/touch_thumb_point_open_left.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "leftIndexPointAndThumbRaiseClosed",
"type": "clip",
"data": {
"url": "animations/touch_thumb_point_closed_left.fbx",
"startFrame": 15.0,
"endFrame": 15.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
}
]
}
]
},

View file

@ -107,11 +107,11 @@ Item {
}
StatText {
visible: root.expanded
text: "Fully Simulated Avatars: " + root.fullySimulatedAvatarCount
text: "Avatars Updated: " + root.updatedAvatarCount
}
StatText {
visible: root.expanded
text: "Partially Simulated Avatars: " + root.partiallySimulatedAvatarCount
text: "Avatars NOT Updated: " + root.notUpdatedAvatarCount
}
}
}

View file

@ -13,6 +13,7 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
import Qt.labs.settings 1.0
import "../styles-uit"
import "../controls-uit" as HifiControls
@ -29,7 +30,9 @@ Rectangle {
property int myCardHeight: 90
property int rowHeight: 70
property int actionButtonWidth: 55
property int nameCardWidth: palContainer.width - actionButtonWidth*(iAmAdmin ? 4 : 2) - 4 - hifi.dimensions.scrollbarBackgroundWidth
property int actionButtonAllowance: actionButtonWidth * 2
property int minNameCardWidth: palContainer.width - (actionButtonAllowance * 2) - 4 - hifi.dimensions.scrollbarBackgroundWidth
property int nameCardWidth: minNameCardWidth + (iAmAdmin ? 0 : actionButtonAllowance)
property var myData: ({displayName: "", userName: "", audioLevel: 0.0, admin: true}) // valid dummy until set
property var ignored: ({}); // Keep a local list of ignored avatars & their data. Necessary because HashMap is slow to respond after ignoring.
property var userModelData: [] // This simple list is essentially a mirror of the userModel listModel without all the extra complexities.
@ -52,6 +55,16 @@ Rectangle {
letterboxMessage.visible = true
letterboxMessage.popupRadius = 0
}
Settings {
id: settings
category: "pal"
property bool filtered: false
property int nearDistance: 30
}
function refreshWithFilter() {
// We should just be able to set settings.filtered to filter.checked, but see #3249, so send to .js for saving.
pal.sendToScript({method: 'refresh', params: {filter: filter.checked && {distance: settings.nearDistance}}});
}
// This is the container for the PAL
Rectangle {
@ -88,11 +101,32 @@ Rectangle {
audioLevel: myData.audioLevel
isMyCard: true
// Size
width: nameCardWidth
width: minNameCardWidth
height: parent.height
// Anchors
anchors.left: parent.left
}
Row {
HifiControls.CheckBox {
id: filter
checked: settings.filtered
text: "in view"
boxSize: reload.height * 0.70
onCheckedChanged: refreshWithFilter()
}
HifiControls.GlyphButton {
id: reload
glyph: hifi.glyphs.reload
width: reload.height
onClicked: refreshWithFilter()
}
spacing: 50
anchors {
right: parent.right
top: parent.top
topMargin: 10
}
}
}
// Rectangles used to cover up rounded edges on bottom of MyInfo Rectangle
Rectangle {
@ -306,45 +340,7 @@ Rectangle {
}
}
}
// Refresh button
Rectangle {
// Size
width: hifi.dimensions.tableHeaderHeight-1
height: hifi.dimensions.tableHeaderHeight-1
// Anchors
anchors.left: table.left
anchors.leftMargin: 4
anchors.top: table.top
// Style
color: hifi.colors.tableBackgroundLight
// Actual refresh icon
HiFiGlyphs {
id: reloadButton
text: hifi.glyphs.reloadSmall
// Size
size: parent.width*1.5
// Anchors
anchors.fill: parent
// Style
horizontalAlignment: Text.AlignHCenter
color: hifi.colors.darkGray
}
MouseArea {
id: reloadButtonArea
// Anchors
anchors.fill: parent
hoverEnabled: true
// Everyone likes a responsive refresh button!
// So use onPressed instead of onClicked
onPressed: {
reloadButton.color = hifi.colors.lightGrayText
pal.sendToScript({method: 'refresh'})
}
onReleased: reloadButton.color = (containsMouse ? hifi.colors.baseGrayHighlight : hifi.colors.darkGray)
onEntered: reloadButton.color = hifi.colors.baseGrayHighlight
onExited: reloadButton.color = (pressed ? hifi.colors.lightGrayText: hifi.colors.darkGray)
}
}
// Separator between user and admin functions
Rectangle {
// Size
@ -501,7 +497,7 @@ Rectangle {
if (alreadyRefreshed === true) {
letterbox('', '', 'The last editor of this object is either you or not among this list of users.');
} else {
pal.sendToScript({method: 'refresh', params: message.params});
pal.sendToScript({method: 'refresh', params: {selected: message.params}});
}
} else {
// If we've already refreshed the PAL and found the avatar in the model

View file

@ -120,6 +120,8 @@ Window {
function addButton(properties) {
properties = properties || {}
unpinnedAlpha = 1;
// If a name is specified, then check if there's an existing button with that name
// and return it if so. This will allow multiple clients to listen to a single button,
// and allow scripts to be idempotent so they don't duplicate buttons if they're reloaded
@ -154,7 +156,7 @@ Window {
updatePinned();
if (buttons.length === 0) {
visible = false;
unpinnedAlpha = 0;
}
}

View file

@ -548,6 +548,7 @@ const float DEFAULT_HMD_TABLET_SCALE_PERCENT = 100.0f;
const float DEFAULT_DESKTOP_TABLET_SCALE_PERCENT = 75.0f;
const bool DEFAULT_DESKTOP_TABLET_BECOMES_TOOLBAR = true;
const bool DEFAULT_HMD_TABLET_BECOMES_TOOLBAR = false;
const bool DEFAULT_TABLET_VISIBLE_TO_OTHERS = false;
Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bool runServer, QString runServerPathOption) :
QApplication(argc, argv),
@ -570,6 +571,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
_desktopTabletScale("desktopTabletScale", DEFAULT_DESKTOP_TABLET_SCALE_PERCENT),
_desktopTabletBecomesToolbarSetting("desktopTabletBecomesToolbar", DEFAULT_DESKTOP_TABLET_BECOMES_TOOLBAR),
_hmdTabletBecomesToolbarSetting("hmdTabletBecomesToolbar", DEFAULT_HMD_TABLET_BECOMES_TOOLBAR),
_tabletVisibleToOthersSetting("tabletVisibleToOthers", DEFAULT_TABLET_VISIBLE_TO_OTHERS),
_constrainToolbarPosition("toolbar/constrainToolbarToCenterX", true),
_scaleMirror(1.0f),
_rotateMirror(0.0f),
@ -781,6 +783,11 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
connect(&domainHandler, SIGNAL(connectedToDomain(const QString&)), SLOT(updateWindowTitle()));
connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(updateWindowTitle()));
connect(&domainHandler, SIGNAL(disconnectedFromDomain()), SLOT(clearDomainOctreeDetails()));
connect(&domainHandler, &DomainHandler::disconnectedFromDomain, this, [this]() {
getOverlays().deleteOverlay(getTabletScreenID());
getOverlays().deleteOverlay(getTabletHomeButtonID());
getOverlays().deleteOverlay(getTabletFrameID());
});
connect(&domainHandler, &DomainHandler::domainConnectionRefused, this, &Application::domainConnectionRefused);
// We could clear ATP assets only when changing domains, but it's possible that the domain you are connected
@ -1216,6 +1223,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
if (entity && entity->wantsKeyboardFocus()) {
setKeyboardFocusOverlay(UNKNOWN_OVERLAY_ID);
setKeyboardFocusEntity(entityItemID);
} else {
setKeyboardFocusEntity(UNKNOWN_ENTITY_ID);
}
});
@ -2348,6 +2357,11 @@ void Application::setHmdTabletBecomesToolbarSetting(bool value) {
updateSystemTabletMode();
}
void Application::setTabletVisibleToOthersSetting(bool value) {
_tabletVisibleToOthersSetting.set(value);
updateSystemTabletMode();
}
void Application::setSettingConstrainToolbarPosition(bool setting) {
_constrainToolbarPosition.set(setting);
DependencyManager::get<OffscreenUi>()->setConstrainToolbarToCenterX(setting);
@ -3093,6 +3107,7 @@ void Application::mouseMoveEvent(QMouseEvent* event) {
getOverlays().mouseMoveEvent(&mappedEvent);
getEntities()->mouseMoveEvent(&mappedEvent);
}
_controllerScriptingInterface->emitMouseMoveEvent(&mappedEvent); // send events to any registered scripts
// if one of our scripts have asked to capture this event, then stop processing it
@ -3125,7 +3140,6 @@ void Application::mousePressEvent(QMouseEvent* event) {
if (!_aboutToQuit) {
getOverlays().mousePressEvent(&mappedEvent);
if (!_controllerScriptingInterface->areEntityClicksCaptured()) {
getEntities()->mousePressEvent(&mappedEvent);
}
@ -3429,7 +3443,7 @@ void Application::idle(float nsecsElapsed) {
#ifdef Q_OS_WIN
static std::once_flag once;
std::call_once(once, [] {
initCpuUsage();
initCpuUsage();
});
vec3 kernelUserAndSystem;
@ -6902,5 +6916,10 @@ OverlayID Application::getTabletScreenID() const {
OverlayID Application::getTabletHomeButtonID() const {
auto HMD = DependencyManager::get<HMDScriptingInterface>();
return HMD->getCurrentHomeButtonUUID();
return HMD->getCurrentHomeButtonID();
}
QUuid Application::getTabletFrameID() const {
auto HMD = DependencyManager::get<HMDScriptingInterface>();
return HMD->getCurrentTabletFrameID();
}

View file

@ -218,6 +218,8 @@ public:
void setDesktopTabletBecomesToolbarSetting(bool value);
bool getHmdTabletBecomesToolbarSetting() { return _hmdTabletBecomesToolbarSetting.get(); }
void setHmdTabletBecomesToolbarSetting(bool value);
bool getTabletVisibleToOthersSetting() { return _tabletVisibleToOthersSetting.get(); }
void setTabletVisibleToOthersSetting(bool value);
float getSettingConstrainToolbarPosition() { return _constrainToolbarPosition.get(); }
void setSettingConstrainToolbarPosition(bool setting);
@ -300,6 +302,7 @@ public:
OverlayID getTabletScreenID() const;
OverlayID getTabletHomeButtonID() const;
QUuid getTabletFrameID() const; // may be an entity or an overlay
signals:
void svoImportRequested(const QString& url);
@ -561,6 +564,7 @@ private:
Setting::Handle<float> _desktopTabletScale;
Setting::Handle<bool> _desktopTabletBecomesToolbarSetting;
Setting::Handle<bool> _hmdTabletBecomesToolbarSetting;
Setting::Handle<bool> _tabletVisibleToOthersSetting;
Setting::Handle<bool> _constrainToolbarPosition;
float _scaleMirror;

View file

@ -192,6 +192,8 @@ QVariantMap Camera::getViewFrustum() {
result["orientation"].setValue(frustum.getOrientation());
result["projection"].setValue(frustum.getProjection());
result["centerRadius"].setValue(frustum.getCenterRadius());
result["fieldOfView"].setValue(frustum.getFieldOfView());
result["aspectRatio"].setValue(frustum.getAspectRatio());
return result;
}

View file

@ -334,11 +334,6 @@ void Avatar::updateAvatarEntities() {
setAvatarEntityDataChanged(false);
}
bool Avatar::shouldDie() const {
const qint64 AVATAR_SILENCE_THRESHOLD_USECS = 5 * USECS_PER_SECOND;
return _owningAvatarMixer.isNull() || getUsecsSinceLastUpdate() > AVATAR_SILENCE_THRESHOLD_USECS;
}
void Avatar::simulate(float deltaTime, bool inView) {
PROFILE_RANGE(simulation, "simulate");
@ -938,6 +933,10 @@ glm::vec3 Avatar::getDefaultJointTranslation(int index) const {
}
glm::quat Avatar::getAbsoluteJointRotationInObjectFrame(int index) const {
if (index < 0) {
index += numeric_limits<unsigned short>::max() + 1; // 65536
}
switch(index) {
case SENSOR_TO_WORLD_MATRIX_INDEX: {
glm::mat4 sensorToWorldMatrix = getSensorToWorldMatrix();
@ -974,6 +973,10 @@ glm::quat Avatar::getAbsoluteJointRotationInObjectFrame(int index) const {
}
glm::vec3 Avatar::getAbsoluteJointTranslationInObjectFrame(int index) const {
if (index < 0) {
index += numeric_limits<unsigned short>::max() + 1; // 65536
}
switch(index) {
case SENSOR_TO_WORLD_MATRIX_INDEX: {
glm::mat4 sensorToWorldMatrix = getSensorToWorldMatrix();

View file

@ -178,12 +178,13 @@ public:
uint64_t getLastRenderUpdateTime() const { return _lastRenderUpdateTime; }
void setLastRenderUpdateTime(uint64_t time) { _lastRenderUpdateTime = time; }
bool shouldDie() const;
void animateScaleChanges(float deltaTime);
void setTargetScale(float targetScale) override;
Q_INVOKABLE float getSimulationRate(const QString& rateName = QString("")) const;
bool hasNewJointData() const { return _hasNewJointData; }
public slots:
// FIXME - these should be migrated to use Pose data instead

View file

@ -85,7 +85,7 @@ AvatarManager::AvatarManager(QObject* parent) :
// immediately remove that avatar instead of waiting for the absence of packets from avatar mixer
connect(nodeList.data(), &NodeList::ignoredNode, this, [=](const QUuid& nodeID, bool enabled) {
if (enabled) {
removeAvatar(nodeID);
removeAvatar(nodeID, KillAvatarReason::AvatarIgnored);
}
});
}
@ -148,16 +148,6 @@ float AvatarManager::getAvatarSimulationRate(const QUuid& sessionID, const QStri
}
class AvatarPriority {
public:
AvatarPriority(AvatarSharedPointer a, float p) : avatar(a), priority(p) {}
AvatarSharedPointer avatar;
float priority;
// NOTE: we invert the less-than operator to sort high priorities to front
bool operator<(const AvatarPriority& other) const { return priority > other.priority; }
};
void AvatarManager::updateOtherAvatars(float deltaTime) {
// lock the hash for read to check the size
QReadLocker lock(&_hashLock);
@ -173,57 +163,35 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
QList<AvatarSharedPointer> avatarList = avatarMap.values();
ViewFrustum cameraView;
qApp->copyDisplayViewFrustum(cameraView);
glm::vec3 frustumCenter = cameraView.getPosition();
const float OUT_OF_VIEW_PENALTY = -10.0;
std::priority_queue<AvatarPriority> sortedAvatars = AvatarData::sortAvatars(
avatarList, cameraView,
std::priority_queue<AvatarPriority> sortedAvatars;
{
PROFILE_RANGE(simulation, "sort");
for (int32_t i = 0; i < avatarList.size(); ++i) {
const auto& avatar = std::static_pointer_cast<Avatar>(avatarList.at(i));
if (avatar == _myAvatar || !avatar->isInitialized()) {
[](AvatarSharedPointer avatar)->uint64_t{
return std::static_pointer_cast<Avatar>(avatar)->getLastRenderUpdateTime();
},
[](AvatarSharedPointer avatar)->float{
return std::static_pointer_cast<Avatar>(avatar)->getBoundingRadius();
},
[this](AvatarSharedPointer avatar)->bool{
const auto& castedAvatar = std::static_pointer_cast<Avatar>(avatar);
if (castedAvatar == _myAvatar || !castedAvatar->isInitialized()) {
// DO NOT update _myAvatar! Its update has already been done earlier in the main loop.
// DO NOT update or fade out uninitialized Avatars
continue;
return true; // ignore it
}
if (avatar->shouldDie()) {
removeAvatar(avatar->getID());
continue;
return true; // ignore it
}
if (avatar->isDead()) {
continue;
return true; // ignore it
}
// priority = weighted linear combination of:
// (a) apparentSize
// (b) proximity to center of view
// (c) time since last update
// (d) TIME_PENALTY to help recently updated entries sort toward back
glm::vec3 avatarPosition = avatar->getPosition();
glm::vec3 offset = avatarPosition - frustumCenter;
float distance = glm::length(offset) + 0.001f; // add 1mm to avoid divide by zero
float radius = avatar->getBoundingRadius();
const glm::vec3& forward = cameraView.getDirection();
float apparentSize = radius / distance;
float cosineAngle = glm::length(offset - glm::dot(offset, forward) * forward) / distance;
const float TIME_PENALTY = 0.080f; // seconds
float age = (float)(startTime - avatar->getLastRenderUpdateTime()) / (float)(USECS_PER_SECOND) - TIME_PENALTY;
// NOTE: we are adding values of different units to get a single measure of "priority".
// Thus we multiply each component by a conversion "weight" that scales its units
// relative to the others. These weights are pure magic tuning and are hard coded in the
// relation below: (hint: unitary weights are not explicityly shown)
float priority = apparentSize + 0.25f * cosineAngle + age;
// decrement priority of avatars outside keyhole
if (distance > cameraView.getCenterRadius()) {
if (!cameraView.sphereIntersectsFrustum(avatarPosition, radius)) {
priority += OUT_OF_VIEW_PENALTY;
}
}
sortedAvatars.push(AvatarPriority(avatar, priority));
}
}
return false;
});
render::PendingChanges pendingChanges;
const uint64_t RENDER_UPDATE_BUDGET = 1500; // usec
@ -231,8 +199,8 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
uint64_t renderExpiry = startTime + RENDER_UPDATE_BUDGET;
uint64_t maxExpiry = startTime + MAX_UPDATE_BUDGET;
int fullySimulatedAvatars = 0;
int partiallySimulatedAvatars = 0;
int numAvatarsUpdated = 0;
int numAVatarsNotUpdated = 0;
while (!sortedAvatars.empty()) {
const AvatarPriority& sortData = sortedAvatars.top();
const auto& avatar = std::static_pointer_cast<Avatar>(sortData.avatar);
@ -253,33 +221,57 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
}
avatar->animateScaleChanges(deltaTime);
const float OUT_OF_VIEW_THRESHOLD = 0.5f * AvatarData::OUT_OF_VIEW_PENALTY;
uint64_t now = usecTimestampNow();
if (now < renderExpiry) {
// we're within budget
const float OUT_OF_VIEW_THRESHOLD = 0.5f * OUT_OF_VIEW_PENALTY;
bool inView = sortData.priority > OUT_OF_VIEW_THRESHOLD;
if (inView && avatar->hasNewJointData()) {
numAvatarsUpdated++;
}
avatar->simulate(deltaTime, inView);
avatar->updateRenderItem(pendingChanges);
avatar->setLastRenderUpdateTime(startTime);
fullySimulatedAvatars++;
} else if (now < maxExpiry) {
// we've spent most of our time budget, but we still simulate() the avatar as it if were out of view
// --> some avatars may freeze until their priority trickles up
const bool inView = false;
avatar->simulate(deltaTime, inView);
partiallySimulatedAvatars++;
bool inView = sortData.priority > OUT_OF_VIEW_THRESHOLD;
if (inView && avatar->hasNewJointData()) {
numAVatarsNotUpdated++;
}
avatar->simulate(deltaTime, false);
} else {
// we've spent ALL of our time budget --> bail on the rest of the avatar updates
// --> more avatars may freeze until their priority trickles up
// --> some scale or fade animations may glitch
// --> some avatar velocity measurements may be a little off
// HACK: no time simulate, but we will take the time to count how many were tragically missed
bool inView = sortData.priority > OUT_OF_VIEW_THRESHOLD;
if (!inView) {
break;
}
if (inView && avatar->hasNewJointData()) {
numAVatarsNotUpdated++;
}
sortedAvatars.pop();
while (inView && !sortedAvatars.empty()) {
const AvatarPriority& newSortData = sortedAvatars.top();
const auto& newAvatar = std::static_pointer_cast<Avatar>(newSortData.avatar);
inView = newSortData.priority > OUT_OF_VIEW_THRESHOLD;
if (inView && newAvatar->hasNewJointData()) {
numAVatarsNotUpdated++;
}
sortedAvatars.pop();
}
break;
}
sortedAvatars.pop();
}
_avatarSimulationTime = (float)(usecTimestampNow() - startTime) / (float)USECS_PER_MSEC;
_fullySimulatedAvatars = fullySimulatedAvatars;
_partiallySimulatedAvatars = partiallySimulatedAvatars;
_numAvatarsUpdated = numAvatarsUpdated;
_numAvatarsNotUpdated = numAVatarsNotUpdated;
qApp->getMain3DScene()->enqueuePendingChanges(pendingChanges);
simulateAvatarFades(deltaTime);
@ -593,3 +585,44 @@ RayToAvatarIntersectionResult AvatarManager::findRayIntersection(const PickRay&
return result;
}
// HACK
float AvatarManager::getAvatarSortCoefficient(const QString& name) {
if (name == "size") {
return AvatarData::_avatarSortCoefficientSize;
} else if (name == "center") {
return AvatarData::_avatarSortCoefficientCenter;
} else if (name == "age") {
return AvatarData::_avatarSortCoefficientAge;
}
return 0.0f;
}
// HACK
void AvatarManager::setAvatarSortCoefficient(const QString& name, const QScriptValue& value) {
bool somethingChanged = false;
if (value.isNumber()) {
float numericalValue = (float)value.toNumber();
if (name == "size") {
AvatarData::_avatarSortCoefficientSize = numericalValue;
somethingChanged = true;
} else if (name == "center") {
AvatarData::_avatarSortCoefficientCenter = numericalValue;
somethingChanged = true;
} else if (name == "age") {
AvatarData::_avatarSortCoefficientAge = numericalValue;
somethingChanged = true;
}
}
if (somethingChanged) {
size_t packetSize = sizeof(AvatarData::_avatarSortCoefficientSize) +
sizeof(AvatarData::_avatarSortCoefficientCenter) +
sizeof(AvatarData::_avatarSortCoefficientAge);
auto packet = NLPacket::create(PacketType::AdjustAvatarSorting, packetSize);
packet->writePrimitive(AvatarData::_avatarSortCoefficientSize);
packet->writePrimitive(AvatarData::_avatarSortCoefficientCenter);
packet->writePrimitive(AvatarData::_avatarSortCoefficientAge);
DependencyManager::get<NodeList>()->broadcastToNodes(std::move(packet), NodeSet() << NodeType::AvatarMixer);
}
}

View file

@ -43,8 +43,8 @@ public:
std::shared_ptr<MyAvatar> getMyAvatar() { return _myAvatar; }
AvatarSharedPointer getAvatarBySessionID(const QUuid& sessionID) const override;
int getFullySimulatedAvatars() const { return _fullySimulatedAvatars; }
int getPartiallySimulatedAvatars() const { return _partiallySimulatedAvatars; }
int getNumAvatarsUpdated() const { return _numAvatarsUpdated; }
int getNumAvatarsNotUpdated() const { return _numAvatarsNotUpdated; }
float getAvatarSimulationTime() const { return _avatarSimulationTime; }
void updateMyAvatar(float deltaTime);
@ -81,6 +81,10 @@ public:
const QScriptValue& avatarIdsToInclude = QScriptValue(),
const QScriptValue& avatarIdsToDiscard = QScriptValue());
// TODO: remove this HACK once we settle on optimal default sort coefficients
Q_INVOKABLE float getAvatarSortCoefficient(const QString& name);
Q_INVOKABLE void setAvatarSortCoefficient(const QString& name, const QScriptValue& value);
float getMyAvatarSendRate() const { return _myAvatarSendRate.rate(); }
public slots:
@ -116,10 +120,9 @@ private:
VectorOfMotionStates _motionStatesToRemoveFromPhysics;
RateCounter<> _myAvatarSendRate;
int _fullySimulatedAvatars { 0 };
int _partiallySimulatedAvatars { 0 };
int _numAvatarsUpdated { 0 };
int _numAvatarsNotUpdated { 0 };
float _avatarSimulationTime { 0.0f };
};
Q_DECLARE_METATYPE(AvatarManager::LocalLight)

View file

@ -148,13 +148,22 @@ MyAvatar::MyAvatar(RigPointer rig) :
auto player = DependencyManager::get<Deck>();
auto recorder = DependencyManager::get<Recorder>();
connect(player.data(), &Deck::playbackStateChanged, [=] {
if (player->isPlaying()) {
bool isPlaying = player->isPlaying();
if (isPlaying) {
auto recordingInterface = DependencyManager::get<RecordingScriptingInterface>();
if (recordingInterface->getPlayFromCurrentLocation()) {
setRecordingBasis();
}
} else {
clearRecordingBasis();
useFullAvatarURL(_fullAvatarURLFromPreferences, _fullAvatarModelName);
}
auto audioIO = DependencyManager::get<AudioClient>();
audioIO->setIsPlayingBackRecording(isPlaying);
if (_rig) {
_rig->setEnableAnimations(!isPlaying);
}
});
@ -180,8 +189,8 @@ MyAvatar::MyAvatar(RigPointer rig) :
if (recordingInterface->getPlayerUseSkeletonModel() && dummyAvatar.getSkeletonModelURL().isValid() &&
(dummyAvatar.getSkeletonModelURL() != getSkeletonModelURL())) {
// FIXME
//myAvatar->useFullAvatarURL()
setSkeletonModelURL(dummyAvatar.getSkeletonModelURL());
}
if (recordingInterface->getPlayerUseDisplayName() && dummyAvatar.getDisplayName() != getDisplayName()) {
@ -204,6 +213,11 @@ MyAvatar::MyAvatar(RigPointer rig) :
// head orientation
_headData->setLookAtPosition(headData->getLookAtPosition());
}
auto jointData = dummyAvatar.getRawJointData();
if (jointData.length() > 0 && _rig) {
_rig->copyJointsFromJointData(jointData);
}
});
connect(rig.get(), SIGNAL(onLoadComplete()), this, SIGNAL(onLoadComplete()));
@ -227,8 +241,7 @@ void MyAvatar::simulateAttachments(float deltaTime) {
// don't update attachments here, do it in harvestResultsFromPhysicsSimulation()
}
QByteArray MyAvatar::toByteArray(AvatarDataDetail dataDetail, quint64 lastSentTime, const QVector<JointData>& lastSentJointData,
bool distanceAdjust, glm::vec3 viewerPosition, QVector<JointData>* sentJointDataOut) {
QByteArray MyAvatar::toByteArrayStateful(AvatarDataDetail dataDetail) {
CameraMode mode = qApp->getCamera()->getMode();
_globalPosition = getPosition();
_globalBoundingBoxDimensions.x = _characterController.getCapsuleRadius();
@ -239,12 +252,12 @@ QByteArray MyAvatar::toByteArray(AvatarDataDetail dataDetail, quint64 lastSentTi
// fake the avatar position that is sent up to the AvatarMixer
glm::vec3 oldPosition = getPosition();
setPosition(getSkeletonPosition());
QByteArray array = AvatarData::toByteArray(dataDetail, lastSentTime, lastSentJointData, distanceAdjust, viewerPosition, sentJointDataOut);
QByteArray array = AvatarData::toByteArrayStateful(dataDetail);
// copy the correct position back
setPosition(oldPosition);
return array;
}
return AvatarData::toByteArray(dataDetail, lastSentTime, lastSentJointData, distanceAdjust, viewerPosition, sentJointDataOut);
return AvatarData::toByteArrayStateful(dataDetail);
}
void MyAvatar::centerBody() {
@ -472,7 +485,9 @@ void MyAvatar::simulate(float deltaTime) {
{
PerformanceTimer perfTimer("joints");
// copy out the skeleton joints from the model
_rig->copyJointsIntoJointData(_jointData);
if (_rigEnabled) {
_rig->copyJointsIntoJointData(_jointData);
}
}
{
@ -808,7 +823,7 @@ void MyAvatar::saveData() {
auto hmdInterface = DependencyManager::get<HMDScriptingInterface>();
_avatarEntitiesLock.withReadLock([&] {
for (auto entityID : _avatarEntityData.keys()) {
if (hmdInterface->getCurrentTabletUIID() == entityID) {
if (hmdInterface->getCurrentTabletFrameID() == entityID) {
// don't persist the tablet between domains / sessions
continue;
}
@ -2395,6 +2410,10 @@ glm::mat4 MyAvatar::computeCameraRelativeHandControllerMatrix(const glm::mat4& c
}
glm::quat MyAvatar::getAbsoluteJointRotationInObjectFrame(int index) const {
if (index < 0) {
index += numeric_limits<unsigned short>::max() + 1; // 65536
}
switch (index) {
case CONTROLLER_LEFTHAND_INDEX: {
return getLeftHandControllerPoseInAvatarFrame().getRotation();
@ -2428,6 +2447,10 @@ glm::quat MyAvatar::getAbsoluteJointRotationInObjectFrame(int index) const {
}
glm::vec3 MyAvatar::getAbsoluteJointTranslationInObjectFrame(int index) const {
if (index < 0) {
index += numeric_limits<unsigned short>::max() + 1; // 65536
}
switch (index) {
case CONTROLLER_LEFTHAND_INDEX: {
return getLeftHandControllerPoseInAvatarFrame().getTranslation();

