Expose location API to Agent scripts (side-effect, agents now can teleport)

This commit is contained in:
Thijs Wenker 2017-06-21 06:31:36 +02:00
parent ec1187991d
commit 47643e1efe
4 changed files with 5 additions and 1 deletions

View file

@ -23,6 +23,7 @@
#include <AvatarHashMap.h>
#include <AudioInjectorManager.h>
#include <AssetClient.h>
#include <LocationScriptingInterface.h>
#include <MessagesClient.h>
#include <NetworkAccessManager.h>
#include <NodeList.h>
@ -453,6 +454,9 @@ void Agent::executeScript() {
_scriptEngine->registerGlobalObject("EntityViewer", &_entityViewer);
_scriptEngine->registerGetterSetter("location", LocationScriptingInterface::locationGetter,
LocationScriptingInterface::locationSetter);
auto recordingInterface = DependencyManager::get<RecordingScriptingInterface>();
_scriptEngine->registerGlobalObject("Recording", recordingInterface.data());

View file

@ -88,6 +88,7 @@
#include <UserActivityLoggerScriptingInterface.h>
#include <LogHandler.h>
#include "LocationBookmarks.h"
#include <LocationScriptingInterface.h>
#include <MainWindow.h>
#include <MappingRequest.h>
#include <MessagesClient.h>
@ -159,7 +160,6 @@
#include "scripting/DesktopScriptingInterface.h"
#include "scripting/GlobalServicesScriptingInterface.h"
#include "scripting/HMDScriptingInterface.h"
#include "scripting/LocationScriptingInterface.h"
#include "scripting/MenuScriptingInterface.h"
#include "scripting/SettingsScriptingInterface.h"
#include "scripting/WindowScriptingInterface.h"