Commit graph

34592 commits

Author SHA1 Message Date
HifiExperiments
ae26416c59
Merge branch 'master' into billboard 2021-02-09 22:57:10 -08:00
HifiExperiments
766b91f1a3 add note about only supporting 0,0,0 pivot 2021-02-05 20:46:14 -08:00
HifiExperiments
ace6bf6c5b dirty physics on useOriginalPivot change, other small fix for compound shapes 2021-02-03 17:35:17 -08:00
HifiExperiments
56fa143ee6 Merge remote-tracking branch 'upstream/master' into pivot 2021-02-02 22:27:49 -08:00
HifiExperiments
8f3ed5d66d
Merge pull request #971 from HifiExperiments/apitraceFix
Fix crashes when running with QML disabled in VR
2021-02-01 21:56:11 -08:00
HifiExperiments
4554aa338b
Update BillboardMode.cpp 2021-01-30 00:28:25 -08:00
HifiExperiments
19cd0fa6ad CR 2021-01-29 22:31:17 -08:00
HifiExperiments
3d9142d8cb
Update libraries/ui/src/InfoView.cpp
Co-authored-by: David Rowe <david@ctrlaltstudio.com>
2021-01-29 17:11:10 -08:00
Kalila
af8ce1ba3d
Merge pull request #937 from daleglass/skip_repeated_log_entries
Skip repeated log entries
2021-01-28 17:22:51 -05:00
HifiExperiments
7bed9b0754 Merge remote-tracking branch 'origin/pivot' into pivot 2021-01-21 21:05:28 -08:00
HifiExperiments
bb898aac33 non-exact collisions should work on models with pivots and useOriginalPivot=true 2021-01-21 21:05:00 -08:00
HifiExperiments
54d57afdae use rotation property to determine which axis is facing you 2021-01-21 19:21:38 -08:00
Kalila
a1fe046350
Merge pull request #953 from Phil-Palmer/fix/alpha-zwrite
Disable z-write for transparent draws
2021-01-21 17:54:59 -05:00
HifiExperiments
2667af3682 more safeguards 2021-01-20 21:25:30 -08:00
HifiExperiments
3335c040e5 hurr durr I'm an idiot 2021-01-18 18:39:12 -08:00
HifiExperiments
4bf952260f fix crashes when running with qml disabled in VR 2021-01-18 12:57:44 -08:00
HifiExperiments
7030798d41 cleanup 2021-01-17 22:47:26 -08:00
HifiExperiments
92ea14a059 proper render bounds for models (need to pass RenderArgs to getBound everywhere) 2021-01-17 22:08:06 -08:00
HifiExperiments
1f71a23082 optimize picking 2021-01-17 13:09:09 -08:00
daleglass
06b1a8e17c
Merge pull request #928 from Phil-Palmer/fix/vr-recenter
VR fixes for: couldn't sit on the floor, wrong walk directions.
2021-01-16 20:51:03 +01:00
HifiExperiments
2a27fc4de2 billboarding for model entities 2021-01-13 22:31:21 -08:00
HifiExperiments
6d1667df5a better picking against billboarded shapes other than spheres 2021-01-10 16:48:44 -08:00
HifiExperiments
bef0c79b67 billboard mode working on most entity types 2021-01-10 16:03:04 -08:00
Dale Glass
aab5b22e25 Skip duplicated log entries
This helps with log flooding. Successive repeated log messages will be skipped and counted,
the count will be output when a different message is logged.

A new option of 'keep_repeats' has been added to VIRCADIA_LOG_OPTIONS to disable this.
2021-01-09 19:39:32 +01:00
Phil Palmer
1cdc3610c3 Disable z-write for transparent fonts, grid entities and teleport beams
as suggested in the review here: https://github.com/vircadia/vircadia/pull/953#pullrequestreview-560779456
2021-01-05 06:47:33 -05:00
HifiExperiments
1ccdfe37a6
Update libraries/entities/src/EntityItemProperties.cpp
Co-authored-by: David Rowe <david@ctrlaltstudio.com>
2021-01-04 12:14:35 -08:00
Phil
646a5798e6
Apply suggestions from code review
Tidying (bracing style, spaces, remove final comma from enum, fix JSDoc comments).

Co-authored-by: David Rowe <david@ctrlaltstudio.com>
2021-01-04 00:12:57 -05:00
HifiExperiments
030524c3ee CR and actually send property over wire 2021-01-03 21:03:43 -08:00
HifiExperiments
6e0bad814e working on billboard mode for all entity types 2021-01-03 20:33:08 -08:00
Phil Palmer
4f71cb5945 Disable z-write when drawing web entities with alpha < 1. 2021-01-03 22:59:31 -05:00
Phil Palmer
90799e10da Fix z-write enabled for transparent draws.
Fix z-write being enabled for transparencies in GeometryCache::getSimplePipeline and Procedural::Procedural (fixes https://github.com/vircadia/vircadia/issues/224).
Z-write is controlled by the 'writeMask' parameter of gpu::State::setDepthTest.
2021-01-03 16:31:51 -05:00
HifiExperiments
5dc45e895c more fixes and create checkbox defaults to checked 2021-01-02 19:18:54 -08:00
HifiExperiments
a072010b02 Merge remote-tracking branch 'upstream/master' into pivot 2021-01-02 17:13:24 -08:00
HifiExperiments
20e0c24163 cleanup + create 2021-01-02 00:04:24 -08:00
HifiExperiments
002271a4cc finishing touches 2021-01-01 21:52:16 -08:00
Phil Palmer
8c7c91ed6f Remove const from variable declarations as suggested in the review.
Suggested here: https://github.com/vircadia/vircadia/pull/928/files#r549830690