View file

@ -338,8 +338,7 @@ private:
glm::quat getWorldBodyOrientation() const;
virtual QByteArray toByteArray(AvatarDataDetail dataDetail, quint64 lastSentTime, const QVector<JointData>& lastSentJointData,
bool distanceAdjust = false, glm::vec3 viewerPosition = glm::vec3(0), QVector<JointData>* sentJointDataOut = nullptr) override;
virtual QByteArray toByteArrayStateful(AvatarDataDetail dataDetail) override;
void simulate(float deltaTime);
void updateFromTrackers(float deltaTime);
@ -486,6 +485,7 @@ private:
std::unordered_set<int> _headBoneSet;
RigPointer _rig;
bool _prevShouldDrawHead;
bool _rigEnabled { true };
bool _enableDebugDrawDefaultPose { false };
bool _enableDebugDrawAnimPose { false };

View file

@ -29,8 +29,8 @@ class HMDScriptingInterface : public AbstractHMDScriptingInterface, public Depen
Q_PROPERTY(glm::quat orientation READ getOrientation)
Q_PROPERTY(bool mounted READ isMounted)
Q_PROPERTY(bool showTablet READ getShouldShowTablet)
Q_PROPERTY(QUuid tabletID READ getCurrentTabletUIID WRITE setCurrentTabletUIID)
Q_PROPERTY(QUuid homeButtonID READ getCurrentHomeButtonUUID WRITE setCurrentHomeButtonUUID)
Q_PROPERTY(QUuid tabletID READ getCurrentTabletFrameID WRITE setCurrentTabletFrameID)
Q_PROPERTY(QUuid homeButtonID READ getCurrentHomeButtonID WRITE setCurrentHomeButtonID)
Q_PROPERTY(QUuid tabletScreenID READ getCurrentTabletScreenID WRITE setCurrentTabletScreenID)
public:
@ -90,11 +90,11 @@ public:
void setShouldShowTablet(bool value) { _showTablet = value; }
bool getShouldShowTablet() const { return _showTablet; }
void setCurrentTabletUIID(QUuid tabletID) { _tabletUIID = tabletID; }
QUuid getCurrentTabletUIID() const { return _tabletUIID; }
void setCurrentTabletFrameID(QUuid tabletID) { _tabletUIID = tabletID; }
QUuid getCurrentTabletFrameID() const { return _tabletUIID; }
void setCurrentHomeButtonUUID(QUuid homeButtonID) { _homeButtonID = homeButtonID; }
QUuid getCurrentHomeButtonUUID() const { return _homeButtonID; }
void setCurrentHomeButtonID(QUuid homeButtonID) { _homeButtonID = homeButtonID; }
QUuid getCurrentHomeButtonID() const { return _homeButtonID; }
void setCurrentTabletScreenID(QUuid tabletID) { _tabletScreenID = tabletID; }
QUuid getCurrentTabletScreenID() const { return _tabletScreenID; }

View file

@ -102,7 +102,11 @@ void setupPreferences() {
auto setter = [](bool value) { qApp->setHmdTabletBecomesToolbarSetting(value); };
preferences->addPreference(new CheckPreference(UI_CATEGORY, "HMD Tablet Becomes Toolbar", getter, setter));
}
{
auto getter = []()->bool { return qApp->getTabletVisibleToOthersSetting(); };
auto setter = [](bool value) { qApp->setTabletVisibleToOthersSetting(value); };
preferences->addPreference(new CheckPreference(UI_CATEGORY, "Tablet Is Visible To Others", getter, setter));
}
// Snapshots
static const QString SNAPSHOTS { "Snapshots" };
{

View file

@ -121,8 +121,8 @@ void Stats::updateStats(bool force) {
auto avatarManager = DependencyManager::get<AvatarManager>();
// we need to take one avatar out so we don't include ourselves
STAT_UPDATE(avatarCount, avatarManager->size() - 1);
STAT_UPDATE(fullySimulatedAvatarCount, avatarManager->getFullySimulatedAvatars());
STAT_UPDATE(partiallySimulatedAvatarCount, avatarManager->getPartiallySimulatedAvatars());
STAT_UPDATE(updatedAvatarCount, avatarManager->getNumAvatarsUpdated());
STAT_UPDATE(notUpdatedAvatarCount, avatarManager->getNumAvatarsNotUpdated());
STAT_UPDATE(serverCount, (int)nodeList->size());
STAT_UPDATE(framerate, qApp->getFps());
if (qApp->getActiveDisplayPlugin()) {

View file

@ -49,8 +49,8 @@ class Stats : public QQuickItem {
STATS_PROPERTY(int, simrate, 0)
STATS_PROPERTY(int, avatarSimrate, 0)
STATS_PROPERTY(int, avatarCount, 0)
STATS_PROPERTY(int, fullySimulatedAvatarCount, 0)
STATS_PROPERTY(int, partiallySimulatedAvatarCount, 0)
STATS_PROPERTY(int, updatedAvatarCount, 0)
STATS_PROPERTY(int, notUpdatedAvatarCount, 0)
STATS_PROPERTY(int, packetInCount, 0)
STATS_PROPERTY(int, packetOutCount, 0)
STATS_PROPERTY(float, mbpsIn, 0)
@ -159,8 +159,8 @@ signals:
void simrateChanged();
void avatarSimrateChanged();
void avatarCountChanged();
void fullySimulatedAvatarCountChanged();
void partiallySimulatedAvatarCountChanged();
void updatedAvatarCountChanged();
void notUpdatedAvatarCountChanged();
void packetInCountChanged();
void packetOutCountChanged();
void mbpsInChanged();

View file

@ -39,7 +39,8 @@ Base3DOverlay::Base3DOverlay(const Base3DOverlay* base3DOverlay) :
_isDashedLine(base3DOverlay->_isDashedLine),
_ignoreRayIntersection(base3DOverlay->_ignoreRayIntersection),
_drawInFront(base3DOverlay->_drawInFront),
_isAA(base3DOverlay->_isAA)
_isAA(base3DOverlay->_isAA),
_isGrabbable(base3DOverlay->_isGrabbable)
{
setTransform(base3DOverlay->getTransform());
}
@ -59,15 +60,19 @@ QVariantMap convertOverlayLocationFromScriptSemantics(const QVariantMap& propert
} else if (result["position"].isValid()) {
glm::vec3 localPosition = SpatiallyNestable::worldToLocal(vec3FromVariant(result["position"]),
parentID, parentJointIndex, success);
result["position"] = vec3toVariant(localPosition);
if (success) {
result["position"] = vec3toVariant(localPosition);
}
}
if (result["localOrientation"].isValid()) {
result["orientation"] = result["localOrientation"];
} else if (result["orientation"].isValid()) {
glm::quat localOrientation = SpatiallyNestable::worldToLocal(quatFromVariant(result["orientation"]),
parentID, parentJointIndex, success);
result["orientation"] = quatToVariant(localOrientation);
parentID, parentJointIndex, success);
if (success) {
result["orientation"] = quatToVariant(localOrientation);
}
}
return result;
@ -125,6 +130,11 @@ void Base3DOverlay::setProperties(const QVariantMap& originalProperties) {
needRenderItemUpdate = true;
}
auto isGrabbable = properties["grabbable"];
if (isGrabbable.isValid()) {
setIsGrabbable(isGrabbable.toBool());
}
if (properties["position"].isValid()) {
setLocalPosition(vec3FromVariant(properties["position"]));
needRenderItemUpdate = true;
@ -227,6 +237,9 @@ QVariant Base3DOverlay::getProperty(const QString& property) {
if (property == "drawInFront") {
return _drawInFront;
}
if (property == "grabbable") {
return _isGrabbable;
}
if (property == "parentID") {
return getParentID();
}
@ -246,6 +259,8 @@ bool Base3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3
}
void Base3DOverlay::locationChanged(bool tellPhysics) {
SpatiallyNestable::locationChanged(tellPhysics);
auto itemID = getRenderItemID();
if (render::Item::isValidID(itemID)) {
render::ScenePointer scene = qApp->getMain3DScene();
@ -253,8 +268,6 @@ void Base3DOverlay::locationChanged(bool tellPhysics) {
pendingChanges.updateItem(itemID);
scene->enqueuePendingChanges(pendingChanges);
}
// Overlays can't currently have children.
// SpatiallyNestable::locationChanged(tellPhysics); // tell all the children, also
}
void Base3DOverlay::parentDeleted() {

View file

@ -38,6 +38,7 @@ public:
bool getIsSolidLine() const { return !_isDashedLine; }
bool getIgnoreRayIntersection() const { return _ignoreRayIntersection; }
bool getDrawInFront() const { return _drawInFront; }
bool getIsGrabbable() const { return _isGrabbable; }
virtual bool isAA() const { return _isAA; }
@ -47,6 +48,7 @@ public:
void setIgnoreRayIntersection(bool value) { _ignoreRayIntersection = value; }
void setDrawInFront(bool value) { _drawInFront = value; }
void setIsAA(bool value) { _isAA = value; }
void setIsGrabbable(bool value) { _isGrabbable = value; }
virtual AABox getBounds() const override = 0;
@ -71,6 +73,7 @@ protected:
bool _ignoreRayIntersection;
bool _drawInFront;
bool _isAA;
bool _isGrabbable { false };
};
#endif // hifi_Base3DOverlay_h

View file

@ -341,28 +341,18 @@ OverlayID Overlays::getOverlayAtPoint(const glm::vec2& point) {
return UNKNOWN_OVERLAY_ID;
}
QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysHUD);
i.toBack();
const float LARGE_NEGATIVE_FLOAT = -9999999;
glm::vec3 origin(pointCopy.x, pointCopy.y, LARGE_NEGATIVE_FLOAT);
glm::vec3 direction(0, 0, 1);
BoxFace thisFace;
glm::vec3 thisSurfaceNormal;
float distance;
unsigned int bestStackOrder = 0;
OverlayID bestOverlayID = UNKNOWN_OVERLAY_ID;
while (i.hasPrevious()) {
i.previous();
while (i.hasNext()) {
i.next();
OverlayID thisID = i.key();
if (i.value()->is3D()) {
auto thisOverlay = std::dynamic_pointer_cast<Base3DOverlay>(i.value());
if (thisOverlay && !thisOverlay->getIgnoreRayIntersection()) {
if (thisOverlay->findRayIntersection(origin, direction, distance, thisFace, thisSurfaceNormal)) {
return thisID;
}
}
} else {
if (!i.value()->is3D()) {
auto thisOverlay = std::dynamic_pointer_cast<Overlay2D>(i.value());
if (thisOverlay && thisOverlay->getVisible() && thisOverlay->isLoaded() &&
thisOverlay->getBoundingRect().contains(pointCopy.x, pointCopy.y, false)) {
@ -406,16 +396,25 @@ RayToOverlayIntersectionResult Overlays::findRayIntersection(const PickRay& ray,
const QScriptValue& overlayIDsToInclude,
const QScriptValue& overlayIDsToDiscard,
bool visibleOnly, bool collidableOnly) {
float bestDistance = std::numeric_limits<float>::max();
bool bestIsFront = false;
const QVector<OverlayID> overlaysToInclude = qVectorOverlayIDFromScriptValue(overlayIDsToInclude);
const QVector<OverlayID> overlaysToDiscard = qVectorOverlayIDFromScriptValue(overlayIDsToDiscard);
return findRayIntersectionInternal(ray, precisionPicking,
overlaysToInclude, overlaysToDiscard, visibleOnly, collidableOnly);
}
RayToOverlayIntersectionResult Overlays::findRayIntersectionInternal(const PickRay& ray, bool precisionPicking,
const QVector<OverlayID>& overlaysToInclude,
const QVector<OverlayID>& overlaysToDiscard,
bool visibleOnly, bool collidableOnly) {
float bestDistance = std::numeric_limits<float>::max();
bool bestIsFront = false;
RayToOverlayIntersectionResult result;
QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysWorld);
i.toBack();
while (i.hasPrevious()) {
i.previous();
while (i.hasNext()) {
i.next();
OverlayID thisID = i.key();
auto thisOverlay = std::dynamic_pointer_cast<Base3DOverlay>(i.value());
@ -700,8 +699,9 @@ static PointerEvent::Button toPointerButton(const QMouseEvent& event) {
}
}
PointerEvent Overlays::calculatePointerEvent(Overlay::Pointer overlay, PickRay ray,
RayToOverlayIntersectionResult rayPickResult, QMouseEvent* event, PointerEvent::EventType eventType) {
PointerEvent Overlays::calculatePointerEvent(Overlay::Pointer overlay, PickRay ray,
RayToOverlayIntersectionResult rayPickResult, QMouseEvent* event,
PointerEvent::EventType eventType) {
auto thisOverlay = std::dynamic_pointer_cast<Web3DOverlay>(overlay);
@ -719,11 +719,41 @@ PointerEvent Overlays::calculatePointerEvent(Overlay::Pointer overlay, PickRay r
return pointerEvent;
}
void Overlays::mousePressEvent(QMouseEvent* event) {
RayToOverlayIntersectionResult Overlays::findRayIntersectionForMouseEvent(PickRay ray) {
QVector<OverlayID> overlaysToInclude;
QVector<OverlayID> overlaysToDiscard;
RayToOverlayIntersectionResult rayPickResult;
// first priority is tablet screen
overlaysToInclude << qApp->getTabletScreenID();
rayPickResult = findRayIntersectionInternal(ray, true, overlaysToInclude, overlaysToDiscard);
if (rayPickResult.intersects) {
return rayPickResult;
}
// then tablet home button
overlaysToInclude.clear();
overlaysToInclude << qApp->getTabletHomeButtonID();
rayPickResult = findRayIntersectionInternal(ray, true, overlaysToInclude, overlaysToDiscard);
if (rayPickResult.intersects) {
return rayPickResult;
}
// then tablet frame
overlaysToInclude.clear();
overlaysToInclude << OverlayID(qApp->getTabletFrameID());
rayPickResult = findRayIntersectionInternal(ray, true, overlaysToInclude, overlaysToDiscard);
if (rayPickResult.intersects) {
return rayPickResult;
}
// then whatever
return findRayIntersection(ray);
}
bool Overlays::mousePressEvent(QMouseEvent* event) {
PerformanceTimer perfTimer("Overlays::mousePressEvent");
PickRay ray = qApp->computePickRay(event->x(), event->y());
RayToOverlayIntersectionResult rayPickResult = findRayIntersection(ray);
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionForMouseEvent(ray);
if (rayPickResult.intersects) {
_currentClickingOnOverlayID = rayPickResult.overlayID;
@ -732,19 +762,18 @@ void Overlays::mousePressEvent(QMouseEvent* event) {
if (thisOverlay) {
auto pointerEvent = calculatePointerEvent(thisOverlay, ray, rayPickResult, event, PointerEvent::Press);
emit mousePressOnOverlay(_currentClickingOnOverlayID, pointerEvent);
} else {
emit mousePressOffOverlay();
return true;
}
} else {
emit mousePressOffOverlay();
}
emit mousePressOffOverlay();
return false;
}
void Overlays::mouseReleaseEvent(QMouseEvent* event) {
bool Overlays::mouseReleaseEvent(QMouseEvent* event) {
PerformanceTimer perfTimer("Overlays::mouseReleaseEvent");
PickRay ray = qApp->computePickRay(event->x(), event->y());
RayToOverlayIntersectionResult rayPickResult = findRayIntersection(ray);
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionForMouseEvent(ray);
if (rayPickResult.intersects) {
// Only Web overlays can have focus.
@ -756,13 +785,14 @@ void Overlays::mouseReleaseEvent(QMouseEvent* event) {
}
_currentClickingOnOverlayID = UNKNOWN_OVERLAY_ID;
return false;
}
void Overlays::mouseMoveEvent(QMouseEvent* event) {
bool Overlays::mouseMoveEvent(QMouseEvent* event) {
PerformanceTimer perfTimer("Overlays::mouseMoveEvent");
PickRay ray = qApp->computePickRay(event->x(), event->y());
RayToOverlayIntersectionResult rayPickResult = findRayIntersection(ray);
RayToOverlayIntersectionResult rayPickResult = findRayIntersectionForMouseEvent(ray);
if (rayPickResult.intersects) {
// Only Web overlays can have focus.
@ -802,4 +832,34 @@ void Overlays::mouseMoveEvent(QMouseEvent* event) {
_currentHoverOverOverlayID = UNKNOWN_OVERLAY_ID;
}
}
return false;
}
QVector<QUuid> Overlays::findOverlays(const glm::vec3& center, float radius) const {
QVector<QUuid> result;
QMapIterator<OverlayID, Overlay::Pointer> i(_overlaysWorld);
int checked = 0;
while (i.hasNext()) {
checked++;
i.next();
OverlayID thisID = i.key();
auto overlay = std::dynamic_pointer_cast<Volume3DOverlay>(i.value());
if (overlay && overlay->getVisible() && !overlay->getIgnoreRayIntersection() && overlay->isLoaded()) {
// get AABox in frame of overlay
glm::vec3 dimensions = overlay->getDimensions();
glm::vec3 low = dimensions * -0.5f;
AABox overlayFrameBox(low, dimensions);
Transform overlayToWorldMatrix = overlay->getTransform();
glm::mat4 worldToOverlayMatrix = glm::inverse(overlayToWorldMatrix.getMatrix());
glm::vec3 overlayFrameSearchPosition = glm::vec3(worldToOverlayMatrix * glm::vec4(center, 1.0f));
glm::vec3 penetration;
if (overlayFrameBox.findSpherePenetration(overlayFrameSearchPosition, radius, penetration)) {
result.append(thisID);
}
}
}
return result;
}

View file

@ -100,9 +100,9 @@ public:
OverlayID addOverlay(Overlay* overlay) { return addOverlay(Overlay::Pointer(overlay)); }
OverlayID addOverlay(Overlay::Pointer overlay);
void mousePressEvent(QMouseEvent* event);
void mouseReleaseEvent(QMouseEvent* event);
void mouseMoveEvent(QMouseEvent* event);
bool mousePressEvent(QMouseEvent* event);
bool mouseReleaseEvent(QMouseEvent* event);
bool mouseMoveEvent(QMouseEvent* event);
void cleanupAllOverlays();
@ -206,6 +206,16 @@ public slots:
bool visibleOnly = false,
bool collidableOnly = false);
/**jsdoc
* Return a list of 3d overlays with bounding boxes that touch the given sphere
*
* @function Overlays.findOverlays
* @param {Vec3} center the point to search from.
* @param {float} radius search radius
* @return {List of Overlays.OverlayID} list of overlays withing the radius
*/
QVector<QUuid> findOverlays(const glm::vec3& center, float radius) const;
/**jsdoc
* Check whether an overlay's assets have been loaded. For example, if the
* overlay is an "image" overlay, this will indicate whether the its image
@ -317,6 +327,12 @@ private:
OverlayID _currentClickingOnOverlayID { UNKNOWN_OVERLAY_ID };
OverlayID _currentHoverOverOverlayID { UNKNOWN_OVERLAY_ID };
RayToOverlayIntersectionResult findRayIntersectionInternal(const PickRay& ray, bool precisionPicking,
const QVector<OverlayID>& overlaysToInclude,
const QVector<OverlayID>& overlaysToDiscard,
bool visibleOnly = false, bool collidableOnly = false);
RayToOverlayIntersectionResult findRayIntersectionForMouseEvent(PickRay ray);
};
#endif // hifi_Overlays_h

View file

@ -53,7 +53,7 @@ namespace render {
return overlay->getBounds();
}
template <> int payloadGetLayer(const Overlay::Pointer& overlay) {
// MAgic number while we are defining the layering mechanism:
// Magic number while we are defining the layering mechanism:
const int LAYER_NO_AA = 3;
const int LAYER_2D = 2;
const int LAYER_3D_FRONT = 1;

View file

@ -483,6 +483,10 @@ void Rig::setEnableInverseKinematics(bool enable) {
_enableInverseKinematics = enable;
}
void Rig::setEnableAnimations(bool enable) {
_enabledAnimations = enable;
}
AnimPose Rig::getAbsoluteDefaultPose(int index) const {
if (_animSkeleton && index >= 0 && index < _animSkeleton->getNumJoints()) {
return _absoluteDefaultPoses[index];
@ -907,7 +911,7 @@ void Rig::updateAnimations(float deltaTime, glm::mat4 rootTransform) {
setModelOffset(rootTransform);
if (_animNode) {
if (_animNode && _enabledAnimations) {
PerformanceTimer perfTimer("handleTriggers");
updateAnimationStateHandlers();

View file

@ -210,6 +210,7 @@ public:
void computeAvatarBoundingCapsule(const FBXGeometry& geometry, float& radiusOut, float& heightOut, glm::vec3& offsetOut) const;
void setEnableInverseKinematics(bool enable);
void setEnableAnimations(bool enable);
const glm::mat4& getGeometryToRigTransform() const { return _geometryToRigTransform; }
@ -314,6 +315,7 @@ protected:
int32_t _numOverrides { 0 };
bool _lastEnableInverseKinematics { true };
bool _enableInverseKinematics { true };
bool _enabledAnimations { true };
mutable uint32_t _jointNameWarningCount { 0 };

View file

@ -39,13 +39,10 @@
#include <plugins/CodecPlugin.h>
#include <plugins/PluginManager.h>
#include <udt/PacketHeaders.h>
#include <PositionalAudioStream.h>
#include <SettingHandle.h>
#include <SharedUtil.h>
#include <UUID.h>
#include <Transform.h>
#include "PositionalAudioStream.h"
#include "AudioClientLogging.h"
#include "AudioLogging.h"
@ -294,12 +291,12 @@ QString friendlyNameForAudioDevice(IMMDevice* pEndpoint) {
IPropertyStore* pPropertyStore;
pEndpoint->OpenPropertyStore(STGM_READ, &pPropertyStore);
pEndpoint->Release();
pEndpoint = NULL;
pEndpoint = nullptr;
PROPVARIANT pv;
PropVariantInit(&pv);
HRESULT hr = pPropertyStore->GetValue(PKEY_Device_FriendlyName, &pv);
pPropertyStore->Release();
pPropertyStore = NULL;
pPropertyStore = nullptr;
deviceName = QString::fromWCharArray((wchar_t*)pv.pwszVal);
if (!IsWindows8OrGreater()) {
// Windows 7 provides only the 31 first characters of the device name.
@ -313,9 +310,9 @@ QString friendlyNameForAudioDevice(IMMDevice* pEndpoint) {
QString AudioClient::friendlyNameForAudioDevice(wchar_t* guid) {
QString deviceName;
HRESULT hr = S_OK;
CoInitialize(NULL);
IMMDeviceEnumerator* pMMDeviceEnumerator = NULL;
CoCreateInstance(__uuidof(MMDeviceEnumerator), NULL, CLSCTX_ALL, __uuidof(IMMDeviceEnumerator), (void**)&pMMDeviceEnumerator);
CoInitialize(nullptr);
IMMDeviceEnumerator* pMMDeviceEnumerator = nullptr;
CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr, CLSCTX_ALL, __uuidof(IMMDeviceEnumerator), (void**)&pMMDeviceEnumerator);
IMMDevice* pEndpoint;
hr = pMMDeviceEnumerator->GetDevice(guid, &pEndpoint);
if (hr == E_NOTFOUND) {
@ -325,7 +322,7 @@ QString AudioClient::friendlyNameForAudioDevice(wchar_t* guid) {
deviceName = ::friendlyNameForAudioDevice(pEndpoint);
}
pMMDeviceEnumerator->Release();
pMMDeviceEnumerator = NULL;
pMMDeviceEnumerator = nullptr;
CoUninitialize();
return deviceName;
}
@ -968,8 +965,7 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
}
void AudioClient::handleAudioInput() {
if (!_inputDevice) {
if (!_inputDevice || _isPlayingBackRecording) {
return;
}
@ -1120,7 +1116,7 @@ void AudioClient::prepareLocalAudioInjectors() {
while (samplesNeeded > 0) {
// lock for every write to avoid locking out the device callback
// this lock is intentional - the buffer is only lock-free in its use in the device callback
Lock lock(_localAudioMutex);
RecursiveLock lock(_localAudioMutex);
samplesNeeded = bufferCapacity - _localSamplesAvailable.load(std::memory_order_relaxed);
if (samplesNeeded <= 0) {
@ -1457,7 +1453,7 @@ void AudioClient::outputNotify() {
bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDeviceInfo) {
bool supportedFormat = false;
Lock lock(_localAudioMutex);
RecursiveLock lock(_localAudioMutex);
_localSamplesAvailable.exchange(0, std::memory_order_release);
// cleanup any previously initialized device
@ -1671,7 +1667,7 @@ qint64 AudioClient::AudioOutputIODevice::readData(char * data, qint64 maxSize) {
int injectorSamplesPopped = 0;
{
Lock lock(_audio->_localAudioMutex);
RecursiveLock lock(_audio->_localAudioMutex);
bool append = networkSamplesPopped > 0;
samplesRequested = std::min(samplesRequested, _audio->_localSamplesAvailable.load(std::memory_order_acquire));
if ((injectorSamplesPopped = _localInjectorsStream.appendSamples(mixBuffer, samplesRequested, append)) > 0) {

View file

@ -94,6 +94,8 @@ public:
using AudioPositionGetter = std::function<glm::vec3()>;
using AudioOrientationGetter = std::function<glm::quat()>;
using RecursiveMutex = std::recursive_mutex;
using RecursiveLock = std::unique_lock<RecursiveMutex>;
using Mutex = std::mutex;
using Lock = std::unique_lock<Mutex>;
@ -145,6 +147,8 @@ public:
void setPositionGetter(AudioPositionGetter positionGetter) { _positionGetter = positionGetter; }
void setOrientationGetter(AudioOrientationGetter orientationGetter) { _orientationGetter = orientationGetter; }
void setIsPlayingBackRecording(bool isPlayingBackRecording) { _isPlayingBackRecording = isPlayingBackRecording; }
Q_INVOKABLE void setAvatarBoundingBoxParameters(glm::vec3 corner, glm::vec3 scale);
void checkDevices();
@ -328,7 +332,7 @@ private:
int16_t _localScratchBuffer[AudioConstants::NETWORK_FRAME_SAMPLES_AMBISONIC];
float* _localOutputMixBuffer { NULL };
AudioInjectorsThread _localAudioThread;
Mutex _localAudioMutex;
RecursiveMutex _localAudioMutex;
// for output audio (used by this thread)
int _outputPeriod { 0 };
@ -367,10 +371,12 @@ private:
QVector<QString> _inputDevices;
QVector<QString> _outputDevices;
bool _hasReceivedFirstPacket = false;
bool _hasReceivedFirstPacket { false };
QVector<AudioInjector*> _activeLocalAudioInjectors;
bool _isPlayingBackRecording { false };
CodecPluginPointer _codec;
QString _selectedCodecName;
Encoder* _encoder { nullptr }; // for outbound mic stream

View file

@ -91,4 +91,4 @@ void injectorOptionsFromScriptValue(const QScriptValue& object, AudioInjectorOpt
qCWarning(audio) << "Unknown audio injector option:" << it.name();
}
}
}
}

View file

@ -36,6 +36,8 @@
#include <shared/JSONHelpers.h>
#include <ShapeInfo.h>
#include <AudioHelpers.h>
#include <Profile.h>
#include <VariantMapToScriptValue.h>
#include "AvatarLogging.h"
@ -68,8 +70,7 @@ AvatarData::AvatarData() :
_displayNameAlpha(1.0f),
_errorLogExpiry(0),
_owningAvatarMixer(),
_targetVelocity(0.0f),
_localAABox(DEFAULT_LOCAL_AABOX_CORNER, DEFAULT_LOCAL_AABOX_SCALE)
_targetVelocity(0.0f)
{
setBodyPitch(0.0f);
setBodyYaw(-90.0f);
@ -120,10 +121,6 @@ void AvatarData::nextAttitude(glm::vec3 position, glm::quat orientation) {
updateAttitude();
}
float AvatarData::getTargetScale() const {
return _targetScale;
}
void AvatarData::setTargetScale(float targetScale) {
auto newValue = glm::clamp(targetScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE);
if (_targetScale != newValue) {
@ -141,10 +138,10 @@ void AvatarData::setHandPosition(const glm::vec3& handPosition) {
_handPosition = glm::inverse(getOrientation()) * (handPosition - getPosition());
}
void AvatarData::lazyInitHeadData() {
void AvatarData::lazyInitHeadData() const {
// lazily allocate memory for HeadData in case we're not an Avatar instance
if (!_headData) {
_headData = new HeadData(this);
_headData = new HeadData(const_cast<AvatarData*>(this));
}
if (_forceFaceTrackerConnected) {
_headData->_isFaceTrackerConnected = true;
@ -152,39 +149,7 @@ void AvatarData::lazyInitHeadData() {
}
bool AvatarData::avatarBoundingBoxChangedSince(quint64 time) {
return _avatarBoundingBoxChanged >= time;
}
bool AvatarData::avatarScaleChangedSince(quint64 time) {
return _avatarScaleChanged >= time;
}
bool AvatarData::lookAtPositionChangedSince(quint64 time) {
return _headData->lookAtPositionChangedSince(time);
}
bool AvatarData::audioLoudnessChangedSince(quint64 time) {
return _headData->audioLoudnessChangedSince(time);
}
bool AvatarData::sensorToWorldMatrixChangedSince(quint64 time) {
return _sensorToWorldMatrixChanged >= time;
}
bool AvatarData::additionalFlagsChangedSince(quint64 time) {
return _additionalFlagsChanged >= time;
}
bool AvatarData::parentInfoChangedSince(quint64 time) {
return _parentChanged >= time;
}
bool AvatarData::faceTrackerInfoChangedSince(quint64 time) {
return true; // FIXME!
}
float AvatarData::getDistanceBasedMinRotationDOT(glm::vec3 viewerPosition) {
float AvatarData::getDistanceBasedMinRotationDOT(glm::vec3 viewerPosition) const {
auto distance = glm::distance(_globalPosition, viewerPosition);
float result = ROTATION_CHANGE_179D; // assume worst
if (distance < AVATAR_DISTANCE_LEVEL_1) {
@ -199,20 +164,24 @@ float AvatarData::getDistanceBasedMinRotationDOT(glm::vec3 viewerPosition) {
return result;
}
float AvatarData::getDistanceBasedMinTranslationDistance(glm::vec3 viewerPosition) {
float AvatarData::getDistanceBasedMinTranslationDistance(glm::vec3 viewerPosition) const {
return AVATAR_MIN_TRANSLATION; // Eventually make this distance sensitive as well
}
QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSentTime, const QVector<JointData>& lastSentJointData,
bool distanceAdjust, glm::vec3 viewerPosition, QVector<JointData>* sentJointDataOut) {
// we want to track outbound data in this case...
QByteArray AvatarData::toByteArrayStateful(AvatarDataDetail dataDetail) {
AvatarDataPacket::HasFlags hasFlagsOut;
auto lastSentTime = _lastToByteArray;
_lastToByteArray = usecTimestampNow();
return AvatarData::toByteArray(dataDetail, lastSentTime, getLastSentJointData(),
hasFlagsOut, false, false, glm::vec3(0), nullptr,
&_outboundDataRate);
}
// if no timestamp was included, then assume the avatarData is single instance
// and is tracking its own last encoding time.
if (lastSentTime == 0) {
lastSentTime = _lastToByteArray;
_lastToByteArray = usecTimestampNow();
}
QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSentTime, const QVector<JointData>& lastSentJointData,
AvatarDataPacket::HasFlags& hasFlagsOut, bool dropFaceTracking, bool distanceAdjust,
glm::vec3 viewerPosition, QVector<JointData>* sentJointDataOut, AvatarDataRate* outboundDataRateOut) const {
bool cullSmallChanges = (dataDetail == CullSmallData);
bool sendAll = (dataDetail == SendAllData);
@ -224,6 +193,13 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
unsigned char* destinationBuffer = reinterpret_cast<unsigned char*>(avatarDataByteArray.data());
unsigned char* startPosition = destinationBuffer;
// special case, if we were asked for no data, then just include the flags all set to nothing
if (dataDetail == NoData) {
AvatarDataPacket::HasFlags packetStateFlags = 0;
memcpy(destinationBuffer, &packetStateFlags, sizeof(packetStateFlags));
return avatarDataByteArray.left(sizeof(packetStateFlags));
}
// FIXME -
//
// BUG -- if you enter a space bubble, and then back away, the avatar has wrong orientation until "send all" happens...
@ -259,26 +235,26 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
// separately
bool hasParentInfo = sendAll || parentInfoChangedSince(lastSentTime);
bool hasAvatarLocalPosition = hasParent() && (sendAll ||
tranlationChangedSince(lastSentTime) ||
parentInfoChangedSince(lastSentTime));
tranlationChangedSince(lastSentTime) ||
parentInfoChangedSince(lastSentTime));
bool hasFaceTrackerInfo = hasFaceTracker() && (sendAll || faceTrackerInfoChangedSince(lastSentTime));
bool hasFaceTrackerInfo = !dropFaceTracking && hasFaceTracker() && (sendAll || faceTrackerInfoChangedSince(lastSentTime));
bool hasJointData = sendAll || !sendMinimum;
// Leading flags, to indicate how much data is actually included in the packet...
AvatarDataPacket::HasFlags packetStateFlags =
(hasAvatarGlobalPosition ? AvatarDataPacket::PACKET_HAS_AVATAR_GLOBAL_POSITION : 0)
| (hasAvatarBoundingBox ? AvatarDataPacket::PACKET_HAS_AVATAR_BOUNDING_BOX : 0)
| (hasAvatarOrientation ? AvatarDataPacket::PACKET_HAS_AVATAR_ORIENTATION : 0)
| (hasAvatarScale ? AvatarDataPacket::PACKET_HAS_AVATAR_SCALE : 0)
| (hasLookAtPosition ? AvatarDataPacket::PACKET_HAS_LOOK_AT_POSITION : 0)
| (hasAudioLoudness ? AvatarDataPacket::PACKET_HAS_AUDIO_LOUDNESS : 0)
| (hasSensorToWorldMatrix ? AvatarDataPacket::PACKET_HAS_SENSOR_TO_WORLD_MATRIX : 0)
| (hasAdditionalFlags ? AvatarDataPacket::PACKET_HAS_ADDITIONAL_FLAGS : 0)
| (hasParentInfo ? AvatarDataPacket::PACKET_HAS_PARENT_INFO : 0)
| (hasAvatarLocalPosition ? AvatarDataPacket::PACKET_HAS_AVATAR_LOCAL_POSITION : 0)
| (hasFaceTrackerInfo ? AvatarDataPacket::PACKET_HAS_FACE_TRACKER_INFO : 0)
| (hasJointData ? AvatarDataPacket::PACKET_HAS_JOINT_DATA : 0);
(hasAvatarGlobalPosition ? AvatarDataPacket::PACKET_HAS_AVATAR_GLOBAL_POSITION : 0)
| (hasAvatarBoundingBox ? AvatarDataPacket::PACKET_HAS_AVATAR_BOUNDING_BOX : 0)
| (hasAvatarOrientation ? AvatarDataPacket::PACKET_HAS_AVATAR_ORIENTATION : 0)
| (hasAvatarScale ? AvatarDataPacket::PACKET_HAS_AVATAR_SCALE : 0)
| (hasLookAtPosition ? AvatarDataPacket::PACKET_HAS_LOOK_AT_POSITION : 0)
| (hasAudioLoudness ? AvatarDataPacket::PACKET_HAS_AUDIO_LOUDNESS : 0)
| (hasSensorToWorldMatrix ? AvatarDataPacket::PACKET_HAS_SENSOR_TO_WORLD_MATRIX : 0)
| (hasAdditionalFlags ? AvatarDataPacket::PACKET_HAS_ADDITIONAL_FLAGS : 0)
| (hasParentInfo ? AvatarDataPacket::PACKET_HAS_PARENT_INFO : 0)
| (hasAvatarLocalPosition ? AvatarDataPacket::PACKET_HAS_AVATAR_LOCAL_POSITION : 0)
| (hasFaceTrackerInfo ? AvatarDataPacket::PACKET_HAS_FACE_TRACKER_INFO : 0)
| (hasJointData ? AvatarDataPacket::PACKET_HAS_JOINT_DATA : 0);
memcpy(destinationBuffer, &packetStateFlags, sizeof(packetStateFlags));
destinationBuffer += sizeof(packetStateFlags);
@ -293,7 +269,9 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
int numBytes = destinationBuffer - startSection;
_globalPositionRateOutbound.increment(numBytes);
if (outboundDataRateOut) {
outboundDataRateOut->globalPositionRate.increment(numBytes);
}
}
if (hasAvatarBoundingBox) {
@ -311,7 +289,9 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
destinationBuffer += sizeof(AvatarDataPacket::AvatarBoundingBox);
int numBytes = destinationBuffer - startSection;
_avatarBoundingBoxRateOutbound.increment(numBytes);
if (outboundDataRateOut) {
outboundDataRateOut->avatarBoundingBoxRate.increment(numBytes);
}
}
if (hasAvatarOrientation) {
@ -320,7 +300,9 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, localOrientation);
int numBytes = destinationBuffer - startSection;
_avatarOrientationRateOutbound.increment(numBytes);
if (outboundDataRateOut) {
outboundDataRateOut->avatarOrientationRate.increment(numBytes);
}
}
if (hasAvatarScale) {
@ -331,7 +313,9 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
destinationBuffer += sizeof(AvatarDataPacket::AvatarScale);
int numBytes = destinationBuffer - startSection;
_avatarScaleRateOutbound.increment(numBytes);
if (outboundDataRateOut) {
outboundDataRateOut->avatarScaleRate.increment(numBytes);
}
}
if (hasLookAtPosition) {
@ -344,7 +328,9 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
destinationBuffer += sizeof(AvatarDataPacket::LookAtPosition);
int numBytes = destinationBuffer - startSection;
_lookAtPositionRateOutbound.increment(numBytes);
if (outboundDataRateOut) {
outboundDataRateOut->lookAtPositionRate.increment(numBytes);
}
}
if (hasAudioLoudness) {
@ -354,7 +340,9 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
destinationBuffer += sizeof(AvatarDataPacket::AudioLoudness);
int numBytes = destinationBuffer - startSection;
_audioLoudnessRateOutbound.increment(numBytes);
if (outboundDataRateOut) {
outboundDataRateOut->audioLoudnessRate.increment(numBytes);
}
}
if (hasSensorToWorldMatrix) {
@ -370,7 +358,9 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
destinationBuffer += sizeof(AvatarDataPacket::SensorToWorldMatrix);
int numBytes = destinationBuffer - startSection;
_sensorToWorldRateOutbound.increment(numBytes);
if (outboundDataRateOut) {
outboundDataRateOut->sensorToWorldRate.increment(numBytes);
}
}
if (hasAdditionalFlags) {
@ -403,7 +393,9 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
destinationBuffer += sizeof(AvatarDataPacket::AdditionalFlags);
int numBytes = destinationBuffer - startSection;
_additionalFlagsRateOutbound.increment(numBytes);
if (outboundDataRateOut) {
outboundDataRateOut->additionalFlagsRate.increment(numBytes);
}
}
if (hasParentInfo) {
@ -415,7 +407,9 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
destinationBuffer += sizeof(AvatarDataPacket::ParentInfo);
int numBytes = destinationBuffer - startSection;
_parentInfoRateOutbound.increment(numBytes);
if (outboundDataRateOut) {
outboundDataRateOut->parentInfoRate.increment(numBytes);
}
}
if (hasAvatarLocalPosition) {
@ -428,7 +422,9 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
destinationBuffer += sizeof(AvatarDataPacket::AvatarLocalPosition);
int numBytes = destinationBuffer - startSection;
_localPositionRateOutbound.increment(numBytes);
if (outboundDataRateOut) {
outboundDataRateOut->localPositionRate.increment(numBytes);
}
}
// If it is connected, pack up the data
@ -448,7 +444,9 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
destinationBuffer += _headData->_blendshapeCoefficients.size() * sizeof(float);
int numBytes = destinationBuffer - startSection;
_faceTrackerRateOutbound.increment(numBytes);
if (outboundDataRateOut) {
outboundDataRateOut->faceTrackerRate.increment(numBytes);
}
}
// If it is connected, pack up the data
@ -540,9 +538,9 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
glm::distance(data.translation, lastSentJointData[i].translation) > minTranslation) {
if (data.translationSet) {
validity |= (1 << validityBit);
#ifdef WANT_DEBUG
#ifdef WANT_DEBUG
translationSentCount++;
#endif
#endif
maxTranslationDimension = glm::max(fabsf(data.translation.x), maxTranslationDimension);
maxTranslationDimension = glm::max(fabsf(data.translation.y), maxTranslationDimension);
maxTranslationDimension = glm::max(fabsf(data.translation.z), maxTranslationDimension);
@ -592,24 +590,25 @@ QByteArray AvatarData::toByteArray(AvatarDataDetail dataDetail, quint64 lastSent
#ifdef WANT_DEBUG
if (sendAll) {
qCDebug(avatars) << "AvatarData::toByteArray" << cullSmallChanges << sendAll
<< "rotations:" << rotationSentCount << "translations:" << translationSentCount
<< "largest:" << maxTranslationDimension
<< "size:"
<< (beforeRotations - startPosition) << "+"
<< (beforeTranslations - beforeRotations) << "+"
<< (destinationBuffer - beforeTranslations) << "="
<< (destinationBuffer - startPosition);
<< "rotations:" << rotationSentCount << "translations:" << translationSentCount
<< "largest:" << maxTranslationDimension
<< "size:"
<< (beforeRotations - startPosition) << "+"
<< (beforeTranslations - beforeRotations) << "+"
<< (destinationBuffer - beforeTranslations) << "="
<< (destinationBuffer - startPosition);
}
#endif
int numBytes = destinationBuffer - startSection;
_jointDataRateOutbound.increment(numBytes);
if (outboundDataRateOut) {
outboundDataRateOut->jointDataRate.increment(numBytes);
}
}
int avatarDataSize = destinationBuffer - startPosition;
return avatarDataByteArray.left(avatarDataSize);
}
// NOTE: This is never used in a "distanceAdjust" mode, so it's ok that it doesn't use a variable minimum rotation/translation
void AvatarData::doneEncoding(bool cullSmallChanges) {
// The server has finished sending this version of the joint-data to other nodes. Update _lastSentJointData.
@ -1089,29 +1088,29 @@ float AvatarData::getDataRate(const QString& rateName) const {
} else if (rateName == "jointData") {
return _jointDataRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "globalPositionOutbound") {
return _globalPositionRateOutbound.rate() / BYTES_PER_KILOBIT;
return _outboundDataRate.globalPositionRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "localPositionOutbound") {
return _localPositionRateOutbound.rate() / BYTES_PER_KILOBIT;
return _outboundDataRate.localPositionRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "avatarBoundingBoxOutbound") {
return _avatarBoundingBoxRateOutbound.rate() / BYTES_PER_KILOBIT;
return _outboundDataRate.avatarBoundingBoxRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "avatarOrientationOutbound") {
return _avatarOrientationRateOutbound.rate() / BYTES_PER_KILOBIT;
return _outboundDataRate.avatarOrientationRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "avatarScaleOutbound") {
return _avatarScaleRateOutbound.rate() / BYTES_PER_KILOBIT;
return _outboundDataRate.avatarScaleRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "lookAtPositionOutbound") {
return _lookAtPositionRateOutbound.rate() / BYTES_PER_KILOBIT;
return _outboundDataRate.lookAtPositionRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "audioLoudnessOutbound") {
return _audioLoudnessRateOutbound.rate() / BYTES_PER_KILOBIT;
return _outboundDataRate.audioLoudnessRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "sensorToWorkMatrixOutbound") {
return _sensorToWorldRateOutbound.rate() / BYTES_PER_KILOBIT;
return _outboundDataRate.sensorToWorldRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "additionalFlagsOutbound") {
return _additionalFlagsRateOutbound.rate() / BYTES_PER_KILOBIT;
return _outboundDataRate.additionalFlagsRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "parentInfoOutbound") {
return _parentInfoRateOutbound.rate() / BYTES_PER_KILOBIT;
return _outboundDataRate.parentInfoRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "faceTrackerOutbound") {
return _faceTrackerRateOutbound.rate() / BYTES_PER_KILOBIT;
return _outboundDataRate.faceTrackerRate.rate() / BYTES_PER_KILOBIT;
} else if (rateName == "jointDataOutbound") {
return _jointDataRateOutbound.rate() / BYTES_PER_KILOBIT;
return _outboundDataRate.jointDataRate.rate() / BYTES_PER_KILOBIT;
}
return 0.0f;
}
@ -1445,7 +1444,7 @@ void AvatarData::parseAvatarIdentityPacket(const QByteArray& data, Identity& ide
}
static const QUrl emptyURL("");
const QUrl& AvatarData::cannonicalSkeletonModelURL(const QUrl& emptyURL) {
QUrl AvatarData::cannonicalSkeletonModelURL(const QUrl& emptyURL) const {
// We don't put file urls on the wire, but instead convert to empty.
return _skeletonModelURL.scheme() == "file" ? emptyURL : _skeletonModelURL;
}
@ -1483,7 +1482,7 @@ void AvatarData::processAvatarIdentity(const Identity& identity, bool& identityC
}
}
QByteArray AvatarData::identityByteArray() {
QByteArray AvatarData::identityByteArray() const {
QByteArray identityData;
QDataStream identityStream(&identityData, QIODevice::Append);
const QUrl& urlToSend = cannonicalSkeletonModelURL(emptyURL);
@ -1646,13 +1645,7 @@ void AvatarData::sendAvatarDataPacket() {
bool cullSmallData = (randFloat() < AVATAR_SEND_FULL_UPDATE_RATIO);
auto dataDetail = cullSmallData ? SendAllData : CullSmallData;
QVector<JointData> lastSentJointData;
{
QReadLocker readLock(&_jointDataLock);
_lastSentJointData.resize(_jointData.size());
lastSentJointData = _lastSentJointData;
}
QByteArray avatarByteArray = toByteArray(dataDetail, 0, lastSentJointData);
QByteArray avatarByteArray = toByteArrayStateful(dataDetail);
doneEncoding(cullSmallData);
static AvatarDataSequenceNumber sequenceNumber = 0;
@ -2324,3 +2317,100 @@ void RayToAvatarIntersectionResultFromScriptValue(const QScriptValue& object, Ra
vec3FromScriptValue(intersection, value.intersection);
}
}
const float AvatarData::OUT_OF_VIEW_PENALTY = -10.0f;
float AvatarData::_avatarSortCoefficientSize { 0.5f };
float AvatarData::_avatarSortCoefficientCenter { 0.25 };
float AvatarData::_avatarSortCoefficientAge { 1.0f };
std::priority_queue<AvatarPriority> AvatarData::sortAvatars(
QList<AvatarSharedPointer> avatarList,
const ViewFrustum& cameraView,
std::function<uint64_t(AvatarSharedPointer)> getLastUpdated,
std::function<float(AvatarSharedPointer)> getBoundingRadius,
std::function<bool(AvatarSharedPointer)> shouldIgnore) {
uint64_t startTime = usecTimestampNow();
glm::vec3 frustumCenter = cameraView.getPosition();
std::priority_queue<AvatarPriority> sortedAvatars;
{
PROFILE_RANGE(simulation, "sort");
for (int32_t i = 0; i < avatarList.size(); ++i) {
const auto& avatar = avatarList.at(i);
if (shouldIgnore(avatar)) {
continue;
}
// priority = weighted linear combination of:
// (a) apparentSize
// (b) proximity to center of view
// (c) time since last update
glm::vec3 avatarPosition = avatar->getPosition();
glm::vec3 offset = avatarPosition - frustumCenter;
float distance = glm::length(offset) + 0.001f; // add 1mm to avoid divide by zero
// FIXME - AvatarData has something equivolent to this
float radius = getBoundingRadius(avatar);
const glm::vec3& forward = cameraView.getDirection();
float apparentSize = 2.0f * radius / distance;
float cosineAngle = glm::length(glm::dot(offset, forward) * forward) / distance;
float age = (float)(startTime - getLastUpdated(avatar)) / (float)(USECS_PER_SECOND);
// NOTE: we are adding values of different units to get a single measure of "priority".
// Thus we multiply each component by a conversion "weight" that scales its units relative to the others.
// These weights are pure magic tuning and should be hard coded in the relation below,
// but are currently exposed for anyone who would like to explore fine tuning:
float priority = _avatarSortCoefficientSize * apparentSize
+ _avatarSortCoefficientCenter * cosineAngle
+ _avatarSortCoefficientAge * age;
// decrement priority of avatars outside keyhole
if (distance > cameraView.getCenterRadius()) {
if (!cameraView.sphereIntersectsFrustum(avatarPosition, radius)) {
priority += OUT_OF_VIEW_PENALTY;
}
}
sortedAvatars.push(AvatarPriority(avatar, priority));
}
}
return sortedAvatars;
}
QScriptValue AvatarEntityMapToScriptValue(QScriptEngine* engine, const AvatarEntityMap& value) {
QScriptValue obj = engine->newObject();
for (auto entityID : value.keys()) {
QByteArray entityProperties = value.value(entityID);
QJsonDocument jsonEntityProperties = QJsonDocument::fromBinaryData(entityProperties);
if (!jsonEntityProperties.isObject()) {
qCDebug(avatars) << "bad AvatarEntityData in AvatarEntityMap" << QString(entityProperties.toHex());
}
QVariant variantEntityProperties = jsonEntityProperties.toVariant();
QVariantMap entityPropertiesMap = variantEntityProperties.toMap();
QScriptValue scriptEntityProperties = variantMapToScriptValue(entityPropertiesMap, *engine);
QString key = entityID.toString();
obj.setProperty(key, scriptEntityProperties);
}
return obj;
}
void AvatarEntityMapFromScriptValue(const QScriptValue& object, AvatarEntityMap& value) {
QScriptValueIterator itr(object);
while (itr.hasNext()) {
itr.next();
QUuid EntityID = QUuid(itr.name());
QScriptValue scriptEntityProperties = itr.value();
QVariant variantEntityProperties = scriptEntityProperties.toVariant();
QJsonDocument jsonEntityProperties = QJsonDocument::fromVariant(variantEntityProperties);
QByteArray binaryEntityProperties = jsonEntityProperties.toBinaryData();
value[EntityID] = binaryEntityProperties;
}
}