The ones I've left are either
- values known at compile time, eg. const float MIN_LENGTH_FOR_NORMALIZE = 0.061f;
- consts that were already there in the previous code, eg. const float MAX_DISPLACEMENT = 0.5f * _radius;
2020-12-29 19:31:35 -05:00
HifiExperiments
0f9f95f716 possible fix for physics 2020-12-28 23:46:37 -08:00
Phil Palmer
3e25e32f18 Revert temporary "added pragmas" (optimize off)
This reverts commit 20e4f952ab.
2020-12-27 02:52:52 -05:00
Phil Palmer
c9cf7eb75d Merge branch 'fix/vr-recenter-PRAGMAS' into fix/vr-recenter 2020-12-26 23:22:16 -05:00
Phil Palmer
20e4f952ab added pragmas 2020-12-26 23:19:21 -05:00
daleglass
f894a0a141
Merge pull request #877 from vircadia/feature/domain-server-reporting-socket
Send address and port with each metaverse heartbeat.
2020-12-26 20:40:58 +01:00
HifiExperiments
1475cae504 wip 2020-12-23 21:29:59 -08:00
Phil Palmer
a489e9ddca Code style: made some little things more conformant with the coding standards and the rest of the codebase.
https://github.com/vircadia/vircadia/blob/master/CODING_STANDARD.md
2020-12-23 19:00:05 -05:00
Phil Palmer
6fc40385ca Fix compile error building macOS-latest: changed MINIMUM_TIME_REMAINING from const to constexpr in CharacterController::playerStep.
Error was: "static_assert expression is not an integral constant expression", "read of non-constexpr variable 'MINIMUM_TIME_REMAINING' is not allowed in a constant expression".
Error started in last commit (2179c153de).
2020-12-22 15:51:03 -05:00
Phil Palmer
2179c153de VR fixes for: couldn't sit on the floor, wrong walk directions.
- Divided the option "Avatar leaning behavior" into two options that work more usefully: "Allow my avatar to stand" and "Allow my avatar to lean" (PreferencesDialog.cpp).  Made the necessary fixes so that the avatar can be set to stand only when the user is standing (more details below).
- The logic controlling the direction of MyAvatar's action motor is now centralised in calculateScaledDirection (was previously split between there and updateMotors).  calculateScaledDirection now returns a velocity in world space.
- CharacterController::FollowHelper now uses separate follow timers for rotation, horizontal and vertical (previously followed all three based on the longest of their follow times).  Where appropriate, FollowHelper can now snap immediately to the desired rotation/horizontal/vertical independently (see FOLLOW_TIME_IMMEDIATE_SNAP).
- FollowHelper::FollowType has therefore moved to CharacterController::FollowType.
- MyAvatar::FollowHelper::postPhysicsUpdate: If MyAvatar is not allowed to stand when the user is sitting, this now avoids recentring the body based on the head height.
- Removed Q_PROPERTY(MyAvatar::SitStandModelType, as the sitting/standing/leaning model uses different enums now (see setAllowAvatarStandingPreference, setAllowAvatarLeaningPreference).
- Removed Q_PROPERTY(bool isSitStandStateLocked which is no longer used, because we now always track the user's real-world sit/stand state, regardless of what we're doing with it.
- MyAvatar::FollowHelper::shouldActivateHorizontal: If MyAvatar is not allowed to lean, this now returns true to recentre the footing if the head is outside the base of support.
- MyAvatar::FollowHelper::shouldActivateHorizontalCG: If MyAvatar is not allowed to lean, this now always returns true to recentre the footing.  Rearranged to avoid computing values that weren't used depending on the conditions.  Resolved some duplicated code.
- MyAvatar::setUserRecenterModel previously set HMDLeanRecenterEnabled based on the chosen mode, but it got reset when getting out of a sit.  Now HMDLeanRecenterEnabled is only controlled by the scripts.
- Added Rig::getUnscaledHipsHeight (like getUnscaledEyeHeight).  Refactored a little to avoid duplicated code.  Added DEFAULT_AVATAR_HIPS_HEIGHT which is the value that Rig::getUnscaledHipsHeight returns when using the default avatar.
- Fix for recentring not behaving as requested by the user after getting up from click-to-sit (always behaving like 'Auto') : MyAvatar::endSit now passes false to centerBody for 'forceFollowYPos'.
- Fix for incorrect vertical position of the avatar and viewpoint after changing lean recentre mode while not standing in the real world: MyAvatar::setAllowAvatarStandingPreference now calls centerBody with false for 'forceFollowYPos'.
- computeHipsInSensorFrame: The code now matches the comments in that it only skips the dampening of the hips rotation if the centre-of-gravity model is being used.
2020-12-22 14:22:27 -05:00
HifiExperiments
f33c7de67a Merge remote-tracking branch 'upstream/master' into pivot 2020-12-18 17:33:24 -08:00
Kalila
89d1346644
Merge pull request #919 from ArcadeFever/fix/upgrade-android-oculus-sdk-23.0.0.1-and-1.37.0
Upgraded Oculus Mobile and Platform SDKs to latest (1.37.0 and 23.0.0)
2020-12-17 20:24:37 -05:00
Kalila
f1c9614076
Merge pull request #917 from JulianGro/gles
Fix building with GLES 3.2 on Linux
2020-12-17 20:23:26 -05:00
HifiExperiments
7069e48073 working on pivot 2020-12-16 21:01:56 -08:00
ArcadeFever
65fb1320cc Upgraded Oculus SDKs to latest 2020-12-15 00:04:59 -08:00