View file

@ -14,6 +14,8 @@
#include <string>
#include <memory>
#include <queue>
/* VS2010 defines stdint.h, but not inttypes.h */
#if defined(_MSC_VER)
typedef signed char int8_t;
@ -44,6 +46,7 @@ typedef unsigned long long quint64;
#include <QVariantMap>
#include <QVector>
#include <QtScript/QScriptable>
#include <QtScript/QScriptValueIterator>
#include <QReadWriteLock>
#include <JointData.h>
@ -57,6 +60,7 @@ typedef unsigned long long quint64;
#include <ThreadSafeValueCache.h>
#include <SharedUtil.h>
#include <shared/RateCounter.h>
#include <ViewFrustum.h>
#include "AABox.h"
#include "HeadData.h"
@ -133,6 +137,7 @@ namespace AvatarDataPacket {
const HasFlags PACKET_HAS_AVATAR_LOCAL_POSITION = 1U << 9;
const HasFlags PACKET_HAS_FACE_TRACKER_INFO = 1U << 10;
const HasFlags PACKET_HAS_JOINT_DATA = 1U << 11;
const size_t AVATAR_HAS_FLAGS_SIZE = 2;
// NOTE: AvatarDataPackets start with a uint16_t sequence number that is not reflected in the Header structure.
@ -288,6 +293,31 @@ class AttachmentData;
class Transform;
using TransformPointer = std::shared_ptr<Transform>;
class AvatarDataRate {
public:
RateCounter<> globalPositionRate;
RateCounter<> localPositionRate;
RateCounter<> avatarBoundingBoxRate;
RateCounter<> avatarOrientationRate;
RateCounter<> avatarScaleRate;
RateCounter<> lookAtPositionRate;
RateCounter<> audioLoudnessRate;
RateCounter<> sensorToWorldRate;
RateCounter<> additionalFlagsRate;
RateCounter<> parentInfoRate;
RateCounter<> faceTrackerRate;
RateCounter<> jointDataRate;
};
class AvatarPriority {
public:
AvatarPriority(AvatarSharedPointer a, float p) : avatar(a), priority(p) {}
AvatarSharedPointer avatar;
float priority;
// NOTE: we invert the less-than operator to sort high priorities to front
bool operator<(const AvatarPriority& other) const { return priority < other.priority; }
};
class AvatarData : public QObject, public SpatiallyNestable {
Q_OBJECT
@ -345,14 +375,18 @@ public:
void setHandPosition(const glm::vec3& handPosition);
typedef enum {
NoData,
MinimumData,
CullSmallData,
IncludeSmallData,
SendAllData
} AvatarDataDetail;
virtual QByteArray toByteArrayStateful(AvatarDataDetail dataDetail);
virtual QByteArray toByteArray(AvatarDataDetail dataDetail, quint64 lastSentTime, const QVector<JointData>& lastSentJointData,
bool distanceAdjust = false, glm::vec3 viewerPosition = glm::vec3(0), QVector<JointData>* sentJointDataOut = nullptr);
AvatarDataPacket::HasFlags& hasFlagsOut, bool dropFaceTracking, bool distanceAdjust, glm::vec3 viewerPosition,
QVector<JointData>* sentJointDataOut, AvatarDataRate* outboundDataRateOut = nullptr) const;
virtual void doneEncoding(bool cullSmallChanges);
@ -380,7 +414,7 @@ public:
void nextAttitude(glm::vec3 position, glm::quat orientation); // Can be safely called at any time.
virtual void updateAttitude() {} // Tell skeleton mesh about changes
glm::quat getHeadOrientation() {
glm::quat getHeadOrientation() const {
lazyInitHeadData();
return _headData->getOrientation();
}
@ -419,7 +453,6 @@ public:
void setAudioAverageLoudness(float value) { _headData->setAudioAverageLoudness(value); }
// Scale
float getTargetScale() const;
virtual void setTargetScale(float targetScale);
float getDomainLimitedScale() const { return glm::clamp(_targetScale, _domainMinimumScale, _domainMaximumScale); }
@ -494,7 +527,7 @@ public:
// displayNameChanged returns true if displayName has changed, false otherwise.
void processAvatarIdentity(const Identity& identity, bool& identityChanged, bool& displayNameChanged);
QByteArray identityByteArray();
QByteArray identityByteArray() const;
const QUrl& getSkeletonModelURL() const { return _skeletonModelURL; }
const QString& getDisplayName() const { return _displayName; }
@ -520,8 +553,6 @@ public:
void setOwningAvatarMixer(const QWeakPointer<Node>& owningAvatarMixer) { _owningAvatarMixer = owningAvatarMixer; }
const AABox& getLocalAABox() const { return _localAABox; }
int getUsecsSinceLastUpdate() const { return _averageBytesReceived.getUsecsSinceLastEvent(); }
int getAverageBytesReceivedPerSecond() const;
int getReceiveRate() const;
@ -534,8 +565,8 @@ public:
QJsonObject toJson() const;
void fromJson(const QJsonObject& json, bool useFrameSkeleton = true);
glm::vec3 getClientGlobalPosition() { return _globalPosition; }
glm::vec3 getGlobalBoundingBoxCorner() { return _globalPosition + _globalBoundingBoxOffset - _globalBoundingBoxDimensions; }
glm::vec3 getClientGlobalPosition() const { return _globalPosition; }
glm::vec3 getGlobalBoundingBoxCorner() const { return _globalPosition + _globalBoundingBoxOffset - _globalBoundingBoxDimensions; }
Q_INVOKABLE AvatarEntityMap getAvatarEntityData() const;
Q_INVOKABLE void setAvatarEntityData(const AvatarEntityMap& avatarEntityData);
@ -550,7 +581,7 @@ public:
Q_INVOKABLE float getDataRate(const QString& rateName = QString("")) const;
Q_INVOKABLE float getUpdateRate(const QString& rateName = QString("")) const;
int getJointCount() { return _jointData.size(); }
int getJointCount() const { return _jointData.size(); }
QVector<JointData> getLastSentJointData() {
QReadLocker readLock(&_jointDataLock);
@ -559,6 +590,28 @@ public:
}
bool shouldDie() const {
const qint64 AVATAR_SILENCE_THRESHOLD_USECS = 5 * USECS_PER_SECOND;
return _owningAvatarMixer.isNull() || getUsecsSinceLastUpdate() > AVATAR_SILENCE_THRESHOLD_USECS;
}
static const float OUT_OF_VIEW_PENALTY;
static std::priority_queue<AvatarPriority> sortAvatars(
QList<AvatarSharedPointer> avatarList,
const ViewFrustum& cameraView,
std::function<uint64_t(AvatarSharedPointer)> getLastUpdated,
std::function<float(AvatarSharedPointer)> getBoundingRadius,
std::function<bool(AvatarSharedPointer)> shouldIgnore);
// TODO: remove this HACK once we settle on optimal sort coefficients
// These coefficients exposed for fine tuning the sort priority for transfering new _jointData to the render pipeline.
static float _avatarSortCoefficientSize;
static float _avatarSortCoefficientCenter;
static float _avatarSortCoefficientAge;
public slots:
void sendAvatarDataPacket();
void sendIdentityPacket();
@ -571,28 +624,27 @@ public slots:
virtual bool setAbsoluteJointRotationInObjectFrame(int index, const glm::quat& rotation) override { return false; }
virtual bool setAbsoluteJointTranslationInObjectFrame(int index, const glm::vec3& translation) override { return false; }
float getTargetScale() { return _targetScale; }
float getTargetScale() const { return _targetScale; } // why is this a slot?
void resetLastSent() { _lastToByteArray = 0; }
protected:
void lazyInitHeadData();
void lazyInitHeadData() const;
float getDistanceBasedMinRotationDOT(glm::vec3 viewerPosition);
float getDistanceBasedMinTranslationDistance(glm::vec3 viewerPosition);
float getDistanceBasedMinRotationDOT(glm::vec3 viewerPosition) const;
float getDistanceBasedMinTranslationDistance(glm::vec3 viewerPosition) const;
bool avatarBoundingBoxChangedSince(quint64 time);
bool avatarScaleChangedSince(quint64 time);
bool lookAtPositionChangedSince(quint64 time);
bool audioLoudnessChangedSince(quint64 time);
bool sensorToWorldMatrixChangedSince(quint64 time);
bool additionalFlagsChangedSince(quint64 time);
bool avatarBoundingBoxChangedSince(quint64 time) const { return _avatarBoundingBoxChanged >= time; }
bool avatarScaleChangedSince(quint64 time) const { return _avatarScaleChanged >= time; }
bool lookAtPositionChangedSince(quint64 time) const { return _headData->lookAtPositionChangedSince(time); }
bool audioLoudnessChangedSince(quint64 time) const { return _headData->audioLoudnessChangedSince(time); }
bool sensorToWorldMatrixChangedSince(quint64 time) const { return _sensorToWorldMatrixChanged >= time; }
bool additionalFlagsChangedSince(quint64 time) const { return _additionalFlagsChanged >= time; }
bool parentInfoChangedSince(quint64 time) const { return _parentChanged >= time; }
bool faceTrackerInfoChangedSince(quint64 time) const { return true; } // FIXME
bool hasParent() { return !getParentID().isNull(); }
bool parentInfoChangedSince(quint64 time);
bool hasFaceTracker() { return _headData ? _headData->_isFaceTrackerConnected : false; }
bool faceTrackerInfoChangedSince(quint64 time);
bool hasParent() const { return !getParentID().isNull(); }
bool hasFaceTracker() const { return _headData ? _headData->_isFaceTrackerConnected : false; }
glm::vec3 _handPosition;
virtual const QString& getSessionDisplayNameForTransport() const { return _sessionDisplayName; }
@ -616,7 +668,7 @@ protected:
bool _forceFaceTrackerConnected;
bool _hasNewJointData { true }; // set in AvatarData, cleared in Avatar
HeadData* _headData { nullptr };
mutable HeadData* _headData { nullptr };
QUrl _skeletonModelURL;
bool _firstSkeletonCheck { true };
@ -624,7 +676,7 @@ protected:
QVector<AttachmentData> _attachmentData;
QString _displayName;
QString _sessionDisplayName { };
const QUrl& cannonicalSkeletonModelURL(const QUrl& empty);
QUrl cannonicalSkeletonModelURL(const QUrl& empty) const;
float _displayNameTargetAlpha;
float _displayNameAlpha;
@ -641,8 +693,6 @@ protected:
glm::vec3 _targetVelocity;
AABox _localAABox;
SimpleMovingAverage _averageBytesReceived;
// During recording, this holds the starting position, orientation & scale of the recorded avatar
@ -695,18 +745,7 @@ protected:
RateCounter<> _jointDataUpdateRate;
// Some rate data for outgoing data
RateCounter<> _globalPositionRateOutbound;
RateCounter<> _localPositionRateOutbound;
RateCounter<> _avatarBoundingBoxRateOutbound;
RateCounter<> _avatarOrientationRateOutbound;
RateCounter<> _avatarScaleRateOutbound;
RateCounter<> _lookAtPositionRateOutbound;
RateCounter<> _audioLoudnessRateOutbound;
RateCounter<> _sensorToWorldRateOutbound;
RateCounter<> _additionalFlagsRateOutbound;
RateCounter<> _parentInfoRateOutbound;
RateCounter<> _faceTrackerRateOutbound;
RateCounter<> _jointDataRateOutbound;
AvatarDataRate _outboundDataRate;
glm::vec3 _globalBoundingBoxDimensions;
glm::vec3 _globalBoundingBoxOffset;
@ -809,6 +848,11 @@ Q_DECLARE_METATYPE(RayToAvatarIntersectionResult)
QScriptValue RayToAvatarIntersectionResultToScriptValue(QScriptEngine* engine, const RayToAvatarIntersectionResult& results);
void RayToAvatarIntersectionResultFromScriptValue(const QScriptValue& object, RayToAvatarIntersectionResult& results);
Q_DECLARE_METATYPE(AvatarEntityMap)
QScriptValue AvatarEntityMapToScriptValue(QScriptEngine* engine, const AvatarEntityMap& value);
void AvatarEntityMapFromScriptValue(const QScriptValue& object, AvatarEntityMap& value);
// faux joint indexes (-1 means invalid)
const int SENSOR_TO_WORLD_MATRIX_INDEX = 65534; // -2
const int CONTROLLER_RIGHTHAND_INDEX = 65533; // -3

View file

@ -182,7 +182,7 @@ void AvatarHashMap::removeAvatar(const QUuid& sessionUUID, KillAvatarReason remo
void AvatarHashMap::handleRemovedAvatar(const AvatarSharedPointer& removedAvatar, KillAvatarReason removalReason) {
qCDebug(avatars) << "Removed avatar with UUID" << uuidStringWithoutCurlyBraces(removedAvatar->getSessionUUID())
<< "from AvatarHashMap";
<< "from AvatarHashMap" << removalReason;
emit avatarRemovedEvent(removedAvatar->getSessionUUID());
}
@ -190,3 +190,4 @@ void AvatarHashMap::sessionUUIDChanged(const QUuid& sessionUUID, const QUuid& ol
_lastOwnerSessionUUID = oldUUID;
emit avatarSessionChangedEvent(sessionUUID, oldUUID);
}

View file

@ -27,7 +27,6 @@
#include "AvatarData.h"
class AvatarHashMap : public QObject, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY

View file

@ -1419,8 +1419,7 @@ QVector<QUuid> EntityScriptingInterface::getChildrenIDsOfJoint(const QUuid& pare
return;
}
parent->forEachChild([&](SpatiallyNestablePointer child) {
if (child->getParentJointIndex() == jointIndex &&
child->getNestableType() != NestableType::Overlay) {
if (child->getParentJointIndex() == jointIndex) {
result.push_back(child->getID());
}
});

View file

@ -44,6 +44,8 @@ public:
// Mutable, but must retain structure of vector
using NetworkMaterials = std::vector<std::shared_ptr<NetworkMaterial>>;
bool isGeometryLoaded() const { return (bool)_fbxGeometry; }
const FBXGeometry& getFBXGeometry() const { return *_fbxGeometry; }
const GeometryMeshes& getMeshes() const { return *_meshes; }
const std::shared_ptr<const NetworkMaterial> getShapeMaterial(int shapeID) const;

View file

@ -336,8 +336,7 @@ gpu::Texture* TextureUsage::createNormalTextureFromBumpImage(const QImage& srcIm
const double pStrength = 2.0;
int width = image.width();
int height = image.height();
// THe end result image for normal map is RGBA32 even though the A is not used
QImage result(width, height, QImage::Format_RGBA8888);
QImage result(width, height, QImage::Format_RGB888);
for (int i = 0; i < width; i++) {
const int iNextClamped = clampPixelCoordinate(i + 1, width - 1);
@ -377,21 +376,19 @@ gpu::Texture* TextureUsage::createNormalTextureFromBumpImage(const QImage& srcIm
glm::normalize(v);
// convert to rgb from the value obtained computing the filter
QRgb qRgbValue = qRgb(mapComponent(v.x), mapComponent(v.y), mapComponent(v.z));
QRgb qRgbValue = qRgba(mapComponent(v.x), mapComponent(v.y), mapComponent(v.z), 1.0);
result.setPixel(i, j, qRgbValue);
}
}
gpu::Texture* theTexture = nullptr;
if ((image.width() > 0) && (image.height() > 0)) {
gpu::Element formatGPU = gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA);
gpu::Element formatMip = gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA);
gpu::Element formatGPU = gpu::Element(gpu::VEC3, gpu::NUINT8, gpu::RGB);
gpu::Element formatMip = gpu::Element(gpu::VEC3, gpu::NUINT8, gpu::RGB);
theTexture = (gpu::Texture::create2D(formatGPU, image.width(), image.height(), gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_MIP_LINEAR)));
theTexture->setSource(srcImageName);
theTexture->assignStoredMip(0, formatMip, image.byteCount(), image.constBits());
generateMips(theTexture, image, formatMip, true);
}
return theTexture;

View file

@ -34,6 +34,7 @@
#include <tbb/concurrent_unordered_map.h>
#include <DependencyManager.h>
#include <SharedUtil.h>
#include "DomainHandler.h"
#include "Node.h"
@ -182,15 +183,33 @@ public:
// This allows multiple threads (i.e. a thread pool) to share a lock
// without deadlocking when a dying node attempts to acquire a write lock
template<typename NestedNodeLambda>
void nestedEach(NestedNodeLambda functor) {
QReadLocker readLock(&_nodeMutex);
void nestedEach(NestedNodeLambda functor,
int* lockWaitOut = nullptr,
int* nodeTransformOut = nullptr,
int* functorOut = nullptr) {
auto start = usecTimestampNow();
{
QReadLocker readLock(&_nodeMutex);
auto endLock = usecTimestampNow();
if (lockWaitOut) {
*lockWaitOut = (endLock - start);
}
std::vector<SharedNodePointer> nodes(_nodeHash.size());
std::transform(_nodeHash.cbegin(), _nodeHash.cend(), nodes.begin(), [](const NodeHash::value_type& it) {
return it.second;
});
std::vector<SharedNodePointer> nodes(_nodeHash.size());
std::transform(_nodeHash.cbegin(), _nodeHash.cend(), nodes.begin(), [](const NodeHash::value_type& it) {
return it.second;
});
auto endTransform = usecTimestampNow();
if (nodeTransformOut) {
*nodeTransformOut = (endTransform - endLock);
}
functor(nodes.cbegin(), nodes.cend());
functor(nodes.cbegin(), nodes.cend());
auto endFunctor = usecTimestampNow();
if (functorOut) {
*functorOut = (endFunctor - endTransform);
}
}
}
template<typename NodeLambda>

View file

@ -16,8 +16,8 @@ void UserActivityLoggerScriptingInterface::enabledEdit() {
logAction("enabled_edit");
}
void UserActivityLoggerScriptingInterface::openedTablet() {
logAction("opened_tablet");
void UserActivityLoggerScriptingInterface::openedTablet(bool visibleToOthers) {
logAction("opened_tablet", { { "visible_to_others", visibleToOthers } });
}
void UserActivityLoggerScriptingInterface::closedTablet() {

View file

@ -21,7 +21,7 @@ class UserActivityLoggerScriptingInterface : public QObject, public Dependency {
Q_OBJECT
public:
Q_INVOKABLE void enabledEdit();
Q_INVOKABLE void openedTablet();
Q_INVOKABLE void openedTablet(bool visibleToOthers);
Q_INVOKABLE void closedTablet();
Q_INVOKABLE void openedMarketplace();
Q_INVOKABLE void toggledAway(bool isAway);

View file

@ -112,7 +112,8 @@ public:
ReloadEntityServerScript,
EntityPhysics,
EntityServerScriptLog,
LAST_PACKET_TYPE = EntityServerScriptLog
AdjustAvatarSorting,
LAST_PACKET_TYPE = AdjustAvatarSorting
};
};

View file

@ -114,7 +114,7 @@ public:
void setBlendedVertices(int blendNumber, const Geometry::WeakPointer& geometry,
const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals);
bool isLoaded() const { return (bool)_renderGeometry; }
bool isLoaded() const { return (bool)_renderGeometry && _renderGeometry->isGeometryLoaded(); }
void setIsWireframe(bool isWireframe) { _isWireframe = isWireframe; }
bool isWireframe() const { return _isWireframe; }

View file

@ -56,6 +56,11 @@ bool RecordingScriptingInterface::loadRecording(const QString& url) {
using namespace recording;
auto loader = ClipCache::instance().getClipLoader(url);
if (!loader) {
qWarning() << "Clip failed to load from " << url;
return false;
}
if (!loader->isLoaded()) {
QEventLoop loop;
QObject::connect(loader.data(), &Resource::loaded, &loop, &QEventLoop::quit);

View file

@ -576,6 +576,7 @@ void ScriptEngine::init() {
qScriptRegisterMetaType(this, EntityItemIDtoScriptValue, EntityItemIDfromScriptValue);
qScriptRegisterMetaType(this, RayToEntityIntersectionResultToScriptValue, RayToEntityIntersectionResultFromScriptValue);
qScriptRegisterMetaType(this, RayToAvatarIntersectionResultToScriptValue, RayToAvatarIntersectionResultFromScriptValue);
qScriptRegisterMetaType(this, AvatarEntityMapToScriptValue, AvatarEntityMapFromScriptValue);
qScriptRegisterSequenceMetaType<QVector<QUuid>>(this);
qScriptRegisterSequenceMetaType<QVector<EntityItemID>>(this);

View file

@ -366,6 +366,7 @@ void TabletProxy::gotoWebScreen(const QString& url, const QString& injectedJavaS
}
if (root) {
removeButtonsFromHomeScreen();
QMetaObject::invokeMethod(root, "loadSource", Q_ARG(const QVariant&, QVariant(WEB_VIEW_SOURCE_URL)));
QMetaObject::invokeMethod(root, "setShown", Q_ARG(const QVariant&, QVariant(true)));
QMetaObject::invokeMethod(root, "loadWebUrl", Q_ARG(const QVariant&, QVariant(url)), Q_ARG(const QVariant&, QVariant(injectedJavaScriptUrl)));

View file

@ -150,7 +150,6 @@ signals:
private:
bool getRequestsDomainListData();
void setRequestsDomainListData(bool requests);
bool _requestsDomainListData;
};

View file

@ -179,9 +179,9 @@ public:
const glm::vec3& localVelocity,
const glm::vec3& localAngularVelocity);
bool scaleChangedSince(quint64 time) { return _scaleChanged > time; }
bool tranlationChangedSince(quint64 time) { return _translationChanged > time; }
bool rotationChangedSince(quint64 time) { return _rotationChanged > time; }
bool scaleChangedSince(quint64 time) const { return _scaleChanged > time; }
bool tranlationChangedSince(quint64 time) const { return _translationChanged > time; }
bool rotationChangedSince(quint64 time) const { return _rotationChanged > time; }
protected:
const NestableType _nestableType; // EntityItem or an AvatarData

View file

@ -20,7 +20,7 @@ var DEFAULT_SCRIPTS = [
"system/bubble.js",
"system/snapshot.js",
"system/help.js",
"system/pal.js", //"system/mod.js", // older UX, if you prefer
"system/pal.js", // "system/mod.js", // older UX, if you prefer
"system/goto.js",
"system/marketplaces/marketplaces.js",
"system/edit.js",
@ -54,9 +54,6 @@ if (previousSetting === true || previousSetting === 'true') {
previousSetting = true;
}
if (Menu.menuExists(MENU_CATEGORY) && !Menu.menuItemExists(MENU_CATEGORY, MENU_ITEM)) {
Menu.addMenuItem({
menuName: MENU_CATEGORY,
@ -78,11 +75,11 @@ function runDefaultsSeparately() {
Script.load(DEFAULT_SCRIPTS[i]);
}
}
// start all scripts
if (Menu.isOptionChecked(MENU_ITEM)) {
// we're debugging individual default scripts
// so we load each into its own ScriptEngine instance
debuggingDefaultScripts = true;
runDefaultsSeparately();
} else {
// include all default scripts into this ScriptEngine
@ -90,32 +87,14 @@ if (Menu.isOptionChecked(MENU_ITEM)) {
}
function menuItemEvent(menuItem) {
if (menuItem == MENU_ITEM) {
isChecked = Menu.isOptionChecked(MENU_ITEM);
if (menuItem === MENU_ITEM) {
var isChecked = Menu.isOptionChecked(MENU_ITEM);
if (isChecked === true) {
Settings.setValue(SETTINGS_KEY, true);
} else if (isChecked === false) {
Settings.setValue(SETTINGS_KEY, false);
}
Window.alert('You must reload all scripts for this to take effect.')
}
}
function stopLoadedScripts() {
// remove debug script loads
var runningScripts = ScriptDiscoveryService.getRunning();
for (var i in runningScripts) {
var scriptName = runningScripts[i].name;
for (var j in DEFAULT_SCRIPTS) {
if (DEFAULT_SCRIPTS[j].slice(-scriptName.length) === scriptName) {
ScriptDiscoveryService.stopScript(runningScripts[i].url);
}
}
Menu.triggerOption("Reload All Scripts");
}
}
@ -126,7 +105,6 @@ function removeMenuItem() {
}
Script.scriptEnding.connect(function() {
stopLoadedScripts();
removeMenuItem();
});

View file

@ -58,11 +58,14 @@ function updateOverlays() {
// setup a position for the overlay that is just above this avatar's head
var overlayPosition = avatar.getJointPosition("Head");
overlayPosition.y += 1.05;
overlayPosition.y += 1.15;
var rows = 8;
var text = avatarID + "\n"
+"--- Data from Mixer ---\n"
+"All: " + AvatarManager.getAvatarDataRate(avatarID).toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID).toFixed(2) + "hz)" + "\n"
/*
+" GP: " + AvatarManager.getAvatarDataRate(avatarID,"globalPosition").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"globalPosition").toFixed(2) + "hz)" + "\n"
+" LP: " + AvatarManager.getAvatarDataRate(avatarID,"localPosition").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"localPosition").toFixed(2) + "hz)" + "\n"
+" BB: " + AvatarManager.getAvatarDataRate(avatarID,"avatarBoundingBox").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"avatarBoundingBox").toFixed(2) + "hz)" + "\n"
@ -74,11 +77,12 @@ function updateOverlays() {
+" AF: " + AvatarManager.getAvatarDataRate(avatarID,"additionalFlags").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"additionalFlags").toFixed(2) + "hz)" + "\n"
+" PI: " + AvatarManager.getAvatarDataRate(avatarID,"parentInfo").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"parentInfo").toFixed(2) + "hz)" + "\n"
+" FT: " + AvatarManager.getAvatarDataRate(avatarID,"faceTracker").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"faceTracker").toFixed(2) + "hz)" + "\n"
*/
+" JD: " + AvatarManager.getAvatarDataRate(avatarID,"jointData").toFixed(2) + "kbps (" + AvatarManager.getAvatarUpdateRate(avatarID,"jointData").toFixed(2) + "hz)" + "\n"
+"--- Simulation ---\n"
+"All: " + AvatarManager.getAvatarSimulationRate(avatarID,"avatar").toFixed(2) + "hz \n"
+" inView: " + AvatarManager.getAvatarSimulationRate(avatarID,"avatarInView").toFixed(2) + "hz \n"
+" SM: " + AvatarManager.getAvatarSimulationRate(avatarID,"skeletonModel").toFixed(2) + "hz \n"
//+" SM: " + AvatarManager.getAvatarSimulationRate(avatarID,"skeletonModel").toFixed(2) + "hz \n"
+" JD: " + AvatarManager.getAvatarSimulationRate(avatarID,"jointData").toFixed(2) + "hz \n"
if (avatarID in debugOverlays) {
@ -93,7 +97,7 @@ function updateOverlays() {
position: overlayPosition,
dimensions: {
x: 1.25,
y: 19 * 0.13
y: rows * 0.13
},
lineHeight: 0.1,
font:{size:0.1},

View file

@ -12,14 +12,14 @@
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
Script.include("/~/system/libraries/toolBars.js");
var recordingFile = "recording.rec";
var recordingFile = "recording.hfr";
function setPlayerOptions() {
Recording.setPlayFromCurrentLocation(true);
Recording.setPlayerUseDisplayName(false);
Recording.setPlayerUseAttachments(false);
Recording.setPlayerUseHeadModel(false);
Recording.setPlayerUseSkeletonModel(false);
Recording.setPlayerUseSkeletonModel(true);
}
var windowDimensions = Controller.getViewportDimensions();
@ -142,7 +142,6 @@ function setupTimer() {
backgroundAlpha: 1.0,
visible: true
});
}
function updateTimer() {
@ -272,7 +271,7 @@ function mousePressEvent(event) {
}
} else if (loadIcon === toolBar.clicked(clickedOverlay)) {
if (!Recording.isRecording() && !Recording.isPlaying()) {
recordingFile = Window.browse("Load recorcding from file", ".", "Recordings (*.hfr *.rec *.HFR *.REC)");
recordingFile = Window.browse("Load recording from file", ".", "Recordings (*.hfr *.rec *.HFR *.REC)");
if (!(recordingFile === "null" || recordingFile === null || recordingFile === "")) {
Recording.loadRecording(recordingFile);
}
@ -345,5 +344,3 @@ Script.scriptEnding.connect(scriptEnding);
// Should be called last to put everything into position
moveUI();

View file

@ -16,19 +16,51 @@
var TABLET_BUTTON_NAME = "AUDIO";
var HOME_BUTTON_TEXTURE = "http://hifi-content.s3.amazonaws.com/alan/dev/tablet-with-home-button.fbx/tablet-with-home-button.fbm/button-root.png";
var MUTE_ICONS = {
icon: "icons/tablet-icons/mic-mute-i.svg",
activeIcon: "icons/tablet-icons/mic-mute-a.svg"
};
var UNMUTE_ICONS = {
icon: "icons/tablet-icons/mic-unmute-i.svg",
activeIcon: "icons/tablet-icons/mic-unmute-a.svg"
};
function onMuteToggled() {
button.editProperties({ isActive: AudioDevice.getMuted() });
if (AudioDevice.getMuted()) {
button.editProperties(MUTE_ICONS);
} else {
button.editProperties(UNMUTE_ICONS);
}
}
function onClicked(){
var entity = HMD.tabletID;
Entities.editEntity(entity, { textures: JSON.stringify({ "tex.close": HOME_BUTTON_TEXTURE }) });
tablet.gotoMenuScreen("Audio");
var shouldActivateButton = false;
var onAudioScreen = false;
function onClicked() {
if (onAudioScreen) {
// for toolbar-mode: go back to home screen, this will close the window.
tablet.gotoHomeScreen();
} else {
var entity = HMD.tabletID;
Entities.editEntity(entity, { textures: JSON.stringify({ "tex.close": HOME_BUTTON_TEXTURE }) });
shouldActivateButton = true;
tablet.gotoMenuScreen("Audio");
onAudioScreen = true;
}
}
function onScreenChanged(type, url) {
// for toolbar mode: change button to active when window is first openend, false otherwise.
button.editProperties({isActive: shouldActivateButton});
shouldActivateButton = false;
onAudioScreen = false;
}
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
var button = tablet.addButton({
icon: "icons/tablet-icons/mic-unmute-i.svg",
activeIcon: "icons/tablet-icons/mic-mute-a.svg",
icon: AudioDevice.getMuted() ? MUTE_ICONS.icon : UNMUTE_ICONS.icon,
activeIcon: AudioDevice.getMuted() ? MUTE_ICONS.activeIcon : UNMUTE_ICONS.activeIcon,
text: TABLET_BUTTON_NAME,
sortOrder: 1
});
@ -36,10 +68,12 @@ var button = tablet.addButton({
onMuteToggled();
button.clicked.connect(onClicked);
tablet.screenChanged.connect(onScreenChanged);
AudioDevice.muteToggled.connect(onMuteToggled);
Script.scriptEnding.connect(function () {
button.clicked.disconnect(onClicked);
tablet.screenChanged.disconnect(onScreenChanged);
AudioDevice.muteToggled.disconnect(onMuteToggled);
tablet.removeButton(button);
});

View file

@ -331,6 +331,12 @@ Grabber.prototype.pressEvent = function(event) {
}
var pickRay = Camera.computePickRay(event.x, event.y);
var overlayResult = Overlays.findRayIntersection(pickRay, true, [HMD.tabletID, HMD.tabletScreenID, HMD.homeButtonID]);
if (overlayResult.intersects) {
return;
}
var pickResults = Entities.findRayIntersection(pickRay, true); // accurate picking
if (!pickResults.intersects) {
// didn't click on anything

View file

@ -14,7 +14,7 @@
/* global getEntityCustomData, flatten, Xform, Script, Quat, Vec3, MyAvatar, Entities, Overlays, Settings,
Reticle, Controller, Camera, Messages, Mat4, getControllerWorldLocation, getGrabPointSphereOffset, setGrabCommunications,
Menu, HMD */
Menu, HMD, isInEditMode */
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
(function() { // BEGIN LOCAL_SCOPE
@ -399,7 +399,7 @@ function entityHasActions(entityID) {
function findRayIntersection(pickRay, precise, include, exclude) {
var entities = Entities.findRayIntersection(pickRay, precise, include, exclude, true);
var overlays = Overlays.findRayIntersection(pickRay);
var overlays = Overlays.findRayIntersection(pickRay, precise, [], [HMD.tabletID]);
if (!overlays.intersects || (entities.intersects && (entities.distance <= overlays.distance))) {
return entities;
}
@ -644,6 +644,7 @@ EquipHotspotBuddy.prototype.updateHotspot = function(hotspot, timestamp) {
// override default sphere with a user specified model, if it exists.
overlayInfoSet.overlays.push(Overlays.addOverlay("model", {
name: "hotspot overlay",
url: hotspot.modelURL ? hotspot.modelURL : DEFAULT_SPHERE_MODEL_URL,
position: hotspot.worldPosition,
rotation: {
@ -776,7 +777,7 @@ function MyController(hand) {
};
this.actionID = null; // action this script created...
this.grabbedEntity = null; // on this entity.
this.grabbedThingID = null; // on this entity.
this.grabbedOverlay = null;
this.state = STATE_OFF;
this.pointer = null; // entity-id of line object
@ -853,14 +854,19 @@ function MyController(hand) {
};
this.callEntityMethodOnGrabbed = function(entityMethodName) {
if (this.grabbedIsOverlay) {
return;
}
var args = [this.hand === RIGHT_HAND ? "right" : "left", MyAvatar.sessionUUID];
Entities.callEntityMethod(this.grabbedEntity, entityMethodName, args);
Entities.callEntityMethod(this.grabbedThingID, entityMethodName, args);
};
this.setState = function(newState, reason) {
if ((isInEditMode() && this.grabbedEntity !== HMD.tabletID )&& (newState !== STATE_OFF &&
newState !== STATE_SEARCHING &&
newState !== STATE_OVERLAY_STYLUS_TOUCHING)) {
if ((isInEditMode() && this.grabbedThingID !== HMD.tabletID) &&
(newState !== STATE_OFF &&
newState !== STATE_SEARCHING &&
newState !== STATE_OVERLAY_STYLUS_TOUCHING &&
newState !== STATE_OVERLAY_LASER_TOUCHING)) {
return;
}
setGrabCommunications((newState === STATE_DISTANCE_HOLDING) || (newState === STATE_NEAR_GRABBING));
@ -903,6 +909,7 @@ function MyController(hand) {
if (!this.grabPointSphere) {
this.grabPointSphere = Overlays.addOverlay("sphere", {
name: "grabPointSphere",
localPosition: getGrabPointSphereOffset(this.handToController()),
localRotation: { x: 0, y: 0, z: 0, w: 1 },
dimensions: GRAB_POINT_SPHERE_RADIUS * 2,
@ -933,6 +940,7 @@ function MyController(hand) {
var brightColor = colorPow(color, 0.06);
if (this.searchSphere === null) {
var sphereProperties = {
name: "searchSphere",
position: location,
rotation: rotation,
outerRadius: size * 1.2,
@ -955,7 +963,8 @@ function MyController(hand) {
innerAlpha: 1.0,
outerAlpha: 0.0,
outerRadius: size * 1.2,
visible: true
visible: true,
ignoreRayIntersection: true
});
}
};
@ -966,6 +975,7 @@ function MyController(hand) {
}
var stylusProperties = {
name: "stylus",
url: Script.resourcesPath() + "meshes/tablet-stylus-fat.fbx",
localPosition: Vec3.sum({ x: 0.0,
y: WEB_TOUCH_Y_OFFSET,
@ -1000,6 +1010,7 @@ function MyController(hand) {
this.overlayLineOn = function(closePoint, farPoint, color) {
if (this.overlayLine === null) {
var lineProperties = {
name: "line",
glow: 1.0,
start: closePoint,
end: farPoint,
@ -1175,6 +1186,13 @@ function MyController(hand) {
}
}
var candidateOverlays = Overlays.findOverlays(worldHandPosition, WEB_DISPLAY_STYLUS_DISTANCE);
for (var j = 0; j < candidateOverlays.length; j++) {
if (this.isTablet(candidateOverlays[j])) {
nearWeb = true;
}
}
if (nearWeb) {
this.showStylus();
var rayPickInfo = this.calcRayPickInfo(this.hand);
@ -1233,7 +1251,13 @@ function MyController(hand) {
});
if (grabbableEntities.length > 0) {
if (!this.grabPointIntersectsEntity) {
Controller.triggerHapticPulse(1, 20, this.hand);
// don't do haptic pulse for tablet
var nonTabletEntities = grabbableEntities.filter(function(entityID) {
return entityID != HMD.tabletID && entityID != HMD.homeButtonID;
});
if (nonTabletEntities.length > 0) {
Controller.triggerHapticPulse(1, 20, this.hand);
}
this.grabPointIntersectsEntity = true;
this.grabPointSphereOn();
}
@ -1417,7 +1441,7 @@ function MyController(hand) {
var okToEquipFromOtherHand = ((this.getOtherHandController().state == STATE_NEAR_GRABBING ||
this.getOtherHandController().state == STATE_DISTANCE_HOLDING) &&
this.getOtherHandController().grabbedEntity == hotspot.entityID);
this.getOtherHandController().grabbedThingID == hotspot.entityID);
var hasParent = true;
if (props.parentID === NULL_UUID) {
hasParent = false;
@ -1575,7 +1599,7 @@ function MyController(hand) {
var farSearching = this.triggerSmoothedSqueezed() && (Date.now() - this.searchStartTime > FAR_SEARCH_DELAY);
this.grabbedEntity = null;
this.grabbedThingID = null;
this.grabbedOverlay = null;
this.isInitialGrab = false;
this.preparingHoldRelease = false;
@ -1583,7 +1607,7 @@ function MyController(hand) {
this.checkForUnexpectedChildren();
if ((this.triggerSmoothedReleased() && this.secondaryReleased())) {
this.grabbedEntity = null;
this.grabbedThingID = null;
this.setState(STATE_OFF, "trigger released");
return;
}
@ -1604,8 +1628,9 @@ function MyController(hand) {
if (potentialEquipHotspot) {
if ((this.triggerSmoothedGrab() || this.secondarySqueezed()) && holdEnabled) {
this.grabbedHotspot = potentialEquipHotspot;
this.grabbedEntity = potentialEquipHotspot.entityID;
this.setState(STATE_HOLD, "equipping '" + entityPropertiesCache.getProps(this.grabbedEntity).name + "'");
this.grabbedThingID = potentialEquipHotspot.entityID;
this.grabbedIsOverlay = false;
this.setState(STATE_HOLD, "equipping '" + entityPropertiesCache.getProps(this.grabbedThingID).name + "'");
return;
}
@ -1616,6 +1641,11 @@ function MyController(hand) {
return _this.entityIsNearGrabbable(entity, handPosition, NEAR_GRAB_MAX_DISTANCE);
});
var candidateOverlays = Overlays.findOverlays(handPosition, NEAR_GRAB_RADIUS);
var grabbableOverlays = candidateOverlays.filter(function(overlayID) {
return Overlays.getProperty(overlayID, "grabbable");
});
if (rayPickInfo.entityID) {
this.intersectionDistance = rayPickInfo.distance;
if (this.entityIsGrabbable(rayPickInfo.entityID) && rayPickInfo.distance < NEAR_GRAB_PICK_RADIUS) {
@ -1627,6 +1657,23 @@ function MyController(hand) {
this.intersectionDistance = 0;
}
if (grabbableOverlays.length > 0) {
grabbableOverlays.sort(function(a, b) {
var aPosition = Overlays.getProperty(a, "position");
var aDistance = Vec3.distance(aPosition, handPosition);
var bPosition = Overlays.getProperty(b, "position");
var bDistance = Vec3.distance(bPosition, handPosition);
return aDistance - bDistance;
});
this.grabbedThingID = grabbableOverlays[0];
this.grabbedIsOverlay = true;
if ((this.triggerSmoothedGrab() || this.secondarySqueezed()) && nearGrabEnabled) {
this.setState(STATE_NEAR_GRABBING, "near grab overlay '" +
Overlays.getProperty(this.grabbedThingID, "name") + "'");
return;
}
}
var entity;
if (grabbableEntities.length > 0) {
// sort by distance
@ -1637,7 +1684,8 @@ function MyController(hand) {
});
entity = grabbableEntities[0];
name = entityPropertiesCache.getProps(entity).name;
this.grabbedEntity = entity;
this.grabbedThingID = entity;
this.grabbedIsOverlay = false;
if (this.entityWantsTrigger(entity)) {
if (this.triggerSmoothedGrab()) {
this.setState(STATE_NEAR_TRIGGER, "near trigger '" + name + "'");
@ -1648,7 +1696,7 @@ function MyController(hand) {
} else {
// If near something grabbable, grab it!
if ((this.triggerSmoothedGrab() || this.secondarySqueezed()) && nearGrabEnabled) {
this.setState(STATE_NEAR_GRABBING, "near grab '" + name + "'");
this.setState(STATE_NEAR_GRABBING, "near grab entity '" + name + "'");
return;
} else {
// potentialNearGrabEntity = entity;
@ -1671,7 +1719,8 @@ function MyController(hand) {
name = entityPropertiesCache.getProps(entity).name;
if (this.entityWantsTrigger(entity)) {
if (this.triggerSmoothedGrab()) {
this.grabbedEntity = entity;
this.grabbedThingID = entity;
this.grabbedIsOverlay = false;
this.setState(STATE_FAR_TRIGGER, "far trigger '" + name + "'");
return;
} else {
@ -1679,7 +1728,8 @@ function MyController(hand) {
}
} else if (this.entityIsDistanceGrabbable(rayPickInfo.entityID, handPosition)) {
if (this.triggerSmoothedGrab() && !isEditing() && farGrabEnabled && farSearching) {
this.grabbedEntity = entity;
this.grabbedThingID = entity;
this.grabbedIsOverlay = false;
this.grabbedDistance = rayPickInfo.distance;
this.setState(STATE_DISTANCE_HOLDING, "distance hold '" + name + "'");
return;
@ -1759,7 +1809,8 @@ function MyController(hand) {
Entities.sendHoverOverEntity(entity, pointerEvent);
}
this.grabbedEntity = entity;
this.grabbedThingID = entity;
this.grabbedIsOverlay = false;
this.setState(STATE_ENTITY_STYLUS_TOUCHING, "begin touching entity '" + name + "'");
return true;
@ -1887,7 +1938,8 @@ function MyController(hand) {
}
if (this.triggerSmoothedGrab() && (!isEditing() || this.isTablet(entity))) {
this.grabbedEntity = entity;
this.grabbedThingID = entity;
this.grabbedIsOverlay = false;
this.setState(STATE_ENTITY_LASER_TOUCHING, "begin touching entity '" + name + "'");
return true;
}
@ -1998,7 +2050,7 @@ function MyController(hand) {
var worldToSensorMat = Mat4.inverse(MyAvatar.getSensorToWorldMatrix());
var roomControllerPosition = Mat4.transformPoint(worldToSensorMat, worldControllerPosition);
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
var grabbedProperties = Entities.getEntityProperties(this.grabbedThingID, GRABBABLE_PROPERTIES);
var now = Date.now();
// add the action and initialize some variables
@ -2028,7 +2080,7 @@ function MyController(hand) {
var timeScale = this.distanceGrabTimescale(this.mass, distanceToObject);
this.actionID = NULL_UUID;
this.actionID = Entities.addAction("spring", this.grabbedEntity, {
this.actionID = Entities.addAction("spring", this.grabbedThingID, {
targetPosition: this.currentObjectPosition,
linearTimeScale: timeScale,
targetRotation: this.currentObjectRotation,
@ -2053,12 +2105,12 @@ function MyController(hand) {
this.ensureDynamic = function() {
// if we distance hold something and keep it very still before releasing it, it ends up
// non-dynamic in bullet. If it's too still, give it a little bounce so it will fall.
var props = Entities.getEntityProperties(this.grabbedEntity, ["velocity", "dynamic", "parentID"]);
var props = Entities.getEntityProperties(this.grabbedThingID, ["velocity", "dynamic", "parentID"]);
if (props.dynamic && props.parentID == NULL_UUID) {
var velocity = props.velocity;
if (Vec3.length(velocity) < 0.05) { // see EntityMotionState.cpp DYNAMIC_LINEAR_VELOCITY_THRESHOLD
velocity = { x: 0.0, y: 0.2, z:0.0 };
Entities.editEntity(this.grabbedEntity, { velocity: velocity });
Entities.editEntity(this.grabbedThingID, { velocity: velocity });
}
}
};
@ -2080,7 +2132,7 @@ function MyController(hand) {
var worldToSensorMat = Mat4.inverse(MyAvatar.getSensorToWorldMatrix());
var roomControllerPosition = Mat4.transformPoint(worldToSensorMat, worldControllerPosition);
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
var grabbedProperties = Entities.getEntityProperties(this.grabbedThingID, GRABBABLE_PROPERTIES);
var now = Date.now();
var deltaObjectTime = (now - this.currentObjectTime) / MSECS_PER_SEC; // convert to seconds
@ -2135,7 +2187,7 @@ function MyController(hand) {
newTargetPosition = Vec3.sum(newTargetPosition, this.offsetPosition);
var objectToAvatar = Vec3.subtract(this.currentObjectPosition, MyAvatar.position);
var handControllerData = getEntityCustomData('handControllerKey', this.grabbedEntity, defaultMoveWithHeadData);
var handControllerData = getEntityCustomData('handControllerKey', this.grabbedThingID, defaultMoveWithHeadData);
if (handControllerData.disableMoveWithHead !== true) {
// mix in head motion
if (MOVE_WITH_HEAD) {
@ -2164,7 +2216,7 @@ function MyController(hand) {
this.overlayLineOn(rayPickInfo.searchRay.origin, Vec3.subtract(grabbedProperties.position, this.offsetPosition), COLORS_GRAB_DISTANCE_HOLD);
var distanceToObject = Vec3.length(Vec3.subtract(MyAvatar.position, this.currentObjectPosition));
var success = Entities.updateAction(this.grabbedEntity, this.actionID, {
var success = Entities.updateAction(this.grabbedThingID, this.actionID, {
targetPosition: newTargetPosition,
linearTimeScale: this.distanceGrabTimescale(this.mass, distanceToObject),
targetRotation: this.currentObjectRotation,
@ -2181,7 +2233,7 @@ function MyController(hand) {
};
this.setupHoldAction = function() {
this.actionID = Entities.addAction("hold", this.grabbedEntity, {
this.actionID = Entities.addAction("hold", this.grabbedThingID, {
hand: this.hand === RIGHT_HAND ? "right" : "left",
timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
relativePosition: this.offsetPosition,
@ -2271,17 +2323,30 @@ function MyController(hand) {
Controller.triggerHapticPulse(HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION, this.hand);
if (this.entityActivated) {
var saveGrabbedID = this.grabbedEntity;
var saveGrabbedID = this.grabbedThingID;
this.release();
this.grabbedEntity = saveGrabbedID;
this.grabbedThingID = saveGrabbedID;
}
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, GRABBABLE_PROPERTIES);
if (FORCE_IGNORE_IK) {
var grabbedProperties;
if (this.grabbedIsOverlay) {
grabbedProperties = {
position: Overlays.getProperty(this.grabbedThingID, "position"),
rotation: Overlays.getProperty(this.grabbedThingID, "rotation"),
parentID: Overlays.getProperty(this.grabbedThingID, "parentID"),
parentJointIndex: Overlays.getProperty(this.grabbedThingID, "parentJointIndex"),
dynamic: false,
shapeType: "none"
};
this.ignoreIK = true;
} else {
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
this.ignoreIK = (grabbableData.ignoreIK !== undefined) ? grabbableData.ignoreIK : true;
grabbedProperties = Entities.getEntityProperties(this.grabbedThingID, GRABBABLE_PROPERTIES);
if (FORCE_IGNORE_IK) {
this.ignoreIK = true;
} else {
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedThingID, DEFAULT_GRABBABLE_DATA);
this.ignoreIK = (grabbableData.ignoreIK !== undefined) ? grabbableData.ignoreIK : true;
}
}
var handRotation;
@ -2320,7 +2385,8 @@ function MyController(hand) {
this.offsetPosition = Vec3.multiplyQbyV(Quat.inverse(Quat.multiply(handRotation, this.offsetRotation)), offset);
}
var isPhysical = propsArePhysical(grabbedProperties) || entityHasActions(this.grabbedEntity);
var isPhysical = propsArePhysical(grabbedProperties) ||
(!this.grabbedIsOverlay && entityHasActions(this.grabbedThingID));
if (isPhysical && this.state == STATE_NEAR_GRABBING && grabbedProperties.parentID === NULL_UUID) {
// grab entity via action
if (!this.setupHoldAction()) {
@ -2328,7 +2394,7 @@ function MyController(hand) {
}
Messages.sendMessage('Hifi-Object-Manipulation', JSON.stringify({
action: 'grab',
grabbedEntity: this.grabbedEntity,
grabbedEntity: this.grabbedThingID,
joint: this.hand === RIGHT_HAND ? "RightHand" : "LeftHand"
}));
} else {
@ -2353,29 +2419,36 @@ function MyController(hand) {
reparentProps.localPosition = this.offsetPosition;
reparentProps.localRotation = this.offsetRotation;
}
Entities.editEntity(this.grabbedEntity, reparentProps);
if (this.grabbedIsOverlay) {
Overlays.editOverlay(this.grabbedThingID, reparentProps);
} else {
Entities.editEntity(this.grabbedThingID, reparentProps);
}
if (this.thisHandIsParent(grabbedProperties)) {
// this should never happen, but if it does, don't set previous parent to be this hand.
// this.previousParentID[this.grabbedEntity] = NULL;
// this.previousParentJointIndex[this.grabbedEntity] = -1;
// this.previousParentID[this.grabbedThingID] = NULL;
// this.previousParentJointIndex[this.grabbedThingID] = -1;
} else {
this.previousParentID[this.grabbedEntity] = grabbedProperties.parentID;
this.previousParentJointIndex[this.grabbedEntity] = grabbedProperties.parentJointIndex;
this.previousParentID[this.grabbedThingID] = grabbedProperties.parentID;
this.previousParentJointIndex[this.grabbedThingID] = grabbedProperties.parentJointIndex;
}
Messages.sendMessage('Hifi-Object-Manipulation', JSON.stringify({
action: 'equip',
grabbedEntity: this.grabbedEntity,
grabbedEntity: this.grabbedThingID,
joint: this.hand === RIGHT_HAND ? "RightHand" : "LeftHand"
}));
}
Entities.editEntity(this.grabbedEntity, {
velocity: { x: 0, y: 0, z: 0 },
angularVelocity: { x: 0, y: 0, z: 0 },
// dynamic: false
});
if (!this.grabbedIsOverlay) {
Entities.editEntity(this.grabbedThingID, {
velocity: { x: 0, y: 0, z: 0 },
angularVelocity: { x: 0, y: 0, z: 0 },
// dynamic: false
});
}
if (this.state == STATE_NEAR_GRABBING) {
this.callEntityMethodOnGrabbed("startNearGrab");
@ -2441,26 +2514,39 @@ function MyController(hand) {
if (dropDetected && !this.waitForTriggerRelease && this.triggerSmoothedGrab()) {
// store the offset attach points into preferences.
if (USE_ATTACH_POINT_SETTINGS && this.grabbedHotspot && this.grabbedEntity) {
var prefprops = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "localRotation"]);
if (USE_ATTACH_POINT_SETTINGS && this.grabbedHotspot && this.grabbedThingID) {
var prefprops = Entities.getEntityProperties(this.grabbedThingID, ["localPosition", "localRotation"]);
if (prefprops && prefprops.localPosition && prefprops.localRotation) {
storeAttachPointForHotspotInSettings(this.grabbedHotspot, this.hand,
prefprops.localPosition, prefprops.localRotation);
}
}
var grabbedEntity = this.grabbedEntity;
var grabbedEntity = this.grabbedThingID;
this.release();
this.grabbedEntity = grabbedEntity;
this.grabbedThingID = grabbedEntity;
this.setState(STATE_NEAR_GRABBING, "drop gesture detected");
return;
}
this.prevDropDetected = dropDetected;
}
var props = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "parentID", "parentJointIndex",
var props;
if (this.grabbedIsOverlay) {
props = {
localPosition: Overlays.getProperty(this.grabbedThingID, "localPosition"),
parentID: Overlays.getProperty(this.grabbedThingID, "parentID"),
parentJointIndex: Overlays.getProperty(this.grabbedThingID, "parentJointIndex"),
position: Overlays.getProperty(this.grabbedThingID, "position"),
rotation: Overlays.getProperty(this.grabbedThingID, "rotation"),
dimensions: Overlays.getProperty(this.grabbedThingID, "dimensions"),
registrationPoint: { x: 0.5, y: 0.5, z: 0.5 }
};
} else {
props = Entities.getEntityProperties(this.grabbedThingID, ["localPosition", "parentID", "parentJointIndex",
"position", "rotation", "dimensions",
"registrationPoint"]);
}
if (!props.position) {
// server may have reset, taking our equipped entity with it. move back to "off" state
this.callEntityMethodOnGrabbed("releaseGrab");
@ -2472,7 +2558,7 @@ function MyController(hand) {
// someone took it from us or otherwise edited the parentID. end the grab. We don't do this
// for equipped things so that they can be adjusted while equipped.
this.callEntityMethodOnGrabbed("releaseGrab");
this.grabbedEntity = null;
this.grabbedThingID = null;
this.setState(STATE_OFF, "someone took it");
return;
}
@ -2554,7 +2640,7 @@ function MyController(hand) {
if (this.actionID && this.actionTimeout - now < ACTION_TTL_REFRESH * MSECS_PER_SEC) {
// if less than a 5 seconds left, refresh the actions ttl
var success = Entities.updateAction(this.grabbedEntity, this.actionID, {
var success = Entities.updateAction(this.grabbedThingID, this.actionID, {
hand: this.hand === RIGHT_HAND ? "right" : "left",
timeScale: NEAR_GRABBING_ACTION_TIMEFRAME,
relativePosition: this.offsetPosition,
@ -2568,14 +2654,14 @@ function MyController(hand) {
this.actionTimeout = now + (ACTION_TTL * MSECS_PER_SEC);
} else {
print("continueNearGrabbing -- updateAction failed");
Entities.deleteAction(this.grabbedEntity, this.actionID);
Entities.deleteAction(this.grabbedThingID, this.actionID);
this.setupHoldAction();
}
}
};
this.maybeScale = function(props) {
if (!objectScalingEnabled || this.isTablet(this.grabbedEntity)) {
if (!objectScalingEnabled || this.isTablet(this.grabbedThingID) || this.grabbedIsOverlay) {
return;
}
@ -2597,7 +2683,7 @@ function MyController(hand) {
this.getOtherHandController().getHandPosition()));
var currentRescale = scalingCurrentDistance / this.scalingStartDistance;
var newDimensions = Vec3.multiply(currentRescale, this.scalingStartDimensions);
Entities.editEntity(this.grabbedEntity, { dimensions: newDimensions });
Entities.editEntity(this.grabbedThingID, { dimensions: newDimensions });
}
};
@ -2648,7 +2734,7 @@ function MyController(hand) {
this.nearTrigger = function(deltaTime, timestamp) {
if (this.triggerSmoothedReleased()) {
this.callEntityMethodOnGrabbed("stopNearTrigger");
this.grabbedEntity = null;
this.grabbedThingID = null;
this.setState(STATE_OFF, "trigger released");
return;
}
@ -2658,7 +2744,7 @@ function MyController(hand) {
this.farTrigger = function(deltaTime, timestamp) {
if (this.triggerSmoothedReleased()) {
this.callEntityMethodOnGrabbed("stopFarTrigger");
this.grabbedEntity = null;
this.grabbedThingID = null;
this.setState(STATE_OFF, "trigger released");
return;
}
@ -2673,9 +2759,9 @@ function MyController(hand) {
var intersection = findRayIntersection(pickRay, true, [], [], true);
if (intersection.accurate || intersection.overlayID) {
this.lastPickTime = now;
if (intersection.entityID != this.grabbedEntity) {
if (intersection.entityID != this.grabbedThingID) {
this.callEntityMethodOnGrabbed("stopFarTrigger");
this.grabbedEntity = null;
this.grabbedThingID = null;
this.setState(STATE_OFF, "laser moved off of entity");
return;
}
@ -2697,13 +2783,13 @@ function MyController(hand) {
this.entityTouchingEnter = function() {
// test for intersection between controller laser and web entity plane.
var intersectInfo = handLaserIntersectEntity(this.grabbedEntity,
var intersectInfo = handLaserIntersectEntity(this.grabbedThingID,
getControllerWorldLocation(this.handToController(), true));
if (intersectInfo) {
var pointerEvent = {
type: "Press",
id: this.hand + 1, // 0 is reserved for hardware mouse
pos2D: projectOntoEntityXYPlane(this.grabbedEntity, intersectInfo.point),
pos2D: projectOntoEntityXYPlane(this.grabbedThingID, intersectInfo.point),
pos3D: intersectInfo.point,
normal: intersectInfo.normal,
direction: intersectInfo.searchRay.direction,
@ -2711,8 +2797,8 @@ function MyController(hand) {
isPrimaryHeld: true
};
Entities.sendMousePressOnEntity(this.grabbedEntity, pointerEvent);
Entities.sendClickDownOnEntity(this.grabbedEntity, pointerEvent);
Entities.sendMousePressOnEntity(this.grabbedThingID, pointerEvent);
Entities.sendClickDownOnEntity(this.grabbedThingID, pointerEvent);
this.touchingEnterTimer = 0;
this.touchingEnterPointerEvent = pointerEvent;
@ -2734,7 +2820,7 @@ function MyController(hand) {
this.entityTouchingExit = function() {
// test for intersection between controller laser and web entity plane.
var intersectInfo = handLaserIntersectEntity(this.grabbedEntity,
var intersectInfo = handLaserIntersectEntity(this.grabbedThingID,
getControllerWorldLocation(this.handToController(), true));
if (intersectInfo) {
var pointerEvent;
@ -2742,7 +2828,7 @@ function MyController(hand) {
pointerEvent = {
type: "Release",
id: this.hand + 1, // 0 is reserved for hardware mouse
pos2D: projectOntoEntityXYPlane(this.grabbedEntity, intersectInfo.point),
pos2D: projectOntoEntityXYPlane(this.grabbedThingID, intersectInfo.point),
pos3D: intersectInfo.point,
normal: intersectInfo.normal,
direction: intersectInfo.searchRay.direction,
@ -2755,11 +2841,11 @@ function MyController(hand) {
pointerEvent.isPrimaryHeld = false;
}
Entities.sendMouseReleaseOnEntity(this.grabbedEntity, pointerEvent);
Entities.sendClickReleaseOnEntity(this.grabbedEntity, pointerEvent);
Entities.sendHoverLeaveEntity(this.grabbedEntity, pointerEvent);
Entities.sendMouseReleaseOnEntity(this.grabbedThingID, pointerEvent);
Entities.sendClickReleaseOnEntity(this.grabbedThingID, pointerEvent);
Entities.sendHoverLeaveEntity(this.grabbedThingID, pointerEvent);
}
this.grabbedEntity = null;
this.grabbedThingID = null;
this.grabbedOverlay = null;
};
@ -2767,7 +2853,7 @@ function MyController(hand) {
this.touchingEnterTimer += dt;
entityPropertiesCache.addEntity(this.grabbedEntity);
entityPropertiesCache.addEntity(this.grabbedThingID);
if (this.state == STATE_ENTITY_LASER_TOUCHING && !this.triggerSmoothedGrab()) {
this.setState(STATE_OFF, "released trigger");
@ -2775,7 +2861,7 @@ function MyController(hand) {
}
// test for intersection between controller laser and web entity plane.
var intersectInfo = handLaserIntersectEntity(this.grabbedEntity,
var intersectInfo = handLaserIntersectEntity(this.grabbedThingID,
getControllerWorldLocation(this.handToController(), true));
if (intersectInfo) {
@ -2785,15 +2871,15 @@ function MyController(hand) {
return;
}
if (Entities.keyboardFocusEntity != this.grabbedEntity) {
if (Entities.keyboardFocusEntity != this.grabbedThingID) {
Overlays.keyboardFocusOverlay = 0;
Entities.keyboardFocusEntity = this.grabbedEntity;
Entities.keyboardFocusEntity = this.grabbedThingID;
}
var pointerEvent = {
type: "Move",
id: this.hand + 1, // 0 is reserved for hardware mouse
pos2D: projectOntoEntityXYPlane(this.grabbedEntity, intersectInfo.point),
pos2D: projectOntoEntityXYPlane(this.grabbedThingID, intersectInfo.point),
pos3D: intersectInfo.point,
normal: intersectInfo.normal,
direction: intersectInfo.searchRay.direction,
@ -2804,8 +2890,8 @@ function MyController(hand) {
var POINTER_PRESS_TO_MOVE_DELAY = 0.25; // seconds
if (this.deadspotExpired || this.touchingEnterTimer > POINTER_PRESS_TO_MOVE_DELAY ||
Vec3.distance(intersectInfo.point, this.touchingEnterPointerEvent.pos3D) > this.deadspotRadius) {
Entities.sendMouseMoveOnEntity(this.grabbedEntity, pointerEvent);
Entities.sendHoldingClickOnEntity(this.grabbedEntity, pointerEvent);
Entities.sendMouseMoveOnEntity(this.grabbedThingID, pointerEvent);
Entities.sendHoldingClickOnEntity(this.grabbedThingID, pointerEvent);
this.deadspotExpired = true;
}
@ -2815,7 +2901,7 @@ function MyController(hand) {
}
Reticle.setVisible(false);
} else {
this.grabbedEntity = null;
this.grabbedThingID = null;
this.setState(STATE_OFF, "grabbed entity was destroyed");
return;
}
@ -2900,7 +2986,7 @@ function MyController(hand) {
Overlays.sendMouseReleaseOnOverlay(this.grabbedOverlay, pointerEvent);
Overlays.sendHoverLeaveOverlay(this.grabbedOverlay, pointerEvent);
}
this.grabbedEntity = null;
this.grabbedThingID = null;
this.grabbedOverlay = null;
};
@ -2923,7 +3009,7 @@ function MyController(hand) {
if (this.state == STATE_OVERLAY_STYLUS_TOUCHING &&
intersectInfo.distance > WEB_STYLUS_LENGTH / 2.0 + WEB_TOUCH_Y_OFFSET + WEB_TOUCH_Y_TOUCH_DEADZONE_SIZE) {
this.grabbedEntity = null;
this.grabbedThingID = null;
this.setState(STATE_OFF, "pulled away from overlay");
return;
}
@ -2980,7 +3066,7 @@ function MyController(hand) {
}
Reticle.setVisible(false);
} else {
this.grabbedEntity = null;
this.grabbedThingID = null;
this.setState(STATE_OFF, "grabbed overlay was destroyed");
return;
}
@ -2989,7 +3075,7 @@ function MyController(hand) {
this.release = function() {
this.turnOffVisualizations();
if (this.grabbedEntity !== null) {
if (this.grabbedThingID !== null) {
if (this.state === STATE_HOLD) {
this.callEntityMethodOnGrabbed("releaseEquip");
}
@ -2997,35 +3083,49 @@ function MyController(hand) {
// Make a small release haptic pulse if we really were holding something
Controller.triggerHapticPulse(HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION, this.hand);
if (this.actionID !== null) {
Entities.deleteAction(this.grabbedEntity, this.actionID);
Entities.deleteAction(this.grabbedThingID, this.actionID);
} else {
// no action, so it's a parenting grab
if (this.previousParentID[this.grabbedEntity] === NULL_UUID) {
Entities.editEntity(this.grabbedEntity, {
parentID: this.previousParentID[this.grabbedEntity],
parentJointIndex: this.previousParentJointIndex[this.grabbedEntity]
});
this.ensureDynamic();
if (this.previousParentID[this.grabbedThingID] === NULL_UUID) {
if (this.grabbedIsOverlay) {
Overlays.editOverlay(this.grabbedThingID, {
parentID: NULL_UUID,
parentJointIndex: -1
});
} else {
Entities.editEntity(this.grabbedThingID, {
parentID: this.previousParentID[this.grabbedThingID],
parentJointIndex: this.previousParentJointIndex[this.grabbedThingID]
});
this.ensureDynamic();
}
} else {
// we're putting this back as a child of some other parent, so zero its velocity
Entities.editEntity(this.grabbedEntity, {
parentID: this.previousParentID[this.grabbedEntity],
parentJointIndex: this.previousParentJointIndex[this.grabbedEntity],
velocity: {x: 0, y: 0, z: 0},
angularVelocity: {x: 0, y: 0, z: 0}
});
if (this.grabbedIsOverlay) {
Overlays.editOverlay(this.grabbedThingID, {
parentID: this.previousParentID[this.grabbedThingID],
parentJointIndex: this.previousParentJointIndex[this.grabbedThingID],
});
} else {
// we're putting this back as a child of some other parent, so zero its velocity
Entities.editEntity(this.grabbedThingID, {
parentID: this.previousParentID[this.grabbedThingID],
parentJointIndex: this.previousParentJointIndex[this.grabbedThingID],
velocity: {x: 0, y: 0, z: 0},
angularVelocity: {x: 0, y: 0, z: 0}
});
}
}
}
Messages.sendMessage('Hifi-Object-Manipulation', JSON.stringify({
action: 'release',
grabbedEntity: this.grabbedEntity,
grabbedEntity: this.grabbedThingID,
joint: this.hand === RIGHT_HAND ? "RightHand" : "LeftHand"
}));
}
this.actionID = null;
this.grabbedEntity = null;
this.grabbedThingID = null;
this.grabbedOverlay = null;
this.grabbedHotspot = null;
@ -3113,9 +3213,13 @@ function MyController(hand) {
}
_this.previouslyUnhooked[childID] = now;
// we don't know if it's an entity or an overlay
Entities.editEntity(childID, { parentID: previousParentID, parentJointIndex: previousParentJointIndex });
Overlays.editOverlay(childID, { parentID: previousParentID, parentJointIndex: previousParentJointIndex });
} else {
Entities.editEntity(childID, { parentID: NULL_UUID });
Overlays.editOverlay(childID, { parentID: NULL_UUID });
}
}
});
@ -3234,8 +3338,8 @@ var handleHandMessages = function(channel, message, sender) {
selectedController.release();
var wearableEntity = data.entityID;
entityPropertiesCache.addEntity(wearableEntity);
selectedController.grabbedEntity = wearableEntity;
var hotspots = selectedController.collectEquipHotspots(selectedController.grabbedEntity);
selectedController.grabbedThingID = wearableEntity;
var hotspots = selectedController.collectEquipHotspots(selectedController.grabbedThingID);
if (hotspots.length > 0) {
if (hotspotIndex >= hotspots.length) {
hotspotIndex = 0;

View file

@ -25,10 +25,13 @@ var OVERLAY_RAMP_RATE = 8.0;
var animStateHandlerID;
var isPointingIndex = false;
var isBothIndexesPointing = false;
var HIFI_POINT_INDEX_MESSAGE_CHANNEL = "Hifi-Point-Index";
var indexfingerJointNames = ["LeftHandIndex1", "LeftHandIndex2", "LeftHandIndex3", "RightHandIndex1", "RightHandIndex2", "RightHandIndex3"];
var isLeftIndexPointing = false;
var isRightIndexPointing = false;
var isLeftThumbRaised = false;
var isRightThumbRaised = false;
function clamp(val, min, max) {
return Math.min(Math.max(val, min), max);
@ -46,17 +49,32 @@ function init() {
Script.update.connect(update);
animStateHandlerID = MyAvatar.addAnimationStateHandler(
animStateHandler,
["leftHandOverlayAlpha", "rightHandOverlayAlpha", "leftHandGraspAlpha", "rightHandGraspAlpha"]
[
"leftHandOverlayAlpha", "leftHandGraspAlpha",
"rightHandOverlayAlpha", "rightHandGraspAlpha",
"isLeftHandGrasp", "isLeftIndexPoint", "isLeftThumbRaise", "isLeftIndexPointAndThumbRaise",
"isRightHandGrasp", "isRightIndexPoint", "isRightThumbRaise", "isRightIndexPointAndThumbRaise",
]
);
Messages.subscribe(HIFI_POINT_INDEX_MESSAGE_CHANNEL);
Messages.messageReceived.connect(handleMessages);
}
function animStateHandler(props) {
return { leftHandOverlayAlpha: leftHandOverlayAlpha,
leftHandGraspAlpha: lastLeftTrigger,
rightHandOverlayAlpha: rightHandOverlayAlpha,
rightHandGraspAlpha: lastRightTrigger };
return {
leftHandOverlayAlpha: leftHandOverlayAlpha,
leftHandGraspAlpha: lastLeftTrigger,
rightHandOverlayAlpha: rightHandOverlayAlpha,
rightHandGraspAlpha: lastRightTrigger,
isLeftHandGrasp: !isBothIndexesPointing && !isLeftIndexPointing && !isLeftThumbRaised,
isLeftIndexPoint: (isBothIndexesPointing || isLeftIndexPointing) && !isLeftThumbRaised,
isLeftThumbRaise: !isBothIndexesPointing && !isLeftIndexPointing && isLeftThumbRaised,
isLeftIndexPointAndThumbRaise: (isBothIndexesPointing || isLeftIndexPointing) && isLeftThumbRaised,
isRightHandGrasp: !isBothIndexesPointing && !isRightIndexPointing && !isRightThumbRaised,
isRightIndexPoint: (isBothIndexesPointing || isRightIndexPointing) && !isRightThumbRaised,
isRightThumbRaise: !isBothIndexesPointing && !isRightIndexPointing && isRightThumbRaised,
isRightIndexPointAndThumbRaise: (isBothIndexesPointing || isRightIndexPointing) && isRightThumbRaised
};
}
function update(dt) {
@ -84,13 +102,11 @@ function update(dt) {
rightHandOverlayAlpha = clamp(rightHandOverlayAlpha - OVERLAY_RAMP_RATE * dt, 0, 1);
}
// Point index finger.
if (isPointingIndex) {
var zeroRotation = { x: 0, y: 0, z: 0, w: 1 };
for (var i = 0; i < indexfingerJointNames.length; i++) {
MyAvatar.setJointRotation(indexfingerJointNames[i], zeroRotation);
}
}
// Pointing index fingers and raising thumbs
isLeftIndexPointing = leftHandPose.valid && Controller.getValue(Controller.Standard.LeftIndexPoint) === 1;
isRightIndexPointing = rightHandPose.valid && Controller.getValue(Controller.Standard.RightIndexPoint) === 1;
isLeftThumbRaised = leftHandPose.valid && Controller.getValue(Controller.Standard.LeftThumbUp) === 1;
isRightThumbRaised = rightHandPose.valid && Controller.getValue(Controller.Standard.RightThumbUp) === 1;
}
function handleMessages(channel, message, sender) {
@ -98,13 +114,7 @@ function handleMessages(channel, message, sender) {
var data = JSON.parse(message);
if (data.pointIndex !== undefined) {
print("pointIndex: " + data.pointIndex);
isPointingIndex = data.pointIndex;
if (!isPointingIndex) {
for (var i = 0; i < indexfingerJointNames.length; i++) {
MyAvatar.clearJointData(indexfingerJointNames[i]);
}
}
isBothIndexesPointing = data.pointIndex;
}
}
}

View file

@ -564,6 +564,11 @@ function findClickedEntity(event) {
var pickRay = Camera.computePickRay(event.x, event.y);
var overlayResult = Overlays.findRayIntersection(pickRay, true, [HMD.tabletID, HMD.tabletScreenID, HMD.homeButtonID]);
if (overlayResult.intersects) {
return null;
}
var entityResult = Entities.findRayIntersection(pickRay, true); // want precision picking
var lightResult = lightOverlayManager.findRayIntersection(pickRay);
lightResult.accurate = true;

View file

@ -7,8 +7,8 @@
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
/* global getControllerWorldLocation, setEntityCustomData, Tablet, WebTablet:true, HMD, Settings, Script,
Vec3, Quat, MyAvatar, Entities, Overlays, Camera, Messages, Xform, clamp */
/* global getControllerWorldLocation, Tablet, WebTablet:true, HMD, Settings, Script,
Vec3, Quat, MyAvatar, Entities, Overlays, Camera, Messages, Xform, clamp, Controller, Mat4 */
Script.include(Script.resolvePath("../libraries/utils.js"));
Script.include(Script.resolvePath("../libraries/controllers.js"));
@ -34,7 +34,7 @@ var TABLET_NATURAL_DIMENSIONS = {x: 33.797, y: 50.129, z: 2.269};
var HOME_BUTTON_TEXTURE = "http://hifi-content.s3.amazonaws.com/alan/dev/tablet-with-home-button.fbx/tablet-with-home-button.fbm/button-close.png";
// var HOME_BUTTON_TEXTURE = Script.resourcesPath() + "meshes/tablet-with-home-button.fbx/tablet-with-home-button.fbm/button-close.png";
var TABLET_MODEL_PATH = "http://hifi-content.s3.amazonaws.com/alan/dev/tablet-with-home-button.fbx";
// var TABLET_MODEL_PATH = Script.resourcesPath() + "meshes/tablet-with-home-button.fbx";
var LOCAL_TABLET_MODEL_PATH = Script.resourcesPath() + "meshes/tablet-with-home-button.fbx";
// returns object with two fields:
// * position - position in front of the user
@ -49,24 +49,30 @@ function calcSpawnInfo(hand, height) {
var handController = getControllerWorldLocation(hand, true);
var controllerPosition = handController.position;
// compute the angle of the chord with length (height / 2)
var theta = Math.asin(height / (2 * Vec3.distance(headPos, controllerPosition)));
// base of the tablet is slightly above controller position
var TABLET_BASE_DISPLACEMENT = {x: 0, y: 0.1, z: 0};
var tabletBase = Vec3.sum(controllerPosition, TABLET_BASE_DISPLACEMENT);
// then we can use this angle to rotate the vector between the HMD position and the center of the tablet.
// this vector, u, will become our new look at direction.
var d = Vec3.normalize(Vec3.subtract(headPos, controllerPosition));
var d = Vec3.subtract(headPos, tabletBase);
var theta = Math.acos(d.y / Vec3.length(d));
d.y = 0;
if (Vec3.length(d) < 0.0001) {
d = {x: 1, y: 0, z: 0};
} else {
d = Vec3.normalize(d);
}
var w = Vec3.normalize(Vec3.cross(Y_AXIS, d));
var q = Quat.angleAxis(theta * (180 / Math.PI), w);
var ANGLE_OFFSET = 25;
var q = Quat.angleAxis(theta * (180 / Math.PI) - (90 - ANGLE_OFFSET), w);
var u = Vec3.multiplyQbyV(q, d);
// use u to compute a full lookAt quaternion.
var lookAtRot = Quat.lookAt(controllerPosition, Vec3.sum(controllerPosition, u), Y_AXIS);
// adjust the tablet position by a small amount.
var yDisplacement = (height / 2) + 0.1;
var lookAtRot = Quat.lookAt(tabletBase, Vec3.sum(tabletBase, u), Y_AXIS);
var yDisplacement = (height / 2);
var zDisplacement = 0.05;
var tabletOffset = Vec3.multiplyQbyV(lookAtRot, {x: 0, y: yDisplacement, z: zDisplacement});
finalPosition = Vec3.sum(controllerPosition, tabletOffset);
finalPosition = Vec3.sum(tabletBase, tabletOffset);
return {
position: finalPosition,
rotation: lookAtRot
@ -106,10 +112,19 @@ WebTablet = function (url, width, dpi, hand, clientOnly) {
this.dpi = DEFAULT_DPI * (DEFAULT_WIDTH / this.width);
}
var modelURL;
if (Settings.getValue("tabletVisibleToOthers")) {
modelURL = TABLET_MODEL_PATH;
} else {
modelURL = LOCAL_TABLET_MODEL_PATH;
}
var tabletProperties = {
name: "WebTablet Tablet",
type: "Model",
modelURL: TABLET_MODEL_PATH,
modelURL: modelURL,
url: modelURL, // for overlay
grabbable: true, // for overlay
userData: JSON.stringify({
"grabbableKey": {"grabbable": true}
}),
@ -121,7 +136,14 @@ WebTablet = function (url, width, dpi, hand, clientOnly) {
this.calculateTabletAttachmentProperties(hand, true, tabletProperties);
this.cleanUpOldTablets();
this.tabletEntityID = Entities.addEntity(tabletProperties, clientOnly);
if (Settings.getValue("tabletVisibleToOthers")) {
this.tabletEntityID = Entities.addEntity(tabletProperties, clientOnly);
this.tabletIsOverlay = false;
} else {
this.tabletEntityID = Overlays.addOverlay("model", tabletProperties);
this.tabletIsOverlay = true;
}
if (this.webOverlayID) {
Overlays.deleteOverlay(this.webOverlayID);
@ -145,12 +167,12 @@ WebTablet = function (url, width, dpi, hand, clientOnly) {
isAA: HMD.active
});
var HOME_BUTTON_Y_OFFSET = (this.height / 2) - 0.035;
this.homeButtonEntity = Overlays.addOverlay("sphere", {
var HOME_BUTTON_Y_OFFSET = (this.height / 2) - 0.009;
this.homeButtonID = Overlays.addOverlay("sphere", {
name: "homeButton",
localPosition: {x: 0.0, y: -HOME_BUTTON_Y_OFFSET, z: -0.01},
localPosition: {x: -0.001, y: -HOME_BUTTON_Y_OFFSET, z: 0.0},
localRotation: Quat.angleAxis(0, Y_AXIS),
dimensions: { x: 0.04, y: 0.04, z: 0.02},
dimensions: { x: 4 * tabletScaleFactor, y: 4 * tabletScaleFactor, z: 4 * tabletScaleFactor},
alpha: 0.0,
visible: true,
drawInFront: false,
@ -159,7 +181,7 @@ WebTablet = function (url, width, dpi, hand, clientOnly) {
});
this.receive = function (channel, senderID, senderUUID, localOnly) {
if (_this.homeButtonEntity == senderID) {
if (_this.homeButtonID == senderID) {
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
var onHomeScreen = tablet.onHomeScreen();
if (onHomeScreen) {
@ -178,7 +200,16 @@ WebTablet = function (url, width, dpi, hand, clientOnly) {
};
this.getLocation = function() {
return Entities.getEntityProperties(_this.tabletEntityID, ["localPosition", "localRotation"]);
if (this.tabletIsOverlay) {
var location = Overlays.getProperty(this.tabletEntityID, "localPosition");
var orientation = Overlays.getProperty(this.tabletEntityID, "localOrientation");
return {
localPosition: location,
localRotation: orientation
};
} else {
return Entities.getEntityProperties(_this.tabletEntityID, ["localPosition", "localRotation"]);
}
};
this.clicked = false;
@ -236,8 +267,12 @@ WebTablet.prototype.getOverlayObject = function () {
WebTablet.prototype.destroy = function () {
Overlays.deleteOverlay(this.webOverlayID);
Entities.deleteEntity(this.tabletEntityID);
Overlays.deleteOverlay(this.homeButtonEntity);
if (this.tabletIsOverlay) {
Overlays.deleteOverlay(this.tabletEntityID);
} else {
Entities.deleteEntity(this.tabletEntityID);
}
Overlays.deleteOverlay(this.homeButtonID);
HMD.displayModeChanged.disconnect(this.myOnHmdChanged);
Controller.mousePressEvent.disconnect(this.myMousePressEvent);
@ -420,10 +455,16 @@ WebTablet.prototype.getPosition = function () {
WebTablet.prototype.mousePressEvent = function (event) {
var pickRay = Camera.computePickRay(event.x, event.y);
var entityPickResults = Entities.findRayIntersection(pickRay, true, [this.tabletEntityID]); // non-accurate picking
if (entityPickResults.intersects && entityPickResults.entityID === this.tabletEntityID) {
var overlayPickResults = Overlays.findRayIntersection(pickRay);
if (overlayPickResults.intersects && overlayPickResults.overlayID === HMD.homeButtonID) {
var entityPickResults;
if (this.tabletIsOverlay) {
entityPickResults = Overlays.findRayIntersection(pickRay, true, [this.tabletEntityID]);
} else {
entityPickResults = Entities.findRayIntersection(pickRay, true, [this.tabletEntityID]);
}
if (entityPickResults.intersects && (entityPickResults.entityID === this.tabletEntityID ||
entityPickResults.overlayID === this.tabletEntityID)) {
var overlayPickResults = Overlays.findRayIntersection(pickRay, true, [this.webOverlayID, this.homeButtonID], []);
if (overlayPickResults.intersects && overlayPickResults.overlayID === this.homeButtonID) {
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
var onHomeScreen = tablet.onHomeScreen();
if (onHomeScreen) {
@ -432,11 +473,15 @@ WebTablet.prototype.mousePressEvent = function (event) {
tablet.gotoHomeScreen();
this.setHomeButtonTexture();
}
} else if (!HMD.active && (!overlayPickResults.intersects || !overlayPickResults.overlayID === this.webOverlayID)) {
} else if (!HMD.active && (!overlayPickResults.intersects || overlayPickResults.overlayID !== this.webOverlayID)) {
this.dragging = true;
var invCameraXform = new Xform(Camera.orientation, Camera.position).inv();
this.initialLocalIntersectionPoint = invCameraXform.xformPoint(entityPickResults.intersection);
this.initialLocalPosition = Entities.getEntityProperties(this.tabletEntityID, ["localPosition"]).localPosition;
if (this.tabletIsOverlay) {
this.initialLocalPosition = Overlays.getProperty(this.tabletEntityID, "localPosition");
} else {
this.initialLocalPosition = Entities.getEntityProperties(this.tabletEntityID, ["localPosition"]).localPosition;
}
}
}
};
@ -482,9 +527,15 @@ WebTablet.prototype.mouseMoveEvent = function (event) {
var localIntersectionPoint = Vec3.sum(localPickRay.origin, Vec3.multiply(localPickRay.direction, result.distance));
var localOffset = Vec3.subtract(localIntersectionPoint, this.initialLocalIntersectionPoint);
var localPosition = Vec3.sum(this.initialLocalPosition, localOffset);
Entities.editEntity(this.tabletEntityID, {
localPosition: localPosition
});
if (this.tabletIsOverlay) {
Overlays.editOverlay(this.tabletEntityID, {
localPosition: localPosition
});
} else {
Entities.editEntity(this.tabletEntityID, {
localPosition: localPosition
});
}
}
}
};

View file

@ -3866,6 +3866,12 @@ SelectionDisplay = (function() {
var somethingClicked = false;
var pickRay = generalComputePickRay(event.x, event.y);
var result = Overlays.findRayIntersection(pickRay, true, [HMD.tabletID, HMD.tabletScreenID, HMD.homeButtonID]);
if (result.intersects) {
// mouse clicks on the tablet should override the edit affordances
return false;
}
// before we do a ray test for grabbers, disable the ray intersection for our selection box
Overlays.editOverlay(selectionBox, {
ignoreRayIntersection: true

View file

@ -52,10 +52,16 @@ function onMessageBoxClosed(id, button) {
Window.messageBoxClosed.connect(onMessageBoxClosed);
var shouldActivateButton = false;
var onMarketplaceScreen = false;
function showMarketplace() {
UserActivityLogger.openedMarketplace();
shouldActivateButton = true;
tablet.gotoWebScreen(MARKETPLACE_URL_INITIAL, MARKETPLACES_INJECT_SCRIPT_URL);
onMarketplaceScreen = true;
tablet.webEventReceived.connect(function (message) {
if (message === GOTO_DIRECTORY) {
@ -98,15 +104,10 @@ function showMarketplace() {
});
}
function toggleMarketplace() {
var entity = HMD.tabletID;
Entities.editEntity(entity, {textures: JSON.stringify({"tex.close": HOME_BUTTON_TEXTURE})});
showMarketplace();
}
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
var marketplaceButton = tablet.addButton({
icon: "icons/tablet-icons/market-i.svg",
activeIcon: "icons/tablet-icons/market-a.svg",
text: "MARKET",
sortOrder: 9
});
@ -117,16 +118,30 @@ function onCanWriteAssetsChanged() {
}
function onClick() {
toggleMarketplace();
if (onMarketplaceScreen) {
// for toolbar-mode: go back to home screen, this will close the window.
tablet.gotoHomeScreen();
} else {
var entity = HMD.tabletID;
Entities.editEntity(entity, {textures: JSON.stringify({"tex.close": HOME_BUTTON_TEXTURE})});
showMarketplace();
}
}
function onScreenChanged(type, url) {
// for toolbar mode: change button to active when window is first openend, false otherwise.
marketplaceButton.editProperties({isActive: shouldActivateButton});
shouldActivateButton = false;
onMarketplaceScreen = false;
}
marketplaceButton.clicked.connect(onClick);
tablet.screenChanged.connect(onScreenChanged);
Entities.canWriteAssetsChanged.connect(onCanWriteAssetsChanged);
Script.scriptEnding.connect(function () {
if (tablet) {
tablet.removeButton(marketplaceButton);
}
tablet.removeButton(marketplaceButton);
tablet.screenChanged.disconnect(onScreenChanged);
Entities.canWriteAssetsChanged.disconnect(onCanWriteAssetsChanged);
});

View file

@ -10,26 +10,46 @@
//
var HOME_BUTTON_TEXTURE = "http://hifi-content.s3.amazonaws.com/alan/dev/tablet-with-home-button.fbx/tablet-with-home-button.fbm/button-root.png";
//var HOME_BUTTON_TEXTURE = Script.resourcesPath() + "meshes/tablet-with-home-button.fbx/tablet-with-home-button.fbm/button-root.png";
// var HOME_BUTTON_TEXTURE = Script.resourcesPath() + "meshes/tablet-with-home-button.fbx/tablet-with-home-button.fbm/button-root.png";
(function() {
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
var button = tablet.addButton({
icon: "icons/tablet-icons/menu-i.svg",
activeIcon: "icons/tablet-icons/menu-a.svg",
text: "MENU",
sortOrder: 3
});
var shouldActivateButton = false;
var onMenuScreen = false;
function onClicked() {
var entity = HMD.tabletID;
Entities.editEntity(entity, {textures: JSON.stringify({"tex.close": HOME_BUTTON_TEXTURE})});
tablet.gotoMenuScreen();
if (onMenuScreen) {
// for toolbar-mode: go back to home screen, this will close the window.
tablet.gotoHomeScreen();
} else {
var entity = HMD.tabletID;
Entities.editEntity(entity, {textures: JSON.stringify({"tex.close": HOME_BUTTON_TEXTURE})});
shouldActivateButton = true;
tablet.gotoMenuScreen();
onMenuScreen = true;
}
}
function onScreenChanged(type, url) {
// for toolbar mode: change button to active when window is first openend, false otherwise.
button.editProperties({isActive: shouldActivateButton});
shouldActivateButton = false;
onMenuScreen = false;
}
button.clicked.connect(onClicked);
tablet.screenChanged.connect(onScreenChanged);
Script.scriptEnding.connect(function () {
button.clicked.disconnect(onClicked);
tablet.removeButton(button);
tablet.screenChanged.disconnect(onScreenChanged);
});
}());

View file

@ -37,6 +37,15 @@ var conserveResources = true;
Script.include("/~/system/libraries/controllers.js");
function projectVectorOntoPlane(normalizedVector, planeNormal) {
return Vec3.cross(planeNormal, Vec3.cross(normalizedVector, planeNormal));
}
function angleBetweenVectorsInPlane(from, to, normal) {
var projectedFrom = projectVectorOntoPlane(from, normal);
var projectedTo = projectVectorOntoPlane(to, normal);
return Vec3.orientedAngle(projectedFrom, projectedTo, normal);
}
//
// Overlays.
//
@ -229,7 +238,11 @@ function fromQml(message) { // messages are {method, params}, like json-rpc. See
break;
case 'refresh':
removeOverlays();
populateUserList(message.params);
// If filter is specified from .qml instead of through settings, update the settings.
if (message.params.filter !== undefined) {
Settings.setValue('pal/filtered', !!message.params.filter);
}
populateUserList(message.params.selected);
UserActivityLogger.palAction("refresh", "");
break;
case 'updateGain':
@ -271,13 +284,42 @@ function addAvatarNode(id) {
color: color(selected, false, 0.0),
ignoreRayIntersection: false}, selected, !conserveResources);
}
// Each open/refresh will capture a stable set of avatarsOfInterest, within the specified filter.
var avatarsOfInterest = {};
function populateUserList(selectData) {
var filter = Settings.getValue('pal/filtered') && {distance: Settings.getValue('pal/nearDistance')};
var data = [], avatars = AvatarList.getAvatarIdentifiers();
conserveResources = avatars.length > 20;
avatarsOfInterest = {};
var myPosition = filter && Camera.position,
frustum = filter && Camera.frustum,
verticalHalfAngle = filter && (frustum.fieldOfView / 2),
horizontalHalfAngle = filter && (verticalHalfAngle * frustum.aspectRatio),
orientation = filter && Camera.orientation,
front = filter && Quat.getFront(orientation),
verticalAngleNormal = filter && Quat.getRight(orientation),
horizontalAngleNormal = filter && Quat.getUp(orientation);
avatars.forEach(function (id) { // sorting the identifiers is just an aid for debugging
var avatar = AvatarList.getAvatar(id);
var name = avatar.sessionDisplayName;
if (!name) {
// Either we got a data packet but no identity yet, or something is really messed up. In any case,
// we won't be able to do anything with this user, so don't include them.
// In normal circumstances, a refresh will bring in the new user, but if we're very heavily loaded,
// we could be losing and gaining people randomly.
print('No avatar identity data for', id);
return;
}
if (id && myPosition && (Vec3.distance(avatar.position, myPosition) > filter.distance)) {
return;
}
var normal = id && filter && Vec3.normalize(Vec3.subtract(avatar.position, myPosition));
var horizontal = normal && angleBetweenVectorsInPlane(normal, front, horizontalAngleNormal);
var vertical = normal && angleBetweenVectorsInPlane(normal, front, verticalAngleNormal);
if (id && filter && ((Math.abs(horizontal) > horizontalHalfAngle) || (Math.abs(vertical) > verticalHalfAngle))) {
return;
}
var avatarPalDatum = {
displayName: avatar.sessionDisplayName,
displayName: name,
userName: '',
sessionId: id || '',
audioLevel: 0.0,
@ -289,10 +331,12 @@ function populateUserList(selectData) {
addAvatarNode(id); // No overlay for ourselves
// Everyone needs to see admin status. Username and fingerprint returns default constructor output if the requesting user isn't an admin.
Users.requestUsernameFromID(id);
avatarsOfInterest[id] = true;
}
data.push(avatarPalDatum);
print('PAL data:', JSON.stringify(avatarPalDatum));
});
conserveResources = Object.keys(avatarsOfInterest).length > 20;
sendToQml({ method: 'users', params: data });
if (selectData) {
selectData[2] = true;
@ -317,8 +361,8 @@ var pingPong = true;
function updateOverlays() {
var eye = Camera.position;
AvatarList.getAvatarIdentifiers().forEach(function (id) {
if (!id) {
return; // don't update ourself
if (!id || !avatarsOfInterest[id]) {
return; // don't update ourself, or avatars we're not interested in
}
var avatar = AvatarList.getAvatar(id);
if (!avatar) {
@ -477,23 +521,17 @@ var button;
var buttonName = "PEOPLE";
var tablet = null;
function onTabletScreenChanged(type, url) {
if (type !== "QML" || url !== "../Pal.qml") {
off();
}
}
function startup() {
tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
button = tablet.addButton({
text: buttonName,
icon: "icons/tablet-icons/people-i.svg",
activeIcon: "icons/tablet-icons/people-a.svg",
sortOrder: 7
});
tablet.fromQml.connect(fromQml);
button.clicked.connect(onTabletButtonClicked);
tablet.screenChanged.connect(onTabletScreenChanged);
Users.usernameFromIDReply.connect(usernameFromIDReply);
Window.domainChanged.connect(clearLocalQMLDataAndClosePAL);
Window.domainConnectionRefused.connect(clearLocalQMLDataAndClosePAL);
@ -524,17 +562,39 @@ function off() {
Users.requestsDomainListData = false;
}
var onPalScreen = false;
var shouldActivateButton = false;
function onTabletButtonClicked() {
tablet.loadQMLSource("../Pal.qml");
Users.requestsDomainListData = true;
populateUserList();
isWired = true;
Script.update.connect(updateOverlays);
Controller.mousePressEvent.connect(handleMouseEvent);
Controller.mouseMoveEvent.connect(handleMouseMoveEvent);
triggerMapping.enable();
triggerPressMapping.enable();
audioTimer = createAudioInterval(conserveResources ? AUDIO_LEVEL_CONSERVED_UPDATE_INTERVAL_MS : AUDIO_LEVEL_UPDATE_INTERVAL_MS);
if (onPalScreen) {
// for toolbar-mode: go back to home screen, this will close the window.
tablet.gotoHomeScreen();
} else {
shouldActivateButton = true;
tablet.loadQMLSource("../Pal.qml");
onPalScreen = true;
Users.requestsDomainListData = true;
populateUserList();
isWired = true;
Script.update.connect(updateOverlays);
Controller.mousePressEvent.connect(handleMouseEvent);
Controller.mouseMoveEvent.connect(handleMouseMoveEvent);
triggerMapping.enable();
triggerPressMapping.enable();
audioTimer = createAudioInterval(conserveResources ? AUDIO_LEVEL_CONSERVED_UPDATE_INTERVAL_MS : AUDIO_LEVEL_UPDATE_INTERVAL_MS);
}
}
function onTabletScreenChanged(type, url) {
// for toolbar mode: change button to active when window is first openend, false otherwise.
button.editProperties({isActive: shouldActivateButton});
shouldActivateButton = false;
onPalScreen = false;
// disable sphere overlays when not on pal screen.
if (type !== "QML" || url !== "../Pal.qml") {
off();
}
}
//
@ -621,14 +681,12 @@ function shutdown() {
button.clicked.disconnect(onTabletButtonClicked);
tablet.removeButton(button);
tablet.screenChanged.disconnect(onTabletScreenChanged);
Users.usernameFromIDReply.disconnect(usernameFromIDReply);
Window.domainChanged.disconnect(clearLocalQMLDataAndClosePAL);
Window.domainConnectionRefused.disconnect(clearLocalQMLDataAndClosePAL);
Messages.subscribe(CHANNEL);
Messages.messageReceived.disconnect(receiveMessage);
Users.avatarDisconnected.disconnect(avatarDisconnected);
off();
}

View file

@ -14,10 +14,27 @@
(function() { // BEGIN LOCAL_SCOPE
var gotoQmlSource = "TabletAddressDialog.qml";
var buttonName = "GOTO";
var onGotoScreen = false;
var shouldActivateButton = false;
function onClicked(){
tablet.loadQMLSource(gotoQmlSource);
function onClicked() {
if (onGotoScreen) {
// for toolbar-mode: go back to home screen, this will close the window.
tablet.gotoHomeScreen();
} else {
shouldActivateButton = true;
tablet.loadQMLSource(gotoQmlSource);
onGotoScreen = true;
}
}
function onScreenChanged(type, url) {
// for toolbar mode: change button to active when window is first openend, false otherwise.
button.editProperties({isActive: shouldActivateButton});
shouldActivateButton = false;
onGotoScreen = false;
}
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
var button = tablet.addButton({
icon: "icons/tablet-icons/goto-i.svg",
@ -27,12 +44,12 @@
});
button.clicked.connect(onClicked);
tablet.screenChanged.connect(onScreenChanged);
Script.scriptEnding.connect(function () {
button.clicked.disconnect(onClicked);
if (tablet) {
tablet.removeButton(button);
}
tablet.removeButton(button);
tablet.screenChanged.disconnect(onScreenChanged);
});
}()); // END LOCAL_SCOPE

View file

@ -26,12 +26,19 @@
print("show tablet-ui");
var DEFAULT_WIDTH = 0.4375;
var DEFAULT_HMD_TABLET_SCALE = 100;
var HMD_TABLET_SCALE = Settings.getValue("hmdTabletScale") || DEFAULT_HMD_TABLET_SCALE;
UIWebTablet = new WebTablet("qml/hifi/tablet/TabletRoot.qml", DEFAULT_WIDTH * (HMD_TABLET_SCALE / 100), null, activeHand, true);
var DEFAULT_TABLET_SCALE = 100;
var toolbarMode = Tablet.getTablet("com.highfidelity.interface.tablet.system").toolbarMode;
var TABLET_SCALE = DEFAULT_TABLET_SCALE;
if (toolbarMode) {
TABLET_SCALE = Settings.getValue("desktopTabletScale") || DEFAULT_TABLET_SCALE;
} else {
TABLET_SCALE = Settings.getValue("hmdTabletScale") || DEFAULT_TABLET_SCALE;
}
UIWebTablet = new WebTablet("qml/hifi/tablet/TabletRoot.qml", DEFAULT_WIDTH * (TABLET_SCALE / 100), null, activeHand, true);
UIWebTablet.register();
HMD.tabletID = UIWebTablet.tabletEntityID;
HMD.homeButtonID = UIWebTablet.homeButtonEntity;
HMD.homeButtonID = UIWebTablet.homeButtonID;
HMD.tabletScreenID = UIWebTablet.webOverlayID;
}
function hideTabletUI() {
@ -48,6 +55,7 @@
UIWebTablet = null;
HMD.tabletID = null;
HMD.homeButtonID = null;
HMD.tabletScreenID = null;
}
}
@ -77,7 +85,7 @@
hideTabletUI();
HMD.closeTablet();
} else if (HMD.showTablet && !tabletShown && !toolbarMode) {
UserActivityLogger.openedTablet();
UserActivityLogger.openedTablet(Settings.getValue("tabletVisibleToOthers"));
showTabletUI();
} else if (!HMD.showTablet && tabletShown) {
UserActivityLogger.closedTablet();
@ -126,5 +134,6 @@
Entities.deleteEntity(HMD.tabletID);
HMD.tabletID = null;
HMD.homeButtonID = null;
HMD.tabletScreenID = null;
});
}()); // END LOCAL_SCOPE

View file

@ -1,7 +1,7 @@
"use strict";
//
// users.js
// tablet-users.js
//
// Created by Faye Li on 18 Jan 2017.
// Copyright 2017 High Fidelity, Inc.
@ -36,16 +36,34 @@
var tablet = Tablet.getTablet("com.highfidelity.interface.tablet.system");
var button = tablet.addButton({
icon: "icons/tablet-icons/users-i.svg",
activeIcon: "icons/tablet-icons/users-a.svg",
text: "USERS",
sortOrder: 11
});
var onUsersScreen = false;
var shouldActivateButton = false;
function onClicked() {
var tabletEntity = HMD.tabletID;
if (tabletEntity) {
Entities.editEntity(tabletEntity, {textures: JSON.stringify({"tex.close" : HOME_BUTTON_TEXTURE})});
if (onUsersScreen) {
// for toolbar-mode: go back to home screen, this will close the window.
tablet.gotoHomeScreen();
} else {
var tabletEntity = HMD.tabletID;
if (tabletEntity) {
Entities.editEntity(tabletEntity, {textures: JSON.stringify({"tex.close" : HOME_BUTTON_TEXTURE})});
}
shouldActivateButton = true;
tablet.gotoWebScreen(USERS_URL);
onUsersScreen = true;
}
tablet.gotoWebScreen(USERS_URL);
}
function onScreenChanged() {
// for toolbar mode: change button to active when window is first openend, false otherwise.
button.editProperties({isActive: shouldActivateButton});
shouldActivateButton = false;
onUsersScreen = false;
}
function onWebEventReceived(event) {
@ -88,12 +106,13 @@
// update your visibility (all, friends, or none)
myVisibility = event.data.visibility;
GlobalServices.findableBy = myVisibility;
}
}
}
}
button.clicked.connect(onClicked);
tablet.webEventReceived.connect(onWebEventReceived);
tablet.screenChanged.connect(onScreenChanged);
function cleanup() {
button.clicked.disconnect(onClicked);

View file

@ -0,0 +1,111 @@
# Shortbow
Shortbow is a wave-based archery game.
## Notes
There are several design decisions that are based on certain characteristics of the High Fidelity platform,
and in particular, [server entity scripts](https://wiki.highfidelity.com/wiki/Creating_Entity_Server_Scripts),
which are touched on below.
It is recommended that you understand the basics of client entity scripts and server entity scripts (and their
differences) if you plan on digging into the shortbow code.
* Client entity scripts end in `ClientEntity.js` and server entity scripts end in `ServerEntity.js`.
* Server entity scripts are not guaranteed to have access to *other* entities, and should not rely on it.
* You should not rely on using `Entities.getEntityProperties` to access the properties of entities
other than the entity that the server entity script is running on. This also applies to other
functions like `Entities.findEntities`. This means that something like the `ShortGameManager` (described below)
will not know the entity IDs of entities like the start button or scoreboard text entities, so it
has to find ways to work around that limitation.
* You can, however, use `Entities.editEntity` to edit other entities.
* *NOTE*: It is likely that this will change in the future, and server entity scripts will be able to
query the existence of other entities in some way. This will obviate the need for some of the workarounds
used in shortbow.
* The Entity Script Server (where server entity scripts) does not run a physics simulation
* Server entity scripts do not generate collision events like would be used with
`Script.addEventHandler(entityID, "collisionWithEntity", collideHandler)`.
* High Fidelity distributes its physics simulation to clients, so collisions need to be handled
there. In the case of enemies in shortbow, for instance, the collisions are handled in the
client entity script `enemeyClientEntity.js`.
* If no client is present to run the physics simulation, entities will not physically interact with other
entities.
* But, entities will still apply their basic physical properties.
## Shortbow Game Manager
This section describes both `shortbowServerEntity.js` and `shortbowGameManager.js`. The `shortbowServerEntity.js` script
exists on the main arena model entity, and is the parent of all of the other parts of the game, other than the
enemies and bows that are spawned during gameplay.
The `shortbowServerEntity.js` script is a server entity script that runs the shortbow game. The actual logic for
the game is stored inside `shortbowGameManager.js`, in the `ShortbowGameManager` prototype.
## Enemy Scripts
These scripts exist on each enemy that is spawned.
### enemyClientEntity.js
This script handles collision events on the client. There are two collisions events that it is interested in:
1. Collisions with arrows
1. Arrow entities have "projectile" in their name
1. Any other entity with "projectile" in its name could be used to destroy the enemy
1. Collisions with the gate that the enemies roll towards
1. The gate entity has "GateCollider" in its name
### enemyServerEntity.js
This script acts as a fail-safe to work around some of the limitations that are mentioned under [Notes](#notes).
In particular, if no client is running the physics simulation of an enemy entity, it may fall through the floor
of the arena or never have a collision event generated against the gate. A server entity script also
cannot access the properties of another entity, so it can't know if the entity has moved far away from
the arena.
To handle this, this script is used to periodically send heartbeats to the [ShortbowGameManager](#shortbow-game-manager)
that runs the game. The heartbeats include the position of the enemy. If the script that received the
heartbeats hasn't heard from `enemyServerEntity.js` in too long, or the entity has moved too far away, it
will remove it from it's local list of enemies that still need to be destroyed. This ensure that the game
doesn't get into a "hung" state where it's waiting for an enemy that will never escape through the gate or be
destroyed.
## Start Button
These scripts exist on the start button.
### startGameButtonClientEntity.js
This script sends a message to the [ShortbowGameManager](#shortbow-game-manager) to request that the game be started.
### startGameButtonServerEntity.js
When the shortbow game starts the start button is hidden, and when the shortbow game ends it is shown again.
As described in the [Notes](#notes), server entity scripts cannot access other entities, including their IDs.
Because of this, the [ShortbowGameManager](#shortbow-game-manager) has no way of knowing the id of the start button,
and thus being able to use `Entities.editEntity` to set its `visible` property to `true` or `false`. One way around
this, and is what is used here, is to use `Messages` on a common channel to send messages to a server entity script
on the start button to request that it be shown or hidden.
## Display (Scoreboard)
This script exists on each text entity that scoreboard is composed of. The scoreboard area is composed of a text entity for each of the following: Score, High Score, Wave, Lives.
### displayServerEntity.js
The same problem that exists for [startGameButtonServerEntity.js](#startgamebuttonserverentityjs) exists for
the text entities on the scoreboard. This script works around the problem in the same way, but instead of
receiving a message that tells it whether to hide or show itself, it receives a message that contains the
text to update the text entity with. For intance, the "lives" display entity will receive a message each
time a life is lost with the current number of lives.
## How is the "common channel" determined that is used in some of the client and server entity scripts?
Imagine that there are two instances of shortbow next to each. If the channel being used is always the same,
and not differentiated in some way between the two instances, a "start game" message sent from [startGameButtonClientEntity.js](#startgamebuttoncliententityjs)
on one game will be received and handled by both games, causing both of them to start. We need a way to create
a channel that is unique to the scripts that are running for a particular instance of shortbow.
All of the entities in shortbow, besides the enemy entities, are children of the main arena entity that
runs the game. All of the scripts on these entities can access their parentID, so they can use
a prefix plus the parentID to generate a unique channel for that instance of shortbow.

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@ -0,0 +1,671 @@
//
// Created by Seth Alves on 2016-9-7
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
/* global MyAvatar, Vec3, Controller, Quat */
var GRAB_COMMUNICATIONS_SETTING = "io.highfidelity.isFarGrabbing";
setGrabCommunications = function setFarGrabCommunications(on) {
Settings.setValue(GRAB_COMMUNICATIONS_SETTING, on ? "on" : "");
}
getGrabCommunications = function getFarGrabCommunications() {
return !!Settings.getValue(GRAB_COMMUNICATIONS_SETTING, "");
}
// this offset needs to match the one in libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.cpp:378
var GRAB_POINT_SPHERE_OFFSET = { x: 0.04, y: 0.13, z: 0.039 }; // x = upward, y = forward, z = lateral
getGrabPointSphereOffset = function(handController) {
if (handController === Controller.Standard.RightHand) {
return GRAB_POINT_SPHERE_OFFSET;
}
return {
x: GRAB_POINT_SPHERE_OFFSET.x * -1,
y: GRAB_POINT_SPHERE_OFFSET.y,
z: GRAB_POINT_SPHERE_OFFSET.z
};
};
// controllerWorldLocation is where the controller would be, in-world, with an added offset
getControllerWorldLocation = function (handController, doOffset) {
var orientation;
var position;
var pose = Controller.getPoseValue(handController);
var valid = pose.valid;
var controllerJointIndex;
if (pose.valid) {
if (handController === Controller.Standard.RightHand) {
controllerJointIndex = MyAvatar.getJointIndex("_CAMERA_RELATIVE_CONTROLLER_RIGHTHAND");
} else {
controllerJointIndex = MyAvatar.getJointIndex("_CAMERA_RELATIVE_CONTROLLER_LEFTHAND");
}
orientation = Quat.multiply(MyAvatar.orientation, MyAvatar.getAbsoluteJointRotationInObjectFrame(controllerJointIndex));
position = Vec3.sum(MyAvatar.position, Vec3.multiplyQbyV(MyAvatar.orientation, MyAvatar.getAbsoluteJointTranslationInObjectFrame(controllerJointIndex)));
// add to the real position so the grab-point is out in front of the hand, a bit
if (doOffset) {
var offset = getGrabPointSphereOffset(handController);
position = Vec3.sum(position, Vec3.multiplyQbyV(orientation, offset));
}
} else if (!HMD.isHandControllerAvailable()) {
// NOTE: keep this offset in sync with scripts/system/controllers/handControllerPointer.js:493
var VERTICAL_HEAD_LASER_OFFSET = 0.1;
position = Vec3.sum(Camera.position, Vec3.multiplyQbyV(Camera.orientation, {x: 0, y: VERTICAL_HEAD_LASER_OFFSET, z: 0}));
orientation = Quat.multiply(Camera.orientation, Quat.angleAxis(-90, { x: 1, y: 0, z: 0 }));
valid = true;
}
return {position: position,
translation: position,
orientation: orientation,
rotation: orientation,
valid: valid};
};
//
//
//
//
//
//
// bow.js
//
// This script attaches to a bow that you can pick up with a hand controller.
// Created by James B. Pollack @imgntn on 10/19/2015
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
/*global Script, Controller, SoundCache, Entities, getEntityCustomData, setEntityCustomData, MyAvatar, Vec3, Quat, Messages */
function getControllerLocation(controllerHand) {
var standardControllerValue =
(controllerHand === "right") ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
return getControllerWorldLocation(standardControllerValue, true);
};
(function() {
Script.include("/~/system/libraries/utils.js");
const NULL_UUID = "{00000000-0000-0000-0000-000000000000}";
const NOTCH_ARROW_SOUND_URL = Script.resolvePath('notch.wav');
const SHOOT_ARROW_SOUND_URL = Script.resolvePath('String_release2.L.wav');
const STRING_PULL_SOUND_URL = Script.resolvePath('Bow_draw.1.L.wav');
const ARROW_HIT_SOUND_URL = Script.resolvePath('Arrow_impact1.L.wav');
const ARROW_MODEL_URL = Script.resolvePath('arrow.fbx');
const ARROW_DIMENSIONS = {
x: 0.20,
y: 0.19,
z: 0.93
};
const MIN_ARROW_SPEED = 3.0;
const MAX_ARROW_SPEED = 30.0;
const ARROW_TIP_OFFSET = 0.47;
const ARROW_GRAVITY = {
x: 0,
y: -9.8,
z: 0
};
const ARROW_LIFETIME = 15; // seconds
const ARROW_PARTICLE_LIFESPAN = 2; // seconds
const TOP_NOTCH_OFFSET = 0.6;
const BOTTOM_NOTCH_OFFSET = 0.6;
const LINE_DIMENSIONS = {
x: 5.0,
y: 5.0,
z: 5.0
};
const DRAW_STRING_THRESHOLD = 0.80;
const DRAW_STRING_PULL_DELTA_HAPTIC_PULSE = 0.09;
const DRAW_STRING_MAX_DRAW = 0.7;
const MIN_ARROW_DISTANCE_FROM_BOW_REST = 0.2;
const MAX_ARROW_DISTANCE_FROM_BOW_REST = ARROW_DIMENSIONS.z - 0.2;
const MIN_HAND_DISTANCE_FROM_BOW_TO_KNOCK_ARROW = 0.25;
const MIN_ARROW_DISTANCE_FROM_BOW_REST_TO_SHOOT = 0.30;
const NOTCH_OFFSET_FORWARD = 0.08;
const NOTCH_OFFSET_UP = 0.035;
const SHOT_SCALE = {
min1: 0.0,
max1: 0.6,
min2: 1.0,
max2: 15.0
};
const USE_DEBOUNCE = false;
const TRIGGER_CONTROLS = [
Controller.Standard.LT,
Controller.Standard.RT,
];
function interval() {
var lastTime = new Date().getTime();
return function getInterval() {
var newTime = new Date().getTime();
var delta = newTime - lastTime;
lastTime = newTime;
return delta;
};
}
var checkInterval = interval();
var _this;
function Bow() {
_this = this;
return;
}
const STRING_NAME = 'Hifi-Bow-String';
const ARROW_NAME = 'Hifi-Arrow-projectile';
const STATE_IDLE = 0;
const STATE_ARROW_GRABBED = 1;
Bow.prototype = {
topString: null,
aiming: false,
arrowTipPosition: null,
preNotchString: null,
stringID: null,
arrow: null,
stringData: {
currentColor: {
red: 255,
green: 255,
blue: 255
}
},
state: STATE_IDLE,
sinceLastUpdate: 0,
preload: function(entityID) {
this.entityID = entityID;
this.stringPullSound = SoundCache.getSound(STRING_PULL_SOUND_URL);
this.shootArrowSound = SoundCache.getSound(SHOOT_ARROW_SOUND_URL);
this.arrowHitSound = SoundCache.getSound(ARROW_HIT_SOUND_URL);
this.arrowNotchSound = SoundCache.getSound(NOTCH_ARROW_SOUND_URL);
var userData = Entities.getEntityProperties(this.entityID, ["userData"]).userData;
print(userData);
this.userData = JSON.parse(userData);
this.stringID = null;
},
unload: function() {
Messages.sendLocalMessage('Hifi-Hand-Disabler', "none");
Entities.deleteEntity(this.arrow);
},
startEquip: function(entityID, args) {
this.hand = args[0];
this.bowHand = args[0];
this.stringHand = this.bowHand === "right" ? "left" : "right";
Entities.editEntity(_this.entityID, {
collidesWith: "",
});
var data = getEntityCustomData('grabbableKey', this.entityID, {});
data.grabbable = false;
setEntityCustomData('grabbableKey', this.entityID, data);
this.initString();
var self = this;
this.updateIntervalID = Script.setInterval(function() { self.update(); }, 11);
},
getStringHandPosition: function() {
return getControllerLocation(this.stringHand).position;
},
releaseEquip: function(entityID, args) {
Script.clearInterval(this.updateIntervalID);
this.updateIntervalID = null;
Messages.sendLocalMessage('Hifi-Hand-Disabler', "none");
var data = getEntityCustomData('grabbableKey', this.entityID, {});
data.grabbable = true;
setEntityCustomData('grabbableKey', this.entityID, data);
Entities.deleteEntity(this.arrow);
this.resetStringToIdlePosition();
this.destroyArrow();
Entities.editEntity(_this.entityID, {
collidesWith: "static,dynamic,kinematic,otherAvatar,myAvatar"
});
},
update: function(entityID) {
var self = this;
self.deltaTime = checkInterval();
//debounce during debugging -- maybe we're updating too fast?
if (USE_DEBOUNCE === true) {
self.sinceLastUpdate = self.sinceLastUpdate + self.deltaTime;
if (self.sinceLastUpdate > 60) {
self.sinceLastUpdate = 0;
} else {
return;
}
}
//invert the hands because our string will be held with the opposite hand of the first one we pick up the bow with
this.triggerValue = Controller.getValue(TRIGGER_CONTROLS[(this.hand === 'left') ? 1 : 0]);
this.bowProperties = Entities.getEntityProperties(this.entityID, ['position', 'rotation']);
var notchPosition = this.getNotchPosition(this.bowProperties);
var stringHandPosition = this.getStringHandPosition();
var handToNotch = Vec3.subtract(notchPosition, stringHandPosition);
var pullBackDistance = Vec3.length(handToNotch);
if (this.state === STATE_IDLE) {
this.pullBackDistance = 0;
this.resetStringToIdlePosition();
if (this.triggerValue >= DRAW_STRING_THRESHOLD && pullBackDistance < MIN_HAND_DISTANCE_FROM_BOW_TO_KNOCK_ARROW && !this.backHandBusy) {
//the first time aiming the arrow
var handToDisable = (this.hand === 'right' ? 'left' : 'right');
this.state = STATE_ARROW_GRABBED;
}
}
if (this.state === STATE_ARROW_GRABBED) {
if (!this.arrow) {
var handToDisable = (this.hand === 'right' ? 'left' : 'right');
Messages.sendLocalMessage('Hifi-Hand-Disabler', handToDisable);
this.playArrowNotchSound();
this.arrow = this.createArrow();
this.playStringPullSound();
}
if (this.triggerValue < DRAW_STRING_THRESHOLD) {
if (pullBackDistance >= (MIN_ARROW_DISTANCE_FROM_BOW_REST_TO_SHOOT)) {
// The arrow has been pulled far enough back that we can release it
Messages.sendLocalMessage('Hifi-Hand-Disabler', "none");
this.updateArrowPositionInNotch(true, true);
this.arrow = null;
this.state = STATE_IDLE;
this.resetStringToIdlePosition();
} else {
// The arrow has not been pulled far enough back so we just remove the arrow
Messages.sendLocalMessage('Hifi-Hand-Disabler', "none");
Entities.deleteEntity(this.arrow);
this.arrow = null;
this.state = STATE_IDLE;
this.resetStringToIdlePosition();
}
} else {
this.updateArrowPositionInNotch(false, true);
this.updateString();
}
}
},
destroyArrow: function() {
var children = Entities.getChildrenIDs(this.entityID);
children.forEach(function(childID) {
var childName = Entities.getEntityProperties(childID, ["name"]).name;
if (childName == ARROW_NAME) {
Entities.deleteEntity(childID);
// Continue iterating through children in case we've ended up in
// a bad state where there are multiple arrows.
}
});
},
createArrow: function() {
this.playArrowNotchSound();
var arrow = Entities.addEntity({
name: ARROW_NAME,
type: 'Model',
modelURL: ARROW_MODEL_URL,
shapeType: 'simple-compound',
dimensions: ARROW_DIMENSIONS,
position: this.bowProperties.position,
parentID: this.entityID,
dynamic: false,
collisionless: true,
collisionSoundURL: ARROW_HIT_SOUND_URL,
damping: 0.01,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
},
creatorSessionUUID: MyAvatar.sessionUUID
})
});
var makeArrowStick = function(entityA, entityB, collision) {
Entities.editEntity(entityA, {
localAngularVelocity: {
x: 0,
y: 0,
z: 0
},
localVelocity: {
x: 0,
y: 0,
z: 0
},
gravity: {
x: 0,
y: 0,
z: 0
},
parentID: entityB,
dynamic: false,
collisionless: true,
collidesWith: ""
});
Script.removeEventHandler(arrow, "collisionWithEntity", makeArrowStick);
};
Script.addEventHandler(arrow, "collisionWithEntity", makeArrowStick);
return arrow;
},
initString: function() {
// Check for existence of string
var children = Entities.getChildrenIDs(this.entityID);
children.forEach(function(childID) {
var childName = Entities.getEntityProperties(childID, ["name"]).name;
if (childName == STRING_NAME) {
this.stringID = childID;
}
});
// If thie string wasn't found, create it
if (this.stringID === null) {
this.stringID = Entities.addEntity({
collisionless: true,
dimensions: { "x": 5, "y": 5, "z": 5 },
ignoreForCollisions: 1,
linePoints: [ { "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": -1.2, "z": 0 } ],
lineWidth: 5,
color: { red: 153, green: 102, blue: 51 },
name: STRING_NAME,
parentID: this.entityID,
localPosition: { "x": 0, "y": 0.6, "z": 0.1 },
localRotation: { "w": 1, "x": 0, "y": 0, "z": 0 },
type: 'Line',
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
})
});
}
this.resetStringToIdlePosition();
},
// This resets the string to a straight line
resetStringToIdlePosition: function() {
Entities.editEntity(this.stringID, {
linePoints: [ { "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": -1.2, "z": 0 } ],
lineWidth: 5,
localPosition: { "x": 0, "y": 0.6, "z": 0.1 },
localRotation: { "w": 1, "x": 0, "y": 0, "z": 0 },
});
},
updateString: function() {
var upVector = Quat.getUp(this.bowProperties.rotation);
var upOffset = Vec3.multiply(upVector, TOP_NOTCH_OFFSET);
var downVector = Vec3.multiply(-1, Quat.getUp(this.bowProperties.rotation));
var downOffset = Vec3.multiply(downVector, BOTTOM_NOTCH_OFFSET);
var backOffset = Vec3.multiply(-0.1, Quat.getFront(this.bowProperties.rotation));
var topStringPosition = Vec3.sum(this.bowProperties.position, upOffset);
this.topStringPosition = Vec3.sum(topStringPosition, backOffset);
var bottomStringPosition = Vec3.sum(this.bowProperties.position, downOffset);
this.bottomStringPosition = Vec3.sum(bottomStringPosition, backOffset);
var stringProps = Entities.getEntityProperties(this.stringID, ['position', 'rotation']);
var handPositionLocal = Vec3.subtract(this.arrowRearPosition, stringProps.position);
handPositionLocal = Vec3.multiplyQbyV(Quat.inverse(stringProps.rotation), handPositionLocal);
var linePoints = [
{ x: 0, y: 0, z: 0 },
handPositionLocal,
{ x: 0, y: -1.2, z: 0 },
];
Entities.editEntity(this.stringID, {
linePoints: linePoints,
});
},
getNotchPosition: function(bowProperties) {
var frontVector = Quat.getFront(bowProperties.rotation);
var notchVectorForward = Vec3.multiply(frontVector, NOTCH_OFFSET_FORWARD);
var upVector = Quat.getUp(bowProperties.rotation);
var notchVectorUp = Vec3.multiply(upVector, NOTCH_OFFSET_UP);
var notchPosition = Vec3.sum(bowProperties.position, notchVectorForward);
notchPosition = Vec3.sum(notchPosition, notchVectorUp);
return notchPosition;
},
updateArrowPositionInNotch: function(shouldReleaseArrow, doHapticPulses) {
//set the notch that the arrow should go through
var notchPosition = this.getNotchPosition(this.bowProperties);
//set the arrow rotation to be between the notch and other hand
var stringHandPosition = this.getStringHandPosition();
var handToNotch = Vec3.subtract(notchPosition, stringHandPosition);
var arrowRotation = Quat.rotationBetween(Vec3.FRONT, handToNotch);
var backHand = this.hand === 'left' ? 1 : 0;
var pullBackDistance = Vec3.length(handToNotch);
// pulse as arrow is drawn
if (doHapticPulses &&
Math.abs(pullBackDistance - this.pullBackDistance) > DRAW_STRING_PULL_DELTA_HAPTIC_PULSE) {
Controller.triggerHapticPulse(1, 20, backHand);
this.pullBackDistance = pullBackDistance;
}
if (pullBackDistance > DRAW_STRING_MAX_DRAW) {
pullBackDistance = DRAW_STRING_MAX_DRAW;
}
var handToNotchDistance = Vec3.length(handToNotch);
var stringToNotchDistance = Math.max(MIN_ARROW_DISTANCE_FROM_BOW_REST, Math.min(MAX_ARROW_DISTANCE_FROM_BOW_REST, handToNotchDistance));
var halfArrowVec = Vec3.multiply(Vec3.normalize(handToNotch), ARROW_DIMENSIONS.z / 2.0);
var offset = Vec3.subtract(notchPosition, Vec3.multiply(Vec3.normalize(handToNotch), stringToNotchDistance - ARROW_DIMENSIONS.z / 2.0));
var arrowPosition = offset;
// Set arrow rear position
var frontVector = Quat.getFront(arrowRotation);
var frontOffset = Vec3.multiply(frontVector, -ARROW_TIP_OFFSET);
var arrorRearPosition = Vec3.sum(arrowPosition, frontOffset);
this.arrowRearPosition = arrorRearPosition;
//if we're not shooting, we're updating the arrow's orientation
if (shouldReleaseArrow !== true) {
Entities.editEntity(this.arrow, {
position: arrowPosition,
rotation: arrowRotation
});
} else {
//shoot the arrow
var arrowAge = Entities.getEntityProperties(this.arrow, ["age"]).age;
//scale the shot strength by the distance you've pulled the arrow back and set its release velocity to be
// in the direction of the v
var arrowForce = this.scaleArrowShotStrength(stringToNotchDistance);
var handToNotchNorm = Vec3.normalize(handToNotch);
var releaseVelocity = Vec3.multiply(handToNotchNorm, arrowForce);
//make the arrow physical, give it gravity, a lifetime, and set our velocity
var arrowProperties = {
dynamic: true,
collisionless: false,
collidesWith: "static,dynamic,otherAvatar", // workaround: not with kinematic --> no collision with bow
velocity: releaseVelocity,
parentID: NULL_UUID,
gravity: ARROW_GRAVITY,
lifetime: arrowAge + ARROW_LIFETIME,
};
// add a particle effect to make the arrow easier to see as it flies
var arrowParticleProperties = {
accelerationSpread: { x: 0, y: 0, z: 0 },
alpha: 1,
alphaFinish: 0,
alphaSpread: 0,
alphaStart: 0.3,
azimuthFinish: 3.1,
azimuthStart: -3.14159,
color: { red: 255, green: 255, blue: 255 },
colorFinish: { red: 255, green: 255, blue: 255 },
colorSpread: { red: 0, green: 0, blue: 0 },
colorStart: { red: 255, green: 255, blue: 255 },
emitAcceleration: { x: 0, y: 0, z: 0 },
emitDimensions: { x: 0, y: 0, z: 0 },
emitOrientation: { x: -0.7, y: 0.0, z: 0.0, w: 0.7 },
emitRate: 0.01,
emitSpeed: 0,
emitterShouldTrail: 0,
isEmitting: 1,
lifespan: ARROW_PARTICLE_LIFESPAN,
lifetime: ARROW_PARTICLE_LIFESPAN + 1,
maxParticles: 1000,
name: 'arrow-particles',
parentID: this.arrow,
particleRadius: 0.132,
polarFinish: 0,
polarStart: 0,
radiusFinish: 0.35,
radiusSpread: 0,
radiusStart: 0.132,
speedSpread: 0,
textures: Script.resolvePath('arrow-sparkle.png'),
type: 'ParticleEffect'
};
Entities.addEntity(arrowParticleProperties);
// actually shoot the arrow
Entities.editEntity(this.arrow, arrowProperties);
// play the sound of a shooting arrow
this.playShootArrowSound();
Entities.addAction("travel-oriented", this.arrow, {
forward: { x: 0, y: 0, z: -1 },
angularTimeScale: 0.1,
tag: "arrow from hifi-bow",
ttl: ARROW_LIFETIME
});
}
},
scaleArrowShotStrength: function(value) {
var percentage = (value - MIN_ARROW_DISTANCE_FROM_BOW_REST)
/ (MAX_ARROW_DISTANCE_FROM_BOW_REST - MIN_ARROW_DISTANCE_FROM_BOW_REST);
return MIN_ARROW_SPEED + (percentage * (MAX_ARROW_SPEED - MIN_ARROW_SPEED)) ;
},
playStringPullSound: function() {
var audioProperties = {
volume: 0.10,
position: this.bowProperties.position
};
this.stringPullInjector = Audio.playSound(this.stringPullSound, audioProperties);
},
playShootArrowSound: function(sound) {
var audioProperties = {
volume: 0.15,
position: this.bowProperties.position
};
Audio.playSound(this.shootArrowSound, audioProperties);
},
playArrowNotchSound: function() {
var audioProperties = {
volume: 0.15,
position: this.bowProperties.position
};
Audio.playSound(this.arrowNotchSound, audioProperties);
},
changeStringPullSoundVolume: function(pullBackDistance) {
var audioProperties = {
volume: this.scaleSoundVolume(pullBackDistance),
position: this.bowProperties.position
};
this.stringPullInjector.options = audioProperties;
},
scaleSoundVolume: function(value) {
var min1 = SHOT_SCALE.min1;
var max1 = SHOT_SCALE.max1;
var min2 = 0;
var max2 = 0.2;
return min2 + (max2 - min2) * ((value - min1) / (max1 - min1));
},
handleMessages: function(channel, message, sender) {
if (sender !== MyAvatar.sessionUUID) {
return;
}
if (channel !== 'Hifi-Object-Manipulation') {
return;
}
try {
var data = JSON.parse(message);
var action = data.action;
var hand = data.joint;
var isBackHand = ((_this.hand == "left" && hand == "RightHand") ||
(_this.hand == "right" && hand == "LeftHand"));
if ((action == "equip" || action == "grab") && isBackHand) {
_this.backHandBusy = true;
}
if (action == "release" && isBackHand) {
_this.backHandBusy = false;
}
} catch (e) {
print("WARNING: bow.js -- error parsing Hifi-Object-Manipulation message: " + message);
}
}
};
var bow = new Bow();
Messages.subscribe('Hifi-Object-Manipulation');
Messages.messageReceived.connect(bow.handleMessages);
return bow;
});

View file

@ -0,0 +1,44 @@
{
"Entities": [
{
"clientOnly": 0,
"collisionsWillMove": 1,
"compoundShapeURL": "http://mpassets.highfidelity.com/a9221d01-95eb-4b2e-85e5-d9e0970a7f51-v1/bow_collision_hull.obj",
"created": "2017-02-14T18:54:38Z",
"dimensions": {
"x": 0.039999999105930328,
"y": 1.2999999523162842,
"z": 0.20000000298023224
},
"dynamic": 1,
"gravity": {
"x": 0,
"y": -9.8000001907348633,
"z": 0
},
"id": "{73954924-2e18-4787-91a7-092c2afb6242}",
"lastEdited": 1487098438422164,
"lastEditedBy": "{d2da5e17-9125-414d-ac4e-cd7fba6c22f8}",
"modelURL": "http://mpassets.highfidelity.com/a9221d01-95eb-4b2e-85e5-d9e0970a7f51-v1/bow-deadly.fbx",
"name": "WG.Hifi-Bow",
"owningAvatarID": "{00000000-0000-0000-0000-000000000000}",
"queryAACube": {
"scale": 1.3159027099609375,
"x": -0.65795135498046875,
"y": -0.65795135498046875,
"z": -0.65795135498046875
},
"rotation": {
"w": 0.9717707633972168,
"x": 0.15437555313110352,
"y": -0.10472267866134644,
"z": -0.14421302080154419
},
"script": "http://mpassets.highfidelity.com/a9221d01-95eb-4b2e-85e5-d9e0970a7f51-v1/bow.js",
"shapeType": "compound",
"type": "Model",
"userData": "{\"grabbableKey\":{\"grabbable\":true},\"wearable\":{\"joints\":{\"RightHand\":[{\"x\":0.0813,\"y\":0.0452,\"z\":0.0095},{\"x\":-0.3946,\"y\":-0.6604,\"z\":0.4748,\"w\":-0.4275}],\"LeftHand\":[{\"x\":-0.0881,\"y\":0.0259,\"z\":0.0159},{\"x\":0.4427,\"y\":-0.6519,\"z\":0.4592,\"w\":0.4099}]}}}"
}
],
"Version": 67
}

View file

@ -0,0 +1,32 @@
{
"Entities": [ {
"collisionsWillMove": 1,
"compoundShapeURL": "http://hifi-content.s3.amazonaws.com/caitlyn/production/bow/bow_collision_hull.obj",
"created": "2016-09-01T23:57:55Z",
"dimensions": {
"x": 0.039999999105930328,
"y": 1.2999999523162842,
"z": 0.20000000298023224
},
"dynamic": 1,
"gravity": {
"x": 0,
"y": -1,
"z": 0
},
"modelURL": "http://hifi-content.s3.amazonaws.com/caitlyn/production/bow/bow-deadly.fbx",
"name": "Hifi-Bow",
"rotation": {
"w": 0.9718012809753418,
"x": 0.15440607070922852,
"y": -0.10469216108322144,
"z": -0.14418250322341919
},
"script": "http://hifi-content.s3.amazonaws.com/caitlyn/production/bow/bow.js",
"shapeType": "compound",
"type": "Model",
"userData": "{\"grabbableKey\":{\"grabbable\":true},\"wearable\":{\"joints\":{\"RightHand\":[{\"x\":0.0813,\"y\":0.0452,\"z\":0.0095},{\"x\":-0.3946,\"y\":-0.6604,\"z\":0.4748,\"w\":-0.4275}],\"LeftHand\":[{\"x\":-0.0881,\"y\":0.0259,\"z\":0.0159},{\"x\":0.4427,\"y\":-0.6519,\"z\":0.4592,\"w\":0.4099}]}}}"
}
],
"Version": 57
}

View file

@ -0,0 +1,21 @@
v -0.016461 -0.431491 -0.033447
v -0.007624 0.437384 -0.046243
v 0.011984 -0.424659 -0.03691
v 0.015514 0.425913 -0.028648
v -0.010788 -0.421429 0.093711
v 0.007135 -0.423115 0.098735
v -0.010208 0.425558 0.096005
v 0.006734 0.43913 0.088902
f 1 2 3
f 3 2 4
f 5 6 7
f 7 6 8
f 1 5 2
f 2 5 7
f 3 4 6
f 6 4 8
f 1 3 5
f 5 3 6
f 2 7 4
f 4 7 8

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//
// Created by Ryan Huffman on 1/10/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var leftHandPosition = {
"x": 0,
"y": 0.0559,
"z": 0.0159
};
var leftHandRotation = Quat.fromPitchYawRollDegrees(90, -90, 0);
var rightHandPosition = Vec3.multiplyVbyV(leftHandPosition, { x: -1, y: 0, z: 0 });
var rightHandRotation = Quat.fromPitchYawRollDegrees(90, 90, 0);
var userData = {
"grabbableKey": {
"grabbable": true
},
"wearable": {
"joints": {
"LeftHand": [
leftHandPosition,
leftHandRotation
],
"RightHand": [
rightHandPosition,
rightHandRotation
]
}
}
};
var id = Entities.addEntity({
"position": MyAvatar.position,
"collisionsWillMove": 1,
"compoundShapeURL": Script.resolvePath("bow_collision_hull.obj"),
"created": "2016-09-01T23:57:55Z",
"dimensions": {
"x": 0.039999999105930328,
"y": 1.2999999523162842,
"z": 0.20000000298023224
},
"dynamic": 1,
"gravity": {
"x": 0,
"y": -9.8,
"z": 0
},
"modelURL": Script.resolvePath("bow-deadly.fbx"),
"name": "Hifi-Bow",
"rotation": {
"w": 0.9718012809753418,
"x": 0.15440607070922852,
"y": -0.10469216108322144,
"z": -0.14418250322341919
},
"script": Script.resolvePath("bow.js"),
"shapeType": "compound",
"type": "Model",
"userData": "{\"grabbableKey\":{\"grabbable\":true},\"wearable\":{\"joints\":{\"RightHand\":[{\"x\":0.0813,\"y\":0.0452,\"z\":0.0095},{\"x\":-0.3946,\"y\":-0.6604,\"z\":0.4748,\"w\":-0.4275}],\"LeftHand\":[{\"x\":-0.0881,\"y\":0.0259,\"z\":0.0159},{\"x\":0.4427,\"y\":-0.6519,\"z\":0.4592,\"w\":0.4099}]}}}",
"lifetime": 600
});
print("Created bow:", id);

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//
// Created by Ryan Huffman on 1/10/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
/* globals utils */
(function() {
Script.include('utils.js');
function Enemy() {
}
Enemy.prototype = {
preload: function(entityID) {
this.entityID = entityID;
// To avoid sending extraneous messages and checking entities that we've already
// seen, we keep track of which entities we've collided with previously.
this.entityIDsThatHaveCollidedWithMe = [];
Script.addEventHandler(entityID, "collisionWithEntity", this.onCollide.bind(this));
var userData = Entities.getEntityProperties(this.entityID, 'userData').userData;
var data = utils.parseJSON(userData);
if (data !== undefined && data.gameChannel !== undefined) {
this.gameChannel = data.gameChannel;
} else {
print("enemyEntity.js | ERROR: userData does not contain a game channel and/or team number");
}
},
onCollide: function(entityA, entityB, collision) {
if (this.entityIDsThatHaveCollidedWithMe.indexOf(entityB) > -1) {
return;
}
this.entityIDsThatHaveCollidedWithMe.push(entityB);
var colliderName = Entities.getEntityProperties(entityB, 'name').name;
if (colliderName.indexOf("projectile") > -1) {
Messages.sendMessage(this.gameChannel, JSON.stringify({
type: "enemy-killed",
entityID: this.entityID,
position: Entities.getEntityProperties(this.entityID, 'position').position
}));
Entities.deleteEntity(this.entityID);
} else if (colliderName.indexOf("GateCollider") > -1) {
Messages.sendMessage(this.gameChannel, JSON.stringify({
type: "enemy-escaped",
entityID: this.entityID,
position: Entities.getEntityProperties(this.entityID, 'position').position
}));
Entities.deleteEntity(this.entityID);
}
}
};
return new Enemy();
});

